scotchrocket |
So, we are getting ready to play Jade Regent and th DM has decided to use a 25 point buy and for everyone to be gestalts with Bard required to be one of the classes. I've decided to be s Sea-Singer and make him a pirate. but Im not sure about what tomix with the Bard. the Pirate archtype for the rogue overlaps too much. I've been thinking of Oracle, Inquisitor, or Gun Slinger, but Vanilla? Archtype? Mystery? etc. any Ideas?
MinstrelintheGallery |
So, we are getting ready to play Jade Regent and th DM has decided to use a 25 point buy and for everyone to be gestalts with Bard required to be one of the classes. I've decided to be s Sea-Singer and make him a pirate. but Im not sure about what tomix with the Bard. the Pirate archtype for the rogue overlaps too much. I've been thinking of Oracle, Inquisitor, or Gun Slinger, but Vanilla? Archtype? Mystery? etc. any Ideas?
Mysterious Stranger gunslinger or Ranger.
Or multiclass the two.
ShadowcatX |
With gestalt the basic idea is to make the two sides complement one another. Mysterious Stranger works well for Charisma synergy and full base attack bonus. Paladin would work well (ask your DM if he'll let you change the paladin alignment restrictions). Most oracle builds would work well (though making it thematic might be hard).
Nimon |
So, we are getting ready to play Jade Regent and th DM has decided to use a 25 point buy and for everyone to be gestalts with Bard required to be one of the classes. I've decided to be s Sea-Singer and make him a pirate. but Im not sure about what tomix with the Bard. the Pirate archtype for the rogue overlaps too much. I've been thinking of Oracle, Inquisitor, or Gun Slinger, but Vanilla? Archtype? Mystery? etc. any Ideas?
Of the ones you presented Oracle, I would go Summoner. Both are cha based though, so you dont have to spread your points out so thin.
The Shaman |
Paladin would work well (ask your DM if he'll let you change the paladin alignment restrictions).
No need, PF dropped the bard alignment restrictions so you can be a LG bard/pally; the problem is how well it merges with the PC concept (pirates are seldom LG ) . If that can be taken care of, I'm for paladin as well, it's fairly strong and you don't need your DM to bend the campaign backwards to find guns for your character.
Of the ones the OP mentioned in the end, Oracle would work great, most of the mysteries can imo be made to work with the theme. For example, an ancestors oracle's bond to ghosts might be the reason s/he took to the sea - say to avenge the wrong done to a great-grandparent whose ghost s/he most often communes with. Inquisitor doesn't mesh very well due to the requirement for wisdom; gunslinger (via mysterious stranger/pistolero, ideally) could work but JR doesn't have many guns. Generally, I'd be more interested in a martial class - either barbarian for a wild warrior-bard or fighter/duelist (with or without rogue) for, obviously, a flashy, stylish, boat ridin', dragon flyin', kiss stealin', wheelin' dealin' son of a gun :) .
Dragonchess Player |
So, we are getting ready to play Jade Regent and th DM has decided to use a 25 point buy and for everyone to be gestalts with Bard required to be one of the classes. I've decided to be s Sea-Singer and make him a pirate. but Im not sure about what tomix with the Bard. the Pirate archtype for the rogue overlaps too much. I've been thinking of Oracle, Inquisitor, or Gun Slinger, but Vanilla? Archtype? Mystery? etc. any Ideas?
Alchemist (Internal Alchemist and Mindchemist, Preservationist, or Vivisectionist may be appropriate)
Barbarian (Sea Reaver)Cavalier (Musketeer; Order of the Cockatrice is the most "piratey")
Cleric (Evangelist; Air, Cloud, Oceans, Storms, Water, Weather, and Winds are appropriate for your domain)
Druid (Ape Shaman, Aquatic Druid, Shark Shaman, Storm Druid, or World Walker)
Fighter (Cad, Free Hand Fighter, or Mobile Fighter)
Gunslinger (Mysterious Stranger), as noted by others
Inquisitor (Heretic, Iconoclast, Infiltrator, or Sin Eater)
Magus (Bladebound, Hexcrafter, and/or Kensai)
Oracle (Stargazer; great choice for a navigator)
Ranger (Beast Master, Guide, or Warden)
Rogue (Acrobat, Knife Master, Rake, or Swashbuckler)
Sorcerer (Aquatic/Seaborn, Draconic/Linnorm, Elemental/Primal, or Marid bloodlines)
Summoner (possibly Master Summoner or Synthesist; Aboleth, Ape (biped), Merfolk, Sea Serpent, or Shark eidolon)
Witch (Beast-Bonded and/or Sea Witch)
Wizard (Elemental/Air or Water, or any other school desired; the bard spell list has a lot of Divination, Enchantment, and Illusion spells, so concentrating in Conjuration, Evocation, Necromancy, or Transmutation may make sense)
Monks and paladins don't (IMO) mesh well with a pirate concept. I suppose you could go with a Martial Artist monk, but a bard//monk gestalt has to invest in all six ability scores (tough even with a 25-Point Buy).
A changeling (sea hag) could be an interesting choice of race. Changelings can be found in The Haunting of Harrowstone (-2 Con, +2 Wis, +2 Cha; Sea Lungs for a sea hag changeling lets you hold your breath for 3 x your Con score; Claws that do 1d4 damage; +1 Natural Armor; Darkvision to 60 ft; Language Common, can choose among Aklo, Draconic, Dwarven, Elven, Giant, Gnoll, Goblin, and Orc for bonus languages).
scotchrocket |
wow, you guys are great. again, thanks for all the suggestions.
I decided on Egeria Ta'seem, a Changeling(seahag) mixing the sea singer with an Inquisitor(infiltrator) my stats after racials are
str-10
dex-14
con-10
int-13
wis-16
cha-18
I took the deck fighter trait from Faiths of Balance (I worship Besmara th pirate queen) and the rescued(Koya) trait from the player guide. I also took the Black Powder inquisition because whats a pirate without a pistol and a rapier(Besmaras' fave weapon), right?
Egeria was a pirate who was on a ship that suffered mutiny, as she remained loyal to her captin who was her foster parent and a priest of Besmara, she was forced to watch her father executed and made to walk the plank. left for dead as they didn't know the truth of her heritage, Besmara showed favor to her young disciple and caused her near-lifeless body to wash upon a shore where a kindly old woman (koya) found her and saved her. Egeria has lived with her savior in the several months since. while loyal to Koya, her desire is to find a crew and track down the mutineers, avenge her father, and reclaim the ship that is her inheiretance.
all I have left to figure out is her feat and spells. any sugestions?