Ideas for an evil PC for Jade Regent


Advice


Pathfinder Lost Omens Subscriber

In a couple of months time (we're finishing up Age of Worms right now) my gaming group will be starting the Jade Regent AP with an evil-aligned group. There will be 5 PCs. So, knowing that I have a couple of months with which to basically day dream and mentally configure a bajillion different builds, I thought I'd come to the Paizo boards and ask....

What would YOU do given this situation?

Now, the only caveat is that another guy is already planning on making an anti-paladin, so that one is out. He's actually making a scary little halfling anti-paladin that sounds so creepy I'm not sure whether I'm excited for him or worried about him.

Other basics to consider:

1. We (the PCs) have done evil groups before and we are (usually) able to rein in our worst tendencies in order to not completely destroy a key plot element and thereby totally derail the campaign. Having said that, we have occasionally had fights-to-the-death between evil party members, so whatever I make will need to be able to defend himself against another PC-calibre threat of his level, if need be.

2. There is no religion picked for anyone in the group. I'm pretty sure the anti-paladin is going to go with Urgathoa but even that is subject to change. Thus, I can do any Golarion (evil) deity that is in Gods and Magic (the soft cover supplement).

3. House rule: we take 1/2 max hp possible as the min for each level. Thus, on a d4 2 is the min hp gained, on a d12 6 is min gained, etc. Of course, if a higher amount is rolled then you get to keep the higher roll. This rule was enacted because we had too many tank types that would suicide and reroll into something else after four or five levels in a row of rolling 1s or 2s on their d10s and d12s.

4. I'm not much on healing (others). Yes I'm that selfish bastard who doesn't like to spend his gaming time healing the group. I rarely play the cleric. Having said that, in an evil group there is much less pressure throw heals around so, I might look at an evil cleric or oracle if I can find a nasty enough build that looks to have long term appeal for me. Which leads to my next point...

5. We plan for the long term. My group actually prefers high level play so we look at a character's potential all the way from low levels up through 20th.

6. My last two characters were an alchemist and a magus, so I'll probably stay away from these two, unless something comes up that just begs to be played.

Ok, now that that boring stuff is out of the way, let's make a MONSTER!

I'll kick things off with a couple of ideas that have started rattling around in my head:

1. An evil human monk 20. With Ultimate Combat adding so much martial arts goodness into the mix, and Jade Regent already having a heavy eastern flavor, this just seems like a natural fit. I'm picturing a shadowy, cold blooded killer who seeks to constantly test his martial arts against more and more dangerous creatures and who practices an eerie, disturbing style that inflicts wounds causing excessive pain.

2. A human bard 1/barbarian 9/dragon disciple 10 (red dragon). Nothing says evil like a chaotic evil barbarian or a red dragon. Combine them together for super strong goodness (+8 from raging and DD mods) and you've got a build that brings a tear to my eye just thinking about.

Ok, now I'll sum up what I'm asking of you, the reader...given points 1-6 above, what evil character would YOU take through The Jade Regent AP?

Good gaming to all,

DJF

The Exchange

Pathfinder Rulebook Subscriber

I would totally pick an Oni-Spawn Tiefling Inquisitor as a character going through Jade Regent. You could be descended from a Fire Yai oni and worship the Fire Giant god of Zursvaater giving you proficiency with the greatsword and access to law, trickery or war domains. At high levels inquisitors put out lots of damage and with a composite longbow or greatsword plus greater bane and judgement you can really dish out the pain.

Scarab Sages

I'd go with a bard. Make friends and influence people. Then kill them.

I gota say Jade Regent seems an odd choice for an evil game. I appears to be one of the more goody-twoshooes APs that I've seen.


I like the idea of a LE Hungry Ghost / Master of Many Styles Monk, cruising the countryside for Ki & Styles to steal.


Pathfinder Lost Omens Subscriber
Matthew Trent wrote:

I'd go with a bard. Make friends and influence people. Then kill them.

I gota say Jade Regent seems an odd choice for an evil game. I appears to be one of the more goody-twoshooes APs that I've seen.

True true. We might have to curtail the worst of our usual debaucheries on this one.....but then again our DM has a gift for keeping us moving forward in spite of our shenanigans :).

As far as the bard goes, I like it. There was an archetype in either the APG or Ultimate Magic I wanted to try....'Arcane Duelist' I think it was....although I'd have to work to keep it from being a little too much like my current magus.

Of course an evil enchanter wizard or sorceror could wreak absolute havok....hmmmmm....

MWU HA HA HA


Pathfinder Lost Omens Subscriber
Jaryn Wildmane wrote:
I would totally pick an Oni-Spawn Tiefling Inquisitor as a character going through Jade Regent. You could be descended from a Fire Yai oni and worship the Fire Giant god of Zursvaater giving you proficiency with the greatsword and access to law, trickery or war domains. At high levels inquisitors put out lots of damage and with a composite longbow or greatsword plus greater bane and judgement you can really dish out the pain.

Actually this reminds me just slightly of an dwarf inquisitor I was statting up a campaign or two ago...he worshipped Angorrad, a dwarven god with the fire and war domains. I don't think I can throw an evil spin on that (the god is LG IIRC), but I may dust off that spread sheet.

Now talking about the fire domain has me thinking about a pyromaniac cleric with the Theologian archetype to fire from Ultimate Magic. Spontaneous fireball at +1 caster level makes daddy happy. An oracle with the fire mystery is almost as good, but I really like strong fort save classes, so the cleric would probably win out between the two.


Go with a renegade ninja from (ask your GM who) that's out to destroy his former brothers. You can have the same enemies as the AP intends but be doing it all for your own icky-bad reasons.

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