Sword Cane: Why bother?


Advice

101 to 150 of 206 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Silver Crusade

Kaisoku wrote:

Light Melee Weapons

Sword cane (sword) .. 1d3 . 1d4 . 18-20/x2 . P

One-handed Melee Weapons
Sword cane (cane) .. 1d4 . 1d6 . 20/x2 . B

So, it's a dagger cane now?

Sword canes as a 1d6 piercing weapon makes sense. They're shorter rapiers with a poor handle grip. Thus, 1d6 x2. If you want better control to get those crits with, then go for a rapier, scimitar, or just a short sword. All three of those have better grips and a slightly longer blade so you can actually fight much better with them. If you'd rather be sneaky with a concealed weapon and have something to set off your devilishly handsome outfit, then carry around a sword cane.

[Edit: You could also just carry the sword cane in addition to your normal weapons in case someone cast peace bond from Ultimate Combat on your usual weapon to prevent you from drawing it. That would still allow you to draw your sword cane if they didn't realize that's what it was.]


Gregg Reece wrote:

[Edit: You could also just carry the sword cane in addition to your normal weapons in case someone cast peace bond from Ultimate Combat on your usual weapon to prevent you from drawing it. That would still allow you to draw your sword cane if they didn't realize that's what it was.]

But it is DC 20 for anyone to recognize the undrawn cane is a weapon. So almost everyone can make that.

Sovereign Court

Shifty wrote:

...ok fine...

A Sword cane is not a club, and would not make a very good club, improvised light weapon at best.

Also the nice 21st century materials used in that fine PIMP stick linkied above aren't really what they are using in downtown Golarion... :)

It was also pointed out on the first page:

Ravingdork wrote:
Xaaon of Korvosa wrote:


unfortunately all those examples are made of polypropylene...

That just means they are more durable, less likely to break or be sundered. A medieval version would still do equivalent damage.

Sovereign Court

Kaisoku wrote:

The more I look at it, the more it looks like they meant to have two different entries for the sword cane; one for the cane scabbard (as a weapon) and one for the sword inside it.

As a "one handed melee" weapon, it can be used with two hands to get 1.5xStr damage. That just feels really weird and awkward to me.

If I rewrote the weapon, I'd do this (note I'd be leaving it as a Martial weapon, it was never exotic):

Light Melee Weapons
Sword cane (sword) .. 1d3 . 1d4 . 18-20/x2 . P

One-handed Melee Weapons
Sword cane (cane) .. 1d4 . 1d6 . 20/x2 . B

Sword hidden inside is DC30 to notice, and DC 15 if handled (to find the proper button/twist to release the blade.
Also, you can "Draw" both parts of the weapon at the same time (like those double weapons in UC) so only one draw action to get both weapons for TWF.

The sword part being light automatically makes it finessable. I put it a damage die lower, but a higher crit range, because it's like the rapier only shorter. 1d6 19-20/x2 light weapon is a shortsword... 1d6 18-20/x2 one-handed is a rapier.. and while technically 1d4 18-20/x2 is a kukri, I'm okay with that. ;)

I left the cane part of the sword as martial because it's technically hollow (or has a sword inside), which would leave the thing kind of "off" for the weight of it. Since martial instead of simple just means "harder to land a hit if you aren't trained in using it", it feels right to me.

While I do like the idea I think I'd be far more happy with it sharing the same stats as a short sword.


Guy Humual wrote:
Shifty wrote:

...ok fine...

A Sword cane is not a club, and would not make a very good club, improvised light weapon at best.

Also the nice 21st century materials used in that fine PIMP stick linkied above aren't really what they are using in downtown Golarion... :)

It was also pointed out on the first page:

Ravingdork wrote:
Xaaon of Korvosa wrote:


unfortunately all those examples are made of polypropylene...

That just means they are more durable, less likely to break or be sundered. A medieval version would still do equivalent damage.

More damage actually. Hardwood can be denser than polypropylene.


Starbuck_II wrote:
Gregg Reece wrote:

[Edit: You could also just carry the sword cane in addition to your normal weapons in case someone cast peace bond from Ultimate Combat on your usual weapon to prevent you from drawing it. That would still allow you to draw your sword cane if they didn't realize that's what it was.]

But it is DC 20 for anyone to recognize the undrawn cane is a weapon. So almost everyone can make that.

You are better off hiding a dagger on your person with sleight of hand. They at least have to frisk you to try and find it.


Yeah, I'm not sure why the DC was pegged at 20. I've seen sword canes, and before I knew they was a sword in them, I don't think I could have known at all.
That's not even "5%" of the time... that's "never".

And I wouldn't put myself at a -Wis. ;)

I'd say that unless you were used to looking for hidden weapons, it'd be a fairly tough DC to notice it.

Then again... Perception has range penalties (+1 / 10 feet), and distracted adds +5 DC (so anyone but the guard specifically looking). Also, lighting conditions can add another +2 to +5 depending on how bad it is.

A guard in a brightly lit area will have a fairly easy chance to notice it, especially if he picks it up. Likely better to have a weapon hidden in a Glove of Storing or something.

People at the ball would likely have anywhere from a DC 25 to 30+ to notice it, depending on distance and lighting conditions. Very likely it would never be noticed (1st level people not focused on Perception have no chance at seeing it).

I like the idea of making the DC based on a craft check, too.

Sovereign Court

Karel Gheysens wrote:
Ravingdork wrote:

Yeah, the sword cane's perception DC is laughable. Any first level commoner has a realistic chance of spotting it. What are the odds going to be against suspicious guards trained to look for things out of the ordinary?

You would never survive a room full of people with this weapon. SOMEONE would spot it.

Tell me, what am I missing Ravingdork?

The dc to spot it is 20. A normal commoner not specifically trained for this has a perception modifier of 2 or 3. That makes it 10% or 15% chance someone looking for it will spot it.

Furthermore, what does the spotting of the sword cane mean?
In the end, all they spot is a strange cane. Don't think many commoners would immediately scream sword cane.

In that room of people, hardly anyone will be effectively looking for something out of the blue (meaning that you chance is 0). A room full of people just has no way (except for metagaming) to be looking for a sword cane. So they don't even get a perception check.

As for the Guards, there perception modifier isn't that high and they still have to beat the dc 20. Your character is an idiot if he gives his cane to the guard allowing them to lower the dc to 10. If needed, bluff your way out of it. If your disguise is solid, the lie is believable and the dc should not be all to hard.

furthermore, nobody says you should pass the guards. Stealth/swim/climb/acrobatics might allow you to get past the guards.

And if your gm agrees with you that the perception dc are way to low, you might be able to convince him to grant bonuses from masterwork/magic to work towards increasing the perception dc.

Let's suppose we're sneaking into the palace to stop assassins or some such idea. Walking the halls, looking for assassins, everyone you stumble across who's in the lest bit suspicious of you is going to give you a quick look over, which means that there's between a one and twenty or maybe even a three in twenty chance that they'll spot something odd about you. These are only the maids and cooks mind you, suppose you stumble across the lord's spymaster or anyone with ranks in spot? Your chances of fooling them drop considerably. Supposing you stumble across some guards and they decide to look you over by checking for weapons, well at that point the gig is most certainly up.

Now supposing you live in a society were carrying weapons is frowned upon (but not illegal) a sword cane would be an excellent choice of weapon for a gentleman. Should people spot the weapon they'll simply assume that he's being polite by not wearing a sword and making everyone uncomfortable. This is the only use for a sword cane as I see it.

As I say I just don't see a use for a sword cane as a stealth weapon. The value of the weapon is highly questionable to begin with, the risk involved with carrying one over a regular cane (as club) is very high, and so it's one use is pretty much moot. Presumably a truly sneaky character could avoid detection anyways so why use a sub par weapon like a sword cane?


Guy Humual wrote:
I'd be far more happy with it sharing the same stats as a short sword.
Gregg Reece wrote:
Sword canes as a 1d6 piercing weapon makes sense. They're shorter rapiers with a poor handle grip. Thus, 1d6 x2. If you want better control to get those crits with, then go for a rapier, scimitar, or just a short sword. All three of those have better grips and a slightly longer blade so you can actually fight much better with them. If you'd rather be sneaky with a concealed weapon and have something to set off your devilishly handsome outfit, then carry around a sword cane.

I was mostly concerned with making it a light weapon, instead of one-handed. Regardless of the stats, it feels better as a double weapon (cane = club stats without the throwing capability), with the sword being considered a light weapon (giving up strength bonus "potential" for weapon finessing "potential").


Kaisoku wrote:
Guy Humual wrote:
I'd be far more happy with it sharing the same stats as a short sword.
Gregg Reece wrote:
Sword canes as a 1d6 piercing weapon makes sense. They're shorter rapiers with a poor handle grip. Thus, 1d6 x2. If you want better control to get those crits with, then go for a rapier, scimitar, or just a short sword. All three of those have better grips and a slightly longer blade so you can actually fight much better with them. If you'd rather be sneaky with a concealed weapon and have something to set off your devilishly handsome outfit, then carry around a sword cane.
I was mostly concerned with making it a light weapon, instead of one-handed. Regardless of the stats, it feels better as a double weapon (cane = club stats without the throwing capability), with the sword being considered a light weapon (giving up strength bonus "potential" for weapon finessing "potential").

Having seen a sword cane before, how could you come to the conclusion it should be a double weapon? You realize a double weapon is one with two points of attack on opposite ends of the weapon, right?

Sovereign Court

Kaisoku wrote:

Yeah, I'm not sure why the DC was pegged at 20. I've seen sword canes, and before I knew they was a sword in them, I don't think I could have known at all.

That's not even "5%" of the time... that's "never".

And I wouldn't put myself at a -Wis. ;)

I'd say that unless you were used to looking for hidden weapons, it'd be a fairly tough DC to notice it.

Then again... Perception has range penalties (+1 / 10 feet), and distracted adds +5 DC (so anyone but the guard specifically looking). Also, lighting conditions can add another +2 to +5 depending on how bad it is.

A guard in a brightly lit area will have a fairly easy chance to notice it, especially if he picks it up. Likely better to have a weapon hidden in a Glove of Storing or something.

People at the ball would likely have anywhere from a DC 25 to 30+ to notice it, depending on distance and lighting conditions. Very likely it would never be noticed (1st level people not focused on Perception have no chance at seeing it).

I like the idea of making the DC based on a craft check, too.

Good points, also at, lets say a masquerade ball, people aren't going to be immediately suspicious of you as there are plenty of other guests about. The problem of the sword cane being slightly less useful then a club remains though. I think that in this scenario though sneaking a sword cane in (for whatever use that is) is highly likely.

I also like the idea of increasing the DC to spot based on the craft check but ultimately I think there needs to be a flat base check for similar weapons. If every PC had a different spot check based on who crafted their weapon it could get very confusing. Perhaps the DC could be higher for a mastercraft weapons?


Guy Humual wrote:
Walking the halls, looking for assassins, everyone you stumble across who's in the lest bit suspicious of you is going to give you a quick look over, which means that there's between a one and twenty or maybe even a three in twenty chance that they'll spot something odd about you.

Someone glancing you over isn't really looking for a weapon in the cane. I'd consider giving that a +5 "distracted" DC, without even going into the distance and lighting conditions.

Low level NPCs would have to have ranks and a decent Wisdom score to have a chance (rolling a 20) to notice it in those conditions.

If you bump into the spymaster (who's job it is to know what the heck is going on), or even a guard to will grill anything out of the ordinary, you are boned anyways.
Flat DCs are useless against anything that is "level appropriate".

But for getting around general population without raising eyebrows or having people freak out, it's still decent.

But I agree... realistically, the DC should be fairly high.
A question to anyone that actually owns a sword cane.. is it that easy to notice one, even close up?


Cartigan wrote:
Having seen a sword cane before, how could you come to the conclusion it should be a double weapon? You realize a double weapon is one with two points of attack on opposite ends of the weapon, right?

Sorry, I forgot that "double weapon" has a specific game term.

What are the "two weapons in one" that are in show-cased in UC? Dual weapons? Whatever.. you know what I mean if you read my original post on this.
*Edit* To avoid confusion: I mean you draw the weapon and now you have the sword in one hand, and the empty cane as a club in the other hand, with one action.

Sovereign Court

Cartigan wrote:
Kaisoku wrote:
Guy Humual wrote:
I'd be far more happy with it sharing the same stats as a short sword.
Gregg Reece wrote:
Sword canes as a 1d6 piercing weapon makes sense. They're shorter rapiers with a poor handle grip. Thus, 1d6 x2. If you want better control to get those crits with, then go for a rapier, scimitar, or just a short sword. All three of those have better grips and a slightly longer blade so you can actually fight much better with them. If you'd rather be sneaky with a concealed weapon and have something to set off your devilishly handsome outfit, then carry around a sword cane.
I was mostly concerned with making it a light weapon, instead of one-handed. Regardless of the stats, it feels better as a double weapon (cane = club stats without the throwing capability), with the sword being considered a light weapon (giving up strength bonus "potential" for weapon finessing "potential").
Having seen a sword cane before, how could you come to the conclusion it should be a double weapon? You realize a double weapon is one with two points of attack on opposite ends of the weapon, right?

I don't think he means double weapon like diremace or doubleaxe or any of those ridiculous weapons, I think he means double weapon as in duel purpose. It could be used as a blunt weapon undrawn, a piercing weapon with the sword.


Guy Humual wrote:
I also like the idea of increasing the DC to spot based on the craft check but ultimately I think there needs to be a flat base check for similar weapons. If every PC had a different spot check based on who crafted their weapon it could get very confusing. Perhaps the DC could be higher for a mastercraft weapons?

Well, craft DCs are flat, but you can add +10 to the DC to modify how you craft it (which results in crafting faster too).

As a complex item, I'd say it'd be a DC 20 (consider a lock is DC 20). Then, the option to have a DC 30 (20 if handled) would be there if we based it on the craft DC.

Basing it on the craft roll would cause the problem you are seeing, definitely. Probably better to avoid that.


Kaisoku wrote:


Someone glancing you over isn't really looking for a weapon in the cane. I'd consider giving that a +5 "distracted" DC, without even going into the distance and lighting conditions.

But for getting around general population without raising eyebrows or having people freak out, it's still decent.

Exactly. I wouldn't even give a random npc a roll to notice... unless he was activley LOOKING for a weapon. If he IS looking for a weapon, then he's got average to above average chance of finding one...

Kaisoku wrote:


A question to anyone that actually owns a sword cane.. is it that easy to notice one, even close up?

Pretty much. I've seen plenty of canes.. and plenty of sword canes. Granted they're modern 'replica's' and not 'masterwork' quality... but there are usually tell-tale signs of where and how the cane snaps apart.

Good solid canes rarely come apart. If theres' a metal ring about 12 inches from the top of the 'handle'... odds are it comes apart. If it comes apart... theres probably a REASON for it.

In a society where canes are common... theres probably enough 'decrative' canes to make it less obvious. But if you were LOOKING for hidden swords... THATS where you start.

Sovereign Court

here's another thing, one of the coolest characters out of Japanese TV and cinema was Zatoichi who used a Shikomizue which is basically the Japanese version of the sword cane. Without opening the katana debate I'd like to point out that even if Zatoichi's weapon were mastercraft it would still be a crude impractical stabbing weapon unworthy of a master swordsman like Zatoichi. Certainlly it would incapable of preforming the ticks and feats he preformed in his movies. Zatoichi's sword would have needed to have been a slashing weapon I'd think.


Guy Humual wrote:
Now supposing you live in a society were carrying weapons is frowned upon (but not illegal) a sword cane would be an excellent choice of weapon for a gentleman. Should people spot the weapon they'll simply assume that he's being polite by not wearing a sword and making everyone uncomfortable. This is the only use for a sword cane as I see it.

And why is this a problem?

I'm not saying the sword cane is the best weapon in the world.
I'm just saying that is has it's use and that a dc 20 to recognise something strange on a cane is not laughable.

That dc 20 does not give you X-ray vision. It does not allow you to see the blade. All you see is a small circle around the cane where the two parts meet (and possible a button of sorts). Your local peasant won't know what to make of it.

You can probably fool the people a whole campaign with that weapon. Sure beats investing in sleight of hands and hoping that you gm allows you to take 20 on it or else the dc will be much smaller than the sword cane.

P.S. Though as I've hinted on before, way to increase the dc might be interesting to extend the usability of the sword cane to higher levels.

Sovereign Court

Karel Gheysens wrote:


And why is this a problem?

It's not a problem. It's the only situation in my mind where a sword cane would be a good choice.

Sovereign Court

Guy Humual wrote:
Walking the halls, looking for assassins, everyone you stumble across who's in the lest bit suspicious of you is going to give you a quick look over, which means that there's between a one and twenty or maybe even a three in twenty chance that they'll spot something odd about you.

This is the key to my point. Not everyone you stumble across is going to be suspicious nor is everyone going to be looking for weapons, but let's suppose you stumble across a maid in an area you're not supposed to be in, she doesn't recognize you, and so she's going to look you over to see if she should report you. Maybe you're just some lost lordling or courtier or something but if she spies the sword cane she's going to think something else.

Kaisoku wrote:

Someone glancing you over isn't really looking for a weapon in the cane. I'd consider giving that a +5 "distracted" DC, without even going into the distance and lighting conditions.

Low level NPCs would have to have ranks and a decent Wisdom score to have a chance (rolling a 20) to notice it in those conditions.

If you bump into the spymaster (who's job it is to know what the heck is going on), or even a guard to will grill anything out of the ordinary, you are boned anyways.
Flat DCs are useless against anything that is "level appropriate".

But for getting around general population without raising eyebrows or having people freak out, it's still decent.

But I agree... realistically, the DC should be fairly high.
A question to anyone that actually owns a sword cane.. is it that easy to notice one, even close up?

I'd say that in most situations the average npc probably isn't even going to be looking. That's auto success. If you're somewhere where you don't stick out or raise suspicion I'd think there wouldn't even be a roll to notice the sword cane.


Also I'll remind everyone again that the base of the argument is rooted on the fact that Ezren does have a cane which is listed under his equipment as "Cane (as club)". Now I have no problem with this, it makes for a cool character concept (the old man with his cane) but if a cane can be used as a club, and it would see that I have precedent here, then it makes the sword cane with it's current stats redundant. If the weapon was even slightly improved (by making it equal to a short sword for example) then the reasons for trying to smuggle such a weapon would make perfect sense.

Probably depends on the cane. if you have a 4 foot tall inch thick peice of ash with a brass ball on top.. thats a club. If you have the dainty little half inch diameter peice of pine thats a pool cue. Its just going to break the first time you give it a good thwap. Something that breaks when it hits your head doesn't keep nearly the impact as something that stays in tact. (empirical knowledge)

Silver Crusade

After some negotiation with Guy Humual, we figured the best solution would be have it be a 1d6, 19-20 x2 crit, and count as a rapier for the prerequisites for any ability, spell, or feat.

That means it has a better crit range and can use weapon finesse.

Also, masterwork should either double or add +10 to the DC for detecting it as a concealed weapon.

Grand Lodge

1 person marked this as a favorite.
Gregg Reece wrote:

After some negotiation with Guy Humual, we figured the best solution would be have it be a 1d6, 19-20 x2 crit, and count as a rapier for the prerequisites for any ability, spell, or feat.

That means it has a better crit range and can use weapon finesse.

Also, masterwork should either double or add +10 to the DC for detecting it as a concealed weapon.

I'd got +5 myself but I like the rest.


Guy Humual wrote:
Karel Gheysens wrote:


And why is this a problem?

It's not a problem. It's the only situation in my mind where a sword cane would be a good choice.

And thus, the answer to the question 'sword cane: why bother' is 'bother when you should'.

It's situational like so many things. And for some reason, there are people who don't get this and want to use it for stuff it's ain't designed for.

BigNorseWolf wrote:
Also I'll remind everyone again that the base of the argument is rooted on the fact that Ezren does have a cane which is listed under his equipment as "Cane (as club)".

It's the same as with vital strike working on spring attack.

It's not because it's in an adventure, that it automatically creates a precedent and changes the rules.
If you want to follow what the designer has done, you can do so. This however does not make it a general rule as that has to come from a developer.

Your example only proves that there is one cane in the world that can be used as a club. Not that all canes in the world can be used as a club.

In the end, it's up to the dm to either allow it or not.

Sovereign Court

Gregg Reece wrote:


Also, masterwork should either double or add +10 to the DC for detecting it as a concealed weapon.

Doubling would be too much IMO, the bonus should be somewhere between +5 and +10

Sovereign Court

Karel Gheysens wrote:


It's the same as with vital strike working on spring attack.

It's not because it's in an adventure, that it automatically creates a precedent and changes the rules.
If you want to follow what the designer has done, you can do so. This however does not make it a general rule as that has to come from a developer.

This is from the content included in the paizo pathfinder adventure path, not the adventure themselves, presumably Ezren's stats come from the developer rather then a designer. The stats and backgrounds for the iconics seems to have been done in house.

Karel Gheysens wrote:
Your example only proves that there is one cane in the world that can be used as a club. Not that all canes in the world can be used as a club.

I didn't make the assertion that all canes are clubs.

Karel Gheysens wrote:
In the end, it's up to the dm to either allow it or not.

This is how it is with everything in the game. Even content from developers.

Silver Crusade

Karel Gheysens wrote:
In the end, it's up to the dm to either allow it or not.

Always.

However, figuring out a balanced and logical suggestion for people who have the same issue is nice. For example, I'd allow this to use Weapon Finesse in my games, because it's just a short rapier and rapiers work with Weapon Finesse even without the other changes.

But back to your topic. I've always felt that discussion is a good thing even if it doesn't alter the thing you're discussing. We could have, after all of this talk, decided that the game was right and left it at that. The challenging of our ideas and viewpoints keeps our skills at debate sharp and ready. Just saying, "You're not developers so it doesn't matter," doesn't help anyone.

Discussion here doesn't make it an official rule, but it does influence popular opinion about how people might want to use those rules in their home game. Who knows, we might influence the developer's outlook on such ideas and lead to a change to the books in a future printing.

Dark Archive

its roleplaying, i agree with the others. Though i can see the point about loosing a feat for it, thats a bit idiotic. However roleplaying, seriously, i have downgraded armor to Parade Armor because i love it, i love the flavor.

If you are so worried then complain when people max out with TWf and scimitars with improved crit, making it what 15+ or 16+ i cannot remember. If you are so worried then complain that everyone is using the scimitar.

Its the best weapon in the game for a fighter.
I always play fighters.
I have never used the scimitar.

On another note i spend more then half my starting gold on useless crap on my equipment list that is so much fun to stare at when in game session.

there are a ton of weapons that are eh, and a few that can be over powered, the point if if everyone worries about the math, the game is no longer fun.

Sovereign Court

I'm not looking for the sword cane to be the most optimal choice, I wouldn't want to to ever be better then a katana, scimitar, long sword, or rapier, heck I don't want it to even be equal to these weapons, what I want is for it to be a better weapon then a club. I'm asking for a martial weapon to be better then a simple weapon. Doesn't seem outrageous does it?

Ultimate equipment has been announced at GenCon, why not allow them to fix the old stats in there? Minimum the sword came needs either a 19-20 threat range or it needs to be finesseable. In a perfect world it would get both. Neither of these two things would propel the sword cane into scimitar range, even if it got both it still wouldn't be a blip on the radar of folks looking for optimization, but I think it would see a bit more use. Also players taking the weapon for RP reasons wouldn't feel like they're being robbed.


I'm at a total loss as to why people seem to think that a sword that fits inside a cane is inferior to a rapier.

People, if you remove a rapier's guard and put it into a hard sheathe, it's a sword cane. It's pretty obvious that there's a sword in it, but that's only because it's a fracking sword without a guard.

If you were to purposefully make it so that the pommel seamlessly blended with the sheathe, you're done. You have a rapier inside a club.

Hell, it doesn't even have to be a rapier. Look here.

That's a sword cane with a frackin' Katana in it, and yes, the sheathe is solid enough to whack the hell out of someone.

Sovereign Court

Doomed Hero wrote:

I'm at a total loss as to why people seem to think that a sword that fits inside a cane is inferior to a rapier.

People, if you remove a rapier's guard and put it into a hard sheathe, it's a sword cane. It's pretty obvious that there's a sword in it, but that's only because it's a fracking sword without a guard.

If you were to purposefully make it so that the pommel seamlessly blended with the sheathe, you're done. You have a rapier inside a club.

Hell, it doesn't even have to be a rapier. Look here.

That's a sword cane with a frackin' Katana in it, and yes, the sheathe is solid enough to whack the hell out of someone.

I think the consensus is that without the hilt the sword is off balance and therefor not as easy to wield. I'm no expert on swords but I can understand that argument. This is why I'd be happy with the reduced crit range of 19-20 rather then the 18-20 of the rapier. Currently damage wise they are the same sword, both deal 1d6, which is average for a one handed martial weapon. The big difference is how the game represents the weapons handling and balance: the rapier has not only a high crit range but also the weapon is usable with weapon finesse, but the sword cane not only doesn't have an increased threat rang but also isn't usable with weapon finesse. From a basic rules standpoint it's too weak to be a martial weapon IMO.


1 person marked this as a favorite.
Guy Humual wrote:


think the consensus is that without the hilt the sword is off balance and therefor not as easy to wield. I'm no expert on swords but I can understand that argument. This is why I'd be happy with the reduced crit range of 19-20 rather then the 18-20 of the rapier. Currently damage wise they are the same sword, both deal 1d6, which is average for a one handed martial weapon. The big difference is how the game represents the weapons handling and balance: the rapier has not only a high crit range but also the weapon is usable with weapon finesse, but the sword cane not only doesn't have an increased threat rang but also isn't usable with weapon finesse. From a basic rules standpoint it's too weak to be a martial weapon IMO.

See, the thing is, I happen to be an expert on swords. I teach swordwork. I own close to 3 dozen serviceable swords and about twice that in costume and stage pieces. I'm usually not one to get hung up on realism or historical accuracy. (I choreograph fights for stage, I know that when it comes to a narrative, style trumps just about everything)

In this case though, it's just jarring. The arguments for a sword cane to be weaker than a rapier are just plain silly. They all have to do with the lack of a hilt, the shortness of the blade, and or the lack of balance. All of these arguments are just plain wrong.

If a hilt is removed then the sword would be off balance (which is actually not as big an issue as many people seem to think).

If a sword is designed without a hilt in the first place, then the sword is generally better balanced than one with a hilt.

A hilt is a primarily defensive thing. In mechanical terms, it wouldn't reduce your attack, damage or crit to lose it. If anything it would reduce your AC, but since Pathfinder has close to zero defense abilities related to the weapon a person is using, it's basically a moot point.

You can fit a full length, full heft, straightened Katana or standard rapier inside a cane. Even if the blade is narrower and shorter, that still shouldn't reduce it's stats. Mechanically, an Epee, a Foil, a Court Sword and a Rapier are all the same weapon.

Balance mostly has to do with recovery time. It is practically irrelevant when talking about a sword that weighs less than 4 pounds. Anyone that can use it has the strength to compensate for any leverage issues.

To close, a sword cane is-

Historically, a rapier (or whatever) inside a stick.

Realistically, a rapier (or whatever) inside a stick.

Thematically, a rapier (or whatever) inside a stick.

Mechanically, it's lighting a feat on fire for a negative gain. Ridiculous.


Doomed Hero wrote:
Hell, it doesn't even have to be a rapier. Look here.

That's listed as having a blade length of only 28 inches. Just a little over 2 feet.

Now, that might be a particularly short sword cane, but cursory research gives me that short swords (light weapons) tend to be in the ~30 inches or less range, while rapiers tend to be in the 40+ inches range.

To me, that sounds like a smaller blade (less damage). Maybe not 1d4 as I said before, but full rapier stats might be a bit of a reach ;)
I tried searching that same site for other sword canes, and still found another with a blade length of 25 inches. Seems to be around that average shortsword length.
Straight edged "Katana" blades would more likely be Wakizashi or Kodachi in length (shortsword equivalents).

.
Thing is, every single one of them is very light. I cannot see how anyone could consider them not usable for Weapon Finesse, at the very least, and the way the handle/grip would work, I can't see using two hands effectively at all (not like a typical longsword).

It really looks like the weapon should be considered a light weapon, and at least shortsword stats.

Dark Archive

2 people marked this as a favorite.

As far as I can tell, it's a nobleman's urban rapier. So what I would do is:

1) Increase the cost by 600gp. Bear with me on this. It's obviously a nobleman's weapon, and it should be prestigious to own one. I don't think commoners typically run around with weapons concealed in canes, but you know who I remember in popular culture had one? This guy. The epic and wealthy awesomeness of this weapon should not be sullied by common hands.

2) Keep the stats the exact same as the rapier, but with one caveat. This weapon is always masterwork. That's what we paid 600gp for. We now have a masterwork club, and a masterwork rapier, elegantly concealed inside a cane. Keep the DC the same, as a good bluff check should accompany any attempt to bring this into a weapon-free zone.


Mergy wrote:

As far as I can tell, it's a nobleman's urban rapier. So what I would do is:

1) Increase the cost by 600gp. Bear with me on this. It's obviously a nobleman's weapon, and it should be prestigious to own one. I don't think commoners typically run around with weapons concealed in canes, but you know who I remember in popular culture had one? This guy. The epic and wealthy awesomeness of this weapon should not be sullied by common hands.

2) Keep the stats the exact same as the rapier, but with one caveat. This weapon is always masterwork. That's what we paid 600gp for. We now have a masterwork club, and a masterwork rapier, elegantly concealed inside a cane. Keep the DC the same, as a good bluff check should accompany any attempt to bring this into a weapon-free zone.

I would say the DC 20 should be modified by the wielder's Stealth check. So, it starts at 20, and then you add the stealth check of the person carrying the sword cane. That puts it pretty high up to notice unless you make him hold it up for inspection (dropping it to the base 20) or take it away from him (such as a guard insisting he hand it over for inspection), at which point it drops to 10.

Otherwise, I like your solution. I would add the cost of a base rapier though (600gp is MW x 2, not MW x2 + rapier cost).

EDIT : Actually, keep the one from the book as the 'cheap knockoff' version of the real sword cane. It's the one they sell in the tourist trap stores.


Kaisoku wrote:


That's listed as having a blade length of only 28 inches. Just a little over 2 feet.

Now, that might be a particularly short sword cane, but cursory research gives me that short swords (light weapons) tend to be in the ~30 inches or less range, while rapiers tend to be in the 40+ inches range.

To me, that sounds like a smaller blade (less damage). Maybe not 1d4 as I said before, but full rapier stats might be a bit of a reach ;)
I tried searching that same site for other sword canes, and still found another with a blade length of 25 inches. Seems to be around that average shortsword length.
Straight edged "Katana" blades would more likely be Wakizashi or Kodachi in length (shortsword equivalents).

.
Thing is, every single one of them is very light. I cannot see how anyone could consider them not usable for Weapon Finesse, at the very least, and the way the handle/grip would work, I can't see using two hands effectively at all (not like a typical longsword).

It really looks like the weapon should be considered a light weapon, and at least shortsword stats.

I'll agree with that. My argument was mostly that a sword cane didn't have to be anything like a rapier, not that you could fit a bastard sword inside a stick. Shortsword stats would still be better than what they currently have, and I completely agree that it should be finessable.


Pardon me if someone has already addressed this issue, but in the detection of the concealed blade section of the entry for sword cane it mentions that "the DC decreases to 10 if the observer is able to handle the weapon": was it ever determined if "handle" means "hold" or "has proficiency with"? The former seems more likely, but it does have that unfortunate double meaning to confuse things.


Not to mention a swordcane is made of metal, thus it has a higher hardness, more hit points and can be made of useful special materials and can be made more resistant to sundering.

Also there are some times you need a point or an blade and a club is probably not going to give you that.

At the end of the day its style over substance but that does not mean it does not have its niche.


thomas nelson wrote:

Not to mention a swordcane is made of metal, thus it has a higher hardness, more hit points and can be made of useful special materials and can be made more resistant to sundering.

Also there are some times you need a point or an blade and a club is probably not going to give you that.

At the end of the day its style over substance but that does not mean it does not have its niche.

Make the club of darkwood. Problem solved. None of those "reasons" provide a counterbalance to being a crappy weapon just because it has a half-assed chance at being hidden from detection.

Sovereign Court

Doomed Hero wrote:
See, the thing is, I happen to be an expert on swords. I teach swordwork. I own close to 3 dozen serviceable swords and about twice that in costume and stage pieces. I'm usually not one to get hung up on realism or historical accuracy. (I choreograph fights for stage, I know that when it comes to a narrative, style trumps just about everything)

Glad to have your opinion here then!

Doomed Hero wrote:
In this case though, it's just jarring. The arguments for a sword cane to be weaker than a rapier are just plain silly. They all have to do with the lack of a hilt, the shortness of the blade, and or the lack of balance. All of these arguments are just plain wrong.

I think we need to be clear on how we define weakness as both weapons do deal the same amount of damage. The sword cane is mechanically weaker because of it's lack of improved crit range and it's inability to be used with weapon finesses. quite frankly I'm as baffled as you that the sword cane isn't at least mechanically equal to a short sword.

Doomed Hero wrote:

If a hilt is removed then the sword would be off balance (which is actually not as big an issue as many people seem to think).

If a sword is designed without a hilt in the first place, then the sword is generally better balanced than one with a hilt.

Again I am only going by what people have reported in this thread, but it has been said by people who own sword canes that the balance of the sword cane is different then the rapier. I don't know, I've done a little fencing in school, I do know foils and rapiers, but I've never handled a sword cane myself so I can't speak to the balance of even a single version. We're getting conflicting reports. I'd guess that in real life not all these swords are equal, but I'd like to think that if they were being built by professional bladesmiths and truly designed for combat, then they should be balanced.

Doomed Hero wrote:
A hilt is a primarily defensive thing. In mechanical terms, it wouldn't reduce your attack, damage or crit to lose it. If anything it would reduce your AC, but since Pathfinder has close to zero defense abilities related to the weapon a person is using, it's basically a moot point.

Good point.

Doomed Hero wrote:
You can fit a full length, full heft, straightened Katana or standard rapier inside a cane. Even if the blade is narrower and shorter, that still shouldn't reduce it's stats. Mechanically, an Epee, a Foil, a Court Sword and a Rapier are all the same weapon.

I think this might not be true. The blade length of a rapier does seem longer then the blade length of an average sword cane. Your height does matter in this situation though, taller people need larger canes, and larger canes means longer blades for the concealed weapon. I have heard people saying that the width of the sword cane blade is equal to the rapier though.

Doomed Hero wrote:
Balance mostly has to do with recovery time. It is practically irrelevant when talking about a sword that weighs less than 4 pounds. Anyone that can use it has the strength to compensate for any leverage issues.

Well I do know that with foils the fencing seems to be done with the wrist or forearm, and although you're not off balance like you would be swinging an axe, if the blade has it's weight further down the blade the strain on the wrist is greater. Balance doesn't make a huge difference but having a well balanced blade is important.

Doomed Hero wrote:

To close, a sword cane is-

Historically, a rapier (or whatever) inside a stick.

Realistically, a rapier (or whatever) inside a stick.

Thematically, a rapier (or whatever) inside a stick.

Mechanically, it's lighting a feat on fire for a negative gain. Ridiculous.

You're preaching to the choir here. Making a sword cane better is something I can 100% get behind. I'd love if the sword cane become equal to the rapier or wakizashi, but knowing game designers, I'd be happy with the sword cane at least being equal to a short sword.

Sovereign Court

Robert Cameron wrote:
Pardon me if someone has already addressed this issue, but in the detection of the concealed blade section of the entry for sword cane it mentions that "the DC decreases to 10 if the observer is able to handle the weapon": was it ever determined if "handle" means "hold" or "has proficiency with"? The former seems more likely, but it does have that unfortunate double meaning to confuse things.

Well I'd think handle in this instance means to touch and feel the weapon. I'd think that if they meant the other they'd have used the term "proficiency".

Sovereign Court

Mergy wrote:

As far as I can tell, it's a nobleman's urban rapier. So what I would do is:

1) Increase the cost by 600gp. Bear with me on this. It's obviously a nobleman's weapon, and it should be prestigious to own one. I don't think commoners typically run around with weapons concealed in canes, but you know who I remember in popular culture had one? This guy. The epic and wealthy awesomeness of this weapon should not be sullied by common hands.

2) Keep the stats the exact same as the rapier, but with one caveat. This weapon is always masterwork. That's what we paid 600gp for. We now have a masterwork club, and a masterwork rapier, elegantly concealed inside a cane. Keep the DC the same, as a good bluff check should accompany any attempt to bring this into a weapon-free zone.

interesting ideas, but the sword cane is already one of the most pricey non-magical, non-mastercraft weapons in the game, increasing the price by that much seems a bit extreme.

Also, you know who else used a sword cane: This Guy and many would say he's far more badass then Malfoy.


Cartigan wrote:
thomas nelson wrote:

Not to mention a swordcane is made of metal, thus it has a higher hardness, more hit points and can be made of useful special materials and can be made more resistant to sundering.

Also there are some times you need a point or an blade and a club is probably not going to give you that.

At the end of the day its style over substance but that does not mean it does not have its niche.

Make the club of darkwood. Problem solved. None of those "reasons" provide a counterbalance to being a crappy weapon just because it has a half-assed chance at being hidden from detection.

Ummm what?

Darkwood halves the weight of the object its made of, thats it.

It does not bypass hardness or DR or give it more hit points or hardness.

Sovereign Court

Part of the argument is that the sword cane isn't as useful as a club thomas nelson. Having a use for a piercing weapon is rare. There's almost no value to having a piercing weapon over a bludgeoning weapon. The biggest use for piercing weapons is under water, they don't suffer damage reduction, but I seriously doubt that I'd pick a sword cane for underwater exploration. Perhaps if you were invited to the Mere king's under sea ball . . . but I think that's an unlikely scenario. Currently a basic club in the shape of a cane would be a much better choice for most land based adventuring.


Guy Humual wrote:
Part of the argument is that the sword cane isn't as useful as a club thomas nelson. Having a use for a piercing weapon is rare. There's almost no value to having a piercing weapon over a bludgeoning weapon. The biggest use for piercing weapons is under water, they don't suffer damage reduction, but I seriously doubt that I'd pick a sword cane for underwater exploration. Perhaps if you were invited to the Mere king's under sea ball . . . but I think that's an unlikely scenario. Currently a basic club in the shape of a cane would be a much better choice for most land based adventuring.

And as I was saying the swordcane has a higher base hardness, higher hit points and can be made of more effective materials than your average club can. A walking stick does not help you when you need to stab were rats at a society ball, a silvered swordcane does.


thomas nelson wrote:
Guy Humual wrote:
Part of the argument is that the sword cane isn't as useful as a club thomas nelson. Having a use for a piercing weapon is rare. There's almost no value to having a piercing weapon over a bludgeoning weapon. The biggest use for piercing weapons is under water, they don't suffer damage reduction, but I seriously doubt that I'd pick a sword cane for underwater exploration. Perhaps if you were invited to the Mere king's under sea ball . . . but I think that's an unlikely scenario. Currently a basic club in the shape of a cane would be a much better choice for most land based adventuring.
And as I was saying the swordcane has a higher base hardness, higher hit points and can be made of more effective materials than your average club can. A walking stick does not help you when you need to stab were rats at a society ball, a silvered swordcane does.

But a cane with a silver head will bash in wererat skulls just fine. And as a bludgeoning weapon doesn't suffer -1 damage for being made of silver.

Sovereign Court

thomas nelson wrote:


And as I was saying the swordcane has a higher base hardness, higher hit points and can be made of more effective materials than your average club can. A walking stick does not help you when you need to stab were rats at a society ball, a silvered swordcane does.

Higher Harness for some reason but the sword cane should only have 2 hitpoints. Personally if I fighting wererats I'd like something with a decent crit range, like a sword or even a knife . . . then again the sword cane is a single handed melee weapon so you can use it two handed (for some reason) so you could power attack with it but not the knife.


Guy Humual wrote:
Robert Cameron wrote:
Pardon me if someone has already addressed this issue, but in the detection of the concealed blade section of the entry for sword cane it mentions that "the DC decreases to 10 if the observer is able to handle the weapon": was it ever determined if "handle" means "hold" or "has proficiency with"? The former seems more likely, but it does have that unfortunate double meaning to confuse things.
Well I'd think handle in this instance means to touch and feel the weapon. I'd think that if they meant the other they'd have used the term "proficiency".

I'm inclined to agree. I just hope that in the Ultimate Equipment or in a future errata Paizo uses a word other than "handle" because of that confusing double meaning.


Guy Humual wrote:

So I was thinking about this the other day, the sword cane is essentially a sword hidden inside a cane, yet the cane itself could be used as a club (which Ezren, the wizard iconic, does). The only real use for the sword cane appears to sneaking it into places disguised as a cane but when you look at their stats:

One-Handed Melee Weapons
Martial Weapon .Cost . .Dmg (S) Dmg (M) Critical . Range .Weight . Type
Sword cane . . . .45 gp . .1d4 . . .1d6 . . . . ×2 . . . . . — . . .4 lbs . . . .P

Vs.

One-Handed Melee Weapons
Simple Weapons Cost . .Dmg (S) Dmg (M) Critical .Range .Weight .Type
Club . . . . . . . . . . — . . . 1d4 . . . 1d6 . . . . . ×2 . . . 10 ft. . 3 lbs. . . . B

It seems that the difference between the two weapons, besides the bludgeoning vs slashing bit, is that the club is cheaper, lighter, and can be thrown. Also as a simple weapon instead of a martial weapon it's probably easier to use. Basically the club is the superior weapon in every way. Quite frankly the sword cane a seems like a devolution. Why go to the trouble of tying to sneak in a sword cane somewhere when a basic club is the superior weapon?

What I would like to see is the sword cane have a 19-20 threat range and usable with weapon finesse. As is the sword cane is a terrible weapon, a joke of a martial weapon, and should only be used by characters as flavor or for story reasons.

Please excuse the dots, I needed to find someway to make that chart work.

I agree that the sword cane looks to be absolute fail :(. Canes can be pretty nasty weapons though without the sword but though, I started a thread (with videos)about using canes as a weapon with (I think) a better version for canes & would love to see feedback

Sovereign Court

Thread Resurrection!

So Ultimate Equipment is here and the sword cane did indeed get a small upgrade! The sword cane is now usable with weapon fineness but strangely it looses it's ability to be used as a two handed weapon. I'm happy to see the slight improvement, the sword cane is still about as useful as a club to most people but with weapon finesses it's now a deadlier weapon in the right hands.

101 to 150 of 206 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Sword Cane: Why bother? All Messageboards

Want to post a reply? Sign in.