Wizard tank.


Advice

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@Gobo horde: May I suggest that instead of focusing on creating a cannon-wielding superweapon, turn it into an unstoppable battering-ram/troop-transport/mobile-home and use it to take your tribe of goblins on a country-wide raiding spree. I think that half a dozen shamans casting floating disks and levitate spells should help get everything off the ground. Stone is a good thing to build your mobile fortress out of as it's cheap and readily available but is far stronger and heavier than wood... and that weight helps turn your whole vehicle into a battering ram.


Just some food for thought, after my last post.
Thinking about this, it would probably be better to focus in gunslinger and have a one level dip in siege wizard. The siege wizard has some great effects as a one level dip, siege engineer, bond, and empower siege engine. If you take the magical knack trait, you could gain access to 1 second level spell that can turn into +2 to attack roll and +6 damage via empower siege engine. pretty good.
You can also gain access to good spells like enlarge person and ant haul.

By focusing in gunslinger, you can gain quite a few benefits that work well for trying to shoot large siege engines. Gunsmithing feat is incredible, as it decreases the cost of crafting ammunition down to 10%. Guns are expensive, cannons are incredibly so. Deeds are also a great addition, as certain ones are useful, like deadshot, targeting, and lightning reload. Sadly most of the really useful ones are higher up in the levels. you also gain gun training, and I would not say no to bonus feats.

I realize that this went off on a tangent, from the casty wizard tank to a huge gun totting gunslinger with a tiny bit of magic, but I had a really good idea and ran with it!


Ahhhahah I love it! That reminds me of something else in another thread thats similar, let me see if I can find it.

Alright found it! it is here.

here is the basis of it,

Gobo Hord wrote:

...As someone else mentioned, a battle wagon would be a good idea, have the wizard in the topmost middle tower, the fighters get free roam around the sides, and the archer gets the middle platform.

You might want to look at a folding boat and turn it into an animated object. You are probably looking at a huge construct as that is the size of a wagon. I would probably give it 2X faster and trample for its construction points. This would give you a huge wagon, 78 hp, hardness 5, move speed of 50 and the ability to trample to prevent you from getting surrounded. This would require you to be level 7 and cost roughly 18,200 to buy, or 9,100 to build. Essentially replacing the broom of flying. Alternatively you could give it 4 speed increases to have it have a move speed of 70.

The benefits of this is that it can fold up and fit in your backpack, turn into a horse sized box that can hold 4 people, or turn into the battle fortress.

To make it cheaper, you can give it the slower and flammable flaws to reduce its price by 1000, or add the brittle and haunted flaws as well to reduce the price by 2000.

Or if you want it sooner, you could animate a statue of a horse "borrowed" from the town square and give it the metal and faster craft points. It would count as large, have 52 hp and 10 hardness, 40 base speed. Give it the haunted flaw and have it move faster (50). This would cost 7000 +the cost of the statue and have a caster level of 4 (5 to qualify for craft construct). Give it the flammable and brittle flaws and it would cost 5000, or 2500 to craft.

There was a lot of interesting things in that thread about building mini fortresses to hide in. Good read!

Also, Fuel drop, that reminded me of the battle wagon from Warhammer 40k! good times...
Sadly I could not find one from a converted semi :(


Sorry, this idea just reminded me of THIS.

Besides that, it sounds really fun. An interesting concept at the very least.

Grand Lodge

Tiny Coffee Golem wrote:
Since the immobile rods are activated/deactivated by the push of a button you could easily it up so they are pushed automatically to keep the tank up. You'd need maybe 6 minimum per tread. Though you might (and I stress might) be able to make a tank with one tread on the inside placed up by the roof for stability. Not sure how you'd steer with only one tread, or ascend/descent in some controlled manner. You'd probably need more than one and to place them on different planes and some system for activating/deactivating the right rods. The idea has merit, but would need further thought. Though in the long run a flying carpet like magic would probably be more cost efficient.

8 rods. One each at the foot of a giant, hollow adamantium spider-golem. Throw in an anti-magic aura and you've got the start of a nice BBEG.

I'd man it with the halfling bard they dissed at 1st level.

Lantern Lodge

Pathfinder Adventure, Rulebook Subscriber

The approach I've thought about for this concept is to use Craft Construct and the rules for creating Animated Objects to create a self-propelled armored carriage.

Idea spoilered below:

Spoiler:

You take a carriage, armor that bad boy up. Maybe magically reinforce the whole thing, and line the interior with lead. Of course, you put up a little extra gold and make sure the carriage is plenty fancy on the interior; we're not savages here! Armored shutters over the windows [for driving through those bad neighborhoods], a few secure storage bins for your portable holes full of loot & wizarding equipment, and a permanent unseen servant to handle fetching and carrying within the cab.

As for the animated object bit, I think a carriage counts as a Large animated object, so that gives us 4HD and 3 Construct Points. The table at the d20PFSRD lists the cost-to-create for a Large animated object at 6250gp. Not terribly expensive. We'll check this cost against our carriage, using the formula given for animated object cost.

For 2CP, you can make the whole thing out of iron, but that exposes us to heat metal and other un-fun spells.

A Large animated object has a base movement speed of 30, which we can crank up to 40 with 1 CP. We can have our armored carriage fly with just 1 CP, too. Sure, it's only 30ft at Clumsy maneuverability, but it's flying, and who doesn't want that?

Actually, let's drop that 40ft land speed and use 2CP to give our carriage Fire Resistance 5.

Note: you can add more than the base number of CPs to an animated object, but the CR goes up by 1 for every 2CP you add. This impacts the cost of the project per the formula: cost of object + [(animated object’s HD + CP) × 1,000].

There are also some modifications that refund your CP, but we're too fancy to use those flaws. Who wants a Flammable [+1CP] carriage, anyway? Or a haunted [+1CP] one? Actually, Haunted might be kinda cool . . .

So far, we've got a carriage that moves itself along at a speed of 30ft on land [same as your average human], and can fly with Clumsy maneuverability. It won't be a hovering death-sled [-11 to Fly checks], but rough roads are no worries. Also, the thing can simply "run," and constructs do not tire out. The "no run for overland travel" rule shouldn't apply, so you could cover 96 miles a day at top speed.

Magically treated walls are listed in the CRB for 1,500gp for a 10x10 area. Sounds about fair for an entire carriage.

For the lead lining, we're digging into the Stronghold Builder's Guide. SBG lists lead-lined walls at 1000gp for a single Stronghold Space, which is a 20ftx20ftx20ft area. That's almost 5 times the area occupied by the carriage, so we'll estimate the lead-lining to be around 200gp. Note that the lead will interfere with all divinations, including your own. You'll want to pop out the top hatch when you cast those.

So, where are we with the pricing?
Carriage [100gp] + Magical Treatment [1500gp] + Lead Lining [200gp] + 7000gp {[HD+CP]*1000}
= 8800gp Price / 4400gp Cost

That's a bit below the standard cost for a Large animated object, but I think it's not out of the question. It only has one attack [a slam that deals 2d6+9, according to HeroLab], and isn't really designed to dish out punishment. Woe to the bandit that tries to board you, though.

Looks like it has Hardness 10 and AC 14. The hp are a bit of a concern for me, though. Do you apply the x2 hp to the base carriage value, or to the construct value? Base carriage would yield 180hp. Construct numbers yield 104hp.

In any case, for less than 5000gp, you can build yourself a spiffy automated flying carriage. All the nobles will be talking when you roll up to the next ball in this beauty!


With the discussion of escape strategies earlier, it got me thinking. Any good summons that have spells, SLA's, or can use wands that you could use? Preferably ones that make it seem like a wizard low on spells is doing a last ditch effort? Make enemies think that you are still in the tank when you actually just teleported away. Keeps them attacking the empty box longer, and might still do some damage.

Also, traps. Traps that are activated when broken into. Maybe have the summon activate it when it is found out. Because MWHAHAHAHAHAAHAHA. That is all.


I want to drop rocks on the crate. Heavy ones.


So, I made a post the other day about the spell Floating Disc and a familiar. I think that this would in fact make an excellent combo.

See the post here: http://paizo.com/threads/rzs2p4wj?Want-a-magic-carpet-for-only-750-gold#1

So What I am envisioning is your Lyrakie familiar or air familiar with invisibility cast on them, as well as their use of a floating disc scroll cast at a pretty high level. Placing the Crate onto the box with the wizard inside. You now have a silent hovercraft that moves at 80 to 100 feet per round, in which you can move around at extremely high speeds. Infact if you cast invisibility on the box, it would look like your doing an airbender thingy... Totally Cool! And sense the badguys don't see the box, their attacks are less effective, especially if they have to use range because your always moving extremely very fast.


Can't believe in this entire thread this item has never come up

Formerly called the Apparatus of Kwalish (now called Apparatus of the Crab)

http://www.d20srd.org/srd/magicItems/wondrousItems.htm#apparatusoftheCrab

And how come I want to make our box tank a d20 shape and not a d6.


Rogar Stonebow wrote:

So, I made a post the other day about the spell Floating Disc and a familiar. I think that this would in fact make an excellent combo.

See the post here: http://paizo.com/threads/rzs2p4wj?Want-a-magic-carpet-for-only-750-gold#1

So What I am envisioning is your Lyrakie familiar or air familiar with invisibility cast on them, as well as their use of a floating disc scroll cast at a pretty high level. Placing the Crate onto the box with the wizard inside. You now have a silent hovercraft that moves at 80 to 100 feet per round, in which you can move around at extremely high speeds. Infact if you cast invisibility on the box, it would look like your doing an airbender thingy... Totally Cool! And sense the badguys don't see the box, their attacks are less effective, especially if they have to use range because your always moving extremely very fast.

You can't push a floating disk faster than it's base speed. You'd need levitate for that.

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