Mutant vs. monsters?


Homebrew and House Rules

Silver Crusade

I've been wanting to play or run game where monters are the dominate and humans are the cattle but humans are evolving to fight back. Is there a game like this. Or how hard would it take to turn pathfinder classes to super heroes.

Dark Archive

So, let me get this straight: This would be a setting where monsters "farm" or otherwise control humans, but some humans have superpowers and are trying to win the freedom of human civilization from monsters?

I don't think it would be too hard to turn PFRPG classes into superhero classes. Full-magic classes could focus more on one element (fire powers, water powers) or specific kind of spell (positive energy, animating the dead, etc.). Spontaneous casters feel more super-powery than prepared casters.

As to martial characters, I don't really know how you'd work this. Things like super strength and so forth aren't class abilities at the moment.

One idea would be to give super-powered characters variant human races with level adjustments. So Superman might have racial traits that give him +4 to strength, some DR and resistances, a fly speed, etc.

I think if your players are willing to work with you and re-flavor the classes they already have, you'll be able to pull this off fairly easily.


In a world dominated by goblins, the 25 point-buy character is a god. Stronger, tougher, faster then the "normals"

Honestly, after level 5 most of what the players could be defined as super-heroic. And if all the NPCs have very few levels, the PCs will start to shine like a beacon in the darkness, head and shoulders above the rest.

If you want to have literal evolution aka mutant powers and the like, you might be served with a game like gamma world, or mutants and masterminds, or a generic system like Hero or GURPS. Pathfinder is very good at simulating most fantasy games, but if you get too far from the core, I'd recommend switching to a system that caters better to what you are looking for, rather then working up a binder of house rules.

Monks, Barbarians, and spontaneous casters (oracles and sorcerers especially) could probably be re-flavored as evolved super heros with minimal effort. It could be made to work without too much effort.


The "Nova" Template in Aberrant d20 is very good for creating Superheroic characters. Fits in with Pathfinder very well, too...

For minor mutations, though, the d20 Future and Apocalypse mutations work well.

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