Aazen |
I'm trying to build a Human Taldan Monk. I'm looking at Flowing Monk/Master of Many Styles. The 2 styles I'm looking at are Panther and Tiger. Can someone help with the best choice of feats for each level? I'm thinking I should add dodge and mobility to the mix as well. But, it already adds to a feat thirsty concept. Thanks!
Lord Zeb |
I've been playing around with a Flowing Master of Many Styles as well - starting out focused on Crane and Snake, going into Snapping Turtle and Panther at mid-levels (and maybe Tiger towards the end).
The fact that flowing monk loses the 2nd level bonus feat stinks, but the benefit received is worth it.
Tiger/Panther intro into something later, maybe something like?
1B Tiger Style
1H Panther Style
1 Combat Reflexes
3 Panther Claw
5 Tiger Claw
6B Panther Parry
7 Dodge
9 Crane Style
10B Crane Wing
11 Crane Retribution
13 Tiger Pounce
...
then find another style to add in once you can fuse 4 styles (Snapping Turtle is a good easy intro).
Mobility is an attractive feat too since you want to be provoking AoO and the +4 AC is a good fit for that.
Curious to see how he turns out for you!
TheSideKick |
I'm trying to build a Human Taldan Monk. I'm looking at Flowing Monk/Master of Many Styles. The 2 styles I'm looking at are Panther and Tiger. Can someone help with the best choice of feats for each level? I'm thinking I should add dodge and mobility to the mix as well. But, it already adds to a feat thirsty concept. Thanks!
i know it seems like they don't fit, but you should consider putting dodge mobility spring attack into the build, fighter is an option if you need the feats. but panther, tiger, and boar styles mixed is a very nasty combo. then 9=vital strike and 15= improved vital will net you a chunk of big reliable damage and awesome flavor.
Argus The Slayer |
Aazen wrote:i know it seems like they don't fit, but you should consider putting dodge mobility spring attack into the build, fighter is an option if you need the feats. but panther, tiger, and boar styles mixed is a very nasty combo. then 9=vital strike and 15= improved vital will net you a chunk of big reliable damage and awesome flavor.I'm trying to build a Human Taldan Monk. I'm looking at Flowing Monk/Master of Many Styles. The 2 styles I'm looking at are Panther and Tiger. Can someone help with the best choice of feats for each level? I'm thinking I should add dodge and mobility to the mix as well. But, it already adds to a feat thirsty concept. Thanks!
I'm not sure how you wold fit that many feats into a monk build -- or how useful the build would be, should you devise a way to squeeze all of them in.
Lord Zeb's feat list/build looks very solid. You might want to consider squeezing in Toughness if you are going to be hanging around in melee and provoking a lot of extra attacks.
submit2me |
I have a fellow player right now who just changed his monk build into Flowing/Sacred Mountain Monk with the Crane Style feat chain because he was worried about his AC being too low. To his surprise, it is now ridiculously high, especially when surrounded by enemies, and tripping/flat-footing/sickening them was awesome for everyone. Add in Grease and Glitterdust from our Sorcerer and nets from our Fighter, and they never stood a chance. Literally. They kept falling down.
Speaking of Flowing Monk, though, my fellow player seems really cheesed off by the Elusive Target ability. He thinks it will never be useful because you have to waste an immediate action and 2 ki points to make a reflex save that he thinks will most likely fail. He thinks an enemy's attack roll will always beat out his reflex save. I tried to convince him otherwise, but to no avail. Does anyone have any reasons I can give to him to prove that it is indeed useful, or do other people agree with him?
nicklas Læssøe |
I have a fellow player right now who just changed his monk build into Flowing/Sacred Mountain Monk with the Crane Style feat chain because he was worried about his AC being too low. To his surprise, it is now ridiculously high, especially when surrounded by enemies, and tripping/flat-footing/sickening them was awesome for everyone. Add in Grease and Glitterdust from our Sorcerer and nets from our Fighter, and they never stood a chance. Literally. They kept falling down.
Speaking of Flowing Monk, though, my fellow player seems really cheesed off by the Elusive Target ability. He thinks it will never be useful because you have to waste an immediate action and 2 ki points to make a reflex save that he thinks will most likely fail. He thinks an enemy's attack roll will always beat out his reflex save. I tried to convince him otherwise, but to no avail. Does anyone have any reasons I can give to him to prove that it is indeed useful, or do other people agree with him?
Ofc it is usefull. Just depends on what exactly is hitting you. A wizard that manages to attack u with a nasty SoS touch spell, that like having a saving throw against it. Some barbarian hits him for 60 damage instant killing his char, then maybe he should try to roll that 17+ on the reflex save to survive (still 20% chance). As an o s~#~ this is going to be bad ki move, avoidance thing, i must admit i like it. Ofcourse you shouldnt use it all the time.
Aazen |
Yeah. Any chance to save, no matter how slim is better than none at all. Besides, if he dies, those Ki points arent going to be any use to him later.
I like the feat build suggestion of Zeb. Though I may tweak them a bit of course.
Further consideration: Flowing/Sacred Monk w/ Master of many styles, viable? I can see him as the 'Eye of the Hurricane' always going where the fighting is deepest. Panther and Snapping Turtle Syle?
Argus The Slayer |
Hai Yu |
TheSideKick |
TheSideKick wrote:Aazen wrote:i know it seems like they don't fit, but you should consider putting dodge mobility spring attack into the build, fighter is an option if you need the feats. but panther, tiger, and boar styles mixed is a very nasty combo. then 9=vital strike and 15= improved vital will net you a chunk of big reliable damage and awesome flavor.I'm trying to build a Human Taldan Monk. I'm looking at Flowing Monk/Master of Many Styles. The 2 styles I'm looking at are Panther and Tiger. Can someone help with the best choice of feats for each level? I'm thinking I should add dodge and mobility to the mix as well. But, it already adds to a feat thirsty concept. Thanks!
I'm not sure how you wold fit that many feats into a monk build -- or how useful the build would be, should you devise a way to squeeze all of them in.
Lord Zeb's feat list/build looks very solid. You might want to consider squeezing in Toughness if you are going to be hanging around in melee and provoking a lot of extra attacks.
the build would look something like this:
m,m,m,f,f,m,m,m,m,m,m (10 monk/2 fighter) i may have needed to change the line up... doing this off memory.
H combat reflexes
1 dodge
m boar style
m panther style
3 mobility
f spring attack
5 combat expertise
f vital strike
7 tiger style
m trip
9 greater trip
11 stomp
not a great damage build but fun to play. basically you use spring attack to run forward, vital trike, jump back, provoking an AOO then tripping at a +6 over cmb, then taking 2 AOO's on that player. applying slashing piercing and bludging and 2d6+2d4 bleed damage on top of your unarmed damage.then you take jennai style and it gives you "greater vital strike" with that feat tree. i think its a great build for fun... but not a high damage build.
if anyone remembers the elusive target(complete warrior) build from 3.5 this is the pathfinder version of that type of character, personally i love the flavor of the concept.
Aazen |
Technically, you cannot combine Flowing Monk with Master of Many Styles, since they both modify your bonus feats.
Hmm. Herolab is in need of a fix then. :) I'll stick Flowing Master of Many Styles with the Two Great Cats Style. Although I will file Boar and Tiger for later when I decide to roll Hungry Ghost Monk up. :)