New Pathfinder Podcast


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The Gamers' Guide to Pathfinder

A friend and I have started up a new podcast that is just two guys look at the rules of Pathfinder. If this is something you might be interested in check us out!

Our RSS feed is:
http://feeds.feedburner.com/Thegamersguidetopathfinder

I have submitted our podcast to iTunes and it is currently under review and you should be able to subscribe through iTunes soon.

Currently I have posted our first episode:
The Gamers' Guide to Firearms - Part I

I expect I should have 2 more episodes (The Gamers' Guide to Firearms - Part II and The Gamers Guide to Dipping) posted with in the next day or so.

I have another episode halfway edited and a fifth waiting for editing to start.

Each episode is a little over an hour and we are shooting for about 1 hour as our episode length.

Let me know what you think!!!

Sean Mahoney


awesome, always good to have more podcasts.i'll go listen right now.


Benoc wrote:
awesome, always good to have more podcasts.i'll go listen right now.

You may very well be the charter, non-host or friend listener!


Turns out I uploaded the wrong file for the first episode (awesome of me), so there is no intro or outro (the rest is the same)... I will get that fixed once I figure out how and am about to put episode 2 and 3 up as well.

Sean Mahoney


Episodes 2 & 3 are up!!!


Working on editing episodes 4 & 5 now... should be the next few days I have them up.

Sean


We have now been approved and are available on iTunes. I am told it will take a day or two to be able to find the podcast in their search feature, but the direct link is:

http://itunes.apple.com/us/podcast/thegamersguidetopathfinder/id464194593


If you put it on Zune, I'll take a gander.


Frogboy wrote:
If you put it on Zune, I'll take a gander.

Good call, I will have to figure out how to do that!

Sean


Sean Mahoney wrote:
Frogboy wrote:
If you put it on Zune, I'll take a gander.
Good call, I will have to figure out how to do that!

I have now submitted The Gamers' Guide to Pathfinder for inclusion in both Zune and the RPGPodcast.com site.

Any other suggestions for places I should submit it to?

Sean Mahoney


Subscribed.


Globetrotter wrote:
Subscribed.

Fantastic! Thank you!

I also just posted up the 4th episode:
The Gamers' Guide to Eastern Gaming

Let us know what you think!

Sean Mahoney

Liberty's Edge

Added the RSS feed to Google Reader, I'll check it out. I do love podcasts.


Zonto wrote:
Added the RSS feed to Google Reader, I'll check it out. I do love podcasts.

Thank you! I appreciate you giving us a chance. Any feedback you have (good or bad) would be appreciated as well, we are taking it into account (but had recorded up through episode five prior to posting anything so you wont see the effects until six).

Sean Mahoney


Sean Mahoney wrote:
Zonto wrote:
Added the RSS feed to Google Reader, I'll check it out. I do love podcasts.

Thank you! I appreciate you giving us a chance. Any feedback you have (good or bad) would be appreciated as well, we are taking it into account (but had recorded up through episode five prior to posting anything so you wont see the effects until six).

Sean Mahoney

downloaded


I have listened to the Podcast - its very good, it compliments Chronicles & Know Direction it doesn't overlap with the topics that the other podcasts focus on.

Your voices are clear and easy to understand and you don't overtalk each other.

One small thing does one of you have a radio or tv on in the background. If so it is a little distracting.

Good work guys I have added your podcast to my iTunes subscriptions.


Sean Mahoney wrote:
Globetrotter wrote:
Subscribed.

Fantastic! Thank you!

I also just posted up the 4th episode:
The Gamers' Guide to Eastern Gaming

Let us know what you think!

Sean Mahoney

I just listened to the dipping class episode from the RPGPodcast.com site. Excellent work. There's definitely a place for your podcast and it doesn't seem to overlap the existing ones.

Looking forward to future episodes.


i also have subscribed, not crazy about guns in my fantasy either but the podcast itself was quite well done. i am also a fan of longer podcasts, as it gives me something to listen to while i browse the interwebs. im listening to dipping as i type this and so far it is even better than the 1st. keep up the good work.


Subed on I-tunes, good stuff, well done guys.


Pathfinder Roleplaying Game Superscriber

I have subscribed. I look forward to listening on my way to work tomorrow.


The 8th Dwarf wrote:
One small thing does one of you have a radio or tv on in the background. If so it is a little distracting.

That was me being dumb while learning audacity.

The first podcast was recorded by throwing a $20 headset w/ mic in the middle of a table and hitting record. Instead of hitting pause when someone had to go to the bathroom or whatever, I would hit stop then record again.

I didn't realize until much later on that meant it was creating another track beside the first and playing the first recorded section through the earphones... because they were close to the mic of the headset, it picked them up.

Problem shouldn't be there after the guns podcast.

Sean


Thank you for all the good comments and feedback (good or bad)! We really appreciate it.

I did try to make sure we were covering a bit different area than Chronicles or Know Direction (both of which I am a fan of), so it is good to see that is working out at well.

There might be some overlap here and there though. For instance we are talking about doing some builds and whatnot, so that might be similar to the Character Workshop thing in Chronicles... we'll see...

For those of your not familiar with them, I would recommend both:

Know Direction: a News, Reviews, and Interviews Pathfinder podcast.
Chronicles: Pathfinder Podcast (focuses more on specific adventures, has a different part for players and GMs, and is about 4+ hrs long)

Also, not that we are running out of them, but if you have show ideas we would love to hear them!

Sean Mahoney


I think it's a sign of the health of Pathfinder that there are an increasing number of excellent quality podcasts dedicated exclusively to the game.

I can see where there may be some overlap but the core focus of each podcast is different enough to ensure that you guys are complimenting each other rather than competing.

I think that there is room for a Pathfinder Society dedicated podcast... Though I think maybe that is something the venture captains and paizo should look at.


The 8th Dwarf wrote:
I think that there is room for a Pathfinder Society dedicated podcast... Though I think maybe that is something the venture captains and paizo should look at.

I know the guys from Chronicles are pretty heavily involved in Society play and one of them is a venture captain.

We may do an episode on Society play at some point, but neither of us have played so it would be from an outsiders point of view.

Same with Cons... neither of us have attended, but since we are out in Washington state, we may as well hit up next years PaizoCon and maybe PAX Prime. Both would make decent reports I think.

Sean Mahoney

Liberty's Edge

Sean Mahoney wrote:
The 8th Dwarf wrote:
I think that there is room for a Pathfinder Society dedicated podcast... Though I think maybe that is something the venture captains and paizo should look at.

I know the guys from Chronicles are pretty heavily involved in Society play and one of them is a venture captain.

Correct.

We actually are adding express and recurring PFS coverage to Chronicles. Our problem has been in the past that we aren't able to review PFS Scenarios in the same way that we've been reviewing our Stand-alone and APs and it just wasn't working in a way that I found was engaging to the listener. So we took some time to settle upon a way to do it that makes a lot more sense -- and we believe we have found that balance, and you'll see what it is, partly in #016 but with a full court press in Episode #017.

That is not to dissuade others from doing something which they think is of interest and value to them. By all means -- if a topic interests, engages and captivates you -- you should do a podcast about it. Never mind whether somebody else is doing it or not.

I just wanted to make it clear that we have been working on expanding Pathfinder Society coverage and we have a settled intention to do so along with interviews both recorded (and planned) which highlight just that. So I wouldn't want there to be any injured "hey we thought you guys weren't doing that" posts in the near future, that's all.

To be clear: Even if we are giving PFS a regular segment and its own focus on the Chronicles podcast, that certainly does not prevent any body from ALSO doing the same - and I am not suggesting it does.

With respect to your show, I have only listened to the first half of the first episode. First episodes are ALWAYS troubling and you can't judge any podcast on them, ever. Our first episode sucked -- a LOT. Every podcast's #1 episode does, too. It's a matter of degree of suckage, as I have frequently said in the past and as the guys at Order 66 Podcast on d20 Radio are also prone to agee.

It simply takes a while to find your show's rhythm and deal with technical issues. That's just the nature of the beast. So you can't ever judge any podcast on their early shows. It just takes time. Always.

I'll certainly listen to the balance. Just gimme a bit!

In terms of recording equipment, without a mixing board and phantom power, I would recommend a Blue Yeti 2 USB mic if you intend to use one mic at the table to record. Getting a microphone boom for it wouldn't hurt, either, as it dramatically minimizes table banging/thumping. Those are always problematic in any environment, but they tend to be highlighted when there are multiple people at a larger table (more echo/thump at the table and more excited leaning forward, too).

I did notice that you edited out a lut of "uhms" and "aahs" and Darth Vader breaths -- which is very good as an early goal/objective. That said, you just can't get them all. Some of it has to be left in as it is part of the natural rhythm of the speaker and to remove too many strays into misrepresenting the speaker's overall voice and personlity. It's less of a science, more of an art as to how much is too much. There is no other way to acquire the right "sense" of how far to go with that sort of editing other than by doing it. You develop an ear for it.

Editing wise, you guys are certainly off to a much cleaner sound in that regard than 90% of all podcasts out of the gate -- so I'm sure you'll be fine :)

Happy podcasting!


He man!

Great Podcast! Like to hear your thoughts on everything.
Maybe you can tell me something about Ninja's.
How do there Smoke Bomb work? Do they just make them by magic or by craft?
And if craft how does it work?

Thanks!


Steel_Wind wrote:
In terms of recording equipment, without a mixing board and phantom power, I would recommend a Blue Yeti 2 USB mic if you intend to use one mic at the table to record. Getting a microphone boom for it wouldn't hurt, either, as it dramatically minimizes table banging/thumping. Those are always problematic in any environment, but they tend to be highlighted when there are multiple people at a larger table (more echo/thump at the table and more excited leaning forward, too).

Great to hear from you! I am a fan of your guys' cast.

I have a friend who listened to the first couple of episodes and decided to lend us a omni-direction mic, mic stand (with special floating mic holder so if it is jostled the mic doesn't move), compressor, and his macbook he isn't using (since my old dell didn't have the input we needed from the compressor). I think it is a big step up in quality of recording.

Unfortunately we had episodes 1-5 recorded prior to getting the new equipment so you won't hear the difference until episode 6 (except in the short little intro and outro on each episode).

Anyway, thanks for the feedback! It helps!

Sean Mahoney


Rogier wrote:
Great Podcast! Like to hear your thoughts on everything.

Thanks!

Rogier wrote:

Maybe you can tell me something about Ninja's.

How do there Smoke Bomb work?

Smoke bombs are a Ninja Trick, so you can't pick them up until 2nd level at the earliest and it means you are not getting things like bleed. Still it is certainly flavorful and iconic ninja.

Mechanically they are not an item. Each use of a smoke bomb costs 1 ki point. They can be centered on yourself or thrown as a bomb with a range of 20 ft.

They explode into a cloud of smoke with a 15 ft radius. The smoke is treated as the smoke from a smoke stick.

Other tricks can modify this in various ways (like including a dose of inhaled poison and the whole area is affected).

Rogier wrote:
Do they just make them by magic or by craft?

This is a tough question. We are really liking the idea of doing an episode soon on skinning characters and abilities, and this would fit in perfectly with that topic.

What I mean is that the answer is, "it is up to you." The smoke itself isn't magical, but how the smoke bomb is created is not important to the mechanics of the abilities. If you want a mystical ninja who forms them out of thin air, great! If you want a skill-based, non-magical ninja who mixes powders and herbs to create his smoke bomb, great! In either case the onus is on you as the player to make the description come to life.

If you are conjuring it through your force of will you should describe your character placing his hands together, focusing, and then throwing a swirling ball of smoke that explodes on impact.

If you are going the non-magic route you should mention now and then that your ninja scoops up some dust, picks an herb, scrapes up some bat guano... whatever. Then when the time comes he smashes a prepared packet that he then throws to the ground and it blows up into smoke.

Either one is fine, either works with the rules. Which is really, really good. It means you can play the ninja that you want to play and that inspires you rather than being constrained by the fluff of the rules. That's a good thing.

EDIT: I would also consider dipping alchemist if you were thinking of going the smoke bomb route...

Sean Mahoney


Pathfinder PF Special Edition Subscriber
Sean Mahoney wrote:
Also, not that we are running out of them, but if you have show ideas we would love to hear them!

One of my old favorite pod casts, The Hoffman Studios (long gone now), used to do a pod cast about their Eberron campaign and what they were doing to make it special and different. A lot of the cast talked about the backgrounds of their characters, the plot line, and the many potential campaigns that they saw in that world. I would love to hear more of that kind of stuff from pod casts. Numbers are grand, but I want more fluff in the pod cast because that is where the ideas come from.

I have not had the chance to listen yet (at work, streaming is blocked by the firewall) so I am not sure if you do any of the above or not, but I wanted to put that out there for a suggestion.

P.S. - Threw your link onto my Facebook. Don't know who will follow it, but that is at least exposure to a few hundred people*.

* Facebook friends are like Pokemon. Gotta friend them all!


Kalanth wrote:
One of my old favorite pod casts, The Hoffman Studios (long gone now), used to do a pod cast about their Eberron campaign and what they were doing to make it special and different. A lot of the cast talked about the backgrounds of their characters, the plot line, and the many potential campaigns that they saw in that world. I would love to hear more of that kind of stuff from pod casts. Numbers are grand, but I want more fluff in the pod cast because that is where the ideas come from.

At the moment we are not. I would say that we are probably more based on the numbers than many other podcasts as I felt that was a niche that hadn't been filled yet.

That's not to say it isn't a good idea. If there was enough interest we could definitely do that. But we do try to be light on the spoilers and since I am running Carrion Crown and playing in a game that is moving into Serpent's Skull, it would be rife with those.

Still, I think an episode on running pre-made adventures and making them your own could be very, very cool.

Good ideas, thanks!

Kalanth wrote:

I have not had the chance to listen yet (at work, streaming is blocked by the firewall) so I am not sure if you do any of the above or not, but I wanted to put that out there for a suggestion.

P.S. - Threw your link onto my Facebook. Don't know who will follow it, but that is at least exposure to a few hundred people*.

* Facebook friends are like Pokemon. Gotta friend them all!

The cast really is based more on the rules and numbers in a lot of way and how you can make that work in your game and come to life. If that isn't what you are looking to listen to it may not be for you. I would suggest starting with episode 3, The Gamers' Guide to Dipping, and see if that is to your taste or not.

If not, that is fine, I am really appreciative you took the time to check us out and super appreciative of the Facebook link!!! That is huge!

Sean Mahoney


Pathfinder PF Special Edition Subscriber

Took a listen and enjoyed it. I definitely like crunch with my fluff so it was entertaining to listen to.


Pathfinder Roleplaying Game Superscriber

I enjoyed the podcasts very much! I've subscribed.

I especially liked the discussion of dipping.

One point on pronunciations:
"magus" is pronounced "may-gus", not "may-jus";
"dragoon" is pronounced "druhgoon" not "drahg-goon";
"gendarme" is a French word pronounced "zhon-darm".


Tarondor wrote:

"magus" is pronounced "may-gus", not "may-jus";

"dragoon" is pronounced "druhgoon" not "drahg-goon";

These two I knew... it's more one of those old habits die hard sort of things.

Tarondor wrote:
"gendarme" is a French word pronounced "zhon-darm".

This one I have since been corrected on other boards. Good to learn stuff.

Question for you though, did us mispronouncing it cause you to be pulled out of the zone while listening to it?

Sean Mahoney


Sean Mahoney wrote:

I would say that we are probably more based on the numbers than many other podcasts as I felt that was a niche that hadn't been filled yet.

The cast really is based more on the rules and numbers in a lot of way and how you can make that work in your game and come to life.

I like this focus for your podcasts and it is the reason I will be listening to more of them.

I've only listened to the dipping episode so far and it was excellent. Keep up the good work.


Pathfinder Roleplaying Game Superscriber
Sean Mahoney wrote:
Question for you though, did us mispronouncing it cause you to be pulled out of the zone while listening to it?

No, it didn't. Your discussions were interesting and useful and you two are obviously intelligent and know your stuff. No doubt I mispronounce things from time to time myself (I still say that "drow" rhymes with "throw"...)

I listened to all four of your extent podcasts today, and enjoyed them. I didn't think I would like or care for the discussion of Eastern Pathfinder, but found that I did like it. It gave me some ideas for classes and equipment in my Byzantium-like empire.

PS: Since you asked in the podcast, "archetype" is pronounced "ark-uh-type" not "arch-type". Last one, I promise!


Tarondor wrote:
No doubt I mispronounce things from time to time myself (I still say that "drow" rhymes with "throw"...)

I completely agree! I think there was a 2nd edition box set, Menzobaranzan (sure I mispelled that), that indicated it was pronouced to rhyme with 'cow' but my group had been pronouncing it the other way so long that we said that didn't work for us and just kept going. It was humerous for my last group when I wouldn't budge on that.

I also think that it is extremely clever that Paizo's stand is that it rhymes with bow.

Tarondor wrote:
I didn't think I would like or care for the discussion of Eastern Pathfinder, but found that I did like it. It gave me some ideas for classes and equipment in my Byzantium-like empire.

Awesome! I think that is all I could hope for someone to get out of these is ideas. Very cool, that makes me happy to hear. I think you will like the upcoming on on skinning as well we just recorded last night (so there will be another released first).

Tarondor wrote:
PS: Since you asked in the podcast, "archetype" is pronounced "ark-uh-type" not "arch-type". Last one, I promise!

I doubt it! I can mispronounce things with the best of them! Besides, if I get something wrong, even if minor, I want to know... I enjoy learning and make no claim on the truth. Please do correct me!

Sean


The Gamers' Guide to Pathfinder is now available on the Zune Marketplace for your added convenience!!!

Sean Mahoney


keep up the good work guys!
loving every minute of it :)


Lunamaria Hawke wrote:

keep up the good work guys!

loving every minute of it :)

Thank you!

It is a little crazy to me that people like to hear us nerd out on the topics we do, but we are really enjoying it so far! It's a lot more fun podcasting than I was even hoping it would be.

Sean

Dark Archive

Hi Sean,

I subscribed to your podcast on iTunes and listened to the first two episodes so far. Very nice. I think you do fill a niche by focusing on the mechanics of the game. I'm not a big fan of the gunslinger, but your back and forth with the other host (Barry?) made the topic interesting.

Are you planning on releasing episodes on a regular basis? If so, how often?

What other topics are you going to cover in future episodes?


MoFiddy wrote:

I'm not a big fan of the gunslinger, but your back and forth with the other host (Barry?) made the topic interesting.

Are you planning on releasing episodes on a regular basis? If so, how often?

What other topics are you going to cover in future episodes?

Good questions!

The other host is indeed Barry.

I am glad you found the firearms topic a bit more interesting than you thought you would. I was definitely not sure I liked the idea of having guns in my game prior to doing the cast and am much more comfortable after having done so. Still, our intention was not necessarily to get everyone to do so, but to either like or not like them knowingly.

Right now we are all excited and having fun and having to slow down the recording to get the editing done. However, we are planning on a once/week release schedule and having two episodes recorded in backup at any given time. We haven't really talked about or decided on a release day... my thought is Friday.

The Topics we have so far are:
The Gamers' Guide to Firearms - Part I (released)
The Gamers' Guide to Firearms - Part II (released)
The Gamers' Guide to Dipping (released)
The Gamers' Guide to Eastern Gaming (released)
The Gamers' Guide to Party Roles (editing)
The Gamers' Guide to Skinning (editing)

Our probably next recording will cover the vehicle rules from Ultimate Combat and the caravan rules from the Jade Regent Player's Guide.

We have some ideas of additional ideas of topics to cover still, the most probably (no promises) right now are a class series and one on using premade adventures... but those are still up in the air.

Sean


The Gamers' Guide to Pathfinder has found a new home on the gaming shelf of the 3.5 Private Sanctuary network of podcasts. You can now find the latest episodes of The Gamers' Guide to Pathfinder podcast at 35privatesanctuary.com, the internet safe haven for 3.5 loyalists and Pathfinder enthusiasts.

Stop by the site, sign up for the message boards and participate in a lively discussion on the shows or related topics!

The site also contains several other quality podcasts (3.5 Private Sanctuary, Know Direction, and Dwarfed), reviews, and a lively message board.

We would love to hear from you!

Sean Mahoney

Liberty's Edge

Been listening to the first few episodes, decent conversation so far, having fun listening to it.

So far my major complaint: archetype is pronounced with a hard c, like arketype! Obviously not a big problem :P

Keep 'em coming!

Shadow Lodge

I've listened to all you've provided so far, and I have to say it's good stuff. The quality was almost a deal breaker, but I'm glad I stuck it out. I like the depth of the coverage, and especially liked how you explored whether the Eastern options were genuinely better. I'm not a fan of dipping in any way, but you almost brought me around to it. Which says a lot.

One bit of feedback on that last point, though, is that you didn't point out any of the class-based drawbacks of your dip. Druids and metal is an example.

Great work. Keep it up!


Thanks!

Zonto wrote:
So far my major complaint: archetype is pronounced with a hard c, like arketype! Obviously not a big problem :P

I figured that one out... but unfortunately you won't see that make it in until episode 7 or so as we record several in advance (just posted episode 5, finished our pre-recording work for a crunch heavy episode 7 as well).


mcbobbo wrote:
The quality was almost a deal breaker, but I'm glad I stuck it out.

I am glad you stuck it out as well! You should see a big jump in quality in episode 6, as it is the first episode we record with a real microphone instead of a USB headset placed in the middle of the table.

mcbobbo wrote:
I'm not a fan of dipping in any way, but you almost brought me around to it. Which says a lot.

Just that you thought about it and now might even have it in your back pocket when you are making characters as a way to mechanically model the character idea you have, then I am a happy guy.

The intent wasn't to show that it is a powerful way to make characters (though it can be), it was to show that it is one more tool for making a character idea you might have, and making it well.

mcbobbo wrote:
One bit of feedback on that last point, though, is that you didn't point out any of the class-based drawbacks of your dip. Druids and metal is an example.

This is a good point. Along a similar line would be alignment restriction interactions (barbarian/paladins would need to be chaotic and lawful, etc.). Would definitely be something you would need to be aware of and account for (losing all your spellcasting as a druid is bad).

Sean Mahoney

Grand Lodge

Just listened to the guide to dipping and wow - you really nailed it in making it interesting and informative.

I've always liked the cav as a dip class. I had overlooked the bonus feat on the Gendarme but its a nice thing. Jury is out on if pre-req's apply or not but I can see how it could be taken both ways.

One think you didnt mention was how valuable access to "class" skills can be. A Cav dip gives full access to social skills with no loss of BAB etc. Sure a Paladin can do the same but Cav has a better feel. Looking forward to more eps.


Are you open to interviewing 3PP pathfinder publishers?


Rite Publishing wrote:
Are you open to interviewing 3PP pathfinder publishers?

Barry and I were just talking about that last night actually. I think the answer is an unabashed yes, but the problems would be technical ones as I have never done an interview. I am assuming skype would be the way to go but have never used it myself. Still, technical problems are just things waiting for me to learn and overcome...

How can I best in contact with you?

EDIT: Scratch that, I found the email at your website, is the Steve one the correct address?

Sean Mahoney


Helaman wrote:
One think you didnt mention was how valuable access to "class" skills can be. A Cav dip gives full access to social skills with no loss of BAB etc. Sure a Paladin can do the same but Cav has a better feel. Looking forward to more eps.

It's a good point, and not something to be overlooked. Though for me personally it isn't as big a deal as it was in 3.5. The reason being in the changes. In Pathfinder it is now an extra +3 on skills that kicks in the second you take the new class, which is great, but as you get higher and higher in levels matters less and less compared to just having more ranks in the skill. Still, every bit helps and a +3 is nothing to scoff at.

You're right though, it is something that you should be taking into consideration when dipping. Know the bonuses and minuses of the move, and additional class skills is most definitely a bonus.

Sean Mahoney

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