Help with character for 20th level PvP


Advice


o a group of my friends want to see who is capable of building the most powerful character by pitting them against each other in a free-for-all PvP.

My character is an evil aligned cleric with the Death and Evil Domains.
The other characters are a Zen Archer, two Wizards, a Magus and a Gunslinger.

I know for sure that the wizards are going to be my prime target and need to die fast. I've been thinking that a good way to get rid of them would be to use Energy Drain to suck levels out of them because of the Wizard's weak fortitude save while trying to hit them with a bestow curse to drain away their INT by 6. We will be allowed time to buff, and other such things, time which I plan on using create greater undead to make devourers that can give my enemies more negative levels so I can kill instantly with Blasphemy.

I'm certain that the Wizards are going to make themselves invisible, which is why I took Invisibility purge and true sight if they're not in the radius.

I'm not too concerned with equipment and such, I mostly just need a spell list, particularly one that will be effective against wizards.


Hope the Zen Archer and the Gunslinger don't read this...
you might want some good armor there.


The other casters are going to be a huge threat.If you can take archetypes,go Undead Lord and just get tons and tons of undead before the battle.

Make sure to grab items that give you good saves and armor;focus on spells that buff your minions.


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Level 5 Gunslinger pistolero/mysterious stranger, level 15 Ninja. +5 Guided, Lucky, Distance revolvers, full attack from invisibility all day erry day at 300 feet. If you are worried about going first, take 2 levels of inquisitor, switch to an ordinary gunslinger 1, and take 2 more levels of ninja. Take the seen invisibility and invisible blade master tricks.


Blue Star wrote:
Level 5 Gunslinger pistolero/mysterious stranger, level 15 Ninja. +5 Guided, Lucky, Distance revolvers, full attack from invisibility all day erry day at 300 feet. If you are worried about going first, take 2 levels of inquisitor, switch to an ordinary gunslinger 1, and take 2 more levels of ninja. Take the seen invisibility and invisible blade master tricks.

Yes.


Soberdwarf wrote:
o a group of my friends want to see who is capable of building the most powerful character by pitting them against each other in a free-for-all PvP.

Call me silly but asking for help is cheating at seeing who can build the most powerful character. That is testing who can get someone else to help build the most powerful character.

I'm not calling you a bad person, just questioning if your doing it right.


@ Soberdwarf, if I was you, I would go undead bane instead of undead maker, would help if the Wizard go Necromancer.


With what I showed above your priorities are Dex>Wis>Cha>Con>Int>Str. In theory you should be getting 5+Dex+Wis+Cha+8d6 of damage every round, though you lose Cha if you take the gofirst route. I'd recommend using Deadly Aim and Rapid Shot every chance you got, it's not like their AC will be anything to talk about. At best they will have a 16, you will have at worst a 14 BAB, so 19 before you even add dex.


ok if your expecting the other players to be really good at min maxing (lets assume this) here is how the FIRST round will go: Wizards will be passing first (conjuring lvl 20 I think?) since they have an automatic 20 on ini, they will cast time stop, with 3 rounds extra approximatly, they will summon lots of s@~$, part of the with quickened metamagic (or rod), and they will be sure to dispel anything that they think you might have on you.

considering that the first round will be the worst, prepare for that specific situation.

P.S. all the other non wizards will have that same problem


Blue Star wrote:
With what I showed above your priorities are Dex>Wis>Cha>Con>Int>Str. In theory you should be getting 5+Dex+Wis+Cha+8d6 of damage every round, though you lose Cha if you take the gofirst route. I'd recommend using Deadly Aim and Rapid Shot every chance you got, it's not like their AC will be anything to talk about. At best they will have a 16, you will have at worst a 14 BAB, so 19 before you even add dex.

He said his character is a cleric...


LovesTha wrote:
Soberdwarf wrote:
o a group of my friends want to see who is capable of building the most powerful character by pitting them against each other in a free-for-all PvP.

Call me silly but asking for help is cheating at seeing who can build the most powerful character. That is testing who can get someone else to help build the most powerful character.

I'm not calling you a bad person, just questioning if your doing it right.

Actually I was just really more loking for advice on if there's anything I should look out for aside from invisibility, flying and lots of summons. I've got Invisibility purge and true seeing for anti invisibility, greater dispell magic for flying and constant effects and dismissal + my own summons and undead to get ried of the wizard summons.

I've already built the character, just not posting it in case of wandering eyes. I've also got a strategy to blam them to death with fortitiude saves.

I miswrote that I wanted to build a character, mostly for help planning backup strategies.


Foxdie13 wrote:

ok if your expecting the other players to be really good at min maxing (lets assume this) here is how the FIRST round will go: Wizards will be passing first (conjuring lvl 20 I think?) since they have an automatic 20 on ini, they will cast time stop, with 3 rounds extra approximatly, they will summon lots of s~&~, part of the with quickened metamagic (or rod), and they will be sure to dispel anything that they think you might have on you.

considering that the first round will be the worst, prepare for that specific situation.

P.S. all the other non wizards will have that same problem

Actually only one is a really good min/maxer and he's one of the wizards, the other wizard just heard it was a really powerful class and I guess he figured it would be easier to win with it.


Belle Mythix wrote:
@ Soberdwarf, if I was you, I would go undead bane instead of undead maker, would help if the Wizard go Necromancer.

Undead bane would be helpful, though I strongly doubt either wizard will be a necromancer.


Void Munchkin wrote:

Hope the Zen Archer and the Gunslinger don't read this...

you might want some good armor there.

Oh this character has good armor, and undead meatshields/energy drainers


MasterMinMaxer wrote:

The other casters are going to be a huge threat.If you can take archetypes,go Undead Lord and just get tons and tons of undead before the battle.

Make sure to grab items that give you good saves and armor;focus on spells that buff your minions.

Yeah we can take archetypes, how do you think that zen archer got there, I've already got very high fortitude and will saves with a good reflex too.

Most of my spells power up undead like desecrate, unhallow and inflict spells.


I´d say you need some options to hide/increase your defense while your undead are attacking.Good saves alone will hardly be enough to stop a fully optimized SOD Mage.Get spellresistance and spellturning maybe a ring of delayed doom.


What rules have you come up with to limit the Wizards?


Antimagic field and make sure you ca function in it.


Magical Lineage: Anti-Magic Field
Greater Metamagic Wand of Widen
Selective Spell

Buff yourself up with spells and items to become as large as possible (so emanations around you are larger). Cast a Selective Anti-Magic Field. Name yourself and as many powerful undead as you can as the ones immune.

Profit as everyone but you is denied all magic. Laugh at the Wizards and Magus. Have some minor difficulty killing a Zen Archer and Gunslinger who have no magic weapons, armor, cloaks, or anything else.


Trikk wrote:
What rules have you come up with to limit the Wizards?

We haven't got any real outside the normal rules limits, we're all unable to take leadership though.


mplindustries wrote:

Magical Lineage: Anti-Magic Field

Greater Metamagic Wand of Widen
Selective Spell

Buff yourself up with spells and items to become as large as possible (so emanations around you are larger). Cast a Selective Anti-Magic Field. Name yourself and as many powerful undead as you can as the ones immune.

Profit as everyone but you is denied all magic. Laugh at the Wizards and Magus. Have some minor difficulty killing a Zen Archer and Gunslinger who have no magic weapons, armor, cloaks, or anything else.

Good idea, I can take the zen archer in melee myself or with undead and the gunslinger in the same way.


Soberdwarf wrote:
We haven't got any real outside the normal rules limits, we're all unable to take leadership though.

This will be interesting. I've never heard of a PvP fight where the Wizard isn't specifically limited in some way.


I know you've said you aren't too worried about the equipment, but I suggest you take a look at the intelligent item rules, if it will be allowed. What you can do for how little money is a little ridiculous. I can't remember the full details but I've seen a Battle Oracle that simply would never die. Ever.


You do realize that energy drain's fortitude save comes around 24 hours later. I doubt it's going to be an issue by then.


Question: Are templates and monsters from the bestiary rules allowed?

Aka, the Monsters as PCs rules?

It would be even better if races from 3.5 were allowed. Consider this: Dragonnwrought White Dragonspawn Abomination Kobold, with all the fixings.

This boosts your wizard level, and if you take a cleric level + a buncha mystic theurge levels, you'll have 100% cleric casting and 100% wizards casting. Twice the spells to throw around with. And in template abuse and you'll have 30-40 in each casting stat BEFORE items. This means you can buy a lot of extend rods (lesser and normal) to layer buffs with all your low level 1-5 cleric spells, using permanency from the wizard's list to give you all the nice spells, then only use the best cleric and wizard spells to go for the kill against the good min-maxer fast. I believe that if you stack enough spells on, you can at least survive the first round if he goes for you first, then finish him fast, since you'll have five times more buffs and a ridiculous save in everything.

Also: Antagonize


Jak the Looney Alchemist wrote:
You do realize that energy drain's fortitude save comes around 24 hours later. I doubt it's going to be an issue by then.

Oh, missed that part, they'll still get from 2 to 8 negative levels though.


Jen the GM wrote:

Question: Are templates and monsters from the bestiary rules allowed?

Aka, the Monsters as PCs rules?

It would be even better if races from 3.5 were allowed. Consider this: Dragonnwrought White Dragonspawn Abomination Kobold, with all the fixings.

This boosts your wizard level, and if you take a cleric level + a buncha mystic theurge levels, you'll have 100% cleric casting and 100% wizards casting. Twice the spells to throw around with. And in template abuse and you'll have 30-40 in each casting stat BEFORE items. This means you can buy a lot of extend rods (lesser and normal) to layer buffs with all your low level 1-5 cleric spells, using permanency from the wizard's list to give you all the nice spells, then only use the best cleric and wizard spells to go for the kill against the good min-maxer fast. I believe that if you stack enough spells on, you can at least survive the first round if he goes for you first, then finish him fast, since you'll have five times more buffs and a ridiculous save in everything.

Also: Antagonize

I don't think we can use templates, however the idea looks good.


Considering the entire thing is a giant min-max fest and the Monsters as PC rules are pretty standard, if templates were not mentioned, then you should consider using them.

Also, if you take the Ghost template (+2 CR), you become unkillable. Just a thought.

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