Wizard tank.


Advice

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I've come up with a completely insane idea, and figured i'd run it past the almighty messageboards to see what people think/get advice on which institution to check into.

here goes: take one low (3-5) level wizard, one five and a half foot by five and a half foot crate, and an axe. remove one side of the crate (hereafter, the missing side is the 'bottom') and one slit at eye level. add handles inside the crate, below eye slit, so that you can push the crate along.
now stand in the crate and cast levitate on it, putting it a few inches above the ground. add invisibility if stealth is required. you now have total cover from above, both sides and your rear, and improved cover from in front of you. you have line of sight and effect for whatever you're looking at, and can turn on a dime to re-target. at higher levels upgrade to custom made metal shell.

now obviously this is hardly practical in a dungeon, were designers tend to put those annoying doorways that are too narrow to fit through in your giant box, but it may have some utility for a wizard adventuring in the countryside. best use i can realy think of for this tactic right now would be if you were planning an assult on a goblin village ect and didn't want squishy wizard getting pincushioned by archers/grappled/backstabbed/misc. at higher levels scale up box material.

if you've still got your sanity after read this, please post inevitable flaws/brilliant ideas/institutional suggestions. all posts welcome.


Oh hai there Sunder.


Also, you don't have line of effect.


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You must name the wizard Sherman.


And levitate just lets you go up or down, no horizontal motion.

...other than those three things, a cool idea!


That's what the handles are for - so he could push it along.

I got a real kick out of this. Thinking outside the box, has literally put him in the box.

Seems valid to me!


Cheapy wrote:

And levitate just lets you go up or down, no horizontal motion.

...other than those three things, a cool idea!

He intends to push it.

Though if you had a place for the wizard to put his feet on the inside you could use it to float away (up only) from combat or push yourself along like a hoverboard.


That is a very expensive tank. For simple combats I think it would work, but it quickly becomes easy to overcome.

Some problems:

1) Transportation. How are you going to get this box from one place to another? As in from one encounter to another; your overland speed wouldn't be the best.
2) Sneaking up on you is trivial.
3) How do you make a quick escape?
4) No protection to amorphous or short things; Swarms, oozes, gasses, cloudkill, etc would not be stopped and, in fact, probably become worse as it is stuck in there with you.
5) Pit traps
6) Metal shieldbox is a bad idea. Heat Metal + metal shieldbox = medium-well wizard
7) Throw a cloth over the box and you're done
8) Have a strong monster shove the box down a hill
9) Have a heavy monster (or many light monsters) sit on it (levitate has a weight limit, right?)

Those points came to mind pretty quickly. I'm sure there could be a few others.

HOWEVER! I think this is great for enemies! Seems like something a group of goblin wizards would try. A combat with a built-in skill challenge angle is always fun.


Oh right. Well then it's probably at half-speed, according to the spell :)


Issues aside, I think this would be a hillarious (and at least a little challenging) encounter for a low level party.


Cheapy wrote:

And levitate just lets you go up or down, no horizontal motion.

...other than those three things, a cool idea!

the levitate just makes the box weightless, you're grabbing the handles inside and pushing it along.

not certain about line of effect, but technically there's a slit between you and your target, just like an arrow slit in a castle.
as for sunder... thats still one (or more) attacks that could have been taking off your precious hitpoints, but aren't. for my money, they can hit the box all they like as long as they leave me to cast in peace.

@TCG: that is a freaking awesome name for him. you have won... i know, my high level version will be propelled by tiny golems in your honour. with a kettle inside for making coffee.

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Tiny Coffee Golem wrote:
Cheapy wrote:

And levitate just lets you go up or down, no horizontal motion.

...other than those three things, a cool idea!

He intends to push it.

Though if you had a place for the wizard to put his feet on the inside you could use it to float away (up only) from combat or push yourself along like a hoverboard.

In order to push it, he's got to be able to push against something.


FuelDrop wrote:
Cheapy wrote:

And levitate just lets you go up or down, no horizontal motion.

...other than those three things, a cool idea!

the levitate just makes the box weightless, you're grabbing the handles inside and pushing it along.

not certain about line of effect, but technically there's a slit between you and your target, just like an arrow slit in a castle.
as for sunder... thats still one (or more) attacks that could have been taking off your precious hitpoints, but aren't. for my money, they can hit the box all they like as long as they leave me to cast in peace.

@TCG: that is a freaking awesome name for him. you have won... i know, my high level version will be propelled by tiny golems in your honour. with a kettle inside for making coffee.

*flourished bow*

I'm here to serve and amuse. ;-)


MurphysParadox wrote:

That is a very expensive tank. For simple combats I think it would work, but it quickly becomes easy to overcome.

Some problems:

1) Transportation. How are you going to get this box from one place to another? As in from one encounter to another; your overland speed wouldn't be the best.
2) Sneaking up on you is trivial.
3) How do you make a quick escape?
4) No protection to amorphous or short things; Swarms, oozes, gasses, cloudkill, etc would not be stopped and, in fact, probably become worse as it is stuck in there with you.
5) Pit traps
6) Metal shieldbox is a bad idea. Heat Metal + metal shieldbox = medium-well wizard
7) Throw a cloth over the box and you're done
8) Have a strong monster shove the box down a hill
9) Have a heavy monster (or many light monsters) sit on it (levitate has a weight limit, right?)

Those points came to mind pretty quickly. I'm sure there could be a few others.

HOWEVER! I think this is great for enemies! Seems like something a group of goblin wizards would try. A combat with a built-in skill challenge angle is always fun.

budget version: minor creation. as for getting out of there in a hurry, dimentional door or similar ability would generally do the trick, and potentually leave the baddies (or goodies if this is an encounter) pounding on an empty box.

sure there are plenty of problems with it, but you've got to admit that there are times when any wizard could use three inches of oak between him and the oncoming axe. and it's almonst garenteed to make the fighter laugh, a worthy goal if ever there was one.


And in at most 2 attacks, assuming it's the same wood as a strong wooden door, your wizard is suddenly boxless and right next to an angry enemy :)


LazarX wrote:
Tiny Coffee Golem wrote:
Cheapy wrote:

And levitate just lets you go up or down, no horizontal motion.

...other than those three things, a cool idea!

He intends to push it.

Though if you had a place for the wizard to put his feet on the inside you could use it to float away (up only) from combat or push yourself along like a hoverboard.

In order to push it, he's got to be able to push against something.

Such as the ground as one does on a normal hoverboard? (like on back to the future)


Make him a conjurations (teleport school) specalist. He stand on top until someone gets close then uses his swift teleport action to move 5 feet into the box. Or out in case someone casts heat metal to fry him.


Cheapy wrote:
And in at most 2 attacks, assuming it's the same wood as a strong wooden door, your wizard is suddenly boxless and right next to an angry enemy :)

no, that's when they hit the next box. think russian dolls ;)

on a more serious note, if you make the box invisible does that make you invisible while you're inside it? (and if you can wrangle line of effect, does that equate to something like improved invisibility as you attack out of your crate of unseenness without disrupting the crate's invisibility. note that you'd only be invisible on the three sides you don't have line of effect through.)
also, would reenforced armourments work on your crate to double its hardness?


FuelDrop wrote:

budget version: minor creation. as for getting out of there in a hurry, dimentional door or similar ability would generally do the trick, and potentually leave the baddies (or goodies if this is an encounter) pounding on an empty box.

sure there are plenty of problems with it, but you've got to admit that there are times when any wizard could use three inches of oak between him and the oncoming axe. and it's almonst garenteed to make the fighter laugh, a worthy goal if ever there was one.

Well sure, I agree it would be rather funny. You asked for some issues with it, so that was my list.

I don't think a player could really pull it off with much effectiveness, but I REALLY want to run a few goblins-in-a-box encounters now!


MurphysParadox wrote:


Well sure, I agree it would be rather funny. You asked for some issues with it, so that was my list.

I don't think a player could really pull it off with much effectiveness, but I REALLY want to run a few goblins-in-a-box encounters now!

without challenges to overcome, we may as well hand in our dice and go back to cheating at solitare. i agree that at most you could pull it off once/DM, and to be honest it wasn't ever that serious an idea, just a "this is totally crazy, let's see what team awesome over at paizo's boards can do with it!" type idea. glad to see everyone chipping in, and keep those issues coming!


Make it a mithril box with a symbol of hardening, then permanently invisibility.

build small containers into the walls that can be enchanted via glyph of warding. buttons/strings/some-other-contraption on the inside allows the mage to open the boxes releasing the damaging energy or stored spells.

Also, since the thing isn't enchanted as a magic item you can still use shrink item on it. Make it permanent and you have a refillable mobile murder hole/tank. If you can figure how to attach animated, self firing siege weapons to the outside then more power to you. ;-)


Tiny Coffee Golem wrote:

Make it a mithril box with a symbol of hardening, then permanently invisibility.

build small containers into the walls that can be enchanted via glyph of warding. buttons/strings/some-other-contraption on the inside allows the mage to open the boxes releasing the damaging energy or stored spells.

Also, since the thing isn't enchanted as a magic item you can still use shrink item on it. Make it permanent and you have a refillable mobile murder hole/tank. If you can figure how to attach animated, self firing siege weapons to the outside then more power to you. ;-)

how's the siege wizard from UC sound for your animated siege weapon, TCG?

while i was admiring your fine and brilliant ponderings i had a dream. in this dream was a wizard, clinging to the handles on the inside of his floating box as his feet scrambled desperately on a marble floor, which someone had just hit with a grease spell. yes, i know i have issues.


FuelDrop wrote:
Tiny Coffee Golem wrote:

Make it a mithril box with a symbol of hardening, then permanently invisibility.

build small containers into the walls that can be enchanted via glyph of warding. buttons/strings/some-other-contraption on the inside allows the mage to open the boxes releasing the damaging energy or stored spells.

Also, since the thing isn't enchanted as a magic item you can still use shrink item on it. Make it permanent and you have a refillable mobile murder hole/tank. If you can figure how to attach animated, self firing siege weapons to the outside then more power to you. ;-)

how's the siege wizard from UC sound for your animated siege weapon, TCG?

while i was admiring your fine and brilliant ponderings i had a dream. in this dream was a wizard, clinging to the handles on the inside of his floating box as his feet scrambled desperately on a marble floor, which someone had just hit with a grease spell. yes, i know i have issues.

Possible solutions;

1) Press a button to cause a small reinforced sail to come out of the front of the front of the box. Cast Gust of wind. (most probably a gnome wizard)

2) Cast fly on yourself and push.

3) Telikinetically bull rush yourself.

4) Cast bull strength on your air elemental familiar and have it push from the inside. Not a bad plan really. It can also move/adjust and save the wizard actions. Your familiar would be like your pilot whereas the wizard is the gunner.

*For 1-3 you could add a little battering ram on the front and yell "Ramming speed, Mr. Sulu!"


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Pathfinder Adventure Path Subscriber

I have an image in my head of goblin spellcasters shooting off spells, wands, and fireworks from metal barrels screaming, "EXTERMINATE! EXTERMINATE!".


It occurs to me that a "tank wizard" scenario would probably be the only time a player would want to play a siege wizard.


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Son of the Veterinarian wrote:
I have an image in my head of goblin spellcasters shooting off spells, wands, and fireworks from metal barrels screaming, "EXTERMINATE! EXTERMINATE!".

Insane permanently reduced Gnome with an inferiority/Napoleon complex.


Tiny Coffee Golem wrote:
It occurs to me that a "tank wizard" scenario would probably be the only time a player would want to play a siege wizard.

i had thought about that, and a while back i came up with another way to use them. cast five floating disks and arrange them in a square, one on each corner and one in the middle. levitate the large wooden platform with huge siege weapon on it onto the disks, locking them in place with thick pegs that extend into the disks. cast phantom steed. ride around battlefield towing massive self-loading siege weapon at 400 feet per round. ???. Profit.


FuelDrop wrote:
Tiny Coffee Golem wrote:
It occurs to me that a "tank wizard" scenario would probably be the only time a player would want to play a siege wizard.
i had thought about that, and a while back i came up with another way to use them. cast five floating disks and arrange them in a square, one on each corner and one in the middle. levitate the large wooden platform with huge siege weapon on it onto the disks, locking them in place with thick pegs that extend into the disks. cast phantom steed. ride around battlefield towing massive self-loading siege weapon at 400 feet per round. ???. Profit.

Mundane items (like siege weapons and wooden platforms) can be permanently reduced. Though you can probably make an item that attached to the platform that allows it to levitate. Then you have your mobile platform of doom.

Edit: oh and phantom steeds top out at 100' per round now, but still a valid plan for a large scale battle.


Tiny Coffee Golem wrote:


Edit: oh and phantom steeds top out at 100' per round now, but still a valid plan for a large scale battle.

i thought that was base speed, and it could run at X4. apparently not... well in that case, use mount and run it at 200 foot (speed 50. could have run, in which case 250 foot. one character i had earned the eternal enimity of an astral farmer for running about thirty mounts to death over a month or so.)


FuelDrop wrote:
Tiny Coffee Golem wrote:


Edit: oh and phantom steeds top out at 100' per round now, but still a valid plan for a large scale battle.

i thought that was base speed, and it could run at X4. apparently not... well in that case, use mount and run it at 200 foot (speed 50. could have run, in which case 250 foot. one character i had earned the eternal enimity of an astral farmer for running about thirty mounts to death over a month or so.)

**Smacks own forehead** I forgot about running. lol


Tiny Coffee Golem wrote:
It occurs to me that a "tank wizard" scenario would probably be the only time a player would want to play a siege wizard.

I have a siege mage I'm introducing soon to a kingmaker campaign.

It helps that he starts at level 5.

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Tiny Coffee Golem wrote:
LazarX wrote:
Tiny Coffee Golem wrote:
Cheapy wrote:

And levitate just lets you go up or down, no horizontal motion.

...other than those three things, a cool idea!

He intends to push it.

Though if you had a place for the wizard to put his feet on the inside you could use it to float away (up only) from combat or push yourself along like a hoverboard.

In order to push it, he's got to be able to push against something.
Such as the ground as one does on a normal hoverboard? (like on back to the future)

Not if he's trying to float above combat.


Cheapy wrote:
Tiny Coffee Golem wrote:
It occurs to me that a "tank wizard" scenario would probably be the only time a player would want to play a siege wizard.

I have a siege mage I'm introducing soon to a kingmaker campaign.

It helps that he starts at level 5.

You'll have to let me know how that works out. It strikes me as a NPC class, but could be fun as PC depending on what the GM let you get away with.

I'm a mage in a kingmaker campaign. I'm dipping into the Pathfinder Savant PRC so I'll have both permanency and animate objects. I can do something very similar to siege mage, but without the handicap. ;-)


LazarX wrote:
Tiny Coffee Golem wrote:
LazarX wrote:
Tiny Coffee Golem wrote:
Cheapy wrote:

And levitate just lets you go up or down, no horizontal motion.

...other than those three things, a cool idea!

He intends to push it.

Though if you had a place for the wizard to put his feet on the inside you could use it to float away (up only) from combat or push yourself along like a hoverboard.

In order to push it, he's got to be able to push against something.
Such as the ground as one does on a normal hoverboard? (like on back to the future)
Not if he's trying to float above combat.

I think you missed the point. The box is only hovering a few inches up so that he can move it.

Silver Crusade

LazarX wrote:
Tiny Coffee Golem wrote:
Cheapy wrote:

And levitate just lets you go up or down, no horizontal motion.

...other than those three things, a cool idea!

He intends to push it.

Though if you had a place for the wizard to put his feet on the inside you could use it to float away (up only) from combat or push yourself along like a hoverboard.

In order to push it, he's got to be able to push against something.

He could use his staff or a stick or something like that to push along the ground....kinda like rowing a boat....


Tiny Coffee Golem wrote:
Cheapy wrote:
Tiny Coffee Golem wrote:
It occurs to me that a "tank wizard" scenario would probably be the only time a player would want to play a siege wizard.

I have a siege mage I'm introducing soon to a kingmaker campaign.

It helps that he starts at level 5.

You'll have to let me know how that works out. It strikes me as a NPC class, but could be fun as PC depending on what the GM let you get away with.

I'm a mage in a kingmaker campaign. I'm dipping into the Pathfinder Savant PRC so I'll have both permanency and animate objects. I can do something very similar to siege mage, but without the handicap. ;-)

Details here

Siege Mage was required for some reason. I don't recall what it was.

I think it was getting the feat for free, freeing up two feats (proficienciy feat and siege engineer), and allowing him to do his thing from level 5. It's lame if after 5 levels, he wouldn't be able to do the very thing he set out to do. So! Siege mage it was.


Pathfinder Adventure Path Subscriber
sirmattdusty wrote:
LazarX wrote:
Tiny Coffee Golem wrote:
Cheapy wrote:

And levitate just lets you go up or down, no horizontal motion.

...other than those three things, a cool idea!

He intends to push it.

Though if you had a place for the wizard to put his feet on the inside you could use it to float away (up only) from combat or push yourself along like a hoverboard.

In order to push it, he's got to be able to push against something.
He could use his staff or a stick or something like that to push along the ground....kinda like rowing a boat....

Or you could attach the whole thing to his horse and call it barding.


my group made something like this. It was a flying fortress tank. It used immovable rods as tank treed so it could act like the ground was at any level they wanted. It could only go about 20 miles per hour (thats how fast they could move the immovable rods and allway have enough active to keep the thing up.


fictionfan wrote:
my group made something like this. It was a flying fortress tank. It used immovable rods as tank treed so it could act like the ground was at any level they wanted. It could only go about 20 miles per hour (thats how fast they could move the immovable rods and allway have enough active to keep the thing up.

Since the immobile rods are activated/deactivated by the push of a button you could easily it up so they are pushed automatically to keep the tank up. You'd need maybe 6 minimum per tread. Though you might (and I stress might) be able to make a tank with one tread on the inside placed up by the roof for stability. Not sure how you'd steer with only one tread, or ascend/descent in some controlled manner. You'd probably need more than one and to place them on different planes and some system for activating/deactivating the right rods. The idea has merit, but would need further thought. Though in the long run a flying carpet like magic would probably be more cost efficient.

The Exchange

FuelDrop wrote:
Cheapy wrote:

And levitate just lets you go up or down, no horizontal motion.

...other than those three things, a cool idea!

the levitate just makes the box weightless, you're grabbing the handles inside and pushing it along.

not certain about line of effect, but technically there's a slit between you and your target, just like an arrow slit in a castle.
as for sunder... thats still one (or more) attacks that could have been taking off your precious hitpoints, but aren't. for my money, they can hit the box all they like as long as they leave me to cast in peace.

@TCG: that is a freaking awesome name for him. you have won... i know, my high level version will be propelled by tiny golems in your honour. with a kettle inside for making coffee.

a side note - way off topic...

"every British tank since the Centurion, and most other British AFVs, contain a boiling vessel (BV) also known as a kettle or bivvie for water which can be used to brew tea, produce other hot beverages and heat boil-in-the-bag meals contained in ration packs.[9] This BV requirement is general for armoured vehicles of the British Armed Forces, and is unique to the armed forces of the UK." so I guess this guy is Taldorian (they are sort of Brits)?

The Exchange

so... with fly cast on the "driver" you could make it larger - floor the bottom and make a flying metal cube...

why does the phrase "resistance is futile"....


nosig wrote:
FuelDrop wrote:
Cheapy wrote:

And levitate just lets you go up or down, no horizontal motion.

...other than those three things, a cool idea!

the levitate just makes the box weightless, you're grabbing the handles inside and pushing it along.

not certain about line of effect, but technically there's a slit between you and your target, just like an arrow slit in a castle.
as for sunder... thats still one (or more) attacks that could have been taking off your precious hitpoints, but aren't. for my money, they can hit the box all they like as long as they leave me to cast in peace.

@TCG: that is a freaking awesome name for him. you have won... i know, my high level version will be propelled by tiny golems in your honour. with a kettle inside for making coffee.

a side note - way off topic...

"every British tank since the Centurion, and most other British AFVs, contain a boiling vessel (BV) also known as a kettle or bivvie for water which can be used to brew tea, produce other hot beverages and heat boil-in-the-bag meals contained in ration packs.[9] This BV requirement is general for armoured vehicles of the British Armed Forces, and is unique to the armed forces of the UK." so I guess this guy is Taldorian (they are sort of Brits)?

french MRE's come with wine. ;-0

The Exchange

British MBT, French MREs... I think this wizard is likely to be a snob. "Drives a fer'rin car and eats fer'rin food, he's got to be a commie or sometin'"


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a couple of refinements:
1: lead lined. kill off those annoying detect spells.
2: latch-based drop-down hatch on the front. useful for getting line of effect quickly.
3: internal light source for reading scrolls.

or there's the grav-tank build. take the basic box idea, add a pair of outrunners. support these with floating disks. sit inside 'tank' and fire off spells from relative safety. use ghost sound as a radio to pump out pimping tunes. add all of TCG's devices to hull. WIN! (warning: may cause cramps, claustrophobia, hearing difficulties, sneak attacks, long division, and rabbits. not to be taken except on the advice of your healthcare professional. use solely at your own risk.)

Liberty's Edge

I'd make it large, spiked, and bull rush or overrun all over the place. :)


MurphysParadox wrote:
HOWEVER! I think this is great for enemies! Seems like something a group of goblin wizards would try. A combat with a built-in skill challenge angle is always fun.

Okay, now I have to try this in one of my games. A goblin in a box, what an idea. Definitely something goblins would try. :)


What about the logistics of a gnome wizard, reduced in size to tiny, riding on the barbarian's shoulder? Would attacking the gnome provoke an attack from the barbarian?


Pathfinder Adventure Path Subscriber

It's because it's October, right? That's why we're seeing so many threads being raised from the dead?


Fuel linked to this thread from another thread.


Son of the Veterinarian wrote:
It's because it's October, right? That's why we're seeing so many threads being raised from the dead?

Its like in Sylvania, the dead always rise, some days more than others.

Now all this got me thinking... and thats usually a bad idea ;)
Being the crafty, sneaky, destruction loving and ever more inventive goblin that I am, I read this and first thing that comes to mind? Think tank!

Here is how I figure I could make it.
Using the immovable rods as treads idea is great! I am gonna elaborate on this more;
have a small nob on the front and back wheels that hits the button on the immovable rods as it goes past, tie the rods together with rope or some such and have them loop around a pair of tires or hubs to form something that looks like a real tank tread. Have one on each side, like a tank. The main problem would be steering.
My solution would be to have something that could push it from side to side. Have one in the front, and one in the back, to turn right, have the front one push right and the back one push left, to move up have the front rise or push up, and down to go down. It would turn quite slowly as you can only push it 10 feet in a round, but hey its a tank!
For propulsion, you would need something that could push from the back like a thruster, or a flying golem that pushes or some such or even a mini "motor" that turns the axles on the wheels. since the wheels are activating/deactivating the immovable rods, you are not fighting against them, and since the rods could hold a weight of 8000 lbs each you can build heavy tanks. You would still have to have something strong enough to push the weight of the tank you intend to build. Bigger tank? make the treads longer! I think something that could fly and has a permanent ant haul cast on it while wearing muleback chords could get a decent size tank moving, it dosent even have to move fast, its a tank!
For the chassis, you could build it out of pretty much anything, a wooden box for the financially disadvantaged goblin, to a sturdy iron medium tank, to the majestic mithral chariot for the elite, to the adamantine colossus for that dwarven warmonger.
Finally the main armament! A few ways to do this one, a cannon on top of a swiveling platform that a siege wizard could control, with constructs to reload it. This is probably the easiest and simplest. You could sit a massive cannon golem on top or even incorporate it into the chasis itself. This is hugely costly and extremely heavy, but it does have the added perk of being able to be turned into construct armour so you can actually sit inside it as well as increased fire rate. The last one, and probably my favourite, is this little gem from the firearms section.

Inappropriately Sized Firearms wrote:
You cannot make optimum use of a firearm that is not properly sized for you. A cumulative –2 penalty applies on attack rolls for each size category of difference between your size and the size of the firearm. If you are not proficient with the firearm, a –4 nonproficiency penalty also applies. The size of a firearm never affects how many hands you need to use to shoot it, the exception being siege firearms and Large or larger creatures. In most cases, a Large or larger creature can use a siege firearm as a two-handed firearm, but the creature takes a –4 penalty for using it this way because of its awkwardness.

If you have at least one level in siege mage, you gain access to the spell enlarge person as well as the wizard spell list for UMD, casting enlarge person on yourself would allow you to wield a cannon as a two-handed firearm, and if you can make that enlarge person permanent, great! Then all you need is a platform to stand on (or sit inside that cannon golem XD) or build a box of some such to protect you. There is nothing like saying "ok I'll put my cannon down if you put your gun down" and then shooting him from the unattended cannon on the ground >:D

There are still some kinks I gotta work out to make this work, namely;
Propulsion to move forward (minor).
Something that can constantly do a dc 30 strength check to turn (and what does he push against? major).
Weight, how much will the armour weigh, how much can everything support, how much does a cannon even weigh? If I plan on carrying a cannon around all day, do I even have the str to carry it? (major)
Ammunition, considering 10 shots costs 1300 and weighs 255 lbs, that can be a major factor.
Firing speed, considering it takes a whopping 3 full rounds to reload and rapid reload will not work with this, this is a major concern (thankfully I have a few ideas to get around this one)
Cost, ammunition costs (as listed above), immovable rods costing 5k each, armour plating, cost of golems, cost of spells, cost in feats (siege master, creation feats ect), cost in multi-classing, Its dam expensive! And dont forget the gas!
Rules, the rules can be quite murky regarding siege engines, especially that aim part, if I carry it as a two handed gun, do I still have to spend rounds 'aiming' it? Also rules for the armour enhancement on golems, can you fire the golems cannon if you sit inside it? can you use your feats and such on the shot?
GM, Honestly this will require a huge amount of gm cooperation and leniency to make work, but if he is on board, watch out!

This was a fun thought exercise that I was glad to finally get on paper. Hmm... more ideas coming... Gotta improve it!

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