Tetori / Brutal Pugilist / Brawler - (help) my first grappler


Advice

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My first try at a heavy focus grappler. Will be in a Taldor game. Any and all suggestions welcome.
- All PF books open.
- 20 point buy in
- alignment (anything non-evil) / DM has ok'd alignment change in the build will be RP'd in the game.
* L-N turning to N. As I understand it monks maintain their abilities if they loose their alignment but you have to be non-lawful to be a barbarian.

The Build
Tetori (monk) - 9 / Brutal Pugilist (barbarian) - 8 / Brawler (fighter)- 3
Race-? Thinking 1/2 Orc with alt racial feature Toothy but open to suggestions

Stats? - Having a hard time deciding here, no stat dumping for extra points.
Str -
Dex -
Con -
Int -
Wis -
Cha -

Tetori - 9

:
The style of the tetori is that of the majestic wrestler—a warrior with a dizzying array of grabs, holds, and locks with which to bewilder and incapacitate his foes.

Graceful Grappler (Ex)
A tetori uses his monk level in place of his base attack bonus to determine CMB and CMD for grappling. At 4th level, he suffers no penalties on attack rolls, can make attacks of opportunity while grappling, and retains his Dexterity bonus to AC when pinning an opponent or when grappled. At 8th level, a tetori gains the grab special attack when using unarmed strikes, and can use this ability against creatures his own size or smaller by spending 1 point from his ki pool, or against larger creatures by spending 2 points from his ki pool.

Counter-Grapple (Ex)
At 4th level, a tetori wrestler may make an attack of opportunity against a creature attempting to grapple him. This ability does not allow the tetori to make an attack of opportunity against a creature with the Greater Grapple feat. At 6th level, he may use counter-grapple even if his attacker has concealment or total concealment, at 8th level even if he is flat-footed.

Break Free (Ex)
At 5th level, a tetori adds his monk level on combat maneuver or Escape Artist checks made to escape a grapple. If a tetori fails a save against an effect that causes him to become entangled, paralyzed, slowed, or staggered, he may spend 1 point from his ki pool as an immediate action to attempt a new save.

Inescapable Grasp (Su)
At 9th level, a tetori can spend 1 point from his ki pool to suppress his opponents’ freedom of movement and magical bonuses to Escape Artist or on checks to escape a grapple.


Bonus Feats
1 - Imp. Grapple
2 - Stunning Pin
6 - Gtr. Grapple

Brutal Pugilist - 8

:
Some barbarians focus on using their bare hands to tear their opponents limb from limb. These brutal pugilists also learn a great deal about various combat maneuvers, using them to cripple or crush their foes.

Savage Grapple (Ex)
At 2nd level, the brutal pugilist takes only half the normal penalties to Dexterity, attack rolls, and combat maneuver checks when she has the grappled condition. She can make an attack of opportunity against creatures trying to grapple her even if they possess the Improved Grapple feat or the grab special attack. If she hits with this attack of opportunity, she gains a +2 circumstance bonus to her CMD against the grapple attempt. She cannot make these attacks of opportunity once a grapple has succeeded.

Pit Fighter (Ex)
At 3rd level, the brutal pugilist has learned combat tricks from fighting in pit brawls and gladiatorial arenas. She selects one combat maneuver and gains a +1 insight bonus on her CMB or to her CMD in that maneuver. This bonus increases to +2 if the barbarian is wearing no armor (shields are allowed). At every three levels after 3rd, the barbarian may select another combat maneuver and add this bonus on her CMB or to her CMD. This bonus can be applied to each maneuver no more than twice, once on CMB and once to CMD.

Improved Savage Grapple (Ex)
At 5th level, the brutal pugilist takes no penalties to Dexterity, attack rolls, and combat maneuver checks when she has the grappled condition. She also is treated as one size larger than her actual size when determining whether she can grapple or be grappled by another creature.


Rage Powers
2 - Superstition
4 - Fiend totem, lesser
6 - Ghost Rager
8 - Fiend totem

Brawler - 3

:
All melee is up close and personal, but some warriors bring it as close as they can get.

Close Control (Ex)
At 2nd level, a brawler becomes skilled at forcefully moving his opponent around the battlefield. The brawler gains a +1 bonus on bull rush, drag, and reposition combat maneuver checks. The brawler also gains a +1 bonus to CMD when attacked with the bull rush, drag, and reposition maneuvers.

Close Combatant (Ex)
At 3rd level, a brawler gains a +1 bonus on attack rolls and a +3 bonus on damage rolls with weapons in the close weapon group.


Bonus Feats
1 - Weapon Focus (IUS)
2 - Weapon Spec (IUS)

Level Feats - here what i come up with so far, help me fill in the blanks.
1 - Snapping Turtle style
3 - Snapping Turtle Clutch
5 - Snapping Turtle Shell
7 -
9 -
11 - Body Shield
13 - Rapid Grapple (bab +9)
15 - Pinning Rend (bab +9)
17 -
19 -

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