PFS Guide 4.0 Posted


Pathfinder Society

1 to 50 of 75 << first < prev | 1 | 2 | next > last >>
3/5

Just spotted this. Includes two files, PFS Guide and Quickstart Guide.

Now to start reading.

Quick Read:
* No rules for Animals and Companions ... none
* No rules for Selling/Trading between players
* New Faction reroll shirt: Year of the Ruby Phoenix

-Swiftbrook

Dark Archive

Swiftbrook wrote:

Just spotted this. Includes two files, PFS Guide and Quickstart Guide.

Now to start reading.

-Swiftbrook

FINALLY! I need to make sure my PFS gunslinger archetype will be legal before Gen Con.


Additional resources page updated too. Heirloom Weapon info is there.

Grand Lodge

And it includes a Venture-Captain listing! Nice touch! :)

Owner - Pikes Comics

Cant download it on my phone. Some reason the Piazo download system isnt compatible with my phone. Any other way to view it or cam someone email it to me?

The Exchange 5/5

1 person marked this as a favorite.

this wording change is even more ambiguous now

Average Party Level

In order to determine which subtier a mixed-level group
of PCs should play in, you must determine the group’s
average party level (APL). You should always round
this number down
. In addition, because encounters
are designed with four players in mind, if there are
six or more players at the table, add +1 to the APL. For
example, if a table consists of six players, two of whom
have 4th-level characters and four of whom have 5th-level
characters, the group’s APL is 6th (divide 28 total levels by
six players, round up, and add +1 to the final result).

Sovereign Court

Liked it at a quick glance, loved the new faction traits. I know more than one person who needs to get the "reroll 1s on a heal 1/day" trait.

Also...:
The Explorer trait for Andorens says that they are natural wayfinders.

Does this mean I can shove Ioun Stones in them, or is this still PvP?

Liberty's Edge 5/5 Venture-Lieutenant, Alaska—Anchorage aka Dragnmoon

Another noticeable change

Pg 7

Under Religion - Characters may elect to worship an evil god, but must always be within one alignment step of their chosen deity.

The Exchange

1 person marked this as FAQ candidate.
Dragnmoon wrote:

Another noticeable change

Pg 7

Under Religion - Characters may elect to worship an evil god, but must always be within one alignment step of their chosen deity.

That's unfortunately not a change. It's something they keep forgetting to change. I asked about it in one of the 2.x faqs and Josh said that it was a mistake and only meant for classes that were required to be one step away, like clerics. He said he would change it, but then he was gone. I asked Mark and Hyrum for clarification on whether this had changed, and they confirmed that you didn't have to be one step away unless you were a class that required it, but they still haven't changed it in the guide. Unfortunately, due to the new "nothing is official unless it's in the guide or faq--answers on the board are just clarifications" stuff in the guide, that means this is now written in stone.

I'm kind of miffed, because my half-orc druid/fighter worships Gorum (since well, she's a half-orc and a fighter) and I really don't want to change her alignment from Neutral Good. Nothing in her class says she has to be one alignment away from her god. But I guess that I will have to change her alignment to Neutral or Chaotic Neutral to avoid getting guff about it from GMs.

Scarab Sages

Change for upgrading composite bows (allowed the last time I read the earlier guides, and much discussed/maligned):

Quote:
A mundane item can not be upgraded to masterwork, nor can non-magical aspects of equipment be upgraded (such as the strength rating on a composite bow).

For me, I'm okay with the change as it's rather weird to think about gluing new strips of material to buff up an existing bow (at least without it actually costing a lot of gold).

On the other hand, with the new spell that can turn a standard item into masterwork for the appropriate GP cost, I'd actually like to see the first part of the sentence removed. Of course, on reading the Spells sections it's unclear if that spell is actually allowed or not. The "Any spell cast by a PC during the course of a scenario that is still active at the end of a scenario ends when the scenario does." obviously keeps a party member from doing this, but one could use the Spellcasting Services section to have an NPC accomplish the same thing. It already includes spells such as Make Whole that are instantaneous but apparently last after the scenario.


Sueda wrote:


On the other hand, with the new spell that can turn a standard item into masterwork for the appropriate GP cost, I'd actually like to see the first part of the sentence removed. Of course, on reading the Spells sections it's unclear if that spell is actually allowed or not. The "Any spell cast by a PC during the course of a scenario that is still active at the end of a scenario ends when the scenario does." obviously keeps a party member from doing this, but one could use the Spellcasting Services section to have an NPC accomplish the same thing. It already includes spells such as Make Whole that are instantaneous but apparently last after the scenario.

Yeah. I wonder about spells that have permanent effects too, other than the spell permanency which is obviously banned. You would think that mend or make whole would last but I am not sure. The statement is pretty cut and dry. All spells end at scenario end.

Dark Archive

I really like the way this is laid out. Much easier to read/jump about in.

Like that things like the ability costs table are included. That's really useful when creating chars.

Funky funky.

Liberty's Edge

2 people marked this as FAQ candidate. Answered in the errata.

Request for the next update: Rogue added back into the guide.


3 people marked this as FAQ candidate. Answered in the errata.

I am glad they have made the Tier rules clearer. My GM can no longer ban playing down to make a table.

However, it seems that they removed the one sub-tier up or down limit. This is understandable with the new lvls for tiers, but we are still playing older scenarios in which there are three sub-tiers per tier. This means that a lvl 1 player can play in the sub-tier 6-7 of a tier 1-7 scenario as long as the APL is correct.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Lab_Rat wrote:
This means that a lvl 1 player can play in the sub-tier 6-7 of a tier 1-7 scenario as long as the APL is correct.

EPIC LOOT! If, ya know, he survives.

Owner - Pikes Comics

lostpike wrote:
Cant download it on my phone. Some reason the Piazo download system isnt compatible with my phone. Any other way to view it or cam someone email it to me?

Got it to download!

The Exchange

1 person marked this as FAQ candidate.

Just noticed (see it was above, but I missed it) --they removed the whole animals and companions section from the organized play guide...I wonder if this was a mistake on their part or if this means we can now have multiple animals in a scenario and animals come trained as per the core rulebook, since nothing's preventing it?

Liberty's Edge 5/5 Venture-Lieutenant, Alaska—Anchorage aka Dragnmoon

teribithia9 wrote:
stuff

I just looked at the old Guides, The on step alignment was only for Clerics, now it is for everyone.

At least from what I can find.

The Exchange Contributor, RPG Superstar 2010 Top 16

Dragnmoon wrote:

Another noticeable change

Pg 7

Under Religion - Characters may elect to worship an evil god, but must always be within one alignment step of their chosen deity.

Oops, no more paladins of Cayden Cayleen (however you spell that) or Asmodeous.

I know a few people are going to be unhappy about that.

Paizo Employee Franchise Manager

teribithia9 wrote:
Just noticed (see it was above, but I missed it) --they removed the whole animals and companions section from the organized play guide...I wonder if this was a mistake on their part or if this means we can now have multiple animals in a scenario and animals come trained as per the core rulebook, since nothing's preventing it?

This section (as well as that on poisons) will be moved whole-cloth from the last version of the guide to include them to the Pathfinder Society FAQ. In an effort to keep the rules document that all players and GMs are expected to have printed and at the table with them as concise as possible, we chose to remove these rather long and tedious sections and move them somewhere that only players for whom they are relevant need to reference them.

I'm at Gen Con already setting up, but the FAQ will be priority number 1 when I get back to Seattle next week. In the meantime, if there are errors or omissions in the Guide or you feel something is unclear, please flag it as an FAQ and it will show up in the FAQ queue for me when I get to that after Gen Con's over.

Thanks everyone!


teribithia9 wrote:


I'm kind of miffed, because my half-orc druid/fighter worships Gorum (since well, she's a half-orc and a fighter) and I really don't want to change her alignment from Neutral Good. Nothing in her class says she has to be one alignment away from her god. But I guess that I will have to change her alignment to Neutral or Chaotic Neutral to avoid getting guff about it from GMs.

Honeslty just say you are CG, which is one step. If you are a die hard devotee of Gorum and not just someone who prays to him before battle but someone who really lives his life by Gorum's teaching. well then you most likely were not every really NG anyhow.

Paizo Employee Creative Director

Dennis Baker wrote:
Oops, no more paladins of Cayden Cayleen (however you spell that) or Asmodeous.

That's not an oops at all, in my opinion. :-)

That said... if you're playing your alignment "right," then you're probably already within one step of your deity. Unless you're a heretic, and since that type of player choice should probably come with some in-world repercussions that are beyond the scope of a massive org play campaign to address on a player by player level... yeah, it's a good thing.

The Exchange Contributor, RPG Superstar 2010 Top 16

James Jacobs wrote:
Dennis Baker wrote:
Oops, no more paladins of Cayden Cayleen (however you spell that) or Asmodeous.

That's not an oops at all, in my opinion. :-)

That said... if you're playing your alignment "right," then you're probably already within one step of your deity.

'Oops' was a poor choice of expression on my part. Maybe "Hey!" would have been better. It's not a rules thing I'm very passionate about one way or the other.

Dark Archive

5 people marked this as FAQ candidate. Answered in the errata.

Uhmm, according to the 4.0 Guide Rangers were dropped to a D8 hit point class and only gain 5 HP's when they level up?!?!?

Is that intentional or a mistake?

Paizo Employee Creative Director

Mathwei ap Niall wrote:

Uhmm, according to the 4.0 Guide Rangers were dropped to a D8 hit point class and only gain 5 HP's when they level up?!?!?

Is that intentional or a mistake?

Sounds like an error; rangers have d10 HD.

2/5

For some reason, when I download the file, I'm unable to unzip it (with either Windows or WinRar). However, I can unzip every other file I've every downloaded from Paizo.

Is anyone else having this problem?

Dark Archive 3/5

James Jacobs wrote:
Dennis Baker wrote:
Oops, no more paladins of Cayden Cayleen (however you spell that) or Asmodeous.

That's not an oops at all, in my opinion. :-)

That said... if you're playing your alignment "right," then you're probably already within one step of your deity. Unless you're a heretic, and since that type of player choice should probably come with some in-world repercussions that are beyond the scope of a massive org play campaign to address on a player by player level... yeah, it's a good thing.

Doesn't that make issues for Hellknight Paladins (who, regardless of PFS, you've said exist in-setting)?

Dark Archive

3 people marked this as FAQ candidate. Answered in the errata.

The Silver Crusade Trait: A Sure Thing states it grants a +2 on an attack vs evil aligned creatures.
Is that a +2 on the attack roll, the damage roll or both?

A Sure Thing:

A Sure Thing: Once per day, you gain a +2 bonus on a single attack against an evil-aligned creature. If the creature is not evil-aligned, this ability is wasted with no benefit.

Sovereign Court

James Jacobs wrote:
Dennis Baker wrote:
Oops, no more paladins of Cayden Cayleen (however you spell that) or Asmodeous.

That's not an oops at all, in my opinion. :-)

That said... if you're playing your alignment "right," then you're probably already within one step of your deity. Unless you're a heretic, and since that type of player choice should probably come with some in-world repercussions that are beyond the scope of a massive org play campaign to address on a player by player level... yeah, it's a good thing.

I'm pretty sure that the heretic archetype is allowed in PFS :P.

In any case, by "within one step", I read it more along the same lines as the inquisitor rules, whereby you must be within one step of your deity along either the good-evil axis, or the law-chaos axis. So anything but directly opposed is fine, including LG followers of Asmodeus and Cayden Cailean.

Paizo Employee Franchise Manager

Mathwei ap Niall wrote:

The Silver Crusade Trait: A Sure Thing states it grants a +2 on an attack vs evil aligned creatures.

Is that a +2 on the attack roll, the damage roll or both?

Attack roll only.

Paizo Employee Creative Director

theshoveller wrote:
James Jacobs wrote:
Dennis Baker wrote:
Oops, no more paladins of Cayden Cayleen (however you spell that) or Asmodeous.

That's not an oops at all, in my opinion. :-)

That said... if you're playing your alignment "right," then you're probably already within one step of your deity. Unless you're a heretic, and since that type of player choice should probably come with some in-world repercussions that are beyond the scope of a massive org play campaign to address on a player by player level... yeah, it's a good thing.

Doesn't that make issues for Hellknight Paladins (who, regardless of PFS, you've said exist in-setting)?

Not at all. Paladins are lawful good. They can still be Hellknights, because not all Hellknights worship Asmodeus. In fact, I'd say most Hellknights do NOT worship Asmodeus. Paladin Hellknights would generally probably worship Iomedae, Torag, or Abadar, I would venture.

Paizo Employee Creative Director

Calixymenthillian wrote:
James Jacobs wrote:
Dennis Baker wrote:
Oops, no more paladins of Cayden Cayleen (however you spell that) or Asmodeous.

That's not an oops at all, in my opinion. :-)

That said... if you're playing your alignment "right," then you're probably already within one step of your deity. Unless you're a heretic, and since that type of player choice should probably come with some in-world repercussions that are beyond the scope of a massive org play campaign to address on a player by player level... yeah, it's a good thing.

I'm pretty sure that the heretic archetype is allowed in PFS :P.

In any case, by "within one step", I read it more along the same lines as the inquisitor rules, whereby you must be within one step of your deity along either the good-evil axis, or the law-chaos axis. So anything but directly opposed is fine, including LG followers of Asmodeus and Cayden Cailean.

In which case if you have the heretic archetype, that would be fine.

The Exchange RPG Superstar 2010 Top 16

James Jacobs wrote:
Paladin Hellknights would generally probably worship Iomedae, Torag, or Abadar, I would venture.

According to Faiths of Purity there are virtually no human paladins of Torag.


Chris Mortika wrote:
James Jacobs wrote:
Paladin Hellknights would generally probably worship Iomedae, Torag, or Abadar, I would venture.
According to Faiths of Purity there are virtually no human paladins of Torag.

So, are you implying that ONLY humans can be Paladins... or even more specifically, only human paladins can become hellknights? tsk, tsk. Even though Dwarves may have racial penalty to charisma, they're not any less a good choice for becoming a Paladin as any other races ;)


3 people marked this as FAQ candidate. Staff response: no reply required.

The Lantern Lodge "Weapon Style" trait will be problematic, I think.

Quote:
Weapon Style You gain proficiency in one weapon normally used by monks, such as kama, nunchaku, sai or shuriken.

It's a free proficiency feat, and is ill defined. Are those items the limit of the list, or should we expect sorcerers, bards, and inquisitors running around with temple swords?

Grand Lodge

Arkhios wrote:
So, are you implying that ONLY humans can be Paladins... or even more specifically

No, but in Imperial Cheliax a non-human Hellknight would be a rare sight I would expect.

Liberty's Edge 5/5 Venture-Lieutenant, Alaska—Anchorage aka Dragnmoon

tentative

Are my head explosions at an end? Is Play, Play, Play! really gone?...

Liberty's Edge 5/5 Venture-Lieutenant, Alaska—Anchorage aka Dragnmoon

Woah... They changed the requirements to get your 5th star, I am assuming it will not be retroactive.

Pg 29

Four-star GMs who have run 50 special or exclusive scenarios (over the course of their careers) are awarded a fifth star for their dedication to the campaign.

Edit: I only have 48 more to go!!! ;)


Dragnmoon wrote:

Woah... They changed the requirements to get your 5th star, I am assuming it will not be retroactive.

Pg 29

Four-star GMs who have run 50 special or exclusive scenarios (over the course of their careers) are awarded a fifth star for their dedication to the campaign.

Edit: I only have 48 more to go!!! ;)

No stars were harmed in the making of this rule. In other words, to quote the guide, I'm still the cream of the crop. ;-)

Liberty's Edge 5/5 Venture-Lieutenant, Alaska—Anchorage aka Dragnmoon

1 person marked this as FAQ candidate.
Kyle Baird wrote:


No stars were harmed in the making of this rule. In other words, to quote the guide, I'm still the cream of the crop. ;-)

What about those expecting to get theirs at Gen Con?

2/5

Jason S wrote:
For some reason, when I download the file, I'm unable to unzip it (with either Windows or WinRar).

For some reason, it works now, either because I'm at home (Vista vs Win7) or a fix.


Dragnmoon wrote:

tentative

Are my head explosions at an end? Is Play, Play, Play! really gone?...

Whats that...I know longer have to here players yelling play play play so that they can play up their lvl 3 in a tier 5-9 game because they want the loots? Now I can tell their characters to go die elsewhere with authority.

Paizo Employee Creative Director

Mark Garringer wrote:
Arkhios wrote:
So, are you implying that ONLY humans can be Paladins... or even more specifically
No, but in Imperial Cheliax a non-human Hellknight would be a rare sight I would expect.

Not that rare; there are non human Hellknights. There are even centaur Hellknights. A dwarf Hellknight isn't unlikely... but to be honest, a paladin of Torag among the Hellknights probably is. In fact, I suspect that most paladin Hellknights don't worship specific deities; unlike clerics, paladins don't have to proclaim themselves to a deity.

Liberty's Edge

Pathfinder Maps Subscriber

Maybe I am being a bit dense, but what is the "Pathfinder Society Field Guide"? Apparently every player is supposed to have a copy.


DigitalMage wrote:
Maybe I am being a bit dense, but what is the "Pathfinder Society Field Guide"? Apparently every player is supposed to have a copy.

New book coming out tomorrow. It replaces/supplements Seekers of Secrets (which until now you were supposed to be familiar with instead.)

As far as "required" it's really only required for a GM to own/bring it, but you will benefit greatly from doing so as a player. As a player, you should at the VERY least endeavor to read it over a few times.

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Tangaroa wrote:

The Lantern Lodge "Weapon Style" trait will be problematic, I think.

Quote:
Weapon Style You gain proficiency in one weapon normally used by monks, such as kama, nunchaku, sai or shuriken.
It's a free proficiency feat, and is ill defined. Are those items the limit of the list, or should we expect sorcerers, bards, and inquisitors running around with temple swords?

Why not? if a sorcerer with skin for armor +0 BAB, wants to charge into combat, that's his choice. Most monk weapons you might notice, aren't exactly uber powered types.

Dark Archive 5/5 ⦵⦵ Venture-Captain, Indiana—Lafayette aka Cactus-Jack

DigitalMage wrote:
Maybe I am being a bit dense, but what is the "Pathfinder Society Field Guide"? Apparently every player is supposed to have a copy.

the new guide for Pathfinders, upadted (kind of) from 'Seeker of secrets"

check it out here: Pathfinder Field Guide.

Liberty's Edge

Pathfinder Maps Subscriber
Chris Kenney wrote:
New book coming out tomorrow. It replaces/supplements Seekers of Secrets (which until now you were supposed to be familiar with instead.)

Seriously?

I only bought Seekers of Secrets because it was part of the core assumption and haven't used that (apart from putting one piece of gear on my PC's character sheet that he has never used) and now I have to buy and read another book?

Chris Kenney wrote:
As far as "required" it's really only required for a GM to own/bring it, but you will benefit greatly from doing so as a player. As a player, you should at the VERY least endeavor to read it over a few times.

Well I was looking at starting GMing PFS, but this will put me back another few weeks :(


LazarX wrote:
Why not? if a sorcerer with skin for armor +0 BAB, wants to charge into combat, that's his choice. Most monk weapons you might notice, aren't exactly uber powered types.

True, but an enlarged strength 18 boreal bloodline sorcerer is going to appreciate being able to add a d8 19-20/x2 tripping weapon to his weapon list without using a feat. 'Course, maybe my problem is with the temple sword, which is an uncharacteristically good monk weapon.

I would just like to make sure that nobody starts building a PFS character around something that's going to be severely altered later (such as was the case with Heirloom Weapon, which was far too good to start). Traits are supposed to be half feats; this would seem to be in the category of full feat (i.e. Exotic Weapon Proficiency).

Grand Lodge 5/5 Regional Venture-Coordinator, Eastern Eurasia-Africa

Tangaroa wrote:
Course, maybe my problem is with the temple sword, which is an uncharacteristically good monk weapon.

As far as I know a monk isn't proficient with a temple sword by default, so the trait won't give temple sword proficiency either.

1 to 50 of 75 << first < prev | 1 | 2 | next > last >>
Community / Forums / Organized Play / Pathfinder Society / PFS Guide 4.0 Posted All Messageboards

Want to post a reply? Sign in.