Magnu123 |
Am I crazy, or is there a source somewhere which has character sheets color coded to match ability scores. It's a beautiful design and it flows really well, but I can't find it anywhere for the life of me. If it doesn't exist, does anyone think it's a good idea.
I remember is something like:
STR=Red, DEX=Green, CON=Brown/Purple, INT=Indigo, WIS=Dark blue, CHA= Yellow
Ringing anyone's bells?
Sound neat?
Bascaria |
Am I crazy, or is there a source somewhere which has character sheets color coded to match ability scores. It's a beautiful design and it flows really well, but I can't find it anywhere for the life of me. If it doesn't exist, does anyone think it's a good idea.
I remember is something like:
STR=Red, DEX=Green, CON=Brown/Purple, INT=Indigo, WIS=Dark blue, CHA= YellowRinging anyone's bells?
Sound neat?
Never seen 'em, but sounds like a fantastic idea. Particularly to give to new players who might be overwhelmed by the myriad number of little incomprehensible boxes and abbreviations on a character sheet.
Abraham spalding |
No problem just a thought: However I do have a link available now -- of course that's 4e... so it might need *some* modification to be proper...
Magnu123 |
Bascaria |
I've just finished a basic color coded sheet. It's just the first page. Let me know if, upon seeing this, it looks at all worth doing again better. What would you suggest for improvements/expansion?
Ideas for improvement:
- As has been mentioned before R/G colorblindness would be a bit of an issue for this. I don't think someone with it would, be able to tell strength and dex apart.
- Add a tag on the 1st and 2nd weapon boxes that one is being used for melee weapons (the one with the red (STR) box in the to-hit space) and the second is for ranged weapons (with the green (DEX) box in the to-hit space). There are so many permutations on how damages get their to-hit and damage bonuses, though, it might be better to code the first one for default melee and leave the rest alone (ranged thrown vs ranged bow vs ranged comp bow...)
- Highlight the languages section as teal to indicate that you get them from int score
- If there is a way to replace solid black boxes with colors, do that rather than highlight where possible (the main ability box at the top, the skills header, the HP box). If you can do this, also highlight the initiative and save headers with the right color.
Bascaria |
Thanks for the suggestions. I'll try to implicate a few of these. Any suggestions for how to accomodate the colorblind? I was thinking distinct border patterns, perhaps?
I'll try to make the colors less intrusive and more integrated.
I think red-green colorblindness is the big one. I know there are other types, though. Someone who knows more help me out?
Generally, I guess try and avoid using 2 colors from any pair of common colorblindness? So replace the red with a yellow, perhaps.
hgsolo |
Magnu123 wrote:I've just finished a basic color coded sheet. It's just the first page. Let me know if, upon seeing this, it looks at all worth doing again better. What would you suggest for improvements/expansion?
Ideas for improvement:
- As has been mentioned before R/G colorblindness would be a bit of an issue for this. I don't think someone with it would, be able to tell strength and dex apart.
Actually, oddly enough the red and green are fine. Though whatever color that is being used for CHA is getting wonky with the green from DEX. (R/G color blindness is not always as straight forward as people think.)
*EDIT: Someone just told me CHA is orange, which is why it is mixing up with green. Though I'd have to print it to see if it is still mixing up (printed colors don't always give the same response for me as projected colors).
hgsolo |
Colours are compatible for our visually awesome friends?
Haha. Personally, I prefer the term "friends-with-totally-jacked-eyes." But yes, it looks great. I just printed a test page and the colors all work great. Especially nice for the skills section. Many thanks for the effort Magnu.