Samurai Archer Review


Advice


Well, got my samurai archer nailed down for Jade Regent, thought I'd ask for review and I have two specific questions. Here he is - switch hittery, but I want to focus more and more on archery as I level. With PA/DA/RS enabled since I plan to always use 'em! No clever gearing, as I'll be at the mercy of the AP there.

level 1:

YOSHIHIRO KAIJITSU CR 1/2
Male Human (Tian) Samurai 1
NG Medium Humanoid (Human)
Init +5; Senses Perception +4
--------------------
DEFENSE
--------------------
AC 17, touch 13, flat-footed 14. . (+4 armor, +3 Dex)
hp 11 (1d10)
Fort +2, Ref +3, Will +1
Defensive Abilities Resolve (1/day)
--------------------
OFFENSE
--------------------
Spd 20 ft.
Melee Glaive +3 (1d10+7/20/x3) and
. . Longsword +3 (1d8+5/19-20/x2) and
. . Unarmed Strike +3 (1d3+5/20/x2)
Ranged Longbow +4 (1d8/20/x3)
Special Attacks Dragon's Challenge +1/+1 (1/day)
--------------------
STATISTICS
--------------------
Str 17, Dex 16, Con 11, Int 10, Wis 10, Cha 12
Base Atk +1; CMB +4; CMD 17
Feats Point Blank Shot, Power Attack -1/+2
Traits Reactionary, Younger Sibling: Ameiko (Ex)
Skills Acrobatics +1, Climb +1, Diplomacy +5, Escape Artist +1, Fly +1, Perception +4, Ride +5, Sense Motive +4, Stealth +1, Survival +4, Swim +1 Modifiers +2 Ride while riding your bonded mount., Dragon's Skills
Languages Common, Tien
SQ Animal Companion Link (Ex)
Combat Gear Armored Coat, Glaive, Longbow, Longsword;
--------------------
SPECIAL ABILITIES
--------------------
+2 Ride while riding your bonded mount. (Ex) Cancel your armor check penalty of -2 while riding your mount.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Dragon's Challenge +1/+1 (1/day) (Ex) +1 to damage target, -2 AC vs. others when used, allies gain +1 to hit the target of your challenge.
Dragon's Skills +1 (Ex) +1 to Survival checks for allies.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Resolve (1/day) (Ex) Starting at 1st level, the samurai gains resolve that he can call upon to endure even the most devastating wounds and aff lictions. He can use this ability once per day at 1st level, plus one additional time per day for every two samurai levels beyon
Younger Sibling: Ameiko (Ex) +1 vs foes threatening sibling.
--------------------
Aspects:
Versatile Samurai Warrior
Always An Outsider
Driven To Prove Myself

Yoshihiro "Hiro" Kaijitsu was born five years after his sister Ameiko. He continually tried to prove himself to his father Lonjiku but no matter how much he tried, he could never live up to the man's rigid expectations. Right after Ameiko's falling out with her father, Lonjiku shipped Yoshihiro off to be a squire in an the Order of the Dragon chapterhouse in Cheliax. This training was rocky - as a foreigner he never quite fit in, and though he practiced hard with horse, bow, sword, and polearm, his technique, informed by his father's tutelage, is rather odd compared to the other cavaliers of Cheliax.

He has just earned his spurs and has returned to Sandpoint, only to find his mother and father dead, with Ameiko his only relative in the town. Despite his Order of the Dragon training, he is too immature to have fully bought into the order's ideology. He is still fixated on personal glory and proving himself. His sister taught him about Shelyn when he was young, and his father made him memorize books on bushido, but he still has a lot to learn about being truly worthy and honorable.

level 11:

YOSHIHIRO KAIJITSU CR 10
Male Human (Tian) Samurai 11
NG Medium Humanoid (Human)
Init +5; Senses Perception +13
--------------------
DEFENSE
--------------------
AC 22, touch 13, flat-footed 19. . (+9 armor, +3 Dex)
hp 76 (11d10)
Fort +7, Ref +6, Will +4
Defensive Abilities Greater Resolve (6/day)
--------------------
OFFENSE
--------------------
Spd 20 ft.
Melee +2 Glaive +12/+7/+2 (1d10+17/20/x3) and
. . +2 Katana +12/+7/+2 (1d8+12/18-20/x2) and
. . Gauntlet (from Armor) +10/+5/+0 (1d3+10/20/x2) and
. . Unarmed Strike +10/+5/+0 (1d3+10/20/x2)
Ranged +2 Longbow, Composite (Str +4) +12/+12/+7/+2 (1d8+14/20/x3)
Special Attacks Dragon's Challenge +11/+3 (4/day)
--------------------
STATISTICS
--------------------
Str 18, Dex 17, Con 11, Int 10, Wis 10, Cha 12
Base Atk +11; CMB +15; CMD 28
Feats Deadly Aim -3/+6, Manyshot, Point Blank Shot, Power Attack -3/+6, Precise Shot, Rapid Shot, Weapon Focus: Longbow, Weapon Specialization: Longbow
Traits Reactionary, Younger Sibling: Ameiko (Ex)
Skills Acrobatics -2, Bluff +5, Climb +3, Diplomacy +14, Escape Artist -2, Fly -2, Handle Animal +5, Intimidate +5, Perception +13, Ride +11, Sense Motive +13, Stealth -2, Survival +13, Swim +3 Modifiers +5 Ride while riding your bonded mount., Dragon's Skills
Languages Common, Tien
SQ Aid Allies +4 (Ex), Animal Companion Link (Ex), Banner +3/+2 (Ex), Honorable Stand (1/day) (Ex), Mounted Archer (Ex), Strategy (Ex), Weapon Expertise: Longbow (Ex)
Combat Gear +2 Glaive, +2 Katana, +2 Longbow, Composite (Str +4), +2 Tatami-do;
--------------------
SPECIAL ABILITIES
--------------------
+5 Ride while riding your bonded mount. (Ex) Cancel your armor check penalty of -5 while riding your mount.
Aid Allies +4 (Ex) Aid Another grants +4
Animal Companion Link (Ex) You have a link with your Animal Companion.
Banner +3/+2 (Ex) Allies who can see your banner gain +3 save vs. fear & +2 to hit while charging.
Deadly Aim -3/+6 Trade a penalty to ranged attacks for a bonus to ranged damage.
Dragon's Challenge +11/+3 (4/day) (Ex) +11 to damage target, -2 AC vs. others when used, allies gain +3 to hit the target of your challenge.
Dragon's Skills +5 (Ex) +5 to Survival checks for allies.
Greater Resolve (6/day) (Ex) Starting at 1st level, the samurai gains resolve that he can call upon to endure even the most devastating wounds and aff lictions. He can use this ability once per day at 1st level, plus one additional time per day for every two samurai levels beyon
Honorable Stand (1/day) (Ex) At 11th level, a samurai can make an honorable stand, deciding to fight the target of his challenge to the bitter end, no matter the cost. He can make an honorable stand once per day at 11th level, plus one additional time per day at 16th level. Decl
Manyshot You can shoot two arrows as the first attack of a full attack action.
Mounted Archer (Ex) At 4th level, the samurai becomes skilled at firing ranged weapons while mounted. A samurai only takes a –2 penalty on attack rolls with ranged weapons while his mount takes a double move. This penalty increases to –4 while his mount is running.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Strategy (Ex) Grant varying bonuses to allies within 30'
Weapon Expertise: Longbow (Ex) You can quick draw the chosen weapon, and gain +2 to confirm critical hits.
Younger Sibling: Ameiko (Ex) +1 vs foes threatening sibling.

level 15:

YOSHIHIRO KAIJITSU CR 14
Male Human (Tian) Samurai 15
NG Medium Humanoid (Human)
Init +6; Senses Perception +15
--------------------
DEFENSE
--------------------
AC 22, touch 13, flat-footed 19. . (+9 armor, +3 Dex)
hp 102 (15d10)
Fort +9, Ref +9, Will +6
Defensive Abilities Greater Resolve (8/day)
--------------------
OFFENSE
--------------------
Spd 20 ft.
Melee +2 Glaive +15/+10/+5 (1d10+20/20/x3) and
. . +2 Katana +15/+10/+5 (1d8+14/18-20/x2) and
. . Gauntlet (from Armor) +13/+8/+3 (1d3+12/20/x2) and
. . Katana +13/+8/+3 (1d8+12/18-20/x2) and
. . Unarmed Strike +13/+8/+3 (1d3+12/20/x2)
Ranged +2 Longbow, Composite (Str +4) +17/+17/+12/+7 (1d8+18/20/x3)
Special Attacks Dragon's Demanding Challenge +15/+4 (5/day)
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STATISTICS
--------------------
Str 18, Dex 18, Con 10, Int 10, Wis 10, Cha 13
Base Atk +15; CMB +19; CMD 32
Feats Deadly Aim -4/+8, Greater Weapon Focus: Longbow, Greater Weapon Specialization: Longbow, Manyshot, Mounted Combat, Point Blank Shot, Power Attack -4/+8, Precise Shot, Rapid Shot, Weapon Focus: Longbow, Weapon Specialization: Longbow
Traits Reactionary, Younger Sibling: Ameiko (Ex)
Skills Acrobatics -1, Bluff +6, Diplomacy +19, Escape Artist -1, Fly -1, Handle Animal +7, Intimidate +6, Perception +15, Ride +15, Sense Motive +15, Stealth -1, Survival +15 Modifiers +5 Ride while riding your bonded mount., Dragon's Skills
Languages Common, Tien
SQ Act as One (1/combat) (Ex), Aid Allies +5 (Ex), Animal Companion Link (Ex), Greater Banner +4/+4 (Ex), Honorable Stand (1/day) (Ex), Mounted Archer (Ex), Strategy (Ex), Weapon Expertise: Longbow (Ex)
Combat Gear +2 Glaive, +2 Katana, +2 Longbow, Composite (Str +4), +2 Tatami-do

- Normal -, Katana;
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SPECIAL ABILITIES
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+5 Ride while riding your bonded mount. (Ex) Cancel your armor check penalty of -5 while riding your mount.
Act as One (1/combat) (Ex) You and allies make an immediate move and attack, and receive +2 AC.
Aid Allies +5 (Ex) Aid Another grants +5
Animal Companion Link (Ex) You have a link with your Animal Companion.
Deadly Aim -4/+8 Trade a penalty to ranged attacks for a bonus to ranged damage.
Dragon's Demanding Challenge +15/+4 (5/day) (Ex) +15 to damage target, -2 AC vs. others when used, allies gain +4 to hit the target of your challenge.
Dragon's Skills +7 (Ex) +7 to Survival checks for allies.
Greater Banner +4/+4 (Ex) Allies who can see your banner gain +4 save vs. fear & +4 to hit while charging.
Greater Resolve (8/day) (Ex) Starting at 1st level, the samurai gains resolve that he can call upon to endure even the most devastating wounds and aff lictions. He can use this ability once per day at 1st level, plus one additional time per day for every two samurai levels beyon
Honorable Stand (1/day) (Ex) At 11th level, a samurai can make an honorable stand, deciding to fight the target of his challenge to the bitter end, no matter the cost. He can make an honorable stand once per day at 11th level, plus one additional time per day at 16th level. Decl
Manyshot You can shoot two arrows as the first attack of a full attack action.
Mounted Archer (Ex) At 4th level, the samurai becomes skilled at firing ranged weapons while mounted. A samurai only takes a –2 penalty on attack rolls with ranged weapons while his mount takes a double move. This penalty increases to –4 while his mount is running.
Mounted Combat Once per round you can attempt to negate a hit to your mount in combat.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Strategy (Ex) Grant varying bonuses to allies within 30'
Weapon Expertise: Longbow (Ex) You can quick draw the chosen weapon, and gain +2 to confirm critical hits.
Younger Sibling: Ameiko (Ex) +1 vs foes threatening sibling.

1. What's the best order to take the archery feats in? I know what I want eventually, but I'm a bit feat started, is it more important to get in there with the deadly aim fast, or the rapid shot/multishot thing first, or weapon focus/weapon spec first... Also, I fretted over starting with 17 str/16 dex or 18 str/15 dex.

For the feats I was thinking as an order maybe power attack, pbs, rapid shot, deadly aim, weapon focus, weapon spec, multishot, point blank master, greater weapon focus, greater weapon spec.

2. My horse. Mounted feats are so confusing... So if the horse takes improved overrun and greater overrun and charge through, then I can run over some poor bastard on the way to my real target, have the horse kick him, and do an AoO of my own on him, right, without me needing any mounted feats? I was looking at that, and even mounted combat doesn't seem to great because his AC will be above my Ride most of the time.

horse at level 15:

AKUMU CR 12
Male Horse
NN Large Animal
Init +4; Senses Low-Light Vision, Scent; Perception +10
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DEFENSE
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AC 33, touch 13, flat-footed 29. . (+5 armor, +4 Dex, -1 size, +15 natural)
hp 90 (+36)
Fort +11, Ref +12, Will +5
--------------------
OFFENSE
--------------------
Spd 50 ft.
Melee Bite (Horse) +16 (1d4+8/20/x2) and
. . Hooves x2 (Horse) +16 x2 (1d8+8/20/x2) and
. . Unarmed Strike +16/+11 (1d4+8/20/x2)
Space 10 ft.; Reach 5 ft.
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STATISTICS
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Str 26, Dex 18, Con 17, Int 2, Wis 12, Cha 6
Base Atk +9; CMB +18 (+22 Overrunning); CMD 32 (34 vs. Overrun36 vs. Trip)
Feats Charge Through, Greater Overrun, Improved Natural Armor, Improved Natural Attack: Hooves x2 (Horse), Improved Overrun, Multiattack (Multiattack / Extra Attack), Power Attack -3/+6
Tricks Attack [Trick], Attack [Trick], Attack Any Target [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Fetch [Trick], Guard [Trick], Heel [Trick], Perform [Trick], Seek [Trick], Stay [Trick], Track [Trick]
Skills Acrobatics +9, Climb +7, Escape Artist +3, Fly +1, Perception +10, Ride +3, Stealth -1, Survival +2, Swim +12
Languages
SQ Attack Any Target [Trick], Combat Riding [Trick], Devotion +4 (Ex), Evasion (Ex), Fetch [Trick], Improved Evasion (Ex), Multiattack / Extra Attack, Perform [Trick], Seek [Trick], Stay [Trick], Track [Trick]
Combat Gear +1 Chain Shirt;
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SPECIAL ABILITIES
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Attack Any Target [Trick] The animal will attack any creature on command.
Charge Through You can make a free overrun as part of a charge.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Devotion +4 (Ex) +4 Morale bonus on Will Saves vs. Enchantments.
Evasion (Ex) No damage on successful reflex save.
Fetch [Trick] The animal will get a specific object.
Greater Overrun +2 to overrun, targets provoke AoO if they are knocked prone.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Improved Overrun You Overrun at +2, and your opponent cannot choose to avoid / block you.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Multiattack / Extra Attack Multiattack or second attack with primary weapon at a -5 penalty.
Perform [Trick] The animal will perform tricks.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Stay [Trick] The animal will stay where it is.
Track [Trick] The animal will track a scent.


Take a level of fighter, then your samurai levels will stack for determining what feats you can take.

Dark Archive

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Cheapy wrote:
Take a level of fighter, then your samurai levels will stack for determining what feats you can take.

you don't need the fighter level. you can take the feats as a samurai

Grand Lodge

1 person marked this as a favorite.
Cheapy wrote:
Take a level of fighter, then your samurai levels will stack for determining what feats you can take.

Someone asked James Jacobs about that in the "Ask James Jacobs" thread and he had this to say:

James Jacobs wrote:
STR Ranger wrote:

James, can you clarify the designers intent for the Samurai weapon expertise ability? Do they actually REQUIRE a fighter dip to take fighter weapon feats?

Magus, Eldritch Knight have similar abilities that DON'T require a dip.

NO class should require multiclassing to work as its own class. That's a fundamental philosophy of Pathfinder's design.

When we say: "The samurai levels stack with fighter levels," that's the same as saying, "For the purposes of meeting the prerequisite for feats like Weapon Specialization normally only available to fighters, the samurai treats his samurai levels as fighter levels.

Thus, a 4th level Samurai can take Weapon Specialization without multiclassing.

So it looks like you can go straight samurai and still take feats like Weapon Specialization.


Has a dev clarified that? Because from what I recall, they stack. They do not count as fighter levels. So if you don't have any levels of fighter, you can't take any fighter feats.

You don't have 0 levels in classes you don't have levels in, you have -.

Dark Archive

Cheapy wrote:

Has a dev clarified that? Because from what I recall, they stack. They do not count as fighter levels. So if you don't have any levels of fighter, you can't take any fighter feats.

You don't have 0 levels in classes you don't have levels in, you have -.

well with ability scores - is treated as 10 if it comes up.... with a modifier of 0


Aberrant Templar wrote:


Thus, a 4th level Samurai can take Weapon Specialization without multiclassing.
So it looks like you can go straight samurai and still take feats like Weapon Specialization.

That's how I'm interpreting it and Hero Lab agrees with me, so it's true for our game.


Name Violation wrote:
Cheapy wrote:

Has a dev clarified that? Because from what I recall, they stack. They do not count as fighter levels. So if you don't have any levels of fighter, you can't take any fighter feats.

You don't have 0 levels in classes you don't have levels in, you have -.

well with ability scores - is treated as 10 if it comes up.... with a modifier of 0

This would mean anyone could use the sash of the war Champion, if you count non levels as 0,not null.

And I love JJ, but there's already language for doing that, and it's not the language the samurai has. RAW they cannot take those feats, until someone finds text saying that non-levels are treated as 0,not null.


Shrug. I would love for that to be the case. It opens up so many new options. Any item that treats your level in a class as higher for some effect suddenly can be used by anyone.

Someone make a rules question post about this, and lets focus on helping Ernst out.


Even if your level in Fighter is "-", 4+"-" is still 4, not "-" or 0.


Fozbek wrote:
Even if your level in Fighter is "-", 4+"-" is still 4, not "-" or 0.

It's undefined.

The ability specifically says stacks with any fighter levels he possesses. How many fighter levels does a single class samurai possess?


I'd say take precise shot at 3rd, then rapid shot, then DA, finally manyshot.


I think you should give some thought to taking improved precise shot at 11th level. If you are familiar with the cover rules, archers have -4 to hit (which is negated by improved precise shot) whenever their target has cover.

Grand Lodge

1 person marked this as a favorite.
Cheapy wrote:
This would mean anyone could use the sash of the war Champion, if you count non levels as 0,not null.

Spoiler:
The Sash of the War Champion lets you treat your "fighter level as 4 higher than normal for the purpose of the armor training and bravery class features".

It doesn't give you the Armor Training or Bravery class features, so if you don't have them then you won't see any benefit since it gives you a bonus in an ability you don't have. There's also no prerequisite preventing a fighter from taking the Empower Spell metamagic feat, so they could technically take it. It would be a waste of a feat, since the the fighter doesn't have any spells to cast, but there's nothing stopping the fighter from selecting it as their general first level feat (but not fighter bonus feat).

Ernest Mueller wrote:
1. What's the best order to take the archery feats in? I know what I want eventually, but I'm a bit feat started, is it more important to get in there with the deadly aim fast, or the rapid shot/multishot thing first, or weapon focus/weapon spec first... Also, I fretted over starting with 17 str/16 dex or 18 str/15 dex.

You are limited in how many feats you have as a samurai, so I'd pick deadly aim, weapon focus (to offset the penalty from deadly aim), and maybe weapon specialization rather than try to go too far down the point blank shot tree too quickly.

Ernest Mueller wrote:
2. My horse. Mounted feats are so confusing... So if the horse takes improved overrun and greater overrun and charge through, then I can run over some poor bastard on the way to my real target, have the horse kick him, and do an AoO of my own on him, right, without me needing any mounted feats? I was looking at that, and even mounted combat doesn't seem to great because his AC will be above my Ride most of the time.

You'll basically get mounted archery for free as a samurai, which is the big one for you. I wouldn't worry too much about mounted feats. Just keep boosting your Ride skill so you can fight from the saddle without having to worry about failing a check.


Jon Otaguro 428 wrote:
I think you should give some thought to taking improved precise shot at 11th level. If you are familiar with the cover rules, archers have -4 to hit (which is negated by improved precise shot) whenever their target has cover.

Yeah, maybe. I think I'll wait and see how much that comes up in play before committing. If I am in melee a lot, point blank master, if I'm having trouble hitting folks due to cover, IPS. This GM hasn't thrown a lot of cover at us (and tends to disregard it when we take it) so i t may not come up.


Aberrant Templar wrote:


You'll basically get mounted archery for free as a samurai, which is the big one for you. I wouldn't worry too much about mounted feats. Just keep...

Which is fine, but my mount gets a lot of feats, I want to make sure I'm making use of a major part of my class - without the horse, I may as well be a fighter and get more feats. I'm confused as to who takes what feat- trample would be me, but IO and GO and CT is the mount the way I read it...


Cheapy wrote:
How many fighter levels does a single class samurai possess?

Zero.

The intent of the class feature is blindingly obvious, especially given Pathfinder's expressed intent of paring down multiclass builds and James's explicit statement of intent. Even if the actual written word of the rules prevented it from working as intended (which it doesn't), the intent would still be beyond obvious.


Fozbek, if you are interested in debating this further, make another thread. And stop childishly throwing around insults.


Cheapy wrote:
Fozbek, if you are interested in debating this further, make another thread. And stop childishly throwing around insults.

I have not insulted you. Even the phrase I edited out ("A 4 year old could tell you that") isn't an insult. It's not even remotely close to an insult. Your accusation is more of an insult than anything I have said in this thread; perhaps you should take your own advice.

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