Captain Jack Sparrow


Conversions


.
..
...
..
.
My search fu is weak, has anyone statted out Captain Jack Sparrow?
If not, what class would he be?


1 person marked this as a favorite.

Swashbuckler or Pirate rogue. But Rogue for sure.


Off the top of my head, I'd say he's a CN rogue with a pretty high charisma, Will would be a LN or NG fighter specializing in rapiers


could be the 'cad' archtype fighter, i suppose.

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
FuelDrop wrote:
could be the 'cad' archtype fighter, i suppose.

Rogue... he wasn't that good a swordsman... unless it was an opening for a cheap shot. definitely rogue.


LazarX wrote:
FuelDrop wrote:
could be the 'cad' archtype fighter, i suppose.
Rogue... he wasn't that good a swordsman... unless it was an opening for a cheap shot. definitely rogue.

Well he wasn't that good of a swordsman in comparison to everyone else he was traveling with, IIRC according to the creative team behind the movies, he was about the 4th or 5th best swordsman in the series of the main characters. I believe the order was Will, then Norrington, then Barbosa then Jack


LazarX wrote:
FuelDrop wrote:
could be the 'cad' archtype fighter, i suppose.
Rogue... he wasn't that good a swordsman... unless it was an opening for a cheap shot. definitely rogue.

whatever it was, he built around the feint tree feat wise. and skill focus: bluff. and probably skill focus: acrobatics, considering some of his stunts.


I just through this all together off the top of my head, so if I made any mistakes feel free to call me out on them, I also stopped at level 6 cause I'm at work and have other things to do

Captain Jack Sparrow:

"CAPTAIN" JACK SPARROW
Male Human Rogue 6
CN Medium Humanoid (Human)
Init +4; Senses Perception +7

DEFENSE
AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex)
hp 45 (6d8+6)
Fort +3, Ref +9, Will +0
Defensive Abilities Evasion, Trap Sense +2, Uncanny Dodge

OFFENSE
Spd 30 ft.
Melee Dagger +5 (1d4+1/19-20/x2) and
Rapier +5 (1d6+1/18-20/x2)
Ranged Pistol +8 (1d8/20/x4)
Special Attacks Distracting Attack, Sneak Attack +3d6

STATS
Str 13, Dex 19, Con 13, Int 13, Wis 7, Cha 14
Base Atk +4; CMB +5 (+7 Tricking); CMD 19 (21 vs. Dirty Trick)
Feats Combat Expertise +/-2, Improved Dirty Trick, Improved Feint, Rogue Weapon Proficiencies, Skill
Focus: Bluff
Skills Acrobatics +13, Bluff +14, Diplomacy +11, Escape Artist +13, Knowledge (Local) +10, Perception
+7, Profession (Sailor) +7, Sense Motive +7, Sleight of Hand +13, Swim +10 Modifiers Charmer (2/day)
Languages Common, what ever those cannibals spoke
SQ Trapfinding +3
Combat Gear Alchemical Cartridge, Paper, Dagger, Leather, Pistol, Rapier


Jack was good at fighting, but never displayed the technical skill one would expect from a fighter, rather feinted and tricked his way to an advantage. A rouge into duelist could be a good compromise, or maybe even a multiclass. But rogue remains the best starting point, and would be the primary ingredient in any build.


SwnyNerdgasm wrote:

I just through this all together off the top of my head, so if I made any mistakes feel free to call me out on them, I also stopped at level 6 cause I'm at work and have other things to do

** spoiler omitted **

Remember he was good at using improvised weapons,so Catch Off Guard might be suitable.Also,he carried quite a few pistols(like many pirates did) because it took too long to reload one.

If this were 3.5(I know,it isn't..) I would say he's a Swashbuckler/Rogue with Daring Outlaw.


Pathfinder Companion Subscriber

Actually he carried one pistol with one shot. Never used it though that I can remember. Maaybe at the end of the first pirates. Also remember in PotC reloading weapons was a non-issue. They all had magical auto-reloading weapons unless it was claimed they only had one shot in it.

It was number two though that he did use a rifle.

But Jack was awesome at fighting.. defensively. I'd have to say Cad as well. Cads are fighter rogues. Jack never sneak attacked. He couldn't pick locks either.

I'd say jack was something of like a level 3 pirate level 3 cad that goes into low templar. (Ignoring the fluff of the low templars.)


Ævux wrote:

Jack never sneak attacked. He couldn't pick locks either.

(Ignoring the fluff of the low templars.)

He did sneak attack, but following feints, mostly. Look at the distracting attack and beffudling strike talents. You can use sneak attack to do so much beside damage! Sleight of Hand? Palming the cursed coins certainly qualify. Bluff? Hell yes.

Could not pick lock? You do not have to put your skill points in disable device if you don't want to. It's not like if the rogue class forces you to do so. Disabling trap. Take a look at the swashbuckler or pirate archetype.

I stand by it. Rogue.

Come one, the rogue class can be used to do so much more than the archetypal fantasy thief. Sparrow is a perfect example of a roguish character. Look at what SwnyNerdgasm did.


CunningMongoose wrote:
Ævux wrote:

Jack never sneak attacked. He couldn't pick locks either.

(Ignoring the fluff of the low templars.)

He did sneak attack, but following feints, mostly. Look at the distracting attack and beffudling strike talents. You can use sneak attack to do so much beside damage! Sleight of Hand? Palming the cursed coins certainly qualify. Bluff? Hell yes.

Could not pick lock? You do not have to put your skill points in disable device if you don't want to. It's not like if the rogue class forces you to do so. Disabling trap. Take a look at the swashbuckler or pirate archetype.

I stand by it. Rogue.

Come one, the rogue class can be used to do so much more than the archetypal fantasy thief. Sparrow is a perfect example of a roguish character. Look at what SwnyNerdgasm did.

Yeah NOTICE ME!!!! I'M OVER HERE!!!!

I even gave him one bullet as a nod to the first movie

Community / Forums / Pathfinder / Pathfinder First Edition / Conversions / Captain Jack Sparrow All Messageboards

Want to post a reply? Sign in.
Recent threads in Conversions