Summoner Question Re: Claws Evolution


Rules Questions


Claws (Ex): An eidolon has a pair of vicious claws at the
end of its limbs, giving it two claw attacks. These attacks
are primary attacks. The claws deal 1d4 points of damage
(1d6 if Large, 1d8 if Huge). The eidolon must have the
limbs evolution to take this evolution. This evolution can
only be applied to the limbs (legs) evolution once
This
evolution can be selected more than once, but the eidolon
must possess an equal number of the limbs evolution.

That's the text on the Claws evolution. I'd always pictured my bipedal eidolon's claws being on his hands. What does the specification of it only being applied to the legs once mean? Is that for quadrupeds, with 4 legs, they can only have claws on one set? And does this mean I can have 2 claw attacks with my eidolon's hands, and 2 claw attacks with my eidolon's feet?


Is that for quadrupeds, with 4 legs, they can only have claws on one set? Correct - you can buy a Rake attack in addition.
And does this mean I can have 2 claw attacks with my eidolon's hands, and 2 claw attacks with my eidolon's feet? Correct - if you pay for the additional claws

Sczarni

I'm pretty sure that when they say you need limbs (legs), they're including a bipedal eidolon's arms. For purposes of buying more limbs, all of an eidolon's limbs that aren't wings, tails, or whatnot are considered "legs", even if the eidolon doesn't actually walk on them.


Limbs (Legs) improve stability and increase land speed. Limbs (Arms) include hands and may have other evolutions applied such as claws or pincers. While they cost the same they are two different items.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

You can add claws to each and every pair of limbs (arms) that you have (subject to your Max. attacks limit, of course) but only once to your limbs (legs), no matter how many pairs of legs you have. Here the tradeoff is between speed and maximum possible number of primary attacks.

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