Big conundrum with Enlarge Person spell


Rules Questions


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No pun intended but I have a big problem with this spell.

A player casted it on an ally. Problem is, there isn't enough space. But it's not from objects or room size --- it's because of creatures being in the way for him to take up a 10 foot space. The spell says make a Strength check if objects were in the way, but nothing for creatures.

So what happens? I doubt he stops growing, I doubt he's constrained, also. I don't think it allows a free bull rush or knocking everyone prone. There's gotta be some ruling on this somewhere?


Razz wrote:

No pun intended but I have a big problem with this spell.

A player casted it on an ally. Problem is, there isn't enough space. But it's not from objects or room size --- it's because of creatures being in the way for him to take up a 10 foot space. The spell says make a Strength check if objects were in the way, but nothing for creatures.

So what happens? I doubt he stops growing, I doubt he's constrained, also. I don't think it allows a free bull rush or knocking everyone prone. There's gotta be some ruling on this somewhere?

It would be an opposed strength roll against the creatures. If the character wins, he pushes them out of the way (moving them back until he fits). If he does not win, they still move back, but instead of being knocked back one square, they may move without provoking, and reposition themselves as they please.

This is not in the RAW, it's just what I did when I had a guy surrounded by skeletons. It was simple, efficient, and kept play going.


Squeezing Rules -4 AC and -4 to hit if squeezed down to half space.


David Thomassen wrote:
Squeezing Rules -4 AC and -4 to hit if squeezed down to half space.

I wouldn't say that the EP person is the one squeezed though, the same way that a person fully takes up a square with sides 1.5 meters when standing still.

If we include distance for manoeuvring, dodging, etc, then sure, the square works.

If he was caught between bigger creatures or fixed objects I might have used the Squeezing Rule, but not in the case of similar/smaller sized ones

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Edinoiz wrote:
David Thomassen wrote:
Squeezing Rules -4 AC and -4 to hit if squeezed down to half space.

I wouldn't say that the EP person is the one squeezed though, the same way that a person fully takes up a square with sides 1.5 meters when standing still.

If we include distance for manoeuvring, dodging, etc, then sure, the square works.

If he was caught between bigger creatures or fixed objects I might have used the Squeezing Rule, but not in the case of similar/smaller sized ones

This is the way I was leaning myself.


Mechanically the squeezing rules fit the best. If he goes from 1 square to 4 in size but can only take up 2 use normal squeezing, if he can only fit in 1, use the harsher squeezing rules (can't attack, hard to move, etc). On his turn he can always move through his allies squares to an open area.


Stubs McKenzie wrote:
Mechanically the squeezing rules fit the best. If he goes from 1 square to 4 in size but can only take up 2 use normal squeezing, if he can only fit in 1, use the harsher squeezing rules (can't attack, hard to move, etc). On his turn he can always move through his allies squares to an open area.

If there would normally be enough room for either a single large creature, or a few small creatures. Then I would say everyone suffers from the squeezing rules.


Other option is to bump him around so he fits per the rule on accidentally ending a move in an illegal space (p.194). The growth is the move, and he shifts around in the process to an available space he fits (if there is one).

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