Ranger, sword and shield build, must be "DM friendly".


Advice


Some background

I know sword and shield isn't the best build, but if I try to exploit high AC by dex/int/wis or some other means, this DM will get angry, or worse, get even.

Now if I have high AC because "it makes sense" then he will allow the high AC character to play out. So I am going non-magical Ranger, "on top of skrimish he will give me bonus feats at level 4,8,12,16, for no spells.

He claims we will go well beyond level 10 this time, but the last few times we ended up rushing to level 5-10 in 5 sessions, while spending about 15-20 sessions at level 1-4.

I don't want to "I cant" play a fighter because I told the DM I was going to be a rogue ago when he planned out this campaign

"getting railed the hell out of this, so he let me pick ranger so I still can be rogueish, and I don't have to deal with his immune to sneak attack, and how everyone can see me regardless of stealth because they have heat vision, termor sense, smell, or something dumb."

out a few months ago. His campaigns are very detailed "we still have managed to screw them up :p."

He is giving me the stats he found online, 18,16,14,12,10,8 We are only allowed to pick humans. I think I'll take the stats.

So, since no one else is going to be the tank, I have decided to go sword and shield ranger, and will upgrade to full-plate mithral at some point. Since that counts as medium armor is it is mithral.

Since he can "accept" a full plate warrior with a shield can have a lot of AC, he will not "hopefully" out right cheap shot me. He states this is a low magic campaign.

I'm going to get beast master, and craft armor/weapon for my animal companion for hilarity at level 5, but I'm saving that as a surprise.

I was thinking 18 str, 16 dex, 14, con, 12 int, 16(Human +2) wis, 8 cha

Get improved shieldbash, Two weapon fighting - Greater TWF(level 11 ranger) and go heavy shield khopesh. Since later, with improve crit, a 20% chance "give or take confirm" will give me free shield bashes.

or maybe i should just go towershield. I don't really have a lot to go on, and i'm pretty open. I was thinking of taking a few archery feats so my character is more well rounded, or get Shield Sling with a heavy shield and call myself Captain America. How does a range touch attack on trip attacks work in pathfinder, since that would be a CMB, would I get a bonus?

Also, every so often I will scream CHARGING STAR, when I bullrush with the shield.

In anycase, Ideas?


He's aware that very few things are immune to sneak attack in PF, right?

You're going a spell-less ranger but going to take Craft Magical Arms / Armor? That doesn't work.

This post is really rambly, so I'm not sure what's going on, to be honest.

Shadow Lodge

Pathfinder Starfinder Roleplaying Game Subscriber

Step 1. Create the character you want to play.
Step 2. Find a GM that is cool enough to know the rules and let's you play the game with a character you like.


Alternative.

step one: make the character you want to play
Step two: let him b+++& until the other players get annoyed and say "can we just start already?"

RPG Superstar 2015 Top 8

It's hard to know how "GM-friendly" you can be with a GM that seems to prefer restriction, but alright.

I think your general concept sounds like a fun and playable idea.

I had a friend who played a sword-and-board (actually, hammer-and-board) ranger in a 3.x campaign of mine. It was a shield bash build (using TWF style) and was extremely effective. I can only imagine it working even better in Pathfinder with various streamlines and upgrades.

So I would suggest (to take or leave) sticking with the shield bash idea. Stick to a spiked light shield, that way your GM won't freak out about AC too much--and you should have a more than decent AC regardless).

Lockgo wrote:


I'm going to get beast master, and craft armor/weapon for my animal companion for hilarity at level 5, but I'm saving that as a surprise.

First, you need to decide to go Beast Master at level 1, because the class skills are different.

Second, I am not understanding the "craft armor/weapon" for your animal companion--do you mean giving your animal companion that skill? Because I don't see anything in Beast Master that allows that, do correct me if I am wrong.

Finally--and most importantly--sounds like your GM and you are a bit antagonistic toward each other. Trying to "surprise" him with some kind of head-twisting rules interpretation halfway into the game--do you really think that's going to end up to your advantage or make things easier for you, your GM, or the rest of your party? I get that he might be overly sensitive to some things, but show you're the bigger person by playing it straight and just playing the best character you can, without trying to show up your GM. Show him you can have fun no matter what he does--if he's on a power trip, that will deflate it like nothing else can.

Pathfinder is a cooperative game, not a competitive one, and campaigns where the players/GM don't realize that tend to end in nothing but bad blood between everyone. If you feel your GM is being unfair in any way, then the sensible thing to do is talk it out with him out of game and try to work something out. Don't try to get "vengeance" with broken character build interpretations, that seldom works out well for the player in the end--whether the GM is a good one or not.

Lockgo wrote:


I was thinking 18 str, 16 dex, 14, con, 12 int, 16(Human +2) wis, 8 cha

That doesn't work out to the stats you listed available: 18,16,14,12,10,8. One of those 16s should probably be a 10.

If you are choosing the ranger's Weapon and Shield combat style from the APG, I would suggest (to take or leave)
Str 16
Dex 18
Con 14
Int 10
Wis 12
Cha 8

Put your +2 human bonus into Str, Con, Int, or Wis depending on whether you want a combat focus or more skill points or more alertness/will.

The reason I suggest the 18 going into Dex is so you can more easily qualify for TWF feats that you can use with shield bashing while two-weapon fighting. Also, since you probably won't get that mithral plate for awhile, the extra Dex for AC won't hurt. Yes, you can get TWF with the Weapon and Shield Style, but not any of the other feats, which will require the high Dex prerequisites (and you'll probably want to start early with it). Also, you said you wanted to be roguish, so you'll want to put a good Dex into Stealth. Just a thought.

Another thing regarding stats---I notice you're thinking of khopesh. First, that's an exotic weapon, do you want to put one of your feats into that when you're building a fairly complex fighting style? Second, the benefit of using a khopesh is that you can use it for trip attacks. But your current build puts your Int below 13, which you need for Combat Expertise and the ensuing Improved Trip feats. I realize you might have put that 12 in Int to raise it to 13 at 4th level, but then you'll have to wait several more levels for that Improved Trip feat. Just something to think about (you might have to wait that long anyway depending on how you focus your build).

If you don't want a trip build, I'd veer away from the khopesh and use a longsword instead (otherwise the same stats) or a battleaxe, which has an "adventure woodsman" feel.--or alternately, if you don't want the exotic weapon but do want a trip weapon, use a flail. Now of course if you just think the khopesh is damn cool, go for it.


You can take the shield and sword style from APG ranger styles to get shield mastery at level 6 5 levels ahead of any class and no pre-req's required take the TWF feats if you want them go to town. Go with a lt weapon to be the "off-hand" and proceed to bash faces. Or use the shield as a two-handed weapon to get the 1.5 str /PA bonus.


Lockgo wrote:

Some background

I know sword and shield isn't the best build, but if I try to exploit high AC by dex/int/wis or some other means, this DM will get angry, or worse, get even.

Now if I have high AC because "it makes sense" then he will allow the high AC character to play out. So I am going non-magical Ranger, "on top of skrimish he will give me bonus feats at level 4,8,12,16, for no spells.

He claims we will go well beyond level 10 this time, but the last few times we ended up rushing to level 5-10 in 5 sessions, while spending about 15-20 sessions at level 1-4.

I don't want to "I cant" play a fighter because I told the DM I was going to be a rogue ago when he planned out this campaign

"getting railed the hell out of this, so he let me pick ranger so I still can be rogueish, and I don't have to deal with his immune to sneak attack, and how everyone can see me regardless of stealth because they have heat vision, termor sense, smell, or something dumb."

out a few months ago. His campaigns are very detailed "we still have managed to screw them up :p."

He is giving me the stats he found online, 18,16,14,12,10,8 We are only allowed to pick humans. I think I'll take the stats.

Step 1:Find new GM.

Step 2:???
Step 3:Profit!


Str 18
Dex 16
Con 14
Int 10
Wis 12
Cha 8

That is where the money's at. Honestly, I would put your human +2 into STR for a 20. You don't need a higher WIS for spells. You're human, so you will have 7 SP per level and you could always dump a FC into if you REALLY wanted to. 7 should be fine.

Don't put the 18 in Dex, particularly if you want Mithril FP; you won't get the full benefit. You really don't want to take the TWF tree past Improved at the levels you are talking anyway. So, put a single bonus into DEX at 4th so you can get ITWF when you want to and just roll with huge free bullrushes off of your monster strength.


"I am not understanding the "craft armor/weapon" for your animal companion--do you mean giving your animal companion that skill?"

Nope.

Its a pretty hilarious exploit that is raw legit. I doubt he will let it pass one session. Even so, beast master is still pretty useful.

and I mean craft regular weapons and armor, not magical weapons and armor, although I could help the only caster in our party craft magical items, but that was not the idea.

I'll try to be less rambly. O trust me, I am heavily considering never playing a campaign with him again if this one goes as south as I think it might.

When I say low magic, I mean RRREEEAAALLLYYYY low magic. He doesn't count mithril as magical though, which is not, so that's good. I regret ever showing him E6. I think he turned DM/GM into a completion, because, when it was my turned, I kept hearing out of his mouth, "well I would have made sure the players did x, blah." Anyway, I mention the GM so that the build must not be overtly "broken". He is usually a pretty good sport about feats though. I'll be honest, he is far from the worst GM I had.

Yeah, I did that stats wrong, I don't know what I was thinking.

Str 18, Dex 16, Con 12, Int 10, Wis 16, Cha 8.

I sort of like the skirmisher's Hunter’s Tricks abilities seem pretty nice, but I suppose wisdom doesn't really need to be that high for 1 or 2 more uses a day. So I might swap Wis and Con stats?

Combat Expertise is probably something I will need as an AC build. I don't plan on tripping with the khopesh, thats what the shield sling was is going to be for, since I don't know if I can actually add improve trip to the SHIELD THROW! Actually I believe it does now that I look over it.

So maybe 18, 16, 14, 14, 10, 8?

I still want a high-ish wisdom, if only so I don't get destroyed by will saves, I even considered taking levels in monk "not for the wisdom ac" and Iron Will for boosts to wisdom. Not to mention the 2 levels that would give me bonus feats and evasion. I might just boast my int from a 12 to a 13 and then do combat expertise, since there is no telling how long the campaign will last, or how long I will even get to enjoy my character at higher levels. I sort of want to make use of the ranger not needing to make the prerequisites. I originally was going to go only 12 dex and do full-plate asap, but... ranger...

I suppose going weapon finesse with a light shield would probably be better for me overall, since no 1/2 str on attack rolls, but I was trying to avoid another finesse character again, not to mention free up the feat.

Dirty Tricks look pretty fun too. It would be great if the tank was also a good debuffer, but khopesh tripping is probably better. Combining them, tripping them and blinding them on the floor would be fun :p "Not the same round ofcourse".

I just know right now I'm making my ranger do Sword and board, and he likes his board :p .


What are the other players going to have? If he expected you to be the rogue, and no one else has trapfinding, I'd suggest going Urban Ranger. I would also, instead of using the two weapon fighting combat style, pick the weapon and shield style from APG, primarily because you can get shield master at 6th level, where otherwise you couldn't get it until 11th level.

str 18, dex 16, con 12, int 10, wis 14, cha 8
(Put the +2 in str, you'll need it to hit and damage.)

Skills: Disable Device, Perception, Knowledge (Local), Survival, Stealth, Heal, plus use the extra point to pick up things like climb, swim, etc.

Feats:
1st: Two weapon fighting, Imp. Shield Bash
2nd: Combat style: Shield Slam
3rd: Shield Focus
4th*: Double Slice (+1 to dex)
5th: Power Attack or Dodge
6th: Combat Style: Shield Master
7th: Imp Two weapon fighting

First Ranger Trick I'd take is skill sage. (Being able to roll 2d20 and take the best for skills is a powerful ability.) At 7th, take one of the abilities that puts a status effect on your target. (Rattling strike, tangling strike, etc.)


I believe the rest of the part is going something like this.

A ranger, who is ether doing archery or guns, ether way, range spec. A fighter, who is a new player, I don't know what they are going to be, being new and all. A witch, who expressed an interest in hexing and cursing, and a monk, I don't know if he was going trip, or master flurry of blows.

So far, I'm probably going to do urban beast master, and the feat that lets you boost your animal companion Boon Companion, at level 5. I think I like Dilvias build over all though. Probably might drop shield focus for something else.

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