Gorbacz |
Right, the "Tank Thread" inspired me.
A Fighter with Antagonize (don't even think about discussing it here), Stand Still, Pin Down, Combat Patrol, Tripping Strike.
Idea - get the enemy near you and prevent them from moving away. High survivability desired, to say at least.
A quick glance at feats tells me this is gonna be level 12 at least.
I'm looking for ideas on Archetypes, Feats, Weapons, Items, Traits, whatever floats with such build.
Jadeite |
A few things about fixing an armor with mending:
1. Even with a caster level of 20, you'll be unable to fix a mithral fullplate.
2. The magical talent traint allows you to use that cantrip once per day. So you'll only be able to repair 1d4 points of damage. Usually not enough to remove the broken condition.
3. To repair a magic item, your caster level must be at least as high as the CL of the item. You need a CL of 15 to repair a +5 armor or shield.