Master of Manystyles two level dip


Pathfinder First Edition General Discussion


is a 2 level dip into master of many styles one of the best dips for a martial focused character. Not only can you take 2 feats and skip the prereqs but you gain the ability to use 2 styles at a time.

Grand Lodge

Since a great many of the Styles bolster your unarmed attacks, not so much.

Panther and Monkey have some use; Crane, despite the fluff saying it's an unarmed style, actually is the best for a martial character, provided you're defense-focused.

All the others are pretty much worthless if you're not fighting unarmed. And if you are fighting unarmed, why aren't you a monk?


I could see reason to branch out into a fighter archetype at that point.


I actually had this idea, going with Unarmed Fighter archetype for the rest of the character career.

I planned to use pather style and snake style.


Go 3 levels for still mind, then you can also take monastic legacy as well. You also pick up fast movement, +1 to all saves, and you don't lose on BAB.

Scarab Sages

Robb Smith wrote:
Go 3 levels for still mind, then you can also take monastic legacy as well. You also pick up fast movement, +1 to all saves, and you don't lose on BAB.

That's a good idea. I see a progression that starts with 1 level of fighter (Unarmed fighter achetype) followed by 3 levels of monk (master of many styles archetype) and then all fighter. You'd get to use 2 styles at once, and many of the fighter archetype's abilities work nicely with your monk styles. I'd honestly avoid crane style because of the 'fighting defensively' restriction. A hard hitting version might look like this:

Human Fighter (Unarmed)/Monk (many styles)
F1 - weapon focus(unarmed), power attack (human bonus), Dragon style (fighter bonus)

F1/M1- Tiger style (monk bonus - to get fusion right away)
F1/M2- Tiger claws (monk bonus - harder to get than dragon feocity), improved initiative (or whatever else floats your boat)
F1/M3
F2/M3 - monastic legacy(fighter bonus), dragon ferocity

by 5th level, you are hitting for double str on the 1st strike and 1.5 str on every other. This is due to combining dragon and tiger with your fuse ability. You don't have flurry, but with a figher HP and BAB progression, you should be substantially better off than a straight master of many styles. Plus, as your monk AC bonuses and stunning fists are really just a low level sideshow in this build, you can do all of this while wearing light armor as well.


Ninjaiguana wrote:

Since a great many of the Styles bolster your unarmed attacks, not so much.

Panther and Monkey have some use; Crane, despite the fluff saying it's an unarmed style, actually is the best for a martial character, provided you're defense-focused.

All the others are pretty much worthless if you're not fighting unarmed. And if you are fighting unarmed, why aren't you a monk?

Actually:

Monkey gives climb speed. The elemental resistance is based on BAB of Shaitan, Marid, etc.
Kirin lets you gain bonuses if Identify enemies (damage bonus with ranged exists but Int based so only a little damage boost).
Dragon Ferocity lets you Shaken foes when Critical hit (not limited to unarmed).
Snake Style lets me use Sense Motive as AC 1/rd.

Tiger + Pounce lets you ifnore PA penalty to hit (it goes to AC). This is a recreation of the Shocktrooper feat in 3.5. Increases DPR a lot.


Robb Smith wrote:
Go 3 levels for still mind, then you can also take monastic legacy as well. You also pick up fast movement, +1 to all saves, and you don't lose on BAB.

Well, for the build I am considering I will use low wisdom and use light armor. The land speed bonus wouldn't work in this case.

I plan on using Style Master varient of monk, so no flurry. Without flurry, I may as well be taking fighter levels for full BaB and extra feats.

Dark Archive

AceMcGrudy wrote:
Robb Smith wrote:
Go 3 levels for still mind, then you can also take monastic legacy as well. You also pick up fast movement, +1 to all saves, and you don't lose on BAB.

Well, for the build I am considering I will use low wisdom and use light armor. The land speed bonus wouldn't work in this case.

I plan on using Style Master varient of monk, so no flurry. Without flurry, I may as well be taking fighter levels for full BaB and extra feats.

Monastic Legacy is good because it increases your base unarmed damage. It's the difference between d6s and d8s at level 10, and at level 13 it would be d10s. Fast movement is helpful even if you plan to wear armour most of the time, because you know you can always take it off to chase someone down.

Scarab Sages

Ninjaiguana wrote:
And if you are fighting unarmed, why aren't you a monk?

Let me see if I can provide you with a good argument why you won't be a straight monk. The below design uses a fusion of dragon and tiger style, relies on armor in lieu of wisdom, and ignores two weapon fighting. The idea is to maximize damage and chance to hit unarmed, while gaining abilities as early as possible. Earlier access to core abilities increases performance through all levels, which in my opinion, makes any build stronger.

You must start with Fighter (unarmed kit) so you can get power attack and weapon focus at 1st level. You also get a bonus style feat (ignore prereqs)as well. You would then follow with 3 levels of monk (master of many styles) to earn 2 more bonus style feats, and finally an additional level of fighter so you can take monastic legacy and dragon ferocity at the same level. After this, I would take 1 more level of monk and then you can choose to go fighter or monk from then on out, depending on which class has the features you want. Here is the basic level progression through level 6:

human F1 = power attack, weapon focus, tiger style
f1/m1 = dragon style
f1/m2 = tiger pounce (taken well before the 10th level you would normally earn it!), improved grapple
f1/m3
f2/m3 = monastic legacy, dragon ferocity
f2/m4 = either ki pool (magic), or exploit weakness (if playing martial artist instead of quigong)

by level six, you:
1 have a way past DR.
2 you subtract your power attack penalty from AC, allowing full bonus Power attacks
3 you do 2x strength bonus (dragon style + ferocity) on 1st hit. you will do 1.5 strength bonus damage on all additional hits
4 you ignore difficult terrain while charge/run/withdraw and can charge through opponents.
5 you do damage as a monk level 5
6 on a critical, you do d4 bleed for 2 rounds.

and more. I'll edit later with the full list. Still, very interesting power build unarmed fighter

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