Undead scenarios


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I am looking for a good undead Scenarios that I can GM for my non-Pathfiner Society game. My party of adventures are 4th level. Can someone suggest one?

Sovereign Court 5/5 5/5 ****

Well, the Season 0 scenario, 'Among the Living' deals with a mass plague-zombie attack in an opera house where all the doors have been sealed (so there is no escape), and there are plenty of NPC nobles to be zombie-fodder; you might want to look at that one :-)

Grand Lodge 4/5

#2-25 You only die twice is a level 5-9 scenario you may find fits your needs.

The Pathfinder Society sends you into the undead-ruled nation of Geb for an undercover mission, not disguised as undead, but temporarily transformed into a shambling, zombie version of yourself. Can you survive the ordeal to return to the land of the living, or will your final grave be among Geb’s bones?

With a little tweaking, you could make it fit for Level 4.

Dark Archive 3/5 **

Michael Brock wrote:


The Pathfinder Society sends you into the undead-ruled nation of Geb for an undercover mission, not disguised as undead, but temporarily transformed into a shambling, zombie version of yourself. Can you survive the ordeal to return to the land of the living, or will your final grave be among Geb’s bones?

With a little tweaking, you could make it fit for Level 4.

I second this suggestion for You Only Die Twice, as long as there isn't a Paladin in your group or a religious character worshiping a deity vehemently opposed to undead.

Other modules that I know are undead heavy include Among the Living and it's sequel Among the Dead.

Grand Lodge 2/5

#00-04: Frozen Fingers of Midnight

Sovereign Court 4/5

#00-06: Black Waters
#00-07: Among the Living

I would say #00-18: Trouble with Secrets, but fortunately that abomination has been retired.

Shadow Lodge

bdk86 wrote:
I second this suggestion for You Only Die Twice, as long as there isn't a Paladin in your group or a religious character worshiping a deity vehemently opposed to undead.

I think it is doable as such with some creative/interesting roleplaying. I played it with the Kyra pre-gen this past weekend at GenCon:

#2-25 You Only Die Twice:
The DM warned that a positive channeling cleric could be a detriment, but I only took it as a challenge, especially if we were travelling to Geb! :-)

As I recall, the ritual that turns you undead required the drinking of blood at some point. I asked the DM if there were any other way to complete it, and when he said "no", I had Kyra offer her own blood as the ingredient so that no innocents were potentially harmed (other than her).

The pre-gen had the Selective Channeling feat, which was useful certainly, and being able to brandish a holy symbol of Sarenrae (and back it up with actions) certainly helped in at least one social situation.


Thanks for the list of Scenarios. I bought 2-25 You Only die Twice. It looks great.

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