Looking for Caravan Rules


Pathfinder First Edition General Discussion


Can someone please tell me what Adventure Path has the caravan rules? I am looking to integrate them into my current campaign.

Thanks!!

Sovereign Court

It's in the Jade Regent AP from what I'm told.

There is also this.


Do you know which part, though?


They're in the Jade Regent Player's Guide, which is free to download.


Mok's link will be better though. They are expanded on the jade Regent rules, I think.


Cheapy wrote:
Mok's link will be better though. They are expanded on the jade Regent rules, I think.

Just an FYI warning, James Jacobs has admitted the caravan rules are totally borked and do not work.


Varthanna wrote:
Cheapy wrote:
Mok's link will be better though. They are expanded on the jade Regent rules, I think.
Just an FYI warning, James Jacobs has admitted the caravan rules are totally borked and do not work.

Link for this please? Id like to see why he would say that.


Found 'em, thanks.


Fnipernackle wrote:
Varthanna wrote:
Cheapy wrote:
Mok's link will be better though. They are expanded on the jade Regent rules, I think.
Just an FYI warning, James Jacobs has admitted the caravan rules are totally borked and do not work.
Link for this please? Id like to see why he would say that.

Here:

James Jacobs wrote:

It's unfortunate that the caravan rules aren't working as smoothly as we'd hoped they would... part of the problem was, I suspect, that we overstepped our capacity to incorporate subsystems into this AP, what with the addition of the Beginner Box to the workload on top of everything else (I'll note that the previous big subsystem we developed for an AP, in Kingmaker, was done not during the convention season and without beginner box stuff pulling even more resources away).

We should have done more playtesting for the caravan rules, in other words, but we didn't have the time.

The "good" news is that "The Hungry Storm" was always intended to be the big "caravan adventure," and in the last three adventures, the caravan element recedes once again into a more optional, background element as they were in the first two adventures—so if you decide to just get rid of the caravan encounter system entirely, the Jade Regent Adventure path still works just fine.

In the meantime, I'd love to see more analysis of what the problems with the system are, and I suspect that some folks will come up with some pretty elegant workarounds or solutions here.

Alas... we don't currently have the time or manpower to go back at this point and officially "fix" the caravan rules or the encounters in "The Hungry Storm." (I would RAHTER rebuild the caravan encounters in the adventure, to be honest, since that keeps the caravan rules themselves from having to be revised...). In any event, hopefully when we get a chance to look back at the caravan encounters, we'll be able to post some solutions... it might take a bit of time till we get to a point where we can do that is all I'm saying.

Anyway, sorry it didn't work out. Frustrating for us as well!


I was almost sure you were talking about Fallout 3: New Vegas's card game, caravan. I still have no idea how that game works.

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