| Roaming Shadow |
Given all the new fancy grapple related feats, the Tetori monk archetype caught my eye, and I had a look over its additional bonus feats:
Bonus Feat: A tetori gains the following bonus feats: 1st
level—Improved Grapple, 2nd level—Crushing Embrace,
6th level—Greater Grapple, 10th level—Twin Lock, 14th
level—Choke Hold, 18th level—Backbreaker. These feats
replace a monk’s normal bonus feats.
I looked, and I could not find the bolded feats. Am I missing something, or were these feats removed during editing and not taken out of the archetype? Given the gaffe of Prone Shooter (a feat that "negates" a nonexistant penalty), and the fact that none of them are in the Pathfinder SRD despite all the UC stuff now being in there, I have a feeling it's the latter, but thought I'd ask.
bigkilla
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Given all the new fancy grapple related feats, the Tetori monk archetype caught my eye, and I had a look over its additional bonus feats:
Bonus Feat: A tetori gains the following bonus feats: 1st
level—Improved Grapple, 2nd level—Crushing Embrace,
6th level—Greater Grapple, 10th level—Twin Lock, 14th
level—Choke Hold, 18th level—Backbreaker. These feats
replace a monk’s normal bonus feats.I looked, and I could not find the bolded feats. Am I missing something, or were these feats removed during editing and not taken out of the archetype? Given the gaffe of Prone Shooter (a feat that "negates" a nonexistant penalty), and the fact that none of them are in the Pathfinder SRD despite all the UC stuff now being in there, I have a feeling it's the latter, but thought I'd ask.
You are not missing anything and a search result will find numerous post asking the same question, it is well known and hopefully will be errated soon.
| Roaming Shadow |
I guessed as much. Again, odds are they were originally feats, but then got cut (or potentially renamed) during editing and said changes didn't get reflected in the archetype. Really, whoever Paizo has on their editing team needs to get their act together, or there's a breakdown in communication somewhere that needs to be addressed so that stuff like this doesn't happen.
| Roaming Shadow |
Playing already one (first step series), and he is great fun, having a blast. But yes, the feats need to be looked at. Backbreaker could be neckbreaker, but the others, no clue.
That's part of the reason I'd said the feats may have been renamed in editing as well. Crushing Embrace has a slim possibility of being Final Embrace (giving the grappler monk Grab and Constrict, which does make sense to me), though that's a slim chance. Twin Lock I have no idea. By the name, I'm guessing it is some feature pertaining to grappeling two foes at the same time, but other than that the name doesn't really give any clues.
Jason Nelson
Contributor, RPG Superstar 2008 Top 4, Legendary Games
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PeteZero wrote:Playing already one (first step series), and he is great fun, having a blast. But yes, the feats need to be looked at. Backbreaker could be neckbreaker, but the others, no clue.That's part of the reason I'd said the feats may have been renamed in editing as well. Crushing Embrace has a slim possibility of being Final Embrace (giving the grappler monk Grab and Constrict, which does make sense to me), though that's a slim chance. Twin Lock I have no idea. By the name, I'm guessing it is some feature pertaining to grappeling two foes at the same time, but other than that the name doesn't really give any clues.
All three were feat ideas sent in with the turnover. None have direct analogs in the final version of UC.
Crushing Embrace let you do unarmed strike damage when you grappled.
Twin Lock let you grapple two people at once.
Backbreaker was exactly what it says... let you permanently paralyze someone by snapping their spine (if they have one).
Best of luck for those with Tetori in PFS that there will be some kind of errata forthcoming.
| Maddigan |
Jason Nelson wrote:Crushing Embrace let you do unarmed strike damage when you grappled.I thought you could do this normally, without need for feats.
You can as far as I know. Maybe that's why the feat was dropped. Someone said, "You can already do this."
That Backbreaker sounds awesome. Darn that it didn't make it in. That would have been so cool to take a caster, suppress his freedom of movement, and snap his back. That is some sick crowd control.
TheSideKick
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Umbral Reaver wrote:Jason Nelson wrote:Crushing Embrace let you do unarmed strike damage when you grappled.I thought you could do this normally, without need for feats.You can as far as I know. Maybe that's why the feat was dropped. Someone said, "You can already do this."
That Backbreaker sounds awesome. Darn that it didn't make it in. That would have been so cool to take a caster, suppress his freedom of movement, and snap his back. That is some sick crowd control.
only AFTER you broke his jaw... at that point, if i were the caster, it would be me preying that he just lets me die.
| Roaming Shadow |
All three were feat ideas sent in with the turnover. None have direct analogs in the final version of UC.
Crushing Embrace let you do unarmed strike damage when you grappled.
Twin Lock let you grapple two people at once.
Backbreaker was exactly what it says... let you permanently paralyze someone by snapping their spine (if they have one).Best of luck for those with Tetori in PFS that there will be some kind of errata forthcoming.
So Crushing Embrace was a pseudo Constrict and Backbreaker was Jawbreaker for the spine, causing paralysis instead of silence. I'm not sure what the point of Twin Lock is though. You technically only need one hand to grapple (with a penalty), so anybody can grapple two foes, though they need Greater Grapple in order to maintain those grapples, since they'd need to make one grapple check per enemy each turn to maintain.
| Lobolusk |
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This was my one bone to pick with paizo,let me preface this by saying I have never been this involved before in a company products. When i used to buy 3.5 books I Never noticed the errata before, I am sure there was a lot but i never paid attention. the tetori class to me is something different than "oh they get +1 to the cook skill not a +2) those are tiny things that dont really matter to me. I will always be a paizo fan . but releasing a class with missing feats is something completely different. I would at least release the updated feats it seems to me that they have to have them on a computer somewhere? right that makes the class playable, in by mind the rest can be errattaed/faq in due time. But this needs to be addressed soon, again this is only my opinion and I am not hating on paizo at all. but there is small errors and giant glaring errors, this is a big deal that i think needs to be addressed the small stuff can wait.
Seraphimpunk
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At least give a direction for alternate feat choices. The maneuver monk can get improved grapple and grapple multiple times in a round, giving up flurry. It almost sounds better than tetori in a few ways.
Everyone should mark the thread for FAQ, or the staff might not even have noticed the slip up. The Ultimate Combat section on the SRD lists the tetori and the same fouled up / nonexistant feats.
| Talonhawke |
Crushing Embrace can't be Final Embrace b/c the Tetori gets the grab and constrict abilities from his class features. You could probably rewrite it fairly easily using some of the new Grapple feats in UC, but it still is a problem for PSF play.
Those feats however help the Tetori by conserving Ki for grabing things his size or smaller and constricting them however its 15 lvl before he can take them standard.
Helaman
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Agreed, while I love paizo's work so far, they make way too many mistakes!
Yep - they really need to work on their editing.
One solution that Catalyst games *when it was still Fanpro* used was pre-release for their total warfare rulebook a few years back was to sign up a bunch of what would be called 'venture captains' to sign NDA's and then check it for errors before the printers got it.
Some got caught, some didn't but the end product had less errata as a result.
There are a bunch of players or venture captains that Paizo should be using to do critical checks before sending to printers. When it comes to drop dead easy errors like that fresh eyes are best to catch them rather than some poor sod who's read and re-read the draft rules about 100 times.