When does the Kingmaker adventure path take place?


Kingmaker

Silver Crusade

4699 Royal House Rogarvia, disappears, House Surtova assumes power in Brevoy.

4710- the current year.

From what I understand the royal House Regarvia disappeared 11 years ago. I was reading about the various noble houses in Brevoy. It seems to me from the writing of the materiel the disappearance only happened a year or two ago.

So I am curious, when does the Kingmaker adventure path start? Does it start in 4701 or 4710? How much time is supposed to elapse over the course of the adventure path? 10 years? 1 year?
Thanks


The last two digits of our real world year is the same as the last two digits of the 4700-year in Golarion, so 2010=4710. So it's been 11 years since the Rogarvias disappeared.

The AP starts late winter/early spring 4710.
The Kingmaker has no set timer what so ever. You can stretch it out as long as you want. I plan on letting about a year or maybe two go by per chapter of the AP, but in the end it's up to your GM (or you, if you are the GM ;).

Dark Archive

Pathfinder Roleplaying Game Charter Superscriber

Well, given that Varnhold Vanishing isn't supposed to really start until your PCs' kingdom is at 50 hexes or so, it'll take at least 4 years of in-game time from the founding of the kingdom since you can't claim more than one hex per month for the first several years.


Kvantum wrote:
Well, given that Varnhold Vanishing isn't supposed to really start until your PCs' kingdom is at 50 hexes or so, it'll take at least 4 years of in-game time from the founding of the kingdom since you can't claim more than one hex per month for the first several years.

where does it say that?


Sidebar, top of page 9 on the right.

-- david
Papa.DRB

thenovalord wrote:
Kvantum wrote:
Well, given that Varnhold Vanishing isn't supposed to really start until your PCs' kingdom is at 50 hexes or so, it'll take at least 4 years of in-game time from the founding of the kingdom since you can't claim more than one hex per month for the first several years.
where does it say that?


Kvantum wrote:
Well, given that Varnhold Vanishing isn't supposed to really start until your PCs' kingdom is at 50 hexes or so, it'll take at least 4 years of in-game time from the founding of the kingdom since you can't claim more than one hex per month for the first several years.

Not correct. After you reach 12 hexes you can start claiming 2 hexes/month and that increases as your empire size increases. Most likely it will be closer to 3 years to get to 50 hexes. The real factor in keeping the pace is stability vs. size.

Paizo Employee Creative Director

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Not only can Kingmaker last as long as you want it to last in game time, but you can basically start it at any time.

Logically speaking, you should start it after the latest current events have occurred in Brevoy. The adventure itself assumes it starts at sometime around 4710; an implication that House Rogarvia vanished only 2 years before Kingmaker started is incorrect (unless you want to start the campaign in that time).


Papa-DRB wrote:

Sidebar, top of page 9 on the right.

-- david
Papa.DRB

thenovalord wrote:
Kvantum wrote:
Well, given that Varnhold Vanishing isn't supposed to really start until your PCs' kingdom is at 50 hexes or so, it'll take at least 4 years of in-game time from the founding of the kingdom since you can't claim more than one hex per month for the first several years.
where does it say that?

Oh yeah

dont think my group wanna expand the maximum number of hexes per turn?

hmm, we have to see how it all plays out

all good fun

Silver Crusade

Thank you everyone for taking the time to answer my question.

Thank you Montanna 77 the 2010= 4710 is very useful for conversion.

So the adventure path starts around 4710, 11 years after the dissapearance of house Rogovia.

I am wondering where my misconception came from. I think I remember while reading the Gazetteer on Brevoy, on page 64 of Pathfinder 31, in the description of House Orlovsky, it mentions that Lord Paul Orlovsky has yet to declare for king Noleski Surtova. There were also plenty of hints of Rostland wanting to split from Issea and planning to do so. I guess it made sense that there would be lots of turmoil and political indecision in the few years after the disappearance, but I would think that things might have settled down 11 years after the Surtovas took the crown.

But perhaps I am thinking in modern terms. A throne was only secure with an heir. Rulers were not always effective, and communication would be much slower in a
medieval society.

I havn’t read the kingdom building rules yet. I’m still engrossed in the exploration and mapping of the first issue.

James thank you for taking the time to answer my post.

Thank you all for your thoughts and ideas.


While I agree that the 2010 -> 4710 was useful 4 years ago, for anyone running the campaign now and in the future this may throw things out of sync. However page 61 of the first module "Stolen Lands" makes it clear with this statement. Paragraph 1 last sentence talks about The Vanishing:

"In the decade that followed, noble ambitions burned hotter even than the hearth fires working to drive away the chill of winter, and now all of Brevoy lies on the edge of civil war."

This sentence implies that "now" is a decade later, so even if you are running the AP in 2014/4714 it is actually set to happen in 4710.

Thanks for the great post, it forced me to look this up before I start running it tomorrow.


Saint Marcus wrote:

"In the decade that followed, noble ambitions burned hotter even than

the hearth fires working to drive away the chill of winter, and now all
of Brevoy lies on the edge of civil war."

If you don't want to, you don't even have to use that as conclusive...

Consider for example slightly restating that to the following: -
"In the decade that followed, noble ambitions burned hotter even than the
hearth fires working to drive away the chill of winter. Since the end of
that decade, factions have started preparing for something more, and now
4 years later all of Brevoy lies on the edge of civil war."

Ok - yes, I've added in more words - but the original statement doesn't
preclude a few years elapsing... :)

That aside, as it was more a theoretical point on may part - in answer to
part of the OP...
'How much time is supposed to elapse over the course of the adventure path? 10 years? 1 year?'
Up to you. I for one, fully intend having my players experience a time frame
of at least 15yrs & possibly longer... I want them to have families, invest
in the game that we are playing with more than the usual hack/slash/grab
that you're limited to in many other more linear games...

At the same time, I've seen other posts where it was all over & done in
just 2-3 years...

Comes down to 'beauty...eye...beholder...well, not an 'in game beholder'...
but I'm sure you get my drift. If you're unsure - ask your peeps, I'm sure
they'll have an opion...or not... :)


Theoretically the entire "In the decade that followed..." could include the Kingmaker beginning as well. It is a time of noble ambition. Adding the tag line "And a group chartered by the Swordlords of Restov rides to the Stolen Lands to rise or fall during the decade of uncertainty as Brevoy marches ever closer to civil war."

Silver Crusade

In my time-line things are different. Im running it as my 3rd kingdom building campaign set here in this universe, and a couple set in other worlds. The year in on it takes place is much later in the start of winter 4717 this campaign begins. The worldwound has been healed and LG kingdom established up there. As well as all of Numeria is united under a kingdom founded in Torch. (same group 3rd generation heroes :))


Definitely place it whenever you want.

Having noted the charter refers to the Regent, I positioned the start of the campaign within that first year of the vanishing. You could assume it is before Surtova claims the throne or just after while Rostland is still adjusting to the change, with reference to the Regent as a possible rebellious slight.

That way, by the end of the campaign the political situation in Brevoy has reached those tinderbox levels. The rise of a successful new nation to the south may be the spark that sets off the fires of civil war!

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