Michael Brock |
#2-25 You only die twice is a level 5-9 scenario you may find fits your needs.
The Pathfinder Society sends you into the undead-ruled nation of Geb for an undercover mission, not disguised as undead, but temporarily transformed into a shambling, zombie version of yourself. Can you survive the ordeal to return to the land of the living, or will your final grave be among Geb’s bones?
With a little tweaking, you could make it fit for Level 4.
bdk86 |
The Pathfinder Society sends you into the undead-ruled nation of Geb for an undercover mission, not disguised as undead, but temporarily transformed into a shambling, zombie version of yourself. Can you survive the ordeal to return to the land of the living, or will your final grave be among Geb’s bones?
With a little tweaking, you could make it fit for Level 4.
I second this suggestion for You Only Die Twice, as long as there isn't a Paladin in your group or a religious character worshiping a deity vehemently opposed to undead.
Other modules that I know are undead heavy include Among the Living and it's sequel Among the Dead.
ArVagor |
I second this suggestion for You Only Die Twice, as long as there isn't a Paladin in your group or a religious character worshiping a deity vehemently opposed to undead.
I think it is doable as such with some creative/interesting roleplaying. I played it with the Kyra pre-gen this past weekend at GenCon:
As I recall, the ritual that turns you undead required the drinking of blood at some point. I asked the DM if there were any other way to complete it, and when he said "no", I had Kyra offer her own blood as the ingredient so that no innocents were potentially harmed (other than her).
The pre-gen had the Selective Channeling feat, which was useful certainly, and being able to brandish a holy symbol of Sarenrae (and back it up with actions) certainly helped in at least one social situation.