Demon Weapons


Homebrew and House Rules


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In response to another thread. I had a prestige class that also let the weapon races turn completely into their weapon, but it is not typed up yet. I'll add it later.

Grimoire
-2 Str, +2 Dex, +2 Int
Normal Vision
base speed: 30 ft
Size: Medium
Sholar of Magic: +2 Knowledge (Arcana) and Spell Craft
Spell-Like Abilities: If you Intelligence is 11 or higher, you may cast 3 0-level spells per day. These spells must be drawn from the Wiz/Sor class list.These spells are chosen during character creation and cannot be changed thereafter.
You Are a Spellbook: You may scribe 100 pages of spells onto your skin. These are faintly glowing runes that swirl across your skin as you will. THese spell cost the normal amount to scribe. If you skin is ever completly removed or destroyed, the spells fade and are lost, even if you recieve a reginerate or similar effect.

Holy Symbol
-2 Str, +2 Con, +2 Wis
Normal Vision
base speed: 30 ft
Size: Medium
Sholar of Magic: +2 Knowledge (Arcana) and Spell Craft
Spell-Like Abilities: If you Intelligence is 11 or higher, you may cast 3 0-level spells per day. These spells must be drawn from the Cleric class list.These spells are chosen during character creation and cannot be changed thereafter.
Blessed: You gain a +1 racial bonus to all saving throws.
You are a Holy Symbol: For all intents and purposes, you are a holy symbol devoted to a specific god, chosen during character creation and cannot be changed thereafter.

Axe
+2 Str, -2 Dex, +2 Wis
Normal Vision
Base Speed: 30 ft.
Size: Medium
Weapon Familiarity (You are proficient with Throwing Axes, Hand Axes, Battle Axes, and Great Axes, and you Dwarven Waraxes and Orc Double Axes as martial weapons)
You are an Axe: You can turn one of your hands into a Axe blade that deals 1d6 slashing damage, 20/X3 Crit. This is a natural weapon.

Bow
+2 Dex, +2 wis, -2 Con
Normal Vision
Base Speed: 30 ft.
Size: Medium
Weapon Familiarity (You are proficient with all bows.)
You are a Bow: You can turn one of your hands into a bow that deals 1d6 piercing damage, 60 ft range, 20/X2 Crit. This is a natural weapon. Arrows not included.

Flail
+2 Con, -2 Wis, +2 Cha
Normal Vision
Base Speed: 30 ft.
Size: Medium
Weapon Familiarity (You are proficient with Light Flails and Heavy Flails, and you treat Dire Flails as martial weapons)
You are a Flail: You can turn one of your hands into a flail that deals 1d6 bludgeoning damage, 20/X3 Crit. This is a natural weapon.

Sword
+2 Str, -2 Int, +2 Cha
Normal Vision
Base Speed: 30 ft.
Size: Medium
Weapon Familiarity (You are proficient with short swords, long swords, rapiers, scimitars, great swords, and you treat two-bladed swords and bastard swords as martial weapons)
You are a Sword: You can turn one of your hands into a sword blade that deals 1d6 piercing or slashing damage, 19-20/X2 Crit. This is a natural weapon.

Armour
-2 Dex, +2 Con, +2 Wis
Normal Vision
Base Speed: 30 ft.
Size: Medium
Stability: +4 CMD vs trip and bull rush
You are a Suit of Armour: You gain a +2 armor bonus to AC.

Shield
+2 Con,-2 Int, +2 Cha
Normal Vision
Base Speed: 30 ft.
Size: Medium
You are a Shield: You can turn 1 arm into a shield granting you a +1 Shield bonus to AC and a shield bash attack (1d3 bludgeoning, 20/X2 crit). You do not lose your shield bonus to AC while shield bashing.

EDIT: These were created with Voodoomikes race builder.

EDIT: Bow attribute bonuses/penalties.

Dark Archive

since bows should need wis for perception, may i recommend -2 cha, instead of wis?

or +2 dex +2 wis, - 2 cha

The Exchange

Dotting, as this interests me.

Also, I second Name Violation's first suggestion.


Name Violation wrote:

since bows should need wis for perception, may i recommend -2 cha, instead of wis?

or +2 dex +2 wis, - 2 cha

Edited the original post, -2 con as ranged combatant and seemed more balanced.

Shadow Lodge

Awesome! ^-^

I think the grimoire should have the option to 'erase' a spell though.


Dragonborn3 wrote:

Awesome! ^-^

I think the grimoire should have the option to 'erase' a spell though.

Good idea, I'll consider that.


I put the prestige class here. I'll add (to this thread) some of the feats I made to go with the race soon.

Dark Archive

tried my hand at one. it felt weak, so i bumped its vision up to dark vision

Knife
-2 Str, +2 Dex, +2 Cha
Dark Vision 60'
Base Speed: 20 ft.
Size: Small
Weapon Familiarity (You are proficient with daggers, and weapons with knife or dagger in the name)
You are a dagger: You can turn one of your hands into a knife blade that deals 1d3 piercing or slashing damage, 19-20/X2 Crit. This is a natural weapon.


Name Violation wrote:

tried my hand at one. it felt weak, so i bumped its vision up to dark vision

Knife
-2 Str, +2 Dex, +2 Cha
Dark Vision 60'
Base Speed: 20 ft.
Size: Small
Weapon Familiarity (You are proficient with daggers, and weapons with knife or dagger in the name)
You are a dagger: You can turn one of your hands into a knife blade that deals 1d3 piercing or slashing damage, 19-20/X2 Crit. This is a natural weapon.

I would suggest weapon finesse instead. I had some other in my note book (like flask of acid). Can't find the note book though.

Shadow Lodge

I agree with Kierato, since every PC class gets proficiency with daggers, and punching daggers are simple weapons too. I know there are some other "dagger" and "knife" weapons, but I think using them is a little different from using a dagger.

Shadow Lodge

I just had an idea. What if these races were templates instead?

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