What Rules-as-Written Make You Scratch Your Head?


Pathfinder First Edition General Discussion

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blue_the_wolf wrote:
what this means in my imagination is that A full BAB class, trained in the arts of mortal melee combat, cant seem to instinctively maneuver on the battle field with an opponent that is not actually running away.

Except there are feats that do exactly what you're complaining about. If you choose not to take them, well, then I don't see any problem with assuming your character didn't focus on maintaining a lock on melee combat.

Shadow Lodge

UltimaGabe wrote:
My high-level D&D characters can fly, shoot energy beams from their hands, regenerate damage, bash through stone walls with their fists, teleport, create impenetrable force fields, run at super speed, move objects with their minds, create duplicates of themselves, warp time, and withstand 100x the amount of damage that would kill the average joe schmoe. If that doesn't make it a superhero game, then please, explain to me what DOES?

Spandex.


*gives Kthulhu a Cthulhu-shaped, internet-flavored cookie*

With that very important thing taken care of, I think I'd go with the perception rules too. It's one of the more... curious design in the current available rules.

Oh, and yes, Pathfinder is about playing characters with super-human powers. As Evil Lincoln, I feel sorry for anyone not noticing such a glaring fact.


Valfen wrote:

*gives Kthulhu a Cthulhu-shaped, internet-flavored cookie*

With that very important thing taken care of, I think I'd go with the perception rules too. It's one of the more... curious design in the current available rules.

Oh, and yes, Pathfinder is about playing characters with super-human powers. As Evil Lincoln, I feel sorry for anyone not noticing such a glaring fact.

*shrug* If you don't see the distinction between characters w/ supernatural abilities and a Superhero RPG, I'm not interested in delving into it.


Valfen wrote:
Oh, and yes, Pathfinder is about playing characters with super-human powers. As Evil Lincoln, I feel sorry for anyone not noticing such a glaring fact.

I'd like to clarify, though — it's not a "you're stupid" kind of pity. I really think to get the RAW working as specified you need to think of things in comic-book superhero terms...

I am not criticizing the impulse to run grittier campaigns! No sirs and madams.

I struggled with the same thing for years. It's the constant frustration of trying to tell a story with the wrong tools that I pity. E6 can ameliorate this somewhat. There are other games and houserules that let you go further if necessary. But the easiest thing to do is give yourself over to the spandex storytelling, PF is a great system for that.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber
Chobemaster wrote:
*shrug* If you don't see the distinction between characters w/ supernatural abilities and a Superhero RPG, I'm not interested in delving into it.

When the supernatural abilities are the exact same abilities superheroes get, you NEED to explain the distinction if you want to say it isn't a superhero game.

Shadow Lodge

Spandex and (generally availible) technology level...

Oh, and in D&D/Pathfinder, you gain your abilities by killing orcs instead of by being bitten by a radioactive honey badger.


See, that's what you get by posting quickly while at work. (Note to self : Don't do it anymore.* )

I am not meaning it in a derogatory sense either, but fully in the meaning Evil Lincoln puts so much more clearly into words.
I second (and often play with) E6 as a possible way of mitigating this somewhat (though not necessarily either. You can play E6 games with a very high power feeling.)

@chobemaster : I could note that I used super-human deliberately and delve into the barren lands of semantics debate, but as that would be immensely silly and since I get your point, let's agree to disagree. :)

(* Answer from self : not gonna happen.)


blue_the_wolf wrote:

opening a door is a full move action.

really? a person cant open a door in the same amount of time that they can hustle 30 feet?

shouldnt it be, like... 1/3 of a move or something?

Don't think weak interior door. Think big honking medieval door, probably on rusted hinges

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber
Valfen wrote:


@chobemaster : I could note that I used super-human deliberately and delve into the barren lands of semantics debate, but as that would be immensely silly and since I get your point, let's agree to disagree. :)

Whoops, I missed that. A very good point.

Beowulf was super-human, and certainly not a superhero.


TriOmegaZero wrote:
Valfen wrote:


@chobemaster : I could note that I used super-human deliberately and delve into the barren lands of semantics debate, but as that would be immensely silly and since I get your point, let's agree to disagree. :)

Whoops, I missed that. A very good point.

Beowulf was super-human, and certainly not a superhero.

Hmm, at the risk of devolving into the semantics debate none of us are actually interested in :), strictly IMO

1. Superhuman ability is an ability humans have, but of a magnitude beyond human capacity. Whether that capacity is an ability score of 18 or 20 now is oddly upended, but strength of 21 is superhuman strength. The Hulk has superhuman strength. The Flash has superhuman speed. Iron man does not have either. (but his armor provides mechanical advantages that simulate them.) PCs can arguably achieve slightly superhuman abilities via accumulating class levels.

2. A supernatural ability (not in the Su context/definition, necessarily) is an ability beyond the scope of mundane human ability. Innate flight. Magic use. Darkvision. Things that are impossible IRL.

Having either or both, whether via items or innately, does not necessarily make the GAME into a Superhero Game. The nature of the GAME is dependent on the rules and the participants.

I'm not opposed to the POV that high-level play in 3.5 or PF approximates, or is best accomplished by treating it as, a Superhero Game. I personally find that to be a design flaw (as a departure from the spirit/nature of the original) if true, but that's a matter of taste.

I would disagree that Beowulf is super-human, though I think reasonable people could disagree about ripping off a monster's arm being beyond human capacity. ;) I would certainly agree, either way, though that he is not a Superhero.


Chobemaster wrote:

I would disagree that Beowulf is super-human, though I think reasonable people could disagree about ripping off a monster's arm being beyond human capacity. ;) I would certainly agree, either way, though that he is not a Superhero.

Lol; If anything Beowulf is often beyond what most players could actually even do in Pathfinder or D&D; Not only did he rip off the arm of a monster (that was large enough to shred a man in half and eat him) with his bare hands. He also swam straight for a week and fought sea monsters while he was at it. Killed off the race of giants. Swam into a dirty bog and cut off the head of a monster while wielding a giant's sword. He also took on a dragon with just a sword, a shield , and his nephew.

I find it laughable that you think that he could not be defined as a super human.


Ragnarok Aeon wrote:

Lol; If anything Beowulf is often beyond what most players could actually even do in Pathfinder or D&D; Not only did he rip off the arm of a monster (that was large enough to shred a man in half and eat him) with his bare hands. He also swam straight for a week and fought sea monsters while he was at it. Killed off the race of giants. Swam into a dirty bog and cut off the head of a monster while wielding a giant's sword. He also took on a dragon with just a sword, a shield , and his nephew.

I find it laughable that you think that he could not be defined as a super human.

He just has insanely high AC and no one could hit him. :\


Ravenbow wrote:

*Scratch*

My fighter's Intimidate is based on Charisma?

*more scratching*

I have since come around to acceptance but that was my initial reaction back in Beta.

Theirs a feat to change that and some people are intimadating without str.


Auxmaulous wrote:
master arminas wrote:


What are you rules that raise your eyebrows?

-Falling damage and Hps rules in general (no critical non-hp long term conditions - ex. Broken bones, they don't exist)

Called shots can damage people beyond hp


Yeah, we're deep into semantics right now.

Everyone's right, I'm calling this party over.

For what it's worth, I do think of Beowulf as a superhero, just as Gilgamesh and Roland are superheros.

We all agree on various shades of the statement "PF is a superheroic game" so let's leave it at that. I think we all even agree that sometimes we don't want it to be, but it is what it is.

Truce!


To be honest I'm totally not in love with Pathfinder's spell system at all (especially when it comes to sorcerers). That doesn't make me scratch my head though. What does make me scratch my head are some of the newer archetypes, such as the Titan Mauler... which doesn't at all accomplish what you'd like it to.

Liberty's Edge

Ok, Evil Lincoln, Gilgamesh and Beowulf were mythical heroes, I'll cede that you think they were "superheroes".

Roland was a real person, and a tactical idiot covering the rear of Charlemagne's army as the dude slunk out of Spain with his tail between his legs because the Muslims were tactically superior warriors. Dude died a stupid death. Nothing "heroic" about it, except Europeans, and particularly the French, don't like to think about what really happened down Spain way.


You're right, I think, HD. I was talking mostly about the attached fiction...

And to walk it back even further, I have only ever read excerpts of The Song of Roland, as they were included in a collection I had for a class this year. So I have NO idea what I'm talking about with that one, whereas I'm much better equipped to defend my views on Beo and the 'Mesh.

Advantage: Houston Derek.

Liberty's Edge

Add Cuchulain, Heracles, Hiawatha, and a host of other mythical characters to the "superhero" category. If they had comic books back in the day, that's exactly what they would have been.

I just feel a need to separate historical, real people from that category, as most of the time their "heroics" are propaganda, the reality is usually all too human.


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Chobemaster wrote:
*shrug* If you don't see the distinction between characters w/ supernatural abilities and a Superhero RPG, I'm not interested in delving into it.

Sorry, let me just try and wrap my head around this.

You're okay with high-level PCs flying, even under their own (innate and/or permanent) power. You're okay with high-level PCs shooting energy beams from their hands capable of literally vaporizing creatures and objects alike. You're okay with high-level PCs bashing through steel with their bare hands. You're okay with high-level PCs creating force fields that are impenetrable by any and all physical means. You're okay with high-level PCs moving objects with their minds. You're okay with high-level PCs creating duplicates and illusions of themselves or others. You're okay with high-level PCs altering time and space, including teleporting. You're okay with high-level PCs regenerating wounds, even including lost limbs. You're okay with high-level PCs being capable of withstanding more damage than it would take to kill a hundred average men and still standing.

But you scoff at the idea of a high-level PC falling into a vat of acid and surviving? Or being struck by a guillotine blade and living to tell the tale? Or falling from a cliff and walking it off?

Keep in mind that the majority of people who complain that "lava shud be insta=kill d00dz cuz itz moar relistik" don't bother to actually work out the numbers and realize that even at level 20, the majority of PCs without magical protection that fall into a vat of lava or acid are still toast 90% of the time. But what is it about "certain-death situations" that are so unbelievable compared to people raising zombies from the dead or riding on the back of angelic dinosaurs? You can act as elite as you want by not addressing my earlier claim, but go ahead and call me ignorant if it means you'll enlighten me as to what makes one superheroic trait acceptible and another superheroic trait arbitrarily unacceptible.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
UltimaGabe wrote:
Chobemaster wrote:
Then there's your difference. D&D isn't a superhero game.

It's not?

My high-level D&D characters can...bash through stone walls with their fists...create impenetrable force fields...warp time...

Just wanted to say "no you can't."

To smash through stone walls or doors you need a pickaxe or hammer. Walls of force, and nearly every other force effect, have hit points and are thus hardly impenetrable. You can speed creatures up and slow them down, but time itself isn't effected by any game mechanic available to player characters.


TriOmegaZero wrote:
Chobemaster wrote:
*shrug* If you don't see the distinction between characters w/ supernatural abilities and a Superhero RPG, I'm not interested in delving into it.
When the supernatural abilities are the exact same abilities superheroes get, you NEED to explain the distinction if you want to say it isn't a superhero game.

...but, the abilities AREN'T the same...not at all. The Hulk (and Superman, Wonderman, The Juggernaut, The Silver Surfer, etc.) all possess "Class 100" strength, meaning that (at least, in comic book milieu) each of these cats can bench press 100 TONNES.

...how many "Bull's Strength" spells is that?

Even Spider-Man...long considered "weak" (at least, in terms of comic-book strength) is capable of 10 tonnes...still well beyond anything that any chart in any Pathfinder book allows for.

"Wish" spells and the right selection of magic items CAN accomplish quite a bit; but the "4-Colour" comparison fails in light of the fact that Dr. Strange has combined dimensions together, Superman has reversed the flow of time to save his girlfriend, and The Hulk has thrown more than one MOUNTAIN (not "mountain-top"...but the whole damn MOUNTAIN) at his enemies.

It would be useful, for further discussions, to cease thinking of "4-Colour" comic book super-heroes as fantasy analogues and to start thinking of them as "god-like"...an "American Mythology", if you will (A natural evolution, in point of fact, of stories of characters like Paul Bunyan and John Henry).

It would be equally useful to consider the concept of SCALE..yes, things can be manipulated/changed/directed/avoided...whatever...but to what degree? Jean Grey once threw a half-tonne enemy from somewhere off the west coast of Britain to somewhere in the Pyrenees Mountains (get an atlas and a ruler if you're curious)...your wizard's Telekinesis is AT BEST 375 pounds that can be moved 20 feet per round...no comparison at all.


Buri wrote:
Ragnarok Aeon wrote:

Lol; If anything Beowulf is often beyond what most players could actually even do in Pathfinder or D&D; Not only did he rip off the arm of a monster (that was large enough to shred a man in half and eat him) with his bare hands. He also swam straight for a week and fought sea monsters while he was at it. Killed off the race of giants. Swam into a dirty bog and cut off the head of a monster while wielding a giant's sword. He also took on a dragon with just a sword, a shield , and his nephew.

I find it laughable that you think that he could not be defined as a super human.

He just has insanely high AC and no one could hit him. :\

He just had an insanely high bluff.


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I think the difference between "Superheroes" and "Super high level Fantasy" is one of tone and style rather than of kind. I used to play a lot of superhero games and most of my players at one time or another translated an FRP character into a superhero. But...

In FRP the character gradually develops the superpowers over time rather than getting them all in one go. (I never start games with very high level characters - 4 tops).

In S/H games the adversaries are usually pretty well exactly as strong as the PCs and there is one climactic battle rather than a series of attritional encounters before the Big Bad.

In S/H games, the battles are rarely fought to the death whereas in FRP they almost always are.

You could identify dozens of differences. I think very few of them would be differences of kind. The main difference of kind would, I think, simply be 'setting'. You *could* run a medieval superhero game (e.g. Blackjack from the Curse of the Crimson Throne) but I think it would be hard for players to adapt to the style of a superhero game within a typical fantasy setting. (I have had players who have had trouble adapting to a S/H game *at all*, insisting on killing all the enemy's minions at the end of the fight).

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

@Siegelord
Re: Highpowered heroes as examples.

And Captain America, (all of them) the Black Widow, Batman, Mockingbird Nightwing, Hawkeye, Red Robin, etc. are all doable in E6, (IIRC) does that make them less 'super-heroes'?

Heck Beast Boy and Reptil basically 'just' have Druid Wild Shape. Eric and Kevin Masterson (along with any character who's name ends in 'Lantern') are essentially mortals empowered by an artifact, etc. Are they less 'super-heroes'?

Heck, if you use Superboy (Kon-el, not the reboot one) as a baseline, his only 'power' initially was telekinesis. He used goggles (a magic item) to duplicate some of Kal-el's other powers.

The comic industry says 'yes, they are super heroes'.


UltimaGabe wrote:
Keep in mind that the majority of people who complain that "lava shud be insta=kill d00dz cuz itz moar relistik" don't bother to actually work out the numbers and realize that even at level 20, the majority of PCs without magical protection that fall into a vat of lava or acid are still toast 90% of the time.

Just to interject pointlessly (since I was somewhat vocal earlier), it's not that I think lava immersion should be instant death, it's that I think that hit points aren't the correct tool to use to deal with environmental damage.

That applies to poison gas, suffocation, drowning, lava immersion, explosive decompression, or anything similar.


Gordon the Whale wrote:
He just had an insanely high bluff.

side rant about the Beowulf Movie:
I can't tell you how much I hated that movie. Not because it was a bad movie, but because it took the epic poem dropped a huge steaming pile crap on it but kept the name the same. To be honest I love parodies, even those that twist something I enjoy and turn it into something completely different, but have the courtesy to change the name. Don't pretend you're going to tell a tale about an epic man being epic when it's about a shameful man pretending to be epic.

Zilvar2k11 wrote:

Just to interject pointlessly (since I was somewhat vocal earlier), it's not that I think lava immersion should be instant death, it's that I think that hit points aren't the correct tool to use to deal with environmental damage.

That applies to poison gas, suffocation, drowning, lava immersion, explosive decompression, or anything similar.

I personally believe that unavoidable environmental damage should just be Con damage.


UltimaGabe wrote:
Chobemaster wrote:
*shrug* If you don't see the distinction between characters w/ supernatural abilities and a Superhero RPG, I'm not interested in delving into it.

Sorry, let me just try and wrap my head around this.

You're okay with high-level PCs flying, even under their own (innate and/or permanent) power. You're okay with high-level PCs shooting energy beams from their hands capable of literally vaporizing creatures and objects alike. You're okay with high-level PCs bashing through steel with their bare hands. You're okay with high-level PCs creating force fields that are impenetrable by any and all physical means. You're okay with high-level PCs moving objects with their minds. You're okay with high-level PCs creating duplicates and illusions of themselves or others. You're okay with high-level PCs altering time and space, including teleporting. You're okay with high-level PCs regenerating wounds, even including lost limbs. You're okay with high-level PCs being capable of withstanding more damage than it would take to kill a hundred average men and still standing.

But you scoff at the idea of a high-level PC falling into a vat of acid and surviving? Or being struck by a guillotine blade and living to tell the tale? Or falling from a cliff and walking it off?

Keep in mind that the majority of people who complain that "lava shud be insta=kill d00dz cuz itz moar relistik" don't bother to actually work out the numbers and realize that even at level 20, the majority of PCs without magical protection that fall into a vat of lava or acid are still toast 90% of the time. But what is it about "certain-death situations" that are so unbelievable compared to people raising zombies from the dead or riding on the back of angelic dinosaurs? You can act as elite as you want by not addressing my earlier claim, but go ahead and call me ignorant if it means you'll enlighten me as to what makes one superheroic trait acceptible and another superheroic trait arbitrarily unacceptible.

PCs do all of those superhuman things w/ magic, not their biology. There has never been an assertion that the accumulation of HP represents a physiological change or changes, that a high level fighter can ACTUALLY be stabbed in the kidney and not care because he no longer needs kidney function, or has extra spare kidneys, or his body has developed internal mechanisms to cut off blood flow to the injured area, or whatever.

Being beheaded is fatal a PC, regardless of HP, unless he has OTHERWISE obtained a power specifically defining that he no longer needs his head attached to his body.

I'm not aware of any character flying like Arthur Dent b/c they fell and missed the ground...any sort of PC flight has a source, a justification. Without a specific justification otherwise, PC's can't fly, because you and I can't.

Without a specific justification otherwise, the chemical compounds comprising a PC's tissues react w/ strong acids, and at such a rate that total immersion for an extended period causes death, because that's what happens to you and I. If you HAVE a specific justification otherwise, the most obvious being an item granting acid immunity, then it's not a certain-death situation.

Let me ask it this way. For some reason, your normal-race PC is teleported to the surface of the moon. No one is coming to look for him. He has no items on his person and no spells prepared. Do you start rolling for cold damage and applying the "holding your breath" rules?


Ragnarok Aeon wrote:
Gordon the Whale wrote:
He just had an insanely high bluff.

** spoiler omitted **

Zilvar2k11 wrote:

Just to interject pointlessly (since I was somewhat vocal earlier), it's not that I think lava immersion should be instant death, it's that I think that hit points aren't the correct tool to use to deal with environmental damage.

That applies to poison gas, suffocation, drowning, lava immersion, explosive decompression, or anything similar.

I personally believe that unavoidable environmental damage should just be Con damage.

That's a lot better. For some, like lava or explosive decompression, it's still a little bit wonky. The healthy guy isn't as subject to burning or has less internal pressure? Still, any game metric is going to have a bit of a "wonk" factor, it's intentionally a simplification.

Con tends to trend w/ size, but I guess if we're debating survivability on lava for some reason, something larger should live slightly longer than something small. a giraffe or elephant wouldn't expose critical body systems and/or a majority of its mass to the extraordinary heat quite as quickly as a wolverine.


BigNorseWolf wrote:
blue_the_wolf wrote:

opening a door is a full move action.

really? a person cant open a door in the same amount of time that they can hustle 30 feet?

shouldnt it be, like... 1/3 of a move or something?

Don't think weak interior door. Think big honking medieval door, probably on rusted hinges

really? All doors? entering the bedroom of a mansion requires shouldering open a monstrous beast of a door on rusty hinges?

UltimaGabe wrote:
blue_the_wolf wrote:
what this means in my imagination is that A full BAB class, trained in the arts of mortal melee combat, cant seem to instinctively maneuver on the battle field with an opponent that is not actually running away.
Except there are feats that do exactly what you're complaining about. If you choose not to take them, well, then I don't see any problem with assuming your character didn't focus on maintaining a lock on melee combat.

except that it SHOULDNT be a feat its an obvious, almost instinctive reaction for some one in melee combat. making a melee class take step up as a feat is like making a 7 foot tall gore covered half-orc barbarian take a feat to intimidate with something other than charisma.

... oh wait.


As far as the original topic goes: "What Rules-as-Written Make You Scratch Your Head?"

1. Grapple and other combat maneuvers (trip, overrun, etc...) being simulationist while every other system in the game is abstract. Why is it so simple (in game terms) for a 15th level fighter to fight with a melee weapon (just roll a dice x number of times) or a 10th level wizard to cast a spell (do nothing really) and so complex for a 1st level anything to grapple or trip something? Why do combat maneuverers need to have have thier very own sub-system of rules at all? Why not just have:

Trip (Combat)

You are skilled at sending your opponents to the ground.

Prerequisite: Int 13, Dex 13, Combat Expertise, Humanoid.

Benefit: If you succeed on a melee attack against a humanoid opponent your size or smaller with hit dice equal to or less than your own, you do no damage, instead that opponent gains the prone condition.

Grapple (Combat)

You are skilled at grappling opponents.

Prerequisite: Str 12, Dex 13, Combat Expertise, Humanoid.

Benefit: If you succeed on a melee attack against a humanoid opponent your size or smaller with hit dice equal to or less than your own, you do no damage, instead you and your opponent gain the grappled condition.

2. The fact that the game has special combat maneuvers at all. Most of these things don't even make sense when you fight an ooze or ghost or even dragon so why do these distinctly "mundane humanoid vs. mundane humanoid" tactics need to have have thier very own sub-system of core rules at all? They seem like they should be rules for a different game that only pits men against men.

3. The wording of the rules in general when they randomly use terms like “character", "creature", "you" and so on. There was a time when the game was designed with abilities exclusively for characters and abilities exclusively for monsters, those days are long gone. There was time when a "Players Handbook" existed, but no more. So why can't the rules be consistent in describing how things work and decide how to refer to the subject of the ability?

Some random examples form the PRD:

"A round normally allows each character involved in a combat situation to act. " So only characters can act in a round?

"You can use Acrobatics to move on narrow surfaces and uneven ground without falling." So only I can use Acrobatics? Monsters can't?

"Most creatures possess one or more natural attacks ..."
"When a creature with this special attack makes a charge,..." So is my character a creature? Is a human NPC a creature?


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Kthulhu wrote:

Spandex and (generally availible) technology level...

Oh, and in D&D/Pathfinder, you gain your abilities by killing orcs instead of by being bitten by a radioactive honey badger.

Now they tell me :(


Chobemaster wrote:

That's a lot better. For some, like lava or explosive decompression, it's still a little bit wonky. The healthy guy isn't as subject to burning or has less internal pressure? Still, any game metric is going to have a bit of a "wonk" factor, it's intentionally a simplification.

CON (or generally stat) damage was my answer earlier in the thread, too


Matthew Morris wrote:

@Siegelord

Re: Highpowered heroes as examples.

And Captain America, (all of them) the Black Widow, Batman, Mockingbird Nightwing, Hawkeye, Red Robin, etc. are all doable in E6, (IIRC) does that make them less 'super-heroes'?

Heck Beast Boy and Reptil basically 'just' have Druid Wild Shape. Eric and Kevin Masterson (along with any character who's name ends in 'Lantern') are essentially mortals empowered by an artifact, etc. Are they less 'super-heroes'?

Heck, if you use Superboy (Kon-el, not the reboot one) as a baseline, his only 'power' initially was telekinesis. He used goggles (a magic item) to duplicate some of Kal-el's other powers.

The comic industry says 'yes, they are super heroes'.

You're missing the point. I was attempting to illustrate that while there are some similarities (especially on the lower end of the power-scale, as you've pointed out) between the two, that in no way at all makes Pathfinder a "4-colour" game, or even makes it closely resemble one. While some of the things in the "4-colour" milieu might be able to reproduced in a Pathfinder setting, the Pathfinder setting (or any other "traditional" fantasy setting), the important end of the power scale remains completely out of reach to even the gods.

...and while, yes, every character whose name ends in "Lantern" is a basic human powered by an artifact, it is worth pointing out that that artifact gives that character more power than absolutely every single demon prince of the Abyss, and absolutely every single duke of Hell, COMBINED (unless, of course, they are willing to let Ming-Ming do their fighting for them....). Again, it gets back to scale...there is a power level to the "4-colour" milieu that cannot be matched in a fantasy setting. Even if the main characters in a comic don't possess that power themselves, the mere awareness of it fundamentally alienates the two genres...there is no legitimate comparison that can be made between the two.


Chobemaster wrote:

PCs do all of those superhuman things w/ magic, not their biology. There has never been an assertion that the accumulation of HP represents a physiological change or changes, that a high level fighter can ACTUALLY be stabbed in the kidney and not care because he no longer needs kidney function, or has extra spare kidneys, or his body has developed internal mechanisms to cut off blood flow to the injured area, or whatever.

Being beheaded is fatal a PC, regardless of HP, unless he has OTHERWISE obtained a power specifically defining that he no longer needs his head attached to his body.

I'm not aware of any character flying like Arthur Dent b/c they fell and missed the ground...any sort of PC flight has a source, a justification. Without a specific justification otherwise, PC's can't fly, because you and I can't.

Without a specific justification otherwise, the chemical compounds comprising a PC's tissues react w/ strong acids, and at such a rate that total immersion for an extended period causes death, because that's what happens to you and I. If you HAVE a specific justification otherwise, the most obvious being an item granting acid immunity, then it's not a certain-death situation.

Let me ask it this way. For some reason, your normal-race PC is teleported to the surface of the moon. No one is coming to look for him. He has no items on his person and no spells prepared. Do you start rolling for cold damage and applying the "holding your breath" rules?

What about characters like Doctor Strange (wizard)? Black Knight (mounted fighter with magic sword or cavalier depending on which version)? Angel (flies a lot like a dragon disciple)? Power Fist (monk with elemental fist)? Black Panther (rogue or ranger)? Captain America (shield fighter)?

I'm not trying to argue whether or not Pathfinder characters are superheroes or not. I'm just saying that the term "superhero" is so broad that you really can't discount it completely. I think that some people are using the term in a very broad definition while you are using it more narrowly. Neither one is wrong. I just think that two (or more) definitions are being used.


Bob_Loblaw wrote:
Chobemaster wrote:

PCs do all of those superhuman things w/ magic, not their biology. There has never been an assertion that the accumulation of HP represents a physiological change or changes, that a high level fighter can ACTUALLY be stabbed in the kidney and not care because he no longer needs kidney function, or has extra spare kidneys, or his body has developed internal mechanisms to cut off blood flow to the injured area, or whatever.

Being beheaded is fatal a PC, regardless of HP, unless he has OTHERWISE obtained a power specifically defining that he no longer needs his head attached to his body.

I'm not aware of any character flying like Arthur Dent b/c they fell and missed the ground...any sort of PC flight has a source, a justification. Without a specific justification otherwise, PC's can't fly, because you and I can't.

Without a specific justification otherwise, the chemical compounds comprising a PC's tissues react w/ strong acids, and at such a rate that total immersion for an extended period causes death, because that's what happens to you and I. If you HAVE a specific justification otherwise, the most obvious being an item granting acid immunity, then it's not a certain-death situation.

Let me ask it this way. For some reason, your normal-race PC is teleported to the surface of the moon. No one is coming to look for him. He has no items on his person and no spells prepared. Do you start rolling for cold damage and applying the "holding your breath" rules?

What about characters like Doctor Strange (wizard)? Black Knight (mounted fighter with magic sword or cavalier depending on which version)? Angel (flies a lot like a dragon disciple)? Power Fist (monk with elemental fist)? Black Panther (rogue or ranger)? Captain America (shield fighter)?

I'm not trying to argue whether or not Pathfinder characters are superheroes or not. I'm just saying that the term "superhero" is so broad that you really can't discount it completely. I think that some people are using the term in a...

I think you'd have more luck comparing them to Marvel rather than DC. Ironman, the X-men, Batman, Hawkeye. Apart from the ocasional oddbal like Hulk (I discount Thor as he's a god) something like 70-80 percent of them aren't that much more powerful than Pathfinder characters and those that are usually have some major weaknesses to exploit.


It is too bad this not 3.5 as there you could get the power to do anything and so the whole discussion of what power levels constitute being a superhero game would not be a problem.

Grand Lodge

The fact that NPCs don't need the Leadership feat in order to be leaders of something, that they can conceivably have way more followers than the feat would ever allow, and that evil NPCs (and PCs for that matter) don't have an "evil" equivalent to the Leadership feat.


RAW that make me scratch my head, just from the top of my (scratched) head:

- the assumption of 'total immersion' in Lava if someone wades in... that stuff is considerably heavier than water, guys!

- the whole 'touch AC' affair of firearms - a dragon's scales are thick enough that siege weapons bounce off, but a pistol bullet will easily penetrate them?

- the fact that a staggered character with the Pounce ability can only make a single attack against an oponent adjacent to him - but can still merrily charge an enemy several squares away, delivering a full set of iterative attacks on impact.

- the fact that applying the 'young' template to a Shadow creates a considerably deadlier monster... while lowering the CR at the same time.

Yes, I am aware that I am corner-casing with my third and fourth statement... but there are quite some people on this board whose mantra seems to be 'RAW is LAW'.

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