Katana as a light weapon


Advice

151 to 200 of 213 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Grand Lodge

1 person marked this as a favorite.

Okay, so you want the Katana to have the benefits of both the Aldori Dueling Blade, and the Bastard Sword?

Does it need a 3d12 15-20/x3 damage as well?


I want it finessable, not over power. As I said before, I would be happy to see some ''greater weapon finesse'' that could let you use it with dex. Sure, it would be a little bit better than the Aldori (there is only the 18-20 that I see to be better, deadly is not that usefull), but if it cost you 2 feats it would not be overpower IMO. In fact, it would still be less powerfull than Dervish Dance in this area.

And it could let you use spear with dex: beiing able to do some wushu spearman!

Scarab Sages

Saigo Takamori wrote:
How can you explain an Elven Curve blade and an Aldori blade in a setting where it's not in the Lore? Sure, your DM can change de Lore to make it more viable, but it's asking for much to your DM (especially when the ECB is almost the same blade than the Nodachi). Far more easy to let player use finesse with whatever weapon they wants via an other feat (especially with the spear...). It would be far from game breaking but let them do what they want.

Simple. You are calling your Aldori Dueling Sword/Elven Curve Blade a Katana for flavor reasons. You DM then gives you a setting appropriate "Katana" that has the same stats are the weapon you are using while retaining the lore of the setting.

Maybe the Aldori Dueling Swords are katanas that are made by a famous smith. They are the Hattori Hanzo's of the world, and they have a different feel than a common katana.

You are confusing stats with names. Names are flavor. You can change flavor to match mechanics and keep balance. When you change mechanics to match flavor, you throw balance out the window.

A Katana is too good for what is is based on mechanics as it is. It should be identical to a bastard sword as it was in previous editions. If you let it be finessable as well, it has a huge amount of versatility that makes it far more attractive than other weapons.


1 person marked this as a favorite.

Saigo:

How about I offer you a katana with the following stats:

One-handed, 1d8 damage, 19-20/x2, slashing, can be used as a longsword (martial), or can be made finessable with an EWP.

Or do we need to change the mechanics around?

Grand Lodge

Yup.

Too much focus on names.

You could call your Aldori Dueling Sword, a "Dueling Katana", and say it was forged/crafted in a way to be lighter, and weighted differently, to better be handled, with a more "finessable" approach.

Grand Lodge

1 person marked this as a favorite.
Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Saigo Takamori wrote:


But sure, the Dex-build don't have that much love. If their survivability is better than their Str counter-part, they lack the damage (and on this forum, it is quite important to have a good DPR). Two way to improve this: make it possible to add Dex to Damage with more weapon (by upgrading Weapon Finess or by adding a second feat to do so) and to improve the choice of non-light weapon finesse-able (to get better dice).

If you give Dex builds the DPR of Strength builds for free, then who in their right mind would ever have a Strength build?

That is supposed to be the balance tradeoff of Dex builds, you trade off power for defense.


I have the opinion that the ''finesse option'' should be more democratic. there is many weapon (much of the polearm, a few sword, flail...) that could use this mechanics (don't mistake me for a ''katana lover'', I am more a ''spear lover'' and I don't see any way now to do a dex-based spearman, that's why I think that a ''greater finess'' could be a good option, better than looking in all the booklet for equivalent).

That's why that I think that a feat like:
Greater weapon finesse

You are trained in using your agility in melee with one kind of weapon, even if it's not it's normal use.

Prerequisites: Proficiency with selected weapon, Weapon finesse, strenght: 12.

Benefit: With a slected weapon made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.

would be a great addition to the game.

Scarab Sages

Saigo Takamori wrote:

(don't mistake me for a ''katana lover'', I am more a ''spear lover'' and I don't see any way now to do a dex-based spearman,

ACG Swashbuckler can do it in the playtest version with a shortspear.


I should really look at the ACG soon :D

But I don't like the idea that there is only ''one class'' able to do this kind of fighting.


LazarX wrote:
Saigo Takamori wrote:


But sure, the Dex-build don't have that much love. If their survivability is better than their Str counter-part, they lack the damage (and on this forum, it is quite important to have a good DPR). Two way to improve this: make it possible to add Dex to Damage with more weapon (by upgrading Weapon Finess or by adding a second feat to do so) and to improve the choice of non-light weapon finesse-able (to get better dice).

If you give Dex builds the DPR of Strength builds for free, then who in their right mind would ever have a Strength build?

That is supposed to be the balance tradeoff of Dex builds, you trade off power for defense.

He did suggest a second feat to allow dex to damage. Dervish Dance already does this with scimitars. There's no reason this couldn't be applied to all finesse weapons and just keep the agile enchantment so people can use a shield while having dex to damage. This is a two feat investment to do what Str does naturally and still doesn't allow 1.5 damage while two handing weapons. Str is still superior damage and requires no investment.

Weapon finesse should really be applied to a weight rating and not some arbitrary "light", "one handed", "two handed" category deal. Why can't I finesse a 3 pound club, but I can finesse a 4 pound mace?


And strength still doesn't help your AC or Feflex save. What people are suggesting is "Hey, why shouldn't all weapon be based off dex to hit and for damage! We like that" while forgetting that all strength does is determine your carrying capacity (bags of holding/handy haverysack) and it impacts your ability to hit and deal damage and two relatively unimportant skills. Of these things, only to hit and damage really matter. If you go giving away to every weapon the ability to hit and deal damage using dex, you might as well just get rid fo strength altogether.

These things are separated for balance and should stay that way. There a limited number of ways to convert dex into doing these things for you with various levels of cost and effectiveness. We don't need to turn every build into a dex based build by making it better than strength on both defensive and offensive levels.


Strength inherently controls your movement. Low strength, low carrying capacity, easier to be encumbered.

Strength affects your CMD and CMB.

A strength check can be used to break a grapple effectively negating a need for escape artist.

A strength check to break down a door or move objects.

It has more functional utility than you let on. All situational, but so are AC and reflex saves. Not wearing armor that allows a high enough dex bonus hinders the dex build.

I don't get the item mention. An agile enchant makes you the same as a strength build for one handed combat.


Khrysaor wrote:
Strength inherently controls your movement. Low strength, low carrying capacity, easier to be encumbered.

Which is negated by a handy haversack or bag of holding.


Claxon wrote:
Khrysaor wrote:
Strength inherently controls your movement. Low strength, low carrying capacity, easier to be encumbered.
Which is negated by a handy haversack or bag of holding.

But in his post he said make it a feat. There already is a feat that does this. How is anything getting broken?

Dark Archive

How is it that these threads manage to be so consistently ridiculous?

Grand Lodge

xn0o0cl3 wrote:
How is it that these threads manage to be so consistently ridiculous?

Let's fighting love!


1 person marked this as a favorite.

It's all part of the SAD holy grail.

The way 3e and PF are set up, you've essentially got your offensive abilities (Str, Int, Cha) and your defensive abilities (Dex, Con, Wis).

Defensively, Dex gets you better AC and Reflex (and Initiative and Ranged attacks). Con gets you better HP and Fortitude. Wis gets you better Perception and Will saves. That's why these three stats make generally poor dump stats.

Str, Int, and Cha, on the other hand, do have secondary uses, but their primary bonuses are for offense. So, if you've got a PC that does not rely on a particular ability for offense, then it becomes great to dump.

But here's where it gets tricky. If you can pack as much offensive power into a defensive ability, then you dump all your other stats and place all the power in that one ability for everything. Heck, if I had a feat that would let me use Con for Will saves, then why not play a dervish dancing scarred witch doctor with 18 Dex and Con and 8 everything else?


Khrysaor wrote:


He did suggest a second feat to allow dex to damage. Dervish Dance already does this with scimitars. There's no reason this couldn't be applied to all finesse weapons and just keep the agile enchantment so people can use a shield while having dex to damage. This is a two feat investment to do what Str does naturally and still doesn't allow 1.5 damage while two handing weapons. Str is still superior damage and requires no investment.

Dervish dance functions with the scimitar which is explicitly not a finessable weapon. Making weapon finesse a pure feat tax for such a build.

It means you have to fight two levels with either another (a light) weapon or suck at combat.
In addition it has a skill tax.

A feat that just gives dex to damage with light weapons as a follow up feat to weapon finesse would be much more powerful than dervish dance, wich many believe to be too strong already.


Umbranus wrote:
Khrysaor wrote:


He did suggest a second feat to allow dex to damage. Dervish Dance already does this with scimitars. There's no reason this couldn't be applied to all finesse weapons and just keep the agile enchantment so people can use a shield while having dex to damage. This is a two feat investment to do what Str does naturally and still doesn't allow 1.5 damage while two handing weapons. Str is still superior damage and requires no investment.

Dervish dance functions with the scimitar which is explicitly not a finessable weapon. Making weapon finesse a pure feat tax for such a build.

It means you have to fight two levels with either another (a light) weapon or suck at combat.
In addition it has a skill tax.

A feat that just gives dex to damage with light weapons as a follow up feat to weapon finesse would be much more powerful than dervish dance, wich many believe to be too strong already.

Strength is superior to dex with 2 handed builds. Strength is superior to dex when fighting with one handed category weapons. Strength is superior to dex when fighting with light category weapons unless you have an agile weapon and then they are equal.

Adding a second feat only affects finesse weapons. So light weapons and called out finesse weapons. All it would do is require 2 feats to put dex on par with strength. I'm still confused at the overpowering. 2 feats to be just as good at 1/3rd of what strength is good at. Two feats is a large investment for most classes.

Wrong John Silver wrote:
But here's where it gets tricky. If you can pack as much offensive power into a defensive ability, then you dump all your other stats and place all the power in that one ability for everything. Heck, if I had a feat that would let me use Con for Will saves, then why not play a dervish dancing scarred witch doctor with 18 Dex and Con and 8 everything else?

This is what Claxon was trying to get at I think, but strength inherently affects movement. 10 Str is 33 lbs before you're encumbered. 13 Str is 50 lbs and is a typical max for dex builds. Dex builds still don't get to dump strength to 7. He suggested a bag of holding or a handy haversack. The type 1 bag is 15 lbs where the haversack is 5 lbs. a chain shirt is 25lbs, or 12.5lbs for Mithral. Now add in weapons and anything else you may be wearing or want on your person for quick retrieval. Very quickly you become encumbered and your movement decreases.


1 person marked this as a favorite.
Khrysaor wrote:


Adding a second feat only affects finesse weapons. So light weapons and called out finesse weapons. All it would do is require 2 feats to put dex on par with strength. I'm still confused at the overpowering. 2 feats to be just as good at 1/3rd of what strength is good at. Two feats is a large investment for most classes.

If you then only need one stat to get good attack (ranged and melee), good damage, good AC (touch AC), good ref saves and all those dex skills it is not a large investment.

The only way I could see myself to accept such a feat would be if there is one that gives strength to AC to balance it out.


Umbranus wrote:
Khrysaor wrote:


Adding a second feat only affects finesse weapons. So light weapons and called out finesse weapons. All it would do is require 2 feats to put dex on par with strength. I'm still confused at the overpowering. 2 feats to be just as good at 1/3rd of what strength is good at. Two feats is a large investment for most classes.

If you then only need one stat to get good attack (ranged and melee), good damage, good AC (touch AC), good ref saves and all those dex skills it is not a large investment.

The only way I could see myself to accept such a feat would be if there is one that gives strength to AC to balance it out.

Terrible damage with bows, loss of movement due to encumbrance, penalty to skills because of encumbrance, reduced dex to AC because of encumbrance and regardless of armor. These are real penalties that add up fast if you don't invest in strength.


Khrysaor wrote:


Terrible damage with bows, loss of movement due to encumbrance, penalty to skills because of encumbrance, reduced dex to AC because of encumbrance and regardless of armor. These are real penalties that add up fast if you don't invest in strength.

Srength 10 is enough for most dex builds. And not dumping is not the same as investing into dex. Sure, for most ranged builds you need a little more str but not for the melee ones.

My kobold natural weapon slayer has str 8 and he is very capable and has no problems with encumbrance.


Umbranus wrote:
Khrysaor wrote:


Terrible damage with bows, loss of movement due to encumbrance, penalty to skills because of encumbrance, reduced dex to AC because of encumbrance and regardless of armor. These are real penalties that add up fast if you don't invest in strength.

Srength 10 is enough for most dex builds. And not dumping is not the same as investing into dex. Sure, for most ranged builds you need a little more str but not for the melee ones.

My kobold natural weapon slayer has str 8 and he is very capable and has no problems with encumbrance.

Str 10 is 33 lbs tops. Best armor for your dex will be a chain shirt at 25 lbs. a buckler puts you to 30. A short sword is 2 lbs, a dagger is 1 lb and you've hit your cap. No tent, no sleeping bag, no rations, no extra weapons, no clothes, no backpack, no cookware, no adventuring gear.

As you level you get a haversack and Mithral armor sparing you 7.5 lbs to be worn on your person. Filling your magic item slots quickly sucks this up.


First, is it really a ''sad holy grail case''? No, I think. Who can win of Dex to damage? The major STR based class will not really win of it: a DEX based fighter will still have less CA than a Heavy Armor one, at least until far in the campaing. Same thing for Paladin and Cavalier. The class who can win from it are Ranger, Rogue and Magus. For the last one, the best build is alredy using Dervish Dancer, so it don't change anything. For the other 2, the Rogue need more love anyway, and the Ranger will be better in close quarter, where he is not the ''star player'' anyway. Oh, and the Monk will win of it too. Holy!, maybe he will become better :P

Second: I already saw that coming, reason why In my home rule I impose a minimum STR to get the feat (12). So no Min-Max. Quite easy, right?


Quit with the encumbrance argument. It's crap, between ant haul, masterwork backpack, and a myriad of other methods encumbrance is bullshit. It's too easy to get around. And if you're really dumping down to 7 or 8 strength, then yes it might be a problem. But sticking with 10 strength and using magic gear /items to help you negate it you can get around it. Which every single dex based character does.The first few levels might be rough, you might need a ox or horse to carry everything that isn't the equipment you plan to use during a fight. But that's really all that matters. As long as you can carry your gear for a fight everything else is irrelevant.


Riding the edge of your encumbrance is begging for Strength damage. You can potentially be crippled by a first level spell.


Athaleon wrote:
Riding the edge of your encumbrance is begging for Strength damage. You can potentially be crippled by a first level spell.

Really? I've never seen that be a strategy to slow someone's move. And, well, once everyone is all up in everyone else's face, move matters so much less.

And if move still matters, you counter Ray of Enfeeblement with Expeditious Retreat.


Athaleon wrote:
Riding the edge of your encumbrance is begging for Strength damage. You can potentially be crippled by a first level spell.

But str damage will also cribble the str based guy. Because he is using it to hit.


It will hurt his to-hit and damage, but he usually has enough of a buffer that it won't cripple him.

On the other hand, if the Dex character goes beyond his light load, he will be hit with a low Max Dex (so, reducing his to-hit and damage among other things), a check penalty, and potentially switching off some of his class features. Slower movement is on top of all this.


A medium encumbrance caps your max dex while wearing nothing to +3. It's devastating to dex builds.

It's not just the movement, it caps your dex to AC hard, and dex based skills take a -3. Countering with spells is investment of resources.

Get hit with an enfeebling ray and you could be in heavy encumbrance capping dex at +1 and a -6 to skills.


Claxon wrote:
Quit with the encumbrance argument. It's crap, between ant haul, masterwork backpack, and a myriad of other methods encumbrance is b@!@~~*%. It's too easy to get around. And if you're really dumping down to 7 or 8 strength, then yes it might be a problem. But sticking with 10 strength and using magic gear /items to help you negate it you can get around it. Which every single dex based character does.The first few levels might be rough, you might need a ox or horse to carry everything that isn't the equipment you plan to use during a fight. But that's really all that matters. As long as you can carry your gear for a fight everything else is irrelevant.

So now the dex build guy needs ant haul cast on him every day.

Masterwork backpacks treat your strength as 1 higher for carrying capacity. The backpack weighs 4 lbs and at those levels of strength a 1 point adjustment is 5. That backpack lets you carry 1 pound more.

Only other magic item to increase strength is Muleback cords. They take up your shoulder slot so no cloak of resistance.

I also listed the gear you would carry and you don't have enough strength to do so. 25 chain shirt, 5 buckler, 2 primary weapon, 1 back up weapon and you're maxed, wearing no clothing, with no backpack or anything else. No ranged option. Reduce the weight from the armor and lose AC. Reduce the weight from the buckler and lose AC.

The encumbrance argument is far from a bs one.

Grand Lodge

You know, if the Katana was a light weapon, it would be more susceptible to sunder.

At least that would be realistic.:)


Making the katana a finesse weapon doesn't add much. It will never get 1.5 to damage as a two hander with dex as that's restricted to Str. Would allow you to make it agile which only puts it on par to the current strength method for one handing it, only it costs a +1 enchantment so 6000gp minimum and slows your enhancement progression.


Cap. Darling wrote:
Athaleon wrote:
Riding the edge of your encumbrance is begging for Strength damage. You can potentially be crippled by a first level spell.
But str damage will also cribble the str based guy. Because he is using it to hit.

Strength guy with 20 strength and 10 dex gets hit with enfeebled for 6 points. His to hit and damage go down 3, he still has enough strength to carry his load and isn't affected otherwise.

Dexterity guy with 10 strength and 20 dex gets hit with enfeebled for 6 points. His to hit isn't affected but he loses 4 AC, has a -6 to all dex and Str skills, and his movement drops to 20/15.

The drop in the strength guys stats are static. He will lose 3 to hit/damage at worst.

The drop in the dexterity guys stats increase as his dex increases. His AC bonus from dex will drop more as that bonus increases.


Khrysaor wrote:
Cap. Darling wrote:
Athaleon wrote:
Riding the edge of your encumbrance is begging for Strength damage. You can potentially be crippled by a first level spell.
But str damage will also cribble the str based guy. Because he is using it to hit.

Strength guy with 20 strength and 10 dex gets hit with enfeebled for 6 points. His to hit and damage go down 3, he still has enough strength to carry his load and isn't affected otherwise.

Dexterity guy with 10 strength and 20 dex gets hit with enfeebled for 6 points. His to hit isn't affected but he loses 4 AC, has a -6 to all dex and Str skills, and his movement drops to 20/15.

The drop in the strength guys stats are static. He will lose 3 to hit/damage at worst.

The drop in the dexterity guys stats increase as his dex increases. His AC bonus from dex will drop more as that bonus increases.

If the Dex guy in this example was relying on Weapon Finesse and some Dex-to-Damage effect, his to-hit and damage also do down by 4.


Athaleon wrote:
Khrysaor wrote:
Cap. Darling wrote:
Athaleon wrote:
Riding the edge of your encumbrance is begging for Strength damage. You can potentially be crippled by a first level spell.
But str damage will also cribble the str based guy. Because he is using it to hit.

Strength guy with 20 strength and 10 dex gets hit with enfeebled for 6 points. His to hit and damage go down 3, he still has enough strength to carry his load and isn't affected otherwise.

Dexterity guy with 10 strength and 20 dex gets hit with enfeebled for 6 points. His to hit isn't affected but he loses 4 AC, has a -6 to all dex and Str skills, and his movement drops to 20/15.

The drop in the strength guys stats are static. He will lose 3 to hit/damage at worst.

The drop in the dexterity guys stats increase as his dex increases. His AC bonus from dex will drop more as that bonus increases.

If the Dex guy in this example was relying on Weapon Finesse and some Dex-to-Damage effect, his to-hit and damage also do down by 4.

Only affects dex to AC like armor as per the rules.

PRD wrote:
Encumbrance by Weight: If you want to determine whether your character's gear is heavy enough to slow him down more than his armor already does, total the weight of all the character's items, including armor, weapons, and gear. Compare this total to the character's Strength on Table: Carrying Capacity. Depending on the character's carrying capacity, he or she may be carrying a light, medium, or heavy load. Like armor, a character's load affects his maximum Dexterity bonus to AC, carries a check penalty (which works like an armor check penalty), reduces the character's speed, and affects how fast the character can run, as shown on Table: Encumbrance Effects. A medium or heavy load counts as medium or heavy armor for the purpose of abilities or skills that are restricted by armor. Carrying a light load does not encumber a character.


Oh, I missed that. Still, he takes a major hit to AC and won't be able to easily escape melee.


Athaleon wrote:
Oh, I missed that. Still, he takes a major hit to AC and won't be able to easily escape melee.

Nor can he perform competent acrobatics, escape artist, fly, or ride checks which are common combat skills.


Pathfinder Rulebook Subscriber

Every time someone wants to use finesse with a katana, I want to hand them a real bokken and go a few rounds with it in armor. It's a scimitar built around a longsword hilt. Seriously. Three feet of steel, a little under three pounds, and the tsuba is going to be bronze or iron.


RJGrady wrote:
Every time someone wants to use finesse with a katana, I want to hand them a real bokken and go a few rounds with it in armor. It's a scimitar built around a longsword hilt. Seriously. Three feet of steel, a little under three pounds, and the tsuba is going to be bronze or iron.

But you can finesse a scimitar with a second feat. And why are we dragging reality into a game with no laws of thermodynamics? Or a class that can be super agile wearing full plate.


Pathfinder Rulebook Subscriber
Khrysaor wrote:
RJGrady wrote:
Every time someone wants to use finesse with a katana, I want to hand them a real bokken and go a few rounds with it in armor. It's a scimitar built around a longsword hilt. Seriously. Three feet of steel, a little under three pounds, and the tsuba is going to be bronze or iron.
But you can finesse a scimitar with a second feat. And why are we dragging reality into a game with no laws of thermodynamics? Or a class that can be super agile wearing full plate.

Because horses have four legs.


2 people marked this as a favorite.
RJGrady wrote:
Every time someone wants to use finesse with a katana, I want to hand them a real bokken and go a few rounds with it in armor. It's a scimitar built around a longsword hilt. Seriously. Three feet of steel, a little under three pounds, and the tsuba is going to be bronze or iron.

You can finesse it though.

This is what Slashing Grace does.

Paizo has provided rules to allow the Katana to be a finessable weapon.

Why is this still a thread.


RJGrady wrote:
Khrysaor wrote:
RJGrady wrote:
Every time someone wants to use finesse with a katana, I want to hand them a real bokken and go a few rounds with it in armor. It's a scimitar built around a longsword hilt. Seriously. Three feet of steel, a little under three pounds, and the tsuba is going to be bronze or iron.
But you can finesse a scimitar with a second feat. And why are we dragging reality into a game with no laws of thermodynamics? Or a class that can be super agile wearing full plate.
Because horses have four legs.

And dragons find them to be tasty treats.


Arachnofiend wrote:
RJGrady wrote:
Every time someone wants to use finesse with a katana, I want to hand them a real bokken and go a few rounds with it in armor. It's a scimitar built around a longsword hilt. Seriously. Three feet of steel, a little under three pounds, and the tsuba is going to be bronze or iron.

You can finesse it though.

This is what Slashing Grace does.

Paizo has provided rules to allow the Katana to be a finessable weapon.

Why is this still a thread.

What's slashing grace? Got a link?


It's a feat from the Advanced Class Guide. It lets you treat a one-handed slashing weapon as a Swashbuckler weapon (so it works with Weapon Finesse).

The problem is that you still can't make it agile, but it would work with the dex-to-damage feat that is confirmed to be happening.


So, one level in Swashbukler and you can? Good, they made it happen!


It's somewhat interesting to note that in the Swashbuckler Iconic Jirelle's level 3 pregen, she doesn't have a dex to damage feat/ability even though she has 13 str and 17 dex. It may have just not been available in time for the pregens or it just may have requirements that she didn't have by level 3. Also they may have just not wanted to spoil ACG content. Also Swashbucklers Finesse or Weapon Finesse weren't listed on her sheet, yet she was still listed as "mwk rapier +7 (1d6+1/18–20) or light mace +6 (1d6+1)" so she was definitely getting a dex to attack mod from somewhere.


Khrysaor wrote:
What's slashing grace? Got a link?
Advance Class Guide, Version 2 page 47 wrote:

Slashing Grace

Choose one type of one-handed slashing weapon.
Prerequisites: Dex 13, Weapon Finesse, proficient with chosen weapon.
Benefit: When wielding your chosen weapon one handed, you can treat it as a one-handed piercing weapon for all feats and class abilities that require such a weapon(such as swashbuckler’s precise strike). The weapon must be one for your size

At level 1 Swashbucklers get a freebie version of Weapon Finesse that also lets them finesse any one handed piercing weapon. So with Slashing Grace any one handed slashing weapon can be converted to a dex to attack weapon. Of course the weapon still has to be suitable to your size. No finagling a Small Greatsword into working into working for example.


How do you get dex to damage now?


Suma3da wrote:
Khrysaor wrote:
What's slashing grace? Got a link?
Advance Class Guide, Version 2 page 47 wrote:

Slashing Grace

Choose one type of one-handed slashing weapon.
Prerequisites: Dex 13, Weapon Finesse, proficient with chosen weapon.
Benefit: When wielding your chosen weapon one handed, you can treat it as a one-handed piercing weapon for all feats and class abilities that require such a weapon(such as swashbuckler’s precise strike). The weapon must be one for your size
At level 1 Swashbucklers get a freebie version of Weapon Finesse that also lets them finesse any one handed piercing weapon. So with Slashing Grace any one handed slashing weapon can be converted to a dex to attack weapon. Of course the weapon still has to be suitable to your size. No finagling a Small Greatsword into working into working for example.

I commend your efforts but slashing grace was brought up pages ago and this thread rumbles on... no idea why.

151 to 200 of 213 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Katana as a light weapon All Messageboards

Want to post a reply? Sign in.