Afflictions in PFS


Pathfinder Society


Latest PFS Guide wrote:

At the end of a scenario, a PC may have been afflicted

with any number of possible conditions, such as
blindness, curses, deafness, diseases, and poison. If
these conditions are resolved before the scenario’s
conclusion, then you have nothing to worry about. If,
however, a character is unable to resolve a condition
before moving on to the next scenario, you will need to
write the condition in the Items Sold/Conditions Gained
box on that player’s Chronicle sheet and initial next to
what you wrote (see below).

It’s specifically important
that you write conditions legibly as not doing so could
cause problems down the line. If the condition is
resolved during another scenario, that GM will list the
condition as cleared under Items Bought/Conditions
Cleared on the Chronicle sheet for the scenario in
which the condition was cleared.

Huh...in past PFS games, whenever a PC caught a disease the GM allowed us the option of rolling it out to see if the PC recovered on his own. Was that ever a legal option?

5/5

hogarth wrote:
Latest PFS Guide wrote:

At the end of a scenario, a PC may have been afflicted

with any number of possible conditions, such as
blindness, curses, deafness, diseases, and poison. If
these conditions are resolved before the scenario’s
conclusion, then you have nothing to worry about. If,
however, a character is unable to resolve a condition
before moving on to the next scenario, you will need to
write the condition in the Items Sold/Conditions Gained
box on that player’s Chronicle sheet and initial next to
what you wrote (see below).

It’s specifically important
that you write conditions legibly as not doing so could
cause problems down the line. If the condition is
resolved during another scenario, that GM will list the
condition as cleared under Items Bought/Conditions
Cleared on the Chronicle sheet for the scenario in
which the condition was cleared.

Huh...in past PFS games, whenever a PC caught a disease the GM allowed us the option of rolling it out to see if the PC recovered on his own. Was that ever a legal option?

That'd fall under clearing it during the current scenario. This might not always be possible due to RL time constraints or other items interfering, but it is probably how the majority of diseases get cleaned up I'd imagine.


Sniggevert wrote:
That'd fall under clearing it during the current scenario. This might not always be possible due to RL time constraints or other items interfering, but it is probably how the majority of diseases get cleaned up I'd imagine.

Just to clarify, the last time a PC was stuck with a disease, the options the GM gave the player were:

a) Roll out the disease and see if you recover on your own.

b) Get a Remove Disease spell (either immediately or after taking some ability damage in part (a)).

Now it looks like there's another option (in addition to or instead of (a), depending on how you read it):

c) Don't do anything and stay diseased at the start of the next adventure.

Or was that always an option?

Now I'm thinking about a slow-acting disease like leprosy, which has a frequency of 1/week. Would it possible to remain a leper without ever having to make a Fort save to recover (since almost all PFS scenarios last less than a week)? What about lycanthropy, which has no symptoms until the next full moon?


Nope, that is basically the way it is written in ver 3.03 of the Guide too. Conditions can only be cleared with a GM present, whether it is rolled out or cured by a spell, and since time passage in between scenarios is not tracked, the afflicted character would not be taking any damage or become a werewolf or whatever til the beginning of the scenario after the one where the condition was gained.

5/5

hogarth wrote:
Sniggevert wrote:
That'd fall under clearing it during the current scenario. This might not always be possible due to RL time constraints or other items interfering, but it is probably how the majority of diseases get cleaned up I'd imagine.

Just to clarify, the last time a PC was stuck with a disease, the options the GM gave the player were:

a) Roll out the disease and see if you recover on your own.

b) Get a Remove Disease spell (either immediately or after taking some ability damage in part (a)).

Now it looks like there's another option (in addition to or instead of (a), depending on how you read it):

c) Don't do anything and stay diseased at the start of the next adventure.

Or was that always an option?

Now I'm thinking about a slow-acting disease like leprosy, which has a frequency of 1/week. Would it possible to remain a leper without ever having to make a Fort save to recover (since almost all PFS scenarios last less than a week)? What about lycanthropy, which has no symptoms until the next full moon?

It'd be A, B, and C, and that's basically how I've understood it. A&B are the easiest ways to deal with conditions though, and makes sure they get cleaned up before there's any serious repercussions.

In regards to long onset/frequency diseases, it'd probably be once per scenario minimum for save attempts. It could be more if you tried to roll it out after the scenario, or possibly a long in game time scenario

Spoiler:
such as the long overland travel to Kaer Maga in City of Strangers
.

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