
Lastoutkast |

Caimbuel wrote:SentIt has been a good long time, but my group would love updated rules.
This mod is awesome and we have been using it for years.Love how all class's have a real role.
Anyway, love updated rules
Do you have updated rules for this ? Also how do these class stack up to gesalt characters, I'm asking for balancing reasons, my table is half into gesalt and half into kirthfinder.

Kirth Gersen |

Depends. For the most part, Kirthfinder martials are a lot better, and multiclassing works more smoothly for casters. So if you use core rules classes and play gestalt, anything with a full caster component will still run roughshod over everyone else, and anyone with a martial component will still be a lot weaker in that regard, and the lack of scaling feats will hurt the martials even more.

Lastoutkast |

Depends. For the most part, Kirthfinder martials are a lot better, and multiclassing works more smoothly for casters. So if you use core rules classes and play gestalt, anything with a full caster component will still run roughshod over everyone else, and anyone with a martial component will still be a lot weaker in that regard, and the lack of scaling feats will hurt the martials even more.
A gestalt barbarian/paladin or fighter/rogue will be very weak compared to any Kirthfinder character, in the long run.
A gestalt wizard/cleric will still be vastly better than any Kirthfinder character of any class(es).
A kirthfinder fighter 4/wizard 4 will be better at everything than a core rules (non-gestalt) fighter 4/wizard 4.
Compared to a gestalt fighter 8/wizard 8, the Kirthfinder fighter 4/wizard 4 will be slightly better at fighting overall (BAB +6 rather than +8, but with enough class features to make up for it) and not nearly as good at casting (CL 6th instead of 8th).
So would you say a barbarian/druid 16 gesalt would be more powerful than a ranger 11/5 druid from krithfinder?

Kirth Gersen |

So would you say a barbarian/druid 16 gesalt would be more powerful than a ranger 11/5 druid from krithfinder?
Much, much, much more powerful, because he's got 16 levels of spellcasting potential to your 10. (Also, your BAB is only +14, so you're not getting the top tier of benefits from most of your scaling Kirthfinder combat feats.)
Anything gestalt that has full casting will always be more powerful than any multiclass combination in any other system.

Firewarrior44 |

I have a question about the Stone incarnate's Rock Throwing ability.
Rock Throwing (Su, Ex): You gain the eldritch blast ability of a sorcerer with the Elemental Earth bloodline, including the improved blast and greater blast improvements. In addition...
Ray of Fire [Reserve] (Sp): This functions exactly as the eldritch blast ability of a battle sorcerer with the elemental fire bloodline, including the improved blast and greater blast enhancements, iterative attack use, and powerful blast ability.
The Stone incarnate version is missing the line about iterative attacks. Is this intentional as it Stone also grants rock throwing or is it an oversight?

Witch's Knight |

Hello! I've gotten a few different versions of this in the last few years, I was just wondering when the most recent update happened to see if I need to update as well :) Thanks!
Edit
I double-checked, and the version I have now is from last July. I don't suppose you have an official change-log somewhere . . .

The Egg of Coot |

This weekend, I wiped out favored class bonuses.
I never liked them; they're fiddly, annoying, and counterproductive. I WANT people to multiclass, so as to fulfill whatever type of character they envision. Also, favored class bonuses represented an expendable sub-system and unnecessarily added to the page count. So there were a lot of reasons to ditch them, and not a whole lot of reasons to keep them.
For most of the racial enmity stuff in Ch 2, I made a new racial feat option, providing a +2 favored enemy bonus, instead. Stability became an optional trait providing a +4 racial bonus to CMD. Most of the other ones I didn't miss at all.

Andostre |
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This weekend, I wiped out favored class bonuses.
I never liked them; they're fiddly, annoying, and counterproductive. I WANT people to multiclass, so as to fulfill whatever type of character they envision. Also, favored class bonuses represented an expendable sub-system and unnecessarily added to the page count. So there were a lot of reasons to ditch them, and not a whole lot of reasons to keep them.
Nice. They were fine when it was just an extra point to HP or a skill, but it's grown to the point where it's just arbitrary complexity. And agreed, it doesn't make much sense when KF is a lot more multicass-friendly than PF is.

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Sighs, there is a lot to enjoy or at least respect with this though I can't agree with all the rules made within. It is because if this that I have yet to commit or even try Kirthfinder because some of the rules made/created I disagree with. Yet it says within you need to commit to all the rules if you are to use it... which is my dilemma.
What to do, what to do that is the question.

Andostre |
1 person marked this as a favorite. |

The very second paragraph from the rules PDF:
Important: These house rules are not intended to represent a separate and independent game system, nor are they expected to be used except specifically in conjunction with the Pathfinder role-playing game and other supplements credited. They are for personal (home) use only. Individual home groups are encouraged to change these rules amendments to suit their own taste, and to share how their changes impacted the game experience.
Although I do remember reading Kirth saying somewhere that the changes aren't siloed. Many of the houserules interact with other houserules. If you change one rule, then you'll need to consider how it affects others. It's not impossible, but it does require some thought and probable playtesting.

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Really? I didn't know I was allowed to, I thought I needed to play Kirthfinder 'as is'.
About as much as you need to play Pathfinder 'as is'.
I am amused at the thought of a document that takes an existing game, changes nearly everything about it, and then says "don't change anything". :)

Arcane Addict |

I'd like to be clever or graceful as I ask the inevitable question, it feels appropriate to do so. I simply don't think I can. I've agonized over it ever since I've read the contents of Kirthfinder, as linked to in the very first post, several months ago. I cannot wait any longer for that creative spark of genius. The pressure to perform built up to the point, now, where I realized that if I didn't act on it, soon I wouldn't be able to express it at all, my desire to possess having reduced me to a gibbering, confusing shell of a man. I can feel it coming, closing in on me. I need salvation, peace of mind, desperately, now, before it is too late. Please, I beg of you, will you save me from myself? Will you send me an updated version?

Tahlreth |

I'd like to be clever or graceful as I ask the inevitable question, it feels appropriate to do so. I simply don't think I can. I've agonized over it ever since I've read the contents of Kirthfinder, as linked to in the very first post, several months ago. I cannot wait any longer for that creative spark of genius. The pressure to perform built up to the point, now, where I realized that if I didn't act on it, soon I wouldn't be able to express it at all, my desire to possess having reduced me to a gibbering, confusing shell of a man. I can feel it coming, closing in on me. I need salvation, peace of mind, desperately, now, before it is too late. Please, I beg of you, will you save me from myself? Will you send me an updated version?
May you find salvation in the email sent.
I have a question about Type-less penalties, are they a thing? I know bonuses must have a type but i'm not sure if this also extends to penalties as well.
IIRC, all penalties listed in Kirthfinder are typed as well. If I'm wrong, please post the type-less entry.

Kirth Gersen |

I like to give things types/descriptors. Makes me feel like the game behind the story follows some sort of logic. I probably go overboard in that regard.
That said, penalties should still usually stack, even if you inadvertently assign like types. For example, a -2 circumstance penalty due to fog and a -2 circumstance penalty due to noise would be a -4 penalty. (An exception, obviously, would be stuff like fatigue and exhaustion, which don't stack because one is simply a more extreme case of the other.)