Fast APs


Pathfinder Adventure Path General Discussion


1 person marked this as a favorite.

I'm planning on running the Rise of the Runelords hardcover when it gets released in June, and I need to something to run to fill in the meantime. I'm hoping that the AP would start sometime early December but possibly as late as early January, and want an AP that can be finished somewhere between May and August.

A little extra info:
I haven't played or run any APs up to this point, but I have been gaming for a few years so a complex AP won't be a problem.
We plan on playing weekly for about 3-6 hours (depending on schedules and time spent socializing during the session).
My players are generally very plot driven (in that they will spend time roleplaying when the mood strikes them, but are usually focused on moving the story forward) and can get through an average Pathfinder module in a fair amount of time (for reference, they got through Tomb of the Iron Medusa and Academy of Secrets in 1 or 2 8 hour sessions each.

Silver Crusade

Pathfinder Adventure Path Subscriber

Council of Thieves is supposed to be the fastest, capping at level 12, with a fairly straightforward plot.

Otherwise a truncated AP might work. Part 1-2 of Second Darkness are great. Part 3-6 of second darkness are also great (they just fall apart when played together).

Serpent's Skull 1-4 makes a solid trilogy of adventures.

Spoiler:
Just advertise the Gorilla King as the BBEG of the campaign


Cool, thanks. Although I'm curious, what makes Second Darkness fall apart? I've heard about this, but I've never followed up on it.

RPG Superstar 2011 Top 16

Second Darkness parts 1 and 2 are written to take place in a pirate's cove with sci-fi-like elements. I picture it a lot like Mos Eisley from Star Wars. The game encourages backstabbing ne'er-do-wells as PCs. Also, has very little to do with Drow. You also end this section being a casino owner in the city.

Parts 3 through 6 take place on a long tour through Drow and Elven lands (leaving behind your casino!), and the PCs are supposed to be selfless heroes willing to do anything to save the elven honor and aristrocy while saving the world from the Drow evil.

You can get extreme whiplash between the two sections.


Erik Freund wrote:

Second Darkness parts 1 and 2 are written to take place in a pirate's cove with sci-fi-like elements. I picture it a lot like Mos Eisley from Star Wars. The game encourages backstabbing ne'er-do-wells as PCs. Also, has very little to do with Drow. You also end this section being a casino owner in the city.

Parts 3 through 6 take place on a long tour through Drow and Elven lands (leaving behind your casino!), and the PCs are supposed to be selfless heroes willing to do anything to save the elven honor and aristrocy while saving the world from the Drow evil.

You can get extreme whiplash between the two sections.

I plan on running 1-3 as the backdrop for my Riddleport Campaign. If the heroes get involved with the Celwynvian thing, my goal is to have the Armageddon Echo be the end of the Second Darkness threat...then the rest of the campaign will continue.


Leaving out the whole Kingdombuilding thing (the AP gives advice for doing so) Kingmaker isn't really that long. Lots of fights, a simple plot. So if your group likes fighting and wants to level up to 17, Kingmaker could be your choice. With a similar schedule like yours we needed about 7 Months, half of it being Kingdom-related.


Or maybe just linking some modules together. There's the Falcon Hallow Trilogy (Crown of the Kobold King, etc.) or Crypt of The Everflame and it's follow-ups.


DMFTodd wrote:

Or maybe just linking some modules together. There's the Falcon Hallow Trilogy (Crown of the Kobold King, etc.) or Crypt of The Everflame and it's follow-ups.

The Falcon's Hollow Series is a lot of fun. (And I think you can add Into the Haunted Forest as an intro as well...I thin its originally in Andoran as well)... with those modiles, you'd have a fun little romp with some decent roleplaying. (Some of the encoutners in the woods near FH are hilarious and my players had a great time with some of them...)


Thanks for all the suggestions and advice guys. I already talked to my group about doing Council of Thieves and they're really looking forward to it, but I'll keep your other suggestions in mind if this situation comes up again (such as if we finish Council of Thieves way early).

Community / Forums / Pathfinder / Pathfinder Adventure Path / General Discussion / Fast APs All Messageboards

Want to post a reply? Sign in.