paizo.com Recent Posts in Keep characters in-world at all times, even when players are logged off?paizo.com Recent Posts in Keep characters in-world at all times, even when players are logged off?2012-02-20T21:32:27Z2012-02-20T21:32:27ZRe: Forums: Pathfinder Online: Keep characters in-world at all times, even when players are logged off?Forlarrenhttps://paizo.com/threads/rzs2ngub&page=3?Keep-characters-inworld-at-all-times-even#1472012-02-21T22:00:59Z2012-02-21T22:00:59Z<p>@ GrumpyMel</p>
<p>I though the very same thing before writing my proposal. The reason I didn't want to make it entirely money based is like in real life it's too easy for one successful person/group to end up dominating.</p>
<p>Also in every D&D campaign I have played there has always been things your character does during down time, and I wanted to simulate some of that also. This includes stuff that would otherwise have to be hand waved away anyway becoming its own game. If you have ever seen a blacksmith working even a simple horse shoe takes a good ten minutes to pound out using traditional techniques, that's assuming the forge is already hot, stuff like that.</p>
<p>I also wanted to tie NPCs to player population, that way you don't get very well funded "Player cities" that are really just a half dozen wealthy individuals dominating everyone else.</p>
<p>Also in my system the wealth redistribution serves a meaningful purpose. Instead of being just another sink it's another economy. For the newer players who can't afford or are too low level to raid fat loots in dungeons, the small NPC wages actually mean something. Even earning just enough for a couple heal potions for your next adventure can make a major difference at lower levels. While higher level players would be making more than the lower level players it would most likely still be a pittance compared to their online activities meaning they would instead use their offline time doing things like training or whatnot. As you progress in levels offline activities should become less and less valuable compared to online activities. Plus it would make access to labor much more meaningful to city governments. Offering high wages to get more newbies in your town where they could mix with established players instead of being delegated to the newbie helpers handing out charity.</p>@ GrumpyMel
I though the very same thing before writing my proposal. The reason I didn't want to make it entirely money based is like in real life it's too easy for one successful person/group to end up dominating.
Also in every D&D campaign I have played there has always been things your character does during down time, and I wanted to simulate some of that also. This includes stuff that would otherwise have to be hand waved away anyway becoming its own game. If you have ever seen a...Forlarren2012-02-21T22:00:59ZRe: Forums: Pathfinder Online: Keep characters in-world at all times, even when players are logged off?Valkenrhttps://paizo.com/threads/rzs2ngub&page=3?Keep-characters-inworld-at-all-times-even#1462012-02-21T21:10:28Z2012-02-21T21:10:28Z<div class="messageboard-quotee">Valkenr wrote:</div><blockquote><br />
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A development goal would be to not make things tedious and monotonous. Someone mentioned fishing, if its an activity that is enjoyable to some, and others just don't want to do it, they shouldn't get the reward at the end. And there should be things like that in the game where some people enjoy it, some people are impartial, and others hate it. Otherwise you get a boring and not very diverse game.</p>
<p>I am 100% against any player automation. So I will never agree with something that is done by the player-character while the user is offline. If you don't want to gather the easy materials, hire some npc's to do it. There should NOT be any free actions outside of the confirmed offline training that are done while the user is offline, or even AFK. </p>
<p>The user should always be doing something, you should never be stopping to wait, if you are crafting an item, there should be an interactive mini-game. If you want something done for you, you should have to pay for it and the price should increase faster than the value of the output. </p>
<p>I don't like the guard duty idea because that goes back to what i said in my last post, it creates a ritual for going offline. This game can NEVER ask us to put it ahead of our <b>real lives</b>, or inconvenience us because of them. The... </blockquote><p>Just thought of a clearer way to state my stance:
<p>No offline activities, other than the training we have been told about, that advances your character in any aspect. If NPC's are offline doing work, it's not work that helps your character advance, outside of logging on to have 10,000 arrows for your bow.</p>Valkenr wrote:A development goal would be to not make things tedious and monotonous. Someone mentioned fishing, if its an activity that is enjoyable to some, and others just don't want to do it, they shouldn't get the reward at the end. And there should be things like that in the game where some people enjoy it, some people are impartial, and others hate it. Otherwise you get a boring and not very diverse game.I am 100% against any player automation. So I will never agree with something that...Valkenr2012-02-21T21:10:28ZRe: Forums: Pathfinder Online: Keep characters in-world at all times, even when players are logged off?GrumpyMelhttps://paizo.com/threads/rzs2ngub&page=3?Keep-characters-inworld-at-all-times-even#1452012-03-02T17:56:42Z2012-02-21T18:51:56Z<p>I like the idea of having NPC's (henchmen/hirelings) that are available to perform certain mundane tasks involved in "kingdom building" type activities.</p>
<p>My preference would be to NOT tie them to any sort of "offline character representation system" but rather just a normal function of the "Kingdom/Community Building" aspect of gameplay.</p>
<p>Essentialy it could work something like this. Each player built community could generate 2 ratings... 1) A "Community Safety" Rating which would be an abstraction of how secure the people in the community were from hostile action (either from monsters or opposing factions at war) and 2) An Economic Rating which would be some amalgam of availble jobs and perhaps gross product of the community or value of the buildings/businesses within it.</p>
<p>Players in the community who wanted the benefits of an NPC laborer to perform some mundane task for them (not generaly the type of thing PC's would be required for) could place a "Job Posting" for the type of labor they wanted done along with the Rate they were willing to pay per that unit of time (say 1 week or a month, whatever the game set as a standard work period for NPC). Whether an NPC would come to fill that job for them would be dependant upon the Safety Rating and the Economic Rating of the community in question. Areas of the world which weren't "Safe" or which didn't have much "Economic Opportunity" wouldn't be likely to attracct much immigration (just as in real life).</p>
<p>Players who wanted to benefit from NPC labor would basicaly have 2 options. They could work to actively protect and patrol thier lands in order to make them safer and more attractive to NPC to immigrate 2 OR they could potentialy work to offset some of the hazards by offering extremely high rates of pay which could attract some NPC despite the danger due to the reward offered. Thus they could tweak the likelihood of NPC's being available...but not directly control them. Long established "safe" communities where there was alot of wealth availble could probably get away with paying lower NPC wages then the "frontier towns".</p>
<p>I believe such a system would have several advantages over an "offline character representation system".</p>
<p>- It would allow the Developers a greater degree of control in making sure that both the Game World and the Infrastructure which supports it could handle the MOB/NPC population then a system which was ENTIRELY dependant upon player behavior (i.e. mobs being active in the world because that player was offline but represented).</p>
<p>- It would provide a money-sink in terms of the NPC laberours salary, which is essential to a healthy game economy....rather then simply an extra source of wealth generating behavior that would result from offline-player-activity.</p>
<p>- It would provide an enhanced game-play elements. Rather then simply having another resource availble for the player to manipulate (thier offline time)... Players would have to make active game-play decisions/actions in order to affect thier Kingdom-Building activities (i.e. invest play time to make a place "safer" or invest wealth... which likely was generated from play time...in order to provide for NPC saleries). It SHOULD be possible for smart players to realize some NET positive wealth gain from thier NPC hires...but this would involve both some strategy and some luck...since the NPC's salary involves overhead costs... if you weren't managing them efficiently or estimating the market value of thier labour well...you could end up LOOSING your investment in thier saleries.... this would also be subject to interference/competetion by other factions...as they could disrupt your NPC laborers activities directly by attacking them...or make it more expensive for you to attract laborers (by reducing the "safety" rating of your community by engaging in hostile actions in it's territory)....or if the total availble number of NPC's immigrating to the region were fixed, by economic competition through salary bidding wars, or working to make thier communities more lucretive, thus more attractive to NPC laborers.</p>I like the idea of having NPC's (henchmen/hirelings) that are available to perform certain mundane tasks involved in "kingdom building" type activities.
My preference would be to NOT tie them to any sort of "offline character representation system" but rather just a normal function of the "Kingdom/Community Building" aspect of gameplay.
Essentialy it could work something like this. Each player built community could generate 2 ratings... 1) A "Community Safety" Rating which would be an...GrumpyMel2012-02-21T18:51:56ZRe: Forums: Pathfinder Online: Keep characters in-world at all times, even when players are logged off?BollaertNhttps://paizo.com/threads/rzs2ngub&page=3?Keep-characters-inworld-at-all-times-even#1442012-02-21T15:54:39Z2012-02-21T15:54:39Z<div class="messageboard-quotee">Nihimon wrote:</div><blockquote><p> @Nathan Nasif, I think you're actually mixing metaphors. There's an expression "to go off on a wild hare", which conjures images of of chasing a wild jackrabbit. Then there's an express of "getting a wild hair [up his ass]" which conjures images of leaping up into action for no apparent reason.</p>
<p>I am extremely doubtful that there was ever common usage referring to having a rabbit up your butt. </blockquote><p>You assume the ass in question doesn't refer to a donkey! :-pNihimon wrote:@Nathan Nasif, I think you're actually mixing metaphors. There's an expression "to go off on a wild hare", which conjures images of of chasing a wild jackrabbit. Then there's an express of "getting a wild hair [up his ass]" which conjures images of leaping up into action for no apparent reason.
I am extremely doubtful that there was ever common usage referring to having a rabbit up your butt.
You assume the ass in question doesn't refer to a donkey! :-pBollaertN2012-02-21T15:54:39ZRe: Forums: Pathfinder Online: Keep characters in-world at all times, even when players are logged off?Nihimonhttps://paizo.com/threads/rzs2ngub&page=3?Keep-characters-inworld-at-all-times-even#1432012-02-21T15:15:50Z2012-02-21T15:15:50Z<p>@Nathan Nasif, I think you're actually mixing metaphors. There's an expression "to go off on a wild hare", which conjures images of of chasing a wild jackrabbit. Then there's an express of "getting a wild hair [up his ass]" which conjures images of leaping up into action for no apparent reason.</p>
<p>I am extremely doubtful that there was ever common usage referring to having a rabbit up your butt.</p>@Nathan Nasif, I think you're actually mixing metaphors. There's an expression "to go off on a wild hare", which conjures images of of chasing a wild jackrabbit. Then there's an express of "getting a wild hair [up his ass]" which conjures images of leaping up into action for no apparent reason.
I am extremely doubtful that there was ever common usage referring to having a rabbit up your butt.Nihimon2012-02-21T15:15:50ZRe: Forums: Pathfinder Online: Keep characters in-world at all times, even when players are logged off?Nathan Nasifhttps://paizo.com/threads/rzs2ngub&page=3?Keep-characters-inworld-at-all-times-even#1422012-02-21T05:56:10Z2012-02-21T05:56:10Z<div class="messageboard-quotee">Nihimon wrote:</div><blockquote> <div class="messageboard-quotee">Nathan Nasif wrote:</div><blockquote> ... your character has a 'wild <b>hare</b> up his ass' and goes off adventuring and heroing... </blockquote><p>What's up, Doc? I always thought it was "<b>hair</b>".
<p>I'm going to have disturbing dreams tonight... </blockquote><p>I think it was originally a 'wild hare' which would make much more sense for why your running about all willy-nilly, than a wild hair (which might make you scratch your rear).Nihimon wrote:Nathan Nasif wrote: ... your character has a 'wild hare up his ass' and goes off adventuring and heroing...
What's up, Doc? I always thought it was "hair". I'm going to have disturbing dreams tonight... I think it was originally a 'wild hare' which would make much more sense for why your running about all willy-nilly, than a wild hair (which might make you scratch your rear).Nathan Nasif2012-02-21T05:56:10ZRe: Forums: Pathfinder Online: Keep characters in-world at all times, even when players are logged off?Valkenrhttps://paizo.com/threads/rzs2ngub&page=3?Keep-characters-inworld-at-all-times-even#1412012-02-21T05:21:28Z2012-02-21T05:21:28Z<div class="messageboard-quotee">Onishi wrote:</div><blockquote><br />
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I can partly agree and partly disagree. Some things aren't liked to be done because they are tedius and monotonous. IMO if such a system is in place there can be major combinations of things for materials, there can be safe easy to gather materials, and high value materials that either require a good amount of money, or risking life and limb out in the middle of the wilderness. Players should not necessarally be forced to mindlessly click a rock in safe territory 500 times, but on the other hand the dangerous materials guarded by bandits and whatever else could require you to stick your neck out, and obviously not be done offline.</p>
<p>Things like guard duty I could see numerous benefits to. It lessens the impact if players... </blockquote><p>A development goal would be to not make things tedious and monotonous. Someone mentioned fishing, if its an activity that is enjoyable to some, and others just don't want to do it, they shouldn't get the reward at the end. And there should be things like that in the game where some people enjoy it, some people are impartial, and others hate it. Otherwise you get a boring and not very diverse game.
<p>I am 100% against any player automation. So I will never agree with something that is done by the player-character while the user is offline. If you don't want to gather the easy materials, hire some npc's to do it. There should NOT be any free actions outside of the confirmed offline training that are done while the user is offline, or even AFK. </p>
<p>The user should always be doing something, you should never be stopping to wait, if you are crafting an item, there should be an interactive mini-game. If you want something done for you, you should have to pay for it and the price should increase faster than the value of the output. </p>
<p>I don't like the guard duty idea because that goes back to what i said in my last post, it creates a ritual for going offline. This game can NEVER ask us to put it ahead of our <b>real lives</b>, or inconvenience us because of them. The strength of a settlement/kingdom should be judged by how much money they generate. The more money you have, the better your walls/automated defenses are. Just because a player is part of a settlement doesn't mean they are affiliated with the ruling group, they could just be renting living/storage space and have no combat training.</p>Onishi wrote:I can partly agree and partly disagree. Some things aren't liked to be done because they are tedius and monotonous. IMO if such a system is in place there can be major combinations of things for materials, there can be safe easy to gather materials, and high value materials that either require a good amount of money, or risking life and limb out in the middle of the wilderness. Players should not necessarally be forced to mindlessly click a rock in safe territory 500 times, but...Valkenr2012-02-21T05:21:28ZRe: Forums: Pathfinder Online: Keep characters in-world at all times, even when players are logged off?Nihimonhttps://paizo.com/threads/rzs2ngub&page=3?Keep-characters-inworld-at-all-times-even#1402012-02-21T02:50:25Z2012-02-21T01:41:00Z<div class="messageboard-quotee">Nathan Nasif wrote:</div><blockquote> ... your character has a 'wild <b>hare</b> up his ass' and goes off adventuring and heroing... </blockquote><p>What's up, Doc? I always thought it was "<b>hair</b>".
<p>I'm going to have disturbing dreams tonight...</p>Nathan Nasif wrote:... your character has a 'wild hare up his ass' and goes off adventuring and heroing...
What's up, Doc? I always thought it was "hair". I'm going to have disturbing dreams tonight...Nihimon2012-02-21T01:41:00ZRe: Forums: Pathfinder Online: Keep characters in-world at all times, even when players are logged off?Onishihttps://paizo.com/threads/rzs2ngub&page=3?Keep-characters-inworld-at-all-times-even#1392012-02-21T01:39:56Z2012-02-21T01:39:56Z<div class="messageboard-quotee">Valkenr wrote:</div><blockquote><p> The offline training that is already in place is all that is needed. You offline train to get access to the things that require usage to skill up in. IE you offline train to unlock greatsword usage, then raise your skill in great sword by whacking a tree while you are online. And while you are whacking the tree you are training in woodcrafing so the next day you can do stuff with all the trees you beat the hell out of. </p>
<p>If we are able to do too much offline you start to diminish what is available to do when you are online. And it shouldn't be used as a method to do things you don't like doing. If you aren't willing to trudge through the mud and rotting organic debris, you don't get the super-awesome-sword-of-kill-everyone in the center of the swamp. </p>
<p>I am all for letting the character read a book while offline, I'm not for allowing pseudo-botting while offline. You can hire NPC's to do stuff while you are offline but it should cost gold, and not be something that is fiscally responsible to do every night you log off, until you have mountains of wealth. </p>
<p>This game will bleed subs like crazy if there is a 30 minute ritual you have to follow every time you log out, just to make sure you don't get killed while you sleep and your character is stuck in game.
<br />
</blockquote><p>I can partly agree and partly disagree. Some things aren't liked to be done because they are tedius and monotonous. IMO if such a system is in place there can be major combinations of things for materials, there can be safe easy to gather materials, and high value materials that either require a good amount of money, or risking life and limb out in the middle of the wilderness. Players should not necessarally be forced to mindlessly click a rock in safe territory 500 times, but on the other hand the dangerous materials guarded by bandits and whatever else could require you to stick your neck out, and obviously not be done offline.
<p>Things like guard duty I could see numerous benefits to. It lessens the impact if players are atacked at a time when a majority of their members are offline, without making them super powered at the times when they are all online. (note I said lessens not eliminates). As if you had direct hired NPCs, they would still be active when the players are online, while if players are the NPC guards, they vanish when the players are on to defend (well not vanish but become the player). So while the NPCs will likely be less effective, at least the numbers will be closer.</p>Valkenr wrote:The offline training that is already in place is all that is needed. You offline train to get access to the things that require usage to skill up in. IE you offline train to unlock greatsword usage, then raise your skill in great sword by whacking a tree while you are online. And while you are whacking the tree you are training in woodcrafing so the next day you can do stuff with all the trees you beat the hell out of.
If we are able to do too much offline you start to diminish...Onishi2012-02-21T01:39:56ZRe: Forums: Pathfinder Online: Keep characters in-world at all times, even when players are logged off?Nihimonhttps://paizo.com/threads/rzs2ngub&page=3?Keep-characters-inworld-at-all-times-even#1382012-02-21T01:38:07Z2012-02-21T01:38:07Z<div class="messageboard-quotee">Blaeringr wrote:</div><blockquote> If you don't know I'm a griefer, and I talk you into healing me, then you log off for the evening just before the guards come charging around the corner after me, you're screwed ;) </blockquote><p>More reading between the lines, and making assumptions, I see?
<p>•teases Blaeringr mercilessly•</p>
<p>I see KitNyx has already pointed out that Ryan directly spoke to this, in a response to my question actually.</p>Blaeringr wrote:If you don't know I'm a griefer, and I talk you into healing me, then you log off for the evening just before the guards come charging around the corner after me, you're screwed ;)
More reading between the lines, and making assumptions, I see? *teases Blaeringr mercilessly*
I see KitNyx has already pointed out that Ryan directly spoke to this, in a response to my question actually.Nihimon2012-02-21T01:38:07ZRe: Forums: Pathfinder Online: Keep characters in-world at all times, even when players are logged off?Valkenrhttps://paizo.com/threads/rzs2ngub&page=3?Keep-characters-inworld-at-all-times-even#1372012-02-21T01:27:23Z2012-02-21T01:27:23Z<p>The offline training that is already in place is all that is needed. You offline train to get access to the things that require usage to skill up in. IE you offline train to unlock greatsword usage, then raise your skill in great sword by whacking a tree while you are online. And while you are whacking the tree you are training in woodcrafing so the next day you can do stuff with all the trees you beat the hell out of. </p>
<p>If we are able to do too much offline you start to diminish what is available to do when you are online. And it shouldn't be used as a method to do things you don't like doing. If you aren't willing to trudge through the mud and rotting organic debris, you don't get the super-awesome-sword-of-kill-everyone in the center of the swamp. </p>
<p>I am all for letting the character read a book while offline, I'm not for allowing pseudo-botting while offline. You can hire NPC's to do stuff while you are offline but it should cost gold, and not be something that is fiscally responsible to do every night you log off, until you have mountains of wealth. </p>
<p>This game will bleed subs like crazy if there is a 30 minute ritual you have to follow every time you log out, just to make sure you don't get killed while you sleep and your character is stuck in game.</p>The offline training that is already in place is all that is needed. You offline train to get access to the things that require usage to skill up in. IE you offline train to unlock greatsword usage, then raise your skill in great sword by whacking a tree while you are online. And while you are whacking the tree you are training in woodcrafing so the next day you can do stuff with all the trees you beat the hell out of.
If we are able to do too much offline you start to diminish what is...Valkenr2012-02-21T01:27:23ZRe: Forums: Pathfinder Online: Keep characters in-world at all times, even when players are logged off?Nathan Nasifhttps://paizo.com/threads/rzs2ngub&page=3?Keep-characters-inworld-at-all-times-even#1362012-02-20T23:52:41Z2012-02-20T23:52:41Z<div class="messageboard-quotee">TheeGravedigger wrote:</div><blockquote><p> Personally, I liked the system described in Reamde, wherein the characters would become NPCs with patterns that they'd execute while the player was offline.</p>
<p>First they'd return to their home area, if they weren't already there, then they'd go through a basic day/night schedule, working during the day on jobs set for them by their players. Basically, when you're offline, they're acting much like something out of the Sims. </p>
<p>Gives people a reason to band together and build a safe town, to react to enemy raids, etc. </p>
<p>PFS already has the Day Job system in place, I see this as a natural extension of that. Your character simply does his Day Job and collects a bit of gold from doing it.</p>
<p>Obviously this system needs limitations, if you've got a blacksmith and you don't have a decent supply of coal or iron, they'll stop working til you log back in to arrange a resupply, or someone else from your guild does. </blockquote><p>This is more like I was originally thinking when I brought this up. Your characters are always there, doing their own thing, like normal people, and then BAM! they are possessed by some 15 year old kid who decides to make them run around naked for an hour acting a fool (or a more responsible person who leads them to act heroically). Then when the possessing spirit logs off, and they find themselves naked in the middle of the woods with blood smeared all over their faces, they (the characters, not the players) can go WTF?! and try and make their way back home, and resume their normal schedule.
<p>When you are logged on, your character has a 'wild hare up his ass' and goes off adventuring and heroing (or villianing), otherwise, it performs basic Sim duties like tending to its home, sleeping, and a day job. Maybe occasionally socializes with neighbor Sims at the tavern.</p>
<p>Would provide your character no in game benefit to your specific toon, but would make ganking a settlement or structure by waiting until everyone logs off at 5AM harder to do. Provides security, persistence, and an illusion of realism. </p>
<p>Their real adventuring gear would be placed in limbo, and they would be outfitted as per their day job or social status allows. So a character who lived in a shack in the ghetto would be seen in a Peasant's Outfit, maybe in the evenings, but in the livery of the merchant whom he works for during the day. But when his player logs on, he pulls out his breastplate and masterwork battleaxe, heads of into the nearby woods, and tracks down the bandits who once robbed him (or something).</p>TheeGravedigger wrote:Personally, I liked the system described in Reamde, wherein the characters would become NPCs with patterns that they'd execute while the player was offline.
First they'd return to their home area, if they weren't already there, then they'd go through a basic day/night schedule, working during the day on jobs set for them by their players. Basically, when you're offline, they're acting much like something out of the Sims.
Gives people a reason to band together and build...Nathan Nasif2012-02-20T23:52:41ZRe: Forums: Pathfinder Online: Keep characters in-world at all times, even when players are logged off?Blaeringr (alias of Ghoste)https://paizo.com/threads/rzs2ngub&page=3?Keep-characters-inworld-at-all-times-even#1352012-02-20T23:19:41Z2012-02-20T23:19:41Z<p>Ah, that would make sense. These dynamics we're discussing could of course dramatically change depending on what player settlements will look like and what we're able to do with them.</p>Ah, that would make sense. These dynamics we're discussing could of course dramatically change depending on what player settlements will look like and what we're able to do with them.Blaeringr (alias of Ghoste)2012-02-20T23:19:41ZRe: Forums: Pathfinder Online: Keep characters in-world at all times, even when players are logged off?KitNyxhttps://paizo.com/threads/rzs2ngub&page=3?Keep-characters-inworld-at-all-times-even#1342012-02-20T23:14:54Z2012-02-20T23:14:54Z<div class="messageboard-quotee">Blaeringr wrote:</div><blockquote>Also, there's this:<div class="messageboard-quotee">Quote:</div><blockquote>If you attempt to heal or buff characters who are in the act of attacking others, even if you are not a member of the same group or social organization as those you're healing, you'll be subject to the same penalties as the criminals you've chosen to associate with.</blockquote>If you don't know I'm a griefer, and I talk you into healing me, then you log off for the evening just before the guards come charging around the corner after me, you're screwed ;) </blockquote><p>That was clearly discussed in a previous thread and Ryan said it would be impossible to "accidentally" flag. He said that if you attempted an action that would flag you, you would receive a warning and an opportunity to "not do" what you almost did.Blaeringr wrote:Also, there's this:Quote:If you attempt to heal or buff characters who are in the act of attacking others, even if you are not a member of the same group or social organization as those you're healing, you'll be subject to the same penalties as the criminals you've chosen to associate with.
If you don't know I'm a griefer, and I talk you into healing me, then you log off for the evening just before the guards come charging around the corner after me, you're screwed ;) That...KitNyx2012-02-20T23:14:54ZRe: Forums: Pathfinder Online: Keep characters in-world at all times, even when players are logged off?Blaeringr (alias of Ghoste)https://paizo.com/threads/rzs2ngub&page=3?Keep-characters-inworld-at-all-times-even#1332012-02-20T23:11:32Z2012-02-20T23:11:32Z<p>So being flagged as a criminal goes for all 3 NPC settlements? or just the one where the crime was committed?</p>
<p>Also, there's this:<div class="messageboard-quotee">Quote:</div><blockquote>If you attempt to heal or buff characters who are in the act of attacking others, even if you are not a member of the same group or social organization as those you're healing, you'll be subject to the same penalties as the criminals you've chosen to associate with.</blockquote><p>If you don't know I'm a griefer, and I talk you into healing me, then you log off for the evening just before the guards come charging around the corner after me, you're screwed ;)So being flagged as a criminal goes for all 3 NPC settlements? or just the one where the crime was committed?
Also, there's this:Quote:If you attempt to heal or buff characters who are in the act of attacking others, even if you are not a member of the same group or social organization as those you're healing, you'll be subject to the same penalties as the criminals you've chosen to associate with.
If you don't know I'm a griefer, and I talk you into healing me, then you log off for the...Blaeringr (alias of Ghoste)2012-02-20T23:11:32ZRe: Forums: Pathfinder Online: Keep characters in-world at all times, even when players are logged off?Nihimonhttps://paizo.com/threads/rzs2ngub&page=3?Keep-characters-inworld-at-all-times-even#1322012-02-20T23:00:29Z2012-02-20T23:00:29Z<div class="messageboard-quotee">BollaertN wrote:</div><blockquote>I strongly support a robust game that allows plenty of useful things, including character progression, to occur either offline or in downtime.</blockquote><p>Excellent! I love it when two people who started out disagreeing can find common ground :)BollaertN wrote:I strongly support a robust game that allows plenty of useful things, including character progression, to occur either offline or in downtime.
Excellent! I love it when two people who started out disagreeing can find common ground :)Nihimon2012-02-20T23:00:29ZRe: Forums: Pathfinder Online: Keep characters in-world at all times, even when players are logged off?BollaertNhttps://paizo.com/threads/rzs2ngub&page=3?Keep-characters-inworld-at-all-times-even#1312012-02-20T22:58:08Z2012-02-20T22:58:08Z<div class="messageboard-quotee">Nihimon wrote:</div><blockquote> @BollaertN, that's a fine excuse, but to characterize the request as "Just having your character available to be ganked while you are in bed" when we're 100+ posts in seems kind of tacky. </blockquote><p>Fair enough! But in my defense I did not state I was characterizing the thread, just my opinion that having characters available for retaliation 24/7 didn't seem worth the resources.
<p>I strongly support a robust game that allows plenty of useful things, including character progression, to occur either offline or in downtime.</p>
<p>Disagreement is not the same as outright dismissal.</p>Nihimon wrote:@BollaertN, that's a fine excuse, but to characterize the request as "Just having your character available to be ganked while you are in bed" when we're 100+ posts in seems kind of tacky.
Fair enough! But in my defense I did not state I was characterizing the thread, just my opinion that having characters available for retaliation 24/7 didn't seem worth the resources. I strongly support a robust game that allows plenty of useful things, including character progression, to occur...BollaertN2012-02-20T22:58:08ZRe: Forums: Pathfinder Online: Keep characters in-world at all times, even when players are logged off?Nihimonhttps://paizo.com/threads/rzs2ngub&page=3?Keep-characters-inworld-at-all-times-even#1302012-02-20T22:52:26Z2012-02-20T22:52:26Z<p>@BollaertN, that's a fine excuse, but to characterize the request as "Just having your character available to be ganked while you are in bed" when we're 100+ posts in seems kind of tacky.</p>@BollaertN, that's a fine excuse, but to characterize the request as "Just having your character available to be ganked while you are in bed" when we're 100+ posts in seems kind of tacky.Nihimon2012-02-20T22:52:26ZRe: Forums: Pathfinder Online: Keep characters in-world at all times, even when players are logged off?Nihimonhttps://paizo.com/threads/rzs2ngub&page=3?Keep-characters-inworld-at-all-times-even#1292012-02-20T22:49:03Z2012-02-20T22:49:03Z<div class="messageboard-quotee">Blaeringr wrote:</div><blockquote> They won't be allowed into NPC settlements? Even without a current bounty on them? More assumptions and more reading between the lines... </blockquote><p>Nope, just a careful reading of the blogs:
<div class="messageboard-quotee">Quote:</div><blockquote> There will be a cooldown timer imposed as well, and if the targets reenter the secured area during this time, the marshals will respond again. </blockquote><p>Criminals will not be allowed back into NPC Settlements until their flag wears off. So, if they can't run to safety in an NPC Settlement, and they can't escape by logging out in the wilderness, they are accountable.Blaeringr wrote:They won't be allowed into NPC settlements? Even without a current bounty on them? More assumptions and more reading between the lines...
Nope, just a careful reading of the blogs: Quote:There will be a cooldown timer imposed as well, and if the targets reenter the secured area during this time, the marshals will respond again.
Criminals will not be allowed back into NPC Settlements until their flag wears off. So, if they can't run to safety in an NPC Settlement, and they...Nihimon2012-02-20T22:49:03ZRe: Forums: Pathfinder Online: Keep characters in-world at all times, even when players are logged off?Onishihttps://paizo.com/threads/rzs2ngub&page=3?Keep-characters-inworld-at-all-times-even#1282012-02-20T22:23:34Z2012-02-20T22:23:34Z<div class="messageboard-quotee">Blaeringr wrote:</div><blockquote><br />
<br />
They won't be allowed into NPC settlements? Even without a current bounty on them? More assumptions and more reading between the lines...
<br />
</blockquote><p>Actually no that isn't a deep reading between the lines, that was a listed potential consequence of repeated unlawful kills that Ryan point blank said early on. Entirely seperate concept from bounties. It applies specifically to repeated offenses of kills in NPC territory.Blaeringr wrote:They won't be allowed into NPC settlements? Even without a current bounty on them? More assumptions and more reading between the lines...
Actually no that isn't a deep reading between the lines, that was a listed potential consequence of repeated unlawful kills that Ryan point blank said early on. Entirely seperate concept from bounties. It applies specifically to repeated offenses of kills in NPC territory.Onishi2012-02-20T22:23:34ZRe: Forums: Pathfinder Online: Keep characters in-world at all times, even when players are logged off?BollaertNhttps://paizo.com/threads/rzs2ngub&page=3?Keep-characters-inworld-at-all-times-even#1272012-02-20T22:14:10Z2012-02-20T22:14:10Z<div class="messageboard-quotee">Nihimon wrote:</div><blockquote> Well, there were a lot of specific things we were asking for. Did you read the thread? </blockquote><p>To be honest, no I did not read the entire thread, but there is no rule against replying to the OP :-p
<p>You mentioned two specific things in the original post, which were the ability to retaliate, and the ability to do things offline.</p>
<p>However, they can still give you the ability to accomplish things offline /without/ being persistently "in" the world 24/7.</p>
<p>A lot of it though seems too early to tell. If Crafting requires the same kind of attention and interface that combat does, than offline crafting seems unlikely, etc.</p>
<p>And going back and skimming the thread, much of what is being requested also does not require your avatar to have a persistent presence.</p>Nihimon wrote:Well, there were a lot of specific things we were asking for. Did you read the thread?
To be honest, no I did not read the entire thread, but there is no rule against replying to the OP :-p You mentioned two specific things in the original post, which were the ability to retaliate, and the ability to do things offline.
However, they can still give you the ability to accomplish things offline /without/ being persistently "in" the world 24/7.
A lot of it though seems too early...BollaertN2012-02-20T22:14:10ZRe: Forums: Pathfinder Online: Keep characters in-world at all times, even when players are logged off?Blaeringr (alias of Ghoste)https://paizo.com/threads/rzs2ngub&page=3?Keep-characters-inworld-at-all-times-even#1262012-02-20T22:13:42Z2012-02-20T22:13:42Z<div class="messageboard-quotee">Nihimon wrote:</div><blockquote><p> @Blaeringr, the key bit that might make a difference to you is that griefers (flagged murderers) will not be allowed into NPC Setllements, which are apparently the only truly safe places to be. This <i>might</i> mean they can't unload their bags either.</p>
<p>As for the door swinging both ways, that won't really matter. Non-griefers won't be flagged murderers, so if they want to they can log out in 100% safe NPC Settlements, where there's no chance they will be killed while offline. </blockquote><p>They won't be allowed into NPC settlements? Even without a current bounty on them? More assumptions and more reading between the lines...
<p>Non-griefers won't be "officially" flagged. You really think griefers won't hold grudges? You really think there won't be unofficial bounties? More assumptions...</p>
<p>Check the guild thread: there's already one assassination guild being organized. You think they're going to stick to official bounties only?</p>
<p>Even if that's true, anyone who issues a bounty against a griefer and doesn't want to deal with a stankload of revenge is going to be pretty much confined to logging out only in the 3 NPC settlements. Given the travel distances they're talking about, that sounds like a heavier burden on those being griefed than the griefers.</p>Nihimon wrote:@Blaeringr, the key bit that might make a difference to you is that griefers (flagged murderers) will not be allowed into NPC Setllements, which are apparently the only truly safe places to be. This might mean they can't unload their bags either.
As for the door swinging both ways, that won't really matter. Non-griefers won't be flagged murderers, so if they want to they can log out in 100% safe NPC Settlements, where there's no chance they will be killed while offline.
They...Blaeringr (alias of Ghoste)2012-02-20T22:13:42ZRe: Forums: Pathfinder Online: Keep characters in-world at all times, even when players are logged off?Onishihttps://paizo.com/threads/rzs2ngub&page=3?Keep-characters-inworld-at-all-times-even#1252012-02-20T22:07:59Z2012-02-20T22:07:59Z<p>I think the penelty of death is far more focused on when they are going to be killed. The harmfulness of being killed is directly proportional to what you recently gained. A propor PKer's best time to strike is durring someones haul back of valubles.</p>
<p>Also if they did use an equipment damage system I do think that gear damage etc... will be a probable additional penalty on death, but likely an intelligent player on any side, would have a separate less valuable set of armor that he uses while his character is controlled by an AI.</p>I think the penelty of death is far more focused on when they are going to be killed. The harmfulness of being killed is directly proportional to what you recently gained. A propor PKer's best time to strike is durring someones haul back of valubles.
Also if they did use an equipment damage system I do think that gear damage etc... will be a probable additional penalty on death, but likely an intelligent player on any side, would have a separate less valuable set of armor that he uses while...Onishi2012-02-20T22:07:59ZRe: Forums: Pathfinder Online: Keep characters in-world at all times, even when players are logged off?Nihimonhttps://paizo.com/threads/rzs2ngub&page=3?Keep-characters-inworld-at-all-times-even#1242012-02-20T22:06:41Z2012-02-20T22:06:41Z<p>Well, there were a lot of specific things we were asking for. Did you read the thread?</p>Well, there were a lot of specific things we were asking for. Did you read the thread?Nihimon2012-02-20T22:06:41ZRe: Forums: Pathfinder Online: Keep characters in-world at all times, even when players are logged off?BollaertNhttps://paizo.com/threads/rzs2ngub&page=3?Keep-characters-inworld-at-all-times-even#1232012-02-20T22:00:55Z2012-02-20T22:00:55Z<p>To me this idea seems worth the trouble only if there are specific benefits attached. Just having your character available to be ganked while you are in bed doesn't seem particularly useful...</p>To me this idea seems worth the trouble only if there are specific benefits attached. Just having your character available to be ganked while you are in bed doesn't seem particularly useful...BollaertN2012-02-20T22:00:55Z