Min-maxing wasn't good enough


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Cartigan wrote:
No, in factuality (fact + actuality), it is simply a collection of spells. Anything else is fluff created by the player. Anything that is fluff NOT created by the player is jerkass DM fiating.

From the PFSRD entry on spellbooks:

"Each spellbook or formula book is a unique reflection of the personality and capabilities of its creator. Many of these tomes contain more than just spells, such as notes on the caster’s other research, personal diaries, naturalist sketches, or even political treatises. Some contain preparation rituals, each of which grants a boon—or sometimes a hindrance—to spellcasters who use the book to prepare their spells."

Been that way since the earliest days of D&D. That's why when I play a wizard, I keep multiple spellbooks from day one and compartmentalize research, notations and spells. Somebody would have to get hold of every one of my characters' spellbooks to get a complete, reasonable idea of my character and his/her capabilities. Which would be a feat, since my characters would rarely carry every spellbook s/he owned with them, just the ones deemed necessary for a given trip.

If I was feeling particularly paranoid, with mid-or-higher-level wizards I'd keep a spellbook with two spells: teleport, and (in earlier editions when the spell was decent) summon object. I'd summon and dismiss my spellbooks, or teleport home to prep and back to the party. You don't put a price on security.

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Good luck doing that. I presume as a strict, anti-PC, anti-player GM, you SPECIFICALLY require your Wizard players to list out which spells and in what amount he prepares his spells each day (which even at the best of times CAN'T be EVERY spell in the spellbook). Your anti-Wizard PC Wizard NPC better be the best diviner on the continent to actually be able to specifically be able to counter the PC on any given day.

Yes I do. It's one of the weaknesses specifically designed into the class to ensure their balance. A GM that just lets a wizard player cast straight out of his spellbook on the fly just isn't doing it right.

I encourage my wizard (and cleric) players to build a handful of general purpose spell lists out of their available spells and let me know which they're using on a given day, so they don't have to spend 10-15 minutes out of game each time they need to prepare spells. Or, if they're in a situation in which their generic lists don't cut it, bring a prepared spell list to the game or then take out-of-game time to prep. If they leave slots open so they can prepare spells as needed later in the day, they need to specify that, when they're preparing and what they prepare, or they don't get to cast anything out of those slots.

That's not being a hardass anti-PC GM. That's the way the class works and its inherent balance. If they don't prep, they can't cast; if they don't specify to the GM (me) what they prep and when, they can't cast. End of story.

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Mordrin is a Conjurer focusing on Summoning. Counter, go.

Mordrin is an Evoker of the Admixture school. Counter, go.

On top of typical spell defenses...this is, off the cuff, where I'd start.

Magic circles against evil and a couple protection versus evil, banishment, dispel magic and prepped summon monsters I-IX for direct counterspelling.
Knowledge (arcana) and Spellcraft to see if Mordrin has any particular favorite energy types judging from his spellbook. Energy resistance against his favored type if he has one, prep multiples of candidate favored spells (an admixed fireball is still a fireball and is countered by fireball) and dispels to fill the gaps.

Shadow Lodge

Cartigan wrote:
Good luck doing that. I presume as a strict, anti-PC, anti-player GM, you SPECIFICALLY require your Wizard players to list out which spells and in what amount he prepares his spells each day (which even at the best of times CAN'T be EVERY spell in the spellbook).

Holy f@~+ing s+#$. No wonder you think wizards are god. You just trampled all the f+** over the g$%!~&n sorcerer. Apparently in Cartfinder, wizards get to cast their spells spontaneously, like a sorcerer, but without the balancing factor of having a limit on spells known. Jesus f#@~, I knew you blatantly ignore SOME of the wizard's inherent weaknesses, but I didn't know you took it so far that they completely and totally make the sorcerer into a g$&$+#n joke. S&~~, while you're at it, why don't you just completely remove the need for the spellbook completely, too? And maybe bump all their saving throws up to good. And allow them to wear armor. Maybe for their first level ability, they could gain every feat in the game.

Utterly f@&*ing g!*#&!n ridiculous.


Kthulhu wrote:


Except from YOUR ridiculous reply, you won't take the time to see what options WERE available for the wizard. You hear "You don't start this adventure with your spellbook immediately available" and you're out the door.
Me wrote:
At what point do they get them back?

Question one.

I proposed a question-based answer of "Never?" If that, criteria is met, then YES, I quite as a Wizard because either (a) I don't get MY spellbook back and you have FUBAR'd my entire character concept or (b) I don't get ANY spellbook back before starting aventuring and I might as well be a blind Fighter.

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Perhaps your character would just give up and let himself be killed rather than suffer an inconvenience. Most wouldn't.

The inconvenience of what? Being unable to defend himself from harm? Being unable to fight back against attackers? Being unable to do Wizardry? Yeah, I rather die trying now rather than as a defenseless rat later.

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See, to me, the game is about adventure. Not throwing money at problems until they go away.

It seems to me that instead to you the game is an experiment where you torment the characters to see how they respond to different, crippling stimuli.

Also, HOW is the Wizard adventuring without the spellbook in the first place? We are back to the FIRST question.


Andy Ferguson wrote:
Cartigan wrote:


I don't want to ruin your day, but this is D&D. There is a difference, definable and significant, between stealing something and attacking it. I am asking why the NPCs are attacking the PCs' bags.
So that they can steal it.

I don't know what part of "attack" vs "steal" you don't understand. In D&D you can attack OR steal something. If you attack something, you intend to DESTROY it. You cannot steal something that has ceased to be because you attacked it.

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One character sunders the bag, one character grabs it

How, it's sundered. The bag has ceased to be.


Eacaraxe wrote:
Cartigan wrote:
No, in factuality (fact + actuality), it is simply a collection of spells. Anything else is fluff created by the player. Anything that is fluff NOT created by the player is jerkass DM fiating.

From the PFSRD entry on spellbooks:

"Each spellbook or formula book is a unique reflection of the personality and capabilities of its creator. Many of these tomes contain more than just spells, such as notes on the caster’s other research, personal diaries, naturalist sketches, or even political treatises. Some contain preparation rituals, each of which grants a boon—or sometimes a hindrance—to spellcasters who use the book to prepare their spells."

"Many," "some," and "sometimes." Not "all" and "always." And don't get me started on the dev's approach to flavor. It makes as little sense 90% of the time as the people on this forum espousing nonsense. Why buy a 15gp book designed specifically to hold spells to write journal entries in or nature sketches? Why not buy a JOURNAL for a fraction of the cost? Wizards apparently like to piss away their money.

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That's not being a hardass anti-PC GM.

No, I said you are a hardass anti-PC GM because that's how you have shown yourself to act through your last post, not because you adhere to the rules of the game.

Being a hardass anti-PC GM is using a Wizard's spellbook to manage to MIRACULOUS be able to counter him spell for spell despite the fact the NPC can't possibly know WHAT the Wizard has prepared any given day.

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Magic circles against evil and a couple protection versus evil,

Hope you know Magic Circle Against Good instead. Most PCs aren't Evil. Actually, you have to know SPECIFICALLY the alignment of the PC to know WHICH Protection Against to cast.

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banishment,

Better have more of those than he has Summons. Which is technically impossible.

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dispel magic

DUH, it's a Wizard battle

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prepped summon monsters I-IX for direct counterspelling

Congratulations, you have managed to spend your entire ability to cast stymieing a single avenue of attack.

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Knowledge (arcana) and Spellcraft to see if Mordrin has any particular favorite energy types judging from his spellbook.

Fireball clearly uses Fire. Maybe he likes Fire.

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Energy resistance against his favored type if he has one

Better get multiple - he has Dispel Magic too.

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prep multiples of candidate favored spells (an admixed fireball is still a fireball and is countered by fireball)

Congratulations, you have managed to spend your entire ability to cast stymieing a single avenue of attack.


Cartigan wrote:
Andy Ferguson wrote:
Cartigan wrote:


I don't want to ruin your day, but this is D&D. There is a difference, definable and significant, between stealing something and attacking it. I am asking why the NPCs are attacking the PCs' bags.
So that they can steal it.

I don't know what part of "attack" vs "steal" you don't understand. In D&D you can attack OR steal something. If you attack something, you intend to DESTROY it. You cannot steal something that has ceased to be because you attacked it.

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One character sunders the bag, one character grabs it
How, it's sundered. The bag has ceased to be.

Wow. I am totally boarding this train to crazy-town. So clearly, when you hit something with a dagger, it disintegrates, but that's ok. The bag vanishes into nothingness, from my dagger of antimater, by the things inside it are unharmed, miraculously. So then my partner, who delayed, grabs the books, and runs.

So I have proved that you can both attack something, and steal it. Did I blow your mind?


Kthulhu wrote:
No wonder you think wizards are god.

Do you read palms too? I mean your oracular abilities are astounding.


Or thieves slash the bag and take the item while the wizard is out and about in crowds, or scam hustle...

No one says they have to 'attack' the bag, theres plenty of theft going on as we speak around the world with people just cutting the bag whilst on escalators, trains, on the bus.

Hence the proliferation of anti-slash backpacks now on sale in Europe.

Then there are just classic conmen and scammers.

of course, I expect some cheezy handwave of 'oh those people weren't paying attention, in real life I'm a highly trained Ninja and that would never happen' and manly guffaws, buuuuut thats probably what all the victims say too.

The opportunities to be robbed are endless, and sure you have some higher level wizards, but you have high level thieves too, just looking for an easy mark. They would know all about Wizards capabilities, and weak points.

Hustle.


Andy Ferguson wrote:
Cartigan wrote:
Andy Ferguson wrote:
Cartigan wrote:


I don't want to ruin your day, but this is D&D. There is a difference, definable and significant, between stealing something and attacking it. I am asking why the NPCs are attacking the PCs' bags.
So that they can steal it.

I don't know what part of "attack" vs "steal" you don't understand. In D&D you can attack OR steal something. If you attack something, you intend to DESTROY it. You cannot steal something that has ceased to be because you attacked it.

Quote:
One character sunders the bag, one character grabs it
How, it's sundered. The bag has ceased to be.
Wow. I am totally boarding this train to crazy-town. So clearly, when you hit something with a dagger, it disintegrates, but that's ok. The bag vanishes into nothingness, from my dagger of antimater, by the things inside it are unharmed, miraculously. So then my partner, who delayed, grabs the books, and runs.

Genius. Why doesn't everyone do this? "Does the bag guy have a bag? I attack it. Rogue, you run over there and grab all his stuff after I destroy the bag."

How do you know he has a book? How do you know where he keeps it? Why are you attack his luggage while he attacks you?

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So I have proved that you can both attack something, and steal it. Did I blow your mind?

No. You can steal things you don't destroy. You are NOT stealing the bag. Nice try though. I give you an F for effort.


Ashiel wrote:
Also your commentary about Hitler and Lavrentiy, I know who comes up in the minds of people most often. I know who makes an appearance on the History Channel more often. I know whose armies have been used as inspiration for evil empires in fiction. I know who is the quintessential archtype for an amazingly charismatic evil ruler. Hitler had his issues too. He thought he and his ambitions were backed by divine authority, and believed the many failed assassination attempts against him (often by sheer luck it seemed) were evidence to the divine protection he had. That's quirky enough for me.

Adolf Eichmann, not Hitler. The "architect of the Holocaust". Hannah Arendt wrote a book on him titled Eichmann in Jerusalem, a Report on the Banalty of Evil. Arendt's point was that Eichmann was not the monolithic evil Nazis typified, but a bureaucrat that was just doing his job. That's critical to the comparison between him and Beria, as they were in similar positions and were responsible for similar atrocities (though Beria was actually worse in scale and character).

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Actually yeah they do. Otherwise they're dead NPCs. I cannot stand - as a player - to see high level NPCs who are stupid. Sorry, I just don't think you get to 12th level in Big Bad Evil Guy with tons of minions and such because you're a moron. This is triply so if they're something like a wizard or someone with even above-average advisers.

You don't get to 12th level as a Wizard PC doing dumb crap like leaving your spellbook laying around to be stolen, either. You're the one reading "this must be a high level plot hook" into the conversation, at least as far as my part is concerned. More to the point, it works better at low- to mid-levels when characters are prone to doing dumber stuff and less capable of protecting themselves and their equipment. Those are also the levels in which losing one out of what is likely many spellbooks is a speed bump (something I said long ago in this thread) and less efficacious as a plot hook.

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It again goes back to "if you can easily steal his book, you can easily slit his throat".

No, it doesn't. I've mentioned before, and you continue to argue in favor of what you presume to be its unlikelihood despite multiple examples of which it may very well be the case, the perpetrators may not be out to kill the PC's. Why do you continue to equate spellbook theft with killing the victim wizard?

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Man did you guys just see that goalpost?

My original post on that very example:

"It doesn't even have to be "a thief sneaks into the camp in the middle of the night". Perhaps a bard gets the wizard drunk, seduces him/her, and lifts the book on their way out of the inn room after pillow talking the PC to sleep or slipping them a drug."

It's moving the goalposts to reiterate my original point nearly verbatim? Wow, that's new. As far as how you envision the wizard, you're certainly entitled to your opinion.

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I don't know what an alchemical solvent is, but tanglefoot bags harden when they are exposed to air, so just pouring them into something would be tricky to say the least. They also turn brittle and break apart in less than a minute, so you'd find some crumbs inside your bag. So terrible.

Alchemical solvents are in the APG under "goods and services". Tanglefoot glue is still made of "tar, resin and other sticky substances" (according to RAW) that are going to yuck up a spellbook and at the very least make a thorough cleaning necessary before the wizard is likely able to prep spells from it. In other words, either one is likely to damage or prevent its use for a while, but not destroy it; more than enough to set off a plot hook which is really the end goal with the entire exercise.

You know, as I've been saying the entire thread.


Cartigan wrote:


Genius. Why doesn't everyone do this? "Does the bag guy have a bag? I attack it. Rogue, you run over there and grab all his stuff after I destroy the bag."
How do you know he has a book? How do you know where he keeps it? Why are you attack his luggage while he attacks you?

If only there were ways to find out if someone was a wizard. If only rogues didn't have some way to gather information about people. It's a shame people wander through the d&d-verse clueless about the things around them, unable to understand cause and effect. Clearly there is no way to find out someone is a wizard. It's unpossible.

Cartigan wrote:


No. You can steal things you don't destroy. You are NOT stealing the bag. Nice try though. I give you an F for effort.

If only there were some way to repair a destroyed object. I should totally make up a houserule for that, maybe I will make it a cantrip, and I'll call it something ironic like mend.


Without checking the rules, what happens when you rip open something that's bigger on the inside than it is on the outside?

I'm not sure, and most rogues probably aren't either. Thats a knowledge arcana check and probably a DM call at least. Most likely the object stops working, so what you're left with is a ruined backpack with a slashed bottom that doesn't work and is still attached to the wizard. Or it opens up a rift in the very fabric of reality and sucks EVERYONE In the area into it.

You would not have a players plan work if it required this many judgement calls from you, the DM. its not fair to have all your judgement calls slant in favor of the NPC's just so that your brilliant plan works.


From Bag of Holding wrote:
If a bag of holding is overloaded, or if sharp objects pierce it (from inside or outside), the bag immediately ruptures and is ruined, and all contents are lost forever.

Which is actually worse for the wizard then it getting stolen. His spell book is lost forever. It's a bummer for the thieves as well.


Ashiel wrote:
Ignorance is common.

I

totally
agree
...

Grand Lodge

mdt wrote:
the paladin's cloak of resistance

Hee, you're funny.

Liberty's Edge

I think it's a little too much not to expect the hyper-intellient monsters NOT to, if given warning, target the things that make the PCs uber. It's not like in PF the idea of a Wizards book or a Fighters magic sword is a huge surprise. I feel that having these events occur make the world (whatever campaign you are playing) far more believable. I'm always amazed when players think that monsters only exist once placed on the battle-mat and their only thoughts are how to move about the battle-mat.

So I'm happy to steal, burn, sunder, disjunct, dispel, break, mash, destroy, etc if the foe the PC's face would logically do this and has the tools. Players want to turn their brains off and just switch on when the battle-mat comes out - not my problem. I view magic items as tools, the only real thing that matters is not being dead.

My players learn, sometimes the hard way, that in my campaigns the world has events occuring that happen without them looking.

S.


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Kthulhu wrote:
BigNorseWolf wrote:
-Which is why we suggest using a BACKPACK or handy haversack, not a man purse or CarriageTM Bag of holding. If you try to snatch a backpack off of someone you're more likely to haul them with it than to pry them out of it.
A tiny bit of research will show you that a haversack essentially is a man-purse.

-A little more will show you its a backpack.

A backpack of this sort appears to be well made, well used, and quite ordinary. It is constructed of finely tanned leather, and the straps have brass hardware and buckles. It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a bag of holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds.

It was hewards handy haversack. Apparently they used haversack all for the alliterative appeal.


Haversack (n): a bag similar to a knapsack but worn over one shoulder.

So a 1-sided backpack; a man-purse.

Grand Lodge

Malignor wrote:

Haversack (n): a bag similar to a knapsack but worn over one shoulder.

So a 1-sided backpack; a man-purse.

What Big Norse Wolf is saying is that it's only called a haversack, but it's actually a backpack.


And I'm saying that the words "backpack" and "haversack" are not necessarily mutually exclusive. They can coexist in describing the wondrous item.

It's a 1-shoulder backpack, and it's susceptible to purse-snatching.


Which piece of flavor text trumps the other? Also a bag of holding is clearly a cloth sack, which has no straps.


Malignor wrote:

And I'm saying that the words "backpack" and "haversack" are not necessarily mutually exclusive. They can coexist in describing the wondrous item.

It's a 1-shoulder backpack, and it's susceptible to purse-snatching.

Good luck snatching it if I'm wearing it across my torso (as in the strap is going "\" instead of "|") since you have to get it out from under my arms and over my head. I'm pretty sure that qualifies as well secured.


...and one quick slash of a dagger and you have lost it.

Also if your Wizard took Wis as his dumpstat then maybe he isn't streetWISE enough to think about basic anti-theft measures.

Remember, people learning to secure their valueables better is only a recent phenomenon (all those ads about stopping thieves and pickpockets) and even still today it is common as dirt. have fun visiting Rome, for example.

similarly even a 1st level Wizard is a tasty target, a very soft person with bugger all melee capability carrying high value items... just screams 'blindside me with a billyclub'.


Ashiel wrote:
wraithstrike wrote:
When you sleep or sitdown with the backpack off you are normally in a secure area. Most common thugs are not higher than a CR 2. Jumping adventurers is just not a good idea.
Not to mention that most orc warriors or hobgoblin soldiers who are born and bred for killtastic thuggery and combat are CR 1/3 and 1/2 respectively. I'd seriously have to question some things when the average street thug is CR 2. Unless of course you're using the premade NPCs in the Gamemastery Guide, 'cause those are just stupid. Those NPCs make you wonder why the barkeeper and his serving girls didn't pound the crap out of anything resembling a goblin in Rise of the Runelords #1, and easily make you wonder why PCs do anything when CR 3-4 commoners are running around a dime a dozen.

LOL. I never even noticed that until now. Common thugs should not be rivaling trained military combatants.

PS:I was going by the GMG when I made that post.


Ashiel wrote:
Good luck snatching it if I'm wearing it across my torso (as in the strap is going "\" instead of "|") since you have to get it out from under my arms and over my head. I'm pretty sure that qualifies as well secured.

Wishing me luck? Thanks!

But you sure told me. I guess no bags are ever stolen, from anybody, ever, thanks to you strapping it \ instead of |.
I guess wizards never have to protect their spellbooks now. My world has changed.


Cartigan wrote:
"Many," "some," and "sometimes." Not "all" and "always." And don't get me started on the dev's approach to flavor. It makes as little sense 90% of the time as the people on this forum espousing nonsense. Why buy a 15gp book designed specifically to hold spells to write journal entries in or nature sketches? Why not buy a JOURNAL for a fraction of the cost? Wizards apparently like to piss away their money.

Ah, picking nits with the conditionals and entirely ignoring the part I bolded which unconditionally made a statement about the relation between a spellbook and its wizard. I love it. But let's go with those conditionals for a moment. Do you think that takes entire pages? Or you do think that, contrary to what the entry I cited specifically states, those notations cannot be in page margins, alongside spells, or in remaining space after a spell is fully-written? Did you consider perhaps the "number of pages a given spell requires out of a spellbook" includes wizards' notations on and appendices to that spell?

That's been so ingrained in the class considering precisely what that excerpt states has been the norm since the earliest days of D&D that I accept that as a given unless the PC wizard explicitly states they write spells and only spells in their spellbook, and explicitly keeps a research journal with them during their travels. Even then, the player gets a raised eyebrow and an "uh, okay...". Else, they make notations in their spellbook. You still have yet to answer the fact that from a wizard's spellbook, notations aside, another wizard can make a damned good approximation of the creator of a spellbook's capabilities, power level, personality and preferences.

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No, I said you are a hardass anti-PC GM because that's how you have shown yourself to act through your last post, not because you adhere to the rules of the game.

Does it make you feel better to make inferences about my GM style that I actually take my players to task on what they do and don't know, and insist they play with transparency and accountability, and have my NPC's act like intelligent, rational actors in themselves and not experience-filled pinatas?

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Being a hardass anti-PC GM is using a Wizard's spellbook to manage to MIRACULOUS be able to counter him spell for spell despite the fact the NPC can't possibly know WHAT the Wizard has prepared any given day.

There's something miraculous about knowing exactly what spells a wizard knew and making informed guesses about their specialty and prohibitions, and which they're likely to cast?

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Hope you know Magic Circle Against Good instead. Most PCs aren't Evil. Actually, you have to know SPECIFICALLY the alignment of the PC to know WHICH Protection Against to cast.

Nitpicking alignment aside, you really have no idea why I might explicitly mention protection and magic circle as a counter to a conjurer do you. Hint: it's not to protect me from the caster.

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Congratulations, you have managed to spend your entire ability to cast stymieing a single avenue of attack.

No, not really. But go ahead and say it if it makes you feel better.


Malignor wrote:

And I'm saying that the words "backpack" and "haversack" are not necessarily mutually exclusive. They can coexist in describing the wondrous item.

It's a 1-shoulder backpack, and it's susceptible to purse-snatching.

In the game a backpack has two straps. In the game the haversack is a backpack. Game definitions over rule real life ones since that is how they are used in the game.

As an example the Gorgon from mythological history is different than the D&D/Pathfinder monster and should be more like the Medusa.

Liberty's Edge

OP, you're fighting the good fight. I agree with you totally: it's just a whine for more free stuff.

Eliminate the penalties for Charisma, and you just up the total stat count for everyone who doesn't explicitly use it to cast spells (thus making those guys weaker). It's the same as saying your Dex shouldn't mod your AC if you aren't a rogue (Hey, wizards can be clumsy! We shouldn't be easier to hit because of it!).

The game is supposed to simulate a magical reality. Some of this is just people wanting an MMO, but the scarier stuff is when they want the ramifications of poor choices eliminated.

Anyway, spot on post.

Contributor

I think this thread has made its point. Locking.

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