Feral Combat Training Clarification


Rules Questions


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My initial reading of the feat 'Feral Combat Training', specifically the following part of the feat;

"Special: If you are a monk, you can use the selected natural weapon with your flurry of blows class feature."

Was that the feat allowed you to make your flurry of blows attacks with the selected natural weapon, as if the natural weapon now counted as a monk weapon or had the 'monk' special quality.

However, another recent thread called this into question; instead, it was claimed that what the feat did was allow you to use your natural weapon in addition to your Flurry of Blows, effectively modifying the final line of Flurry which explicitly disallows such.

So I was hoping I could get a confirmation (or lots of people to hit a FAQ button) so as to clarify whether or not the feat allows you to either,

A: Count a natural weapon as a 'monk' weapon. (Which seems like if it was the intent, it would have been trivial to say that instead of 'with your flurry of blows class feature')

B: Gain an additional attack after flurrying with your natural weapon.

Or did I miss an official clarification on this elsewhere?


It's frustrating that Feral Combat Training isn't worded the same way that Crusader's Flurry is. Crusader's Flurry just say's you treat your deity's weapon like a monk weapon, and get to flurrying with it.

It's also frustrating that if they wanted you to be able to flurry and natural attack together they didn't clarify what you treat the natural attack as (secondary or primary).

Dark Archive

It IS a badly worded feat. Read it one way (where it adds to the flurry) and it is a super awesome buff and becomes nearly mandatory. Read it the other way (where you can flurry WITH them instead) and becomes a fluff action and you just wasted 2 feats to do the exact same amount of damage with a lower to hit bonus.

I'd really love some clarification on this (actually the whole natural attack rules could use some cleanup)


Mathwei ap Niall wrote:
Read it the other way (where you can flurry WITH them instead) and becomes a fluff action and you just wasted 2 feats to do the exact same amount of damage with a lower to hit bonus.

Unless you're an awakened T-Rex with monk levels, who now gets to Flurry with his bite. Or something else ludicrous along those lines.

But for a normal monk, passing over a Unarmed Strike at d6+ (or a weapon!) for a d4 or so bite or claw? Yeah, thats not a great trade, especially since there are one-feat options for unlocking additional unarmed damage types.


Well it's kinda cool for a Dragon Discple/monk with the 1.5 times str + elemental bite attack you get.

But something to remember, UC also contained the Prone Shooter feat (which does nothing), and Death or Glory (which is actually detrimental to use).

Dark Archive

KrispyXIV wrote:
Mathwei ap Niall wrote:
Read it the other way (where you can flurry WITH them instead) and becomes a fluff action and you just wasted 2 feats to do the exact same amount of damage with a lower to hit bonus.

Unless you're an awakened T-Rex with monk levels, who now gets to Flurry with his bite. Or something else ludicrous along those lines.

But for a normal monk, passing over a Unarmed Strike at d6+ (or a weapon!) for a d4 or so bite or claw? Yeah, thats not a great trade, especially since there are one-feat options for unlocking additional unarmed damage types.

Or you're playing a Changeling (unarmed fighter or Monk) or a beast totem Barbarian or a Natural weapon ranger or one of the new PC races from the Ultimate Races book.

The big difference is would your monk pass over his 1D6 unarmed strike for 3 (or more) 1D4 natural attacks at a higher +to hit then his unarmed strike. That's the real question you should ask.

We really would like to know how this feat changes how natural attacks interact with everything else. It's a confusing situation that is popping up A LOT lately. I'd like some clarification is all.


Related Bonus Question: If I have Feral Combat Training, and I take Improved Natural Attack, and my base monk damage is 2d10, what do my claws hit for?

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