Unorthodox Archaoloninja Build. Is it any useful?


Advice


So I decided that my first main character, Squawk, hasn't been getting any love. So I decided that he needs a revamp.

Flavor: A kleptomaniac, pathologically-lying Tengu with a penchant for "shiny things". He has a good heart, but god-awful sticky fingers

He started out as a skill monkey rogue, then when UC came out, he automatically became a ninja with a level in urban barbarian for flavor. Now, after thinking about it, I decided to make him into a straight archaeologist with ninja tricks

build:
CN Tengu Archaeologist Bard
Str12/Dex16/Con12/Int14/Wis10/Cha14
Weapons: Heavy Crossbow, Large Bastard Sword (Yes this is for flavor and why he's a Tengu)
Skill Ranks at CL20: Acrobatics 17, Bluff 17, Diplomacy 10, Disable Device 9, Knowledge (each) 1 (10 total), Perception 9, Sense Motive 17, Sleight of Hand 17, Spellcraft 18, Stealth 18, Use Magic Device 18

CL1- Great Fortitude, Archaeologist's Luck +1, Bardic Knowledge,
CL2- Clever Explorer, Uncanny Dodge
CL3- Lingering Performance, Trap Sense +1
CL4- +1 to Dex, Ki Pool
CL5- ERT:NT:Smoke Bomb, Lore Master 1/day, Archeologist's Luck +2
CL6- Evasion, Trap Sense +2
CL7- Extra Ki
CL8- +1 to Dex, NT: Poison Bomb
CL9- ERT:NT:Choking Bomb, Trap Sense +3
CL10- Jack of all Trades
CL11- ERT: NT: Forgotten Trick, Lore Master 2/day Archaeologist's Luck +3
CL12- +1 to Dex, Rumormonger

ERT stands for Extra Rogue Talent (the feat), and NT stands for Ninja Trick (the rogue talent).

Even though I typed until level 12, this guy is obviously not for PFS. Also, when Tengu aren't allowed, he is an Elf with 11 Wisdom, uses a composite Longbow and a rapier, and gets a +1 to Wisdom on level 4, while the rest are increases to Charisma. Either that, or I play something else.

As you see, he's battlefield control/skill monkey. In battle, he'll be mostly using wands, spells, and, bombs. At CL12, he'll start spreading rumors that he did everything while his party members (including the tank) did nothing.

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