I need feats and rogue talents.


Advice


I'm trying to make a bruiser-type archaeologist if that's possible. Something that buffs himself, uses luck, and goes in for the kill. I need to know what feats and rogue talents to get this guy, especially since archaeologists don't have sneak attack. Also should I dip into vivisectionist for the sneak attack for better rogue talents?


Lingering Performance. At level 1.

Go for Power Attack as well, as your 2nd feat.


what about great fortitude?


Try picking up Maestro of the Society trait. Maybe a +1 fortitude trait.

So, you have 14 Cha, lingering performance, and that trait. That gives you...27 rounds of Luck per day.

That makes it affordable to always have it up in combat. That's an effective +1 to hit, damage, and saving throws. Including fort :D


huh? Wouldn't it be 18 rounds? (4+Cha Modifier(2))x3


No sir, 4 + 3 (maestro of the society) + 2 (cha) = 9 x 3 = 27!


oh that's actually quite awesome. what would you recommend for rogue talents. I was thinking of dipping to vivisectionist till I found out the sneak attack talents are proportionate to the sneak attack damage, so now I'm thinking ki pool>forgotten tricks


I have no solid advice for rogue talents. Trapspotter can be helpful if you expect traps. As an archaeologist, your Trapfinding ability is somehow better than the rogue's (you get half your level to Perception, rather than Perception to see traps). My 4th level trick would probably be Combat Feat. Or maybe weapon focus.

Terrain Mastery (Urban) wouldn't be so bad, if you spend a lot of time in buildings. +2 init, +2 perception, +2 K(geo), +2 stealth, +2 survival, and not leaving any tracks is pretty nice if you are are predominantly in certain areas.


You know getting the climb speed from the ninja wouldn't be a bad choice (with the rogue talent(ninja trick)). Bards do not get fly so having a climb speed could be very useful.


This is what I thought of

build:
CN Human Archaeologist
Str16/Dex13/Con12/Int14/Wis10/Cha14
Traits: Maestro of the Society, Resilient
Weapons: Net, Longsword
Skills at 20: Acrobatics 17, Bluff 17, Diplomacy 17, Intimidate 20, Disable Device 17, Knowledge (each) 1, Perception 17, Performance (Oratory) 10, Spellcraft 18, Stealth 20, Use Magic Device 17

CL1- EWP: Net, Lingering Performance, Archaeologist's Luck +1, Bardic Knowledge,
CL2- Clever Explorer, Uncanny Dodge
CL3- Power Attack, Trap Sense +1
CL4- +1 to Dex, Strong Impression
CL5- Cornugon Smash, Evasion, Lore Master 1/day, Archeologist's Luck +2
CL6- Trap Sense +2
CL7- Great Fortitude
CL8- +1 to Str,
CL9- Improved Great Fortitude, Trap Sense +3
CL10- Jack of all Trades
CL11- Discordant Voice, Lore Master 2/day Archaeologist's Luck +3
CL12- +1 to Str, Opportunist

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