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Keep in mind that a little bit of divination goes a long way.
And that diviner really needs DM cooperation, in a way that other classes and archetypes don't. (maybe illusionist is as bad).
So, as the DM, here are my questions for you...
How far out are you planned? Do you know what's going to happen weeks from now in the game? Months? Years?
How many of the important NPCs have you preplanned? Doesn't have to me as much as you thing, no one is going to ask King Wilfrick to make a jump check. But you should know what his goals are.
Are you running an AP? If so, you'll need to read ALL of them, so that you can correctly foreshadow what will happen.
How do you feel about composing answers on the spot. Augury is pretty easy, but divinations are harder. You may want to have the player submit these at the end of the gaming session, and get responses by e-mail, instead of looking at your table of players and saying "Uuuuuummmmm, hold on a second".
Finally, remember the three clue rule
here