Can I chop my hands off and replace them with adamantine construct hands?


Homebrew and House Rules

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I love monk style, but in 3.5 they were even worse,

MY way to solve it was to cut my pc's hands off and replace them with metal preferably adamnitne hands.

is this possible in pathfinder by RAW

any creative suggestions?
Animate objects spell?

if I could then i could enchant them with different types of damage fire, Ice, ect

what do you people think.?

remember this is a world where corpses farm for food and badgers talk and horses fly.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

The problem is once you've chopped off your own hands, how are you going to attach new ones?

There is no RAW answer. Take it up with your local DM.


LazarX wrote:
The problem is once you've chopped off your own hands, how are you going to attach new ones?

badabing! (cymbals crashing)

wizards help me


1 person marked this as a favorite.

Why stone fists when you could have a chainsaw?

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

Sure, but I don't know if you'll be able to control them. :P


TriOmegaZero wrote:
Sure, but I don't know if you'll be able to control them. :P

DO monks ever really control thier fists? TOZ? Do they?

Evver heard of a little movie called fists of fury?

But seriously what do you guys think is this a work around to amulet of fists and dr at lower levels?


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Just out of curiosity, did your GM require you to make a sanity check?


I have to consider it to be fairly strange behaviour to willingly cut off your hands, wouldn´t it be easier to just wear adamantine gauntlets or adamantine/brass knuckles ?

Dark Archive

You'd also have to deal with wave upon wave of thieves bent on stealing and scrapping the precious star metal prosthetics.


Yeah...I'm pretty sure I'd price adamantine construct hands higher than an amulet of mighty fists...Is this monk named Vecna?

Dark Archive

Adamentium knuckles. Way less painful.


You would need a person skilled in Grafts. I would say it is not hard to do but the rules are not really there. its something that a GM would have to allow.

Sources that may use:
High Psionics: Fleshcrafting -- ClawGrafts 2500gp body slot hands, take -1 penalty to openlocks and disable device checks. claws deal 1d6+str damage.

or Magic Of ebberron-- construct grafts. (mighty arms and attaching Battlefist- loose 2hps permanent but no negatives to using hands, also get slam attack that is 1d8dmg) 1000gp for arms and battlefist is 2000gp.


I dont feel like i am being crazy here.

characters with cool metal hands and arms for that matter are all over the fantasy genre.

maybe not admantine, but I thought it was creative? am i wrong and is this one of those .....I am taking crazy pills moments?


Tharg The Pirate King wrote:

You would need a person skilled in Grafts. I would say it is not hard to do but the rules are not really there. its something that a GM would have to allow.

Sources that may use:
High Psionics: Fleshcrafting -- ClawGrafts 2500gp body slot hands, take -1 penalty to openlocks and disable device checks. claws deal 1d6+str damage.

or Magic Of ebberron-- construct grafts. (mighty arms and attaching Battlefist- loose 2hps permanent but no negatives to using hands, also get slam attack that is 1d8dmg) 1000gp for arms and battlefist is 2000gp.

thanks very much any thing "battlefist" is okay in my book.


Nex has some fleshforges...they might be able to help if you access to that area.


Lobolusk wrote:

I dont feel like i am being crazy here.

characters with cool metal hands and arms for that matter are all over the fantasy genre.

maybe not admantine, but I thought it was creative? am i wrong and is this one of those .....I am taking crazy pills moments?

This may be a hold over from my Cyberpunk days, but I'd say any character that willingly chopped off a piece of himself to replace it with artificial prosthetics was insane, yes. Now, if he lost a hand from a critical hit or something, then yeah, I can see him getting it replaced.

In my game, I have a character (npc) who is a drow hero of a previous war (long story on why a drow is a hero in a good campaign), but during the climactic last battle he was severely wounded. His right arm is a mythril clockwork arm (constantly burrs and whirs and clicks, and a tiny time elemental is bound into the gears to keep them turning). But, he didn't go get his arm and part of 2 ribs removed, he was horribly wounded in war.

I'd have anyone that meets your character react negatively to him unless they had some reason not to. People don't react well to people who are different, and if someone found out you did it willingly, they'd think you were insane (in character that is).


I'd place willingly cutting one's hands off in the "crazy" category, yes. Wearing gloves/gauntlets is a much more sane approach to this. Of course, if the intent is to get around the monk restriction, I'm not sure I'd allow things like flurry of blows or ki powers through construct hands. Allowing that would drive the costs even higher.

Generally the fantasy examples I've seen of this are from a character that lost a limb/etc. in battle or an accident and had to have a replacement.

Ultimately I'm okay with the option, but it would end up being an expensive way around the monk limitations and would require either (a) a crazy character or (b) a back-story accident/injury.


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Sounds like you want an alchemist character, really. A Full Metal Alchemist, to be precise. =p

Dark Archive

Having one isn't so different; the bad guy from Fist of the Dragon had a stump with a place for attachments. Put in a metal fist or a flamethrower or other tools. Might be kind of a cool concept, I'd backstory it into being lost as a child though, and eventually get the adementiim version.

Dark Archive

The real question is: Would you be able to flurry with them? They'd be more like a gauntlet than a hand by the end of it.


I was going a little more, later to the dragon lance dude. not anime.

let me give you some back story,

one of my monks characters got a small bead as treasure, and my dm didnt tell me what it did, back in those days how you tested rings wands ect.. is you put them on and swung them around until something cool happened.

well i decided to punch a tree while holding the bead, my hand and half the tree exploded, now i was a monk with out hands. so i came up with this idea. back then i didn't have the internet forums like here so my dm threw a big fit about it. but now i can ask you fine gentle folk

also i was under the impression that monks cant wear gloves, and if they can you cant enchant them.

I am not talking about metal stumps that are carved fists that dont open or close, but real prosthetic magic hands.

I cant think this idea is to nuts we live in a world of magic! if i can animate a candle stick to sing show tunes.......

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

You don't allow monks to use Gloves of Dexterity?

The Exchange RPG Superstar 2010 Top 16

Well, there's certainly some neat story ideas there.

If I were the game-master,...

I'd let you research to find someone capable of performing the graft. In Golarion, there are the deranged fleshcrafters of Nex, as people have noted. The drow and intellect devourers of the darklands are other options. I think, by definition, you'll have a hard time find someone sane and not evil to cut your perfectly good hands off.

The process, materials, and enchantments would all be expensive. There would be Heal checks involved, which you would really, really, want to make. At the end, your adamantine fists would be supernatural.

(And while that's a little unusual, I wouldn't give you any social onus. This is Golarion. There are Tieflings and Dhampyrs wandering around.)

And somewhere, your two flesh hands would be in the possession of somebody either evil or insane. What ill could come from that?


Tharg The Pirate King wrote:
or Magic Of ebberron-- construct grafts. (mighty arms and attaching Battlefist- loose 2hps permanent but no negatives to using hands, also get slam attack that is 1d8dmg) 1000gp for arms and battlefist is 2000gp.

I'll second the battlefist graft idea.


TriOmegaZero wrote:
You don't allow monks to use Gloves of Dexterity?

yeah but not gloves of sonic face punching that do +2 to hit and damage and do 1d8 sonic damage

Dark Archive

Fist of the Dragon is Bruce Lee's most famous movie, not an anime. :)

They can be a modified knuckle, in fact would be strictly worse than such (as you can't grasp things). Knuckles were paizo's answer to letting monks flurry with good metals, and as a weapon they don't stack with Mighty Fist so balanced out. I'd allow it; again, it is a disadvantage.. There are far less disabling ways of getting adementieum on your fist.


Thalin wrote:

Fist of the Dragon is Bruce Lee's most famous movie, not an anime. :)

They can be a modified knuckle, in fact would be strictly worse than such (as you can't grasp things). Knuckles were paizo's answer to letting monks flurry with good metals, and as a weapon they don't stack with Mighty Fist so balanced out. I'd allow it; again, it is a disadvantage.. There are far less disabling ways of getting adementieum on your fist.

i was referring to the full metal alchemist. any bruce lee reference is okay in my book.

and I was super confused to brass knuckles and monk damage every forum I read about it says adventure armory says this APG says this monks suck why are you playing one anyway. yada yada yada

Sovereign Court

Lobolusk wrote:

MY way to solve it was to cut my pc's hands off and replace them with metal preferably adamnitne hands.

is this possible in pathfinder by RAW

any creative suggestions?

You have to make a deal with the Robot Devil.

(/Futurama reference)


so if this wont work or is so "crazy"

cant I enchant a nice pair of leather glove? to do 1d6 sonic damage? and +2 to hit and damage?

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Callous Jack wrote:
Lobolusk wrote:

MY way to solve it was to cut my pc's hands off and replace them with metal preferably adamnitne hands.

is this possible in pathfinder by RAW

any creative suggestions?

You have to make a deal with the Robot Devil.

(/Futurama reference)

This was my first thought too.


Head.

Of.

Vecna.


Just use brass knuckles:

PRPG wrote:
Brass Knuckles: These close combat weapons are designed to fit comfortably around the knuckles, narrowing the contact area and therefore magnifying the amount of force delivered by a punch. They allow you to deal lethal damage with unarmed attacks. You may hold, but not wield, a weapon or other object in a hand wearing brass knuckles. You may cast a spell with a somatic component while wearing brass knuckles if you make a concentration check (DC 10 + the level of the spell you're casting). Monks are proficient with brass knuckles and can use their monk unarmed damage when fighting with them.

As they also have the monk weapon quality, they can be used to perform a flurry of blows.

Don't worry about what forums say--this is straight out of the rules as currently published on the Paizo site.

Silver Crusade

Pathfinder Adventure Path Subscriber

Rust Monsters.

Heat Metal.

Transmutate Metal to Wood.


erian_7 wrote:

Just use brass knuckles:

PRPG wrote:
Brass Knuckles: These close combat weapons are designed to fit comfortably around the knuckles, narrowing the contact area and therefore magnifying the amount of force delivered by a punch. They allow you to deal lethal damage with unarmed attacks. You may hold, but not wield, a weapon or other object in a hand wearing brass knuckles. You may cast a spell with a somatic component while wearing brass knuckles if you make a concentration check (DC 10 + the level of the spell you're casting). Monks are proficient with brass knuckles and can use their monk unarmed damage when fighting with them.

As they also have the monk weapon quality, they can be used to perform a flurry of blows.

Don't worry about what forums say--this straight out of the rules as currently published on the Paizo site.

can I enchant brass knuckles? or make them out of mithril? or adamantine?

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

erian_7 wrote:
Don't worry about what forums say--this straight out of the rules as currently published on the Paizo site.

They've been erratted/hit with the bat of Nerfing, per the AA reprinting.


Lobolusk wrote:

so if this wont work or is so "crazy"

cant I enchant a nice pair of leather glove? to do 1d6 sonic damage? and +2 to hit and damage?

In PFS? No. Gloves aren't weapons.

In any other game, when you get into the realm of custom-made items, that's a fairly simple pricing (use the weapon rules, practically), so really, it's "up to the DM".
There are no hard/fast rules on it though. Everything in the Crafting Magic Items is "suggestion", not hard-fast-rule.

@erian_7
It has been made incredibly clear that that was a mistake that will be corrected and removed on further updates.
It was already done when the new printing of the Adventurer's Armory was updated. When the APG is next updated, it will be removed from there as well.

@beej67
Love that reference! Right up there with the Dreaded Gazebo!


Pathfinder Adventure Path, Maps, Pathfinder Accessories Subscriber

I don't see why you couldn't do it.

I'm fairly sure there's no rules specifically for grafting golem hands to people, but there's no reason you should let that hold you back. It's a game of imagination and having fun, after all. So as long as they don't overwhelm the game and make your character over powered (at least not without a drawback, I imagine you'd lose some manual dexterity and the sense of touch), it seems like it could be cool.

Deals could be made, especially if one is influential enough, to arrange it. If not the monk could just be a victim of a magical experiment.


Lobolusk wrote:

can I enchant brass knuckles? or make them out of mithril? or adamantine?

Yes you can.

Matthew Morris wrote:
erian_7 wrote:
Don't worry about what forums say--this straight out of the rules as currently published on the Paizo site.
They've been erratted/hit with the bat of Nerfing, per the AA reprinting.

Yeah, I got the updated errata on AA, but until Paizo changes the reference document, I must say I don't really care what's in AA...

In the event the reference document is updated, then work with your GM from this base assumption. It's a much more feasible base than cutting off your hands and having custom construct limbs...

The Exchange RPG Superstar 2010 Top 16

Anyone please correct me, but I do not believe you can enhance a magical weapon to do sonic damage in Pathfinder. Frost, fire, acid, and lightning, yes, but not sonic.


Chris Mortika wrote:
Anyone please correct me, but I do not believe you can enhance a magical weapon to do sonic damage in Pathfinder. Frost, fire, acid, and lightning, yes, but not sonic.

Thundering weapons deal sonic damage on a crit, but that's not the same as the other elemental damage enhancements.


erian_7 wrote:
Chris Mortika wrote:
Anyone please correct me, but I do not believe you can enhance a magical weapon to do sonic damage in Pathfinder. Frost, fire, acid, and lightning, yes, but not sonic.
Thundering weapons deal sonic damage on a crit.

It was a example, fire works just as well,

I just was looking for a creative way, to allow the monk to keep up

with a adamantine greatsword fire damage wielding fighter.

plus sweet metal hands who needs a lock pick finger in the key hole! lock popped!


Lobolusk wrote:

It was a example, fire works just as well,

I just was looking for a creative way, to allow the monk to keep up

with a adamantine greatsword fire damage wielding fighter.

plus sweet metal hands who needs a lock pick finger in the key hole! lock popped!

I should note I'm not opposed to the idea entirely, but I wouldn't allow it as a cheap means of getting around established options like the brass knuckles and amulet of might fists, a primary reason being that both of these can be handled under standard rules for disarming/stealing/etc. For construct hands, for instance, they can't realistically be disarmed or otherwise removed (except, I suppose by sundering). A player could do all sorts of creative things with construct hands that could "break" a standard game. If a player wanted to go this route, I'd work with him, but the item cost would likely consume all of his resources. Basically, it needs to be a balanced approach rather than an end-run around the monk limitations.


The idea seems ludicrous to me. No one in their right mind (and I asume a high Wisdom monk is in his right mind) would do something like that. Now, Brass knucles seems like the reasonable way to go.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Xum wrote:
The idea seems ludicrous to me. No one in their right mind (and I asume a high Wisdom monk is in his right mind) would do something like that. Now, Brass knucles seems like the reasonable way to go.

But it is the standard methodology of a true hardcore munchkin though. The OP earns the not so coveted Jackson Award.


Xum wrote:
The idea seems ludicrous to me. No one in their right mind (and I asume a high Wisdom monk is in his right mind) would do something like that. Now, Brass knucles seems like the reasonable way to go.

It not so crazy, a monk is looking for a way to perfect himself. and having metal hands that can destroy an armor or door or golem is not crazy

it would be a true extension of himself unlike brass knuckles, which are not unarmed strike.

I am just more creative I guess than the standard player...I just am a think outside the box kinda guy. honestly in game I wouldn't blink to do this. now if i was getting sword hands that is crazy!


People in real life will roll a metal bar on their shins to make the nerves pull away and callous the skin, so they can slam their shins as attacks without feeling the pain.

Body modification is fairly common in a lot of real world examples. In a world of golems and magic, replacing hands wouldn't be that far fetched.. if it worked.


Also note: Monks can already bypass adamantine damage reduction at higher levels already, it's a Ki effect.


LazarX wrote:
Xum wrote:
The idea seems ludicrous to me. No one in their right mind (and I asume a high Wisdom monk is in his right mind) would do something like that. Now, Brass knucles seems like the reasonable way to go.
But it is the standard methodology of a true hardcore munchkin though. The OP earns the not so coveted Jackson Award.

I take just a slight offense to that I am not a munchkin,

I just am looking for creative ways to do the same thing, instead of amulet of mighty fist why not fist of mighty fit?

if a level 4 fighter can have an adamatine sword. this is a cool way to do it. I honestly was not aware of the brass knuckles, thing i was under the impression that they had stopped being monk weapons. i just hate using anything other than a fist or foot or head or "unarmed strike" as a monk.

monks have to wait till level 16 to get admantine strike normally by that point. it is kinda moot.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Kaisoku wrote:

People in real life will roll a metal bar on their shins to make the nerves pull away and callous the skin, so they can slam their shins as attacks without feeling the pain.

Body modification is fairly common in a lot of real world examples. In a world of golems and magic, replacing hands wouldn't be that far fetched.. if it worked.

Giving up the ability to touch and feel is a heck of a lot just to get a bonus in a narrow range of combat.

Why not just break down and get an adamantium monk weapon and enchant the wazoo out of it?


Pathfinder PF Special Edition Subscriber
Tharg The Pirate King wrote:
Magic Of ebberron-- construct grafts. (mighty arms and attaching Battlefist- loose 2hps permanent but no negatives to using hands, also get slam attack that is 1d8dmg) 1000gp for arms and battlefist is 2000gp.

Thought those were intended for Warforged as a replacement to their regular hands...

I just don't understand why you would not want to use knuckles, or handwraps that are imbued with magic to bypass hardness (forget what this is at the moment)? How many sane people do you know that want to cut their own hands off to replace them with something else???

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