Interactive maps!


Jade Regent

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Scarab Sages

WOOOOOOOOOOO!
EFFING WOOOOOOOO!

Thanks paizo!
I'm sure these are going to be a BIG hit with the people around here.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
fray wrote:

WOOOOOOOOOOO!

EFFING WOOOOOOOO!

Thanks paizo!
I'm sure these are going to be a BIG hit with the people around here.

Huh? Can you please elaborate?

Paizo Employee Chief Technical Officer

It's a little bonus we've added to the PDF edition, courtesy Chris Lambertz, our new Digital Products Assistant.

Scarab Sages

Sure, there are buttons on the pdf's that remove the secret doors and such and another button that removes all the room tags/numbers. So you can print the maps with or without the room numbers and symbols. :]

Sidenote:
0one Games has been doing it for years on their pdf's. Which is a reason I buy them.

Silver Crusade

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Pathfinder Adventure Path Subscriber

Holy crap, best PDF feature ever, 4 years in making! Mad props, Chris!

Silver Crusade

I Apologize if I'm being dense, but which product, exactly, have these interactive maps?

Paizo Employee Chief Technical Officer

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fray wrote:
Sure, there are buttons on the pdf's that remove the secret doors and such and another button that removes all the room tags/numbers. So you can print the maps with or without the room numbers and symbols. :]

Note that the Player View button doesn't just remove the secret door symbol—it also camouflages the secret room itself.


uriel222 wrote:
I Apologize if I'm being dense, but which product, exactly, have these interactive maps?

This is included with the Jade Regent: The Brinewall Legacy PDF.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

Where is the player view button? I see that the maps are interactive where you can click the room number and be taken to that section of the adventure, but I'm not seeing the player view option. (this is in the one file per chapter version.)

Liberty's Edge

I was capable to remove the numbers and the S symbols playing with the PDF and exporting in the resulting maps, but this is so much better if it work as advertised (still waiting for my PDF, 1 big package at a time has its drawback).

Scarab Sages

Will Paizo go back and add this feature (or offer a new pdf) for past adventure paths?

That would be cool to get an email with a new download for all the adventure path map packs I have bought. (legacy through carrion)

CC


Intriguing, can't wait to see these maps. I'm already formulating possibilities.

And now begins my compulsive checking to see if the PDF is in My Downloads. The charge hit my bank account last night, so I know it'll ship soon, but gaaah! The wait, the wait!

It's like standing in line at the theater waiting for the usher to unhook the rope and let you in. Tickets bought, popcorn in hand, and minutes become hours. I'm going to be worthless at work today.


JoelF847 wrote:
Where is the player view button? I see that the maps are interactive where you can click the room number and be taken to that section of the adventure, but I'm not seeing the player view option. (this is in the one file per chapter version.)

It's actually a separate document that's in the zip file called "PZO9049-InteractiveMaps.pdf."

CuttinCurt wrote:
Will Paizo go back and add this feature (or offer a new pdf) for past adventure paths?

This feature is still in its infancy, so right now that's an unknown. There are a few things we'd like to see feedback on and possible other interactive options to add.


I'm liking it. There is another map I wish had been included in the doc.

Spoiler:
Brinestump Marsh. It's got a lot to explore and since the major waterways and prominent features of the entire swamp can be seen from the cliffs to the south, it'd be handy to hand the players a map sans the locations, trails (beyond the parts that lead into the swamp), and the smaller waterways. They can then use it to say, "we want to explore over in this spot." Plus it's be something that Walthus could mark up, or even provide.

Dark Archive

I havent gotten mine yet...sad face... are the good folks at Paizo still chugging through the subscriptions?


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Wow, this is a very cool idea. One question/request though: I order all of my Paizo material through my FLGS. This way, I support you, them and I get Pathfinder material on their shelf. Anyway, this means that I don't have access to the PDFs. So now my request, is it possible to release a collection of these interactive maps in a single download for purchase? Kind of like the old style AP map packs? Thanks!

Paizo Employee Chief Technical Officer

Kyle Lefever wrote:
I havent gotten mine yet...sad face... are the good folks at Paizo still chugging through the subscriptions?

Yep, we're still working. It usually takes us 3 or 4 days to get to everyone—4 or 5 days when there's a hardcover in the mix, like this month.

Paizo Employee Chief Technical Officer

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Jam412 wrote:
Wow, this is a very cool idea. One question/request though: I order all of my Paizo material through my FLGS. This way, I support you, them and I get Pathfinder material on their shelf. Anyway, this means that I don't have access to the PDFs. So now my request, is it possible to release a collection of these interactive maps in a single download for purchase? Kind of like the old style AP map packs? Thanks!

It's an interesting notion...

So how many other people who *aren't* getting the PDFs would be interested in a collection of all of the interactive maps after we've published all six volumes of an AP?


Vic Wertz wrote:


It's an interesting notion...

So how many other people who *aren't* getting the PDFs would be interested in a collection of all of the interactive maps after we've published all six volumes of an AP?

I would very much like it.


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Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber
Vic Wertz wrote:
So how many other people who *aren't* getting the PDFs would be interested in a collection of all of the interactive maps after we've published all six volumes of an AP?

I would definitely buy such a product.

And if you go back and do some of the recent APs (esp. Kingmaker), I'd be thrilled.


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber
Vic Wertz wrote:
Jam412 wrote:
Wow, this is a very cool idea. One question/request though: I order all of my Paizo material through my FLGS. This way, I support you, them and I get Pathfinder material on their shelf. Anyway, this means that I don't have access to the PDFs. So now my request, is it possible to release a collection of these interactive maps in a single download for purchase? Kind of like the old style AP map packs? Thanks!

It's an interesting notion...

So how many other people who *aren't* getting the PDFs would be interested in a collection of all of the interactive maps after we've published all six volumes of an AP?

*raises hand*

Cintra Bristol wrote:


And if you go back and do some of the recent APs (esp. Kingmaker), I'd be thrilled.

*raises hand again*

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Oh yes. This is wonderful. Thank you so much!


Interactive Maps = Awesome

At first I couldn't figure out what the difference between player view and gm view was, but once i realized what was happening, i was in awe.

One thing though, in player view if you leave the room labels on, the secret rooms are still labeled just not visible

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

Chris Lambertz wrote:
JoelF847 wrote:
Where is the player view button? I see that the maps are interactive where you can click the room number and be taken to that section of the adventure, but I'm not seeing the player view option. (this is in the one file per chapter version.)
It's actually a separate document that's in the zip file called "PZO9049-InteractiveMaps.pdf."

Thanks - I completely missed the extra file compared to previous volumes. And I have to agree that this is a super cool feature.

Scarab Sages

Pathfinder Lost Omens Subscriber
Vic Wertz wrote:
So how many other people who *aren't* getting the PDFs would be interested in a collection of all of the interactive maps after we've published all six volumes of an AP?

On a related point, I would also happily buy interactive versions of the maps from previous APs. They are not only very useful for printing out, but can be very useful in online games as well.


hmm..i'm a subscriber and I still haven't gotten a link/email yet.

Liberty's Edge

Thank you so much for REAL interactive maps!
If you toggel the Player's View on, not only the symbol for the secret doors vanish, but the secret rooms as well.
I know from other pdfs, that only the symbols dissappeared.

I really hope, you keep on doing those! :)

Liberty's Edge

...and after browsing the pdf I have to say that the artwork of the maps (especially that of the Sandpoint Hinterlands on p. 65) totally blew me away!
I also like the layout of page 6 with the advancement track matching the chapters!

I really hope, we get more of those maps, and maybe a more high-res version of the Sandpoint Hinterlands on the blog :)

Awesome first part!!!

Liberty's Edge

Other Interactive Options might be

toggle on/off
- the Grit
- before and after "the fire"/"the flood"/"the cave-in"/"the avalanche" (etc.) and such things, which change the environments
- starting points of npcs and monsters
- locations of items
- tactics stuff (like when an enemy is using caltrops in a certain, defined area
- hm... have to think of more...

Dark Archive

Vic Wertz wrote:


So how many other people who *aren't* getting the PDFs would be interested in a collection of all of the interactive maps after we've published all six volumes of an AP?

yes please! scanning + photoshopping takes a lot of work, so an interactive map doc would serve me great!

I'd even buy the PDFs for the AP's I'm not running, since a GM never has enough high quality maps. so yes, please!


Yebng wrote:
One thing though, in player view if you leave the room labels on, the secret rooms are still labeled just not visible

I thought about that too, but then that was followed with the imagined Player One: W1, W2, W3, W5?... Where is W4, is there a secret area around here?


It looks like the locations on the maps in the AP file are suppose to link to the page in the PDF that talks about them. This would be cool, but in Foxit it jumps to the very first page and Adobe Reader does nothing. :(


I'm noticing there are a few buggy things with this new document and the actual AP file. I'm going to have them resolved this week before subscription shipments finish.

There are a number of possibilities with the interactive maps, so please let us know what you'd like to see :)

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Mr. Quick wrote:
hmm..i'm a subscriber and I still haven't gotten a link/email yet.

No worries. they're still working on orders.

Paizo Employee Creative Director

Dryder wrote:

Other Interactive Options might be...

toggle on/off
- the Grit
- before and after "the fire"/"the flood"/"the cave-in"/"the avalanche" (etc.) and such things, which change the environments
- starting points of npcs and monsters
- locations of items
- tactics stuff (like when an enemy is using caltrops in a certain, defined area
- hm... have to think of more...

One of the best parts about the interactive maps, from my viewpoint, is that they don't involve any work from the editorial side of things.

Including things like starting points for NPCs and monsters and items, on the other hand, would require the adventure's developer to be more involved in the creation of these maps. And that's not something I want to see happen as long as our adventure developers are already working long hours in order to keep things on schedule.

Furthermore... since the way that the PCs approach an encounter can impact the starting positions of the monsters and NPCs, I've never been a fan of placing starting positions for such on maps. Monsters and NPCs do things other than wait patiently for their fights to start.

Indicating tactics on a map is even more problematic, since that requires specific interaction with stat blocks and the like. We generally get final maps in for an adventure relatively late in the production cycle, and that would not leave us much time to do yet another level of stat block tinkering.

And super extensive changes, like ones that might be "before the flood" or "after the avalanche" are probably beyond the scope of simple layer change stuff we can do in-house; those types of maps would have to be ordered as separate maps from our cartographers due to the large amount of additional artwork and changes that would require.


Chris Lambertz wrote:


There are a number of possibilities with the interactive maps, so please let us know what you'd like to see :)

First let me say these are an awesome addition to the AP pdfs. I've been trying to come up with a easier way to get the maps from book to table and these might just be the answer.

Now I don't know if this is even remotely possible as I don't know how these files are constructed.

Is the square map grid tied directly to the art?

If not would it be possible to add a switch like the existing buttons that could flip between hex and squares? I know some groups (like my eternally complaining players) like the increased options that a hex grid presents in combat.


I would love for an easy way to print them to 1" scale. I know most will be way bigger than 8"x10", so a note about what scale to print to or good "bite-sized chunk" advice on how to make a printed battlemat from these would be great.

Paizo Employee Creative Director

TwoWolves wrote:


I would love for an easy way to print them to 1" scale. I know most will be way bigger than 8"x10", so a note about what scale to print to or good "bite-sized chunk" advice on how to make a printed battlemat from these would be great.

In fact, many of our maps printed out at that scale would be difficult to put on the floor of your standard living room. Or a parking space. They're bigger than you might think once they're printed out like that—if they weren't we'd probably be doing this for you already. :-)


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TwoWolves wrote:


I would love for an easy way to print them to 1" scale. I know most will be way bigger than 8"x10", so a note about what scale to print to or good "bite-sized chunk" advice on how to make a printed battlemat from these would be great.

I open them in Paint, cut out a 10-square by 8-square chunk, and print it stretched to fit an 8x10 page.

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

I love them! Glad to see Paizo taking advantage if the digital toybox. Brilliant if you're using a projector.

I'd like to see maps from older APs updated and sold in packs. Solid work Chris.


I just wanted to add my own "HOLY _______ THIS IS AWESOME" to the interactive maps idea. As a guy who has a couple times had to make some crude adjustments to use your maps on a virtual tabletop, I love that you can switch to player view and have all of the hidden doors just go away.

So - 'athankye.

Sovereign Court

This is rather absolutely awesome, and one more reason I'm glad I stumbled across Paizo and Pathfinder. Also, really like the layout design in the book. I enjoyed it nearly as much as I enjoyed the layout for The Inner Sea World Guide, which I thought was the most beautiful book so far.

*edit-for spacing


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Joana wrote:
TwoWolves wrote:


I would love for an easy way to print them to 1" scale. I know most will be way bigger than 8"x10", so a note about what scale to print to or good "bite-sized chunk" advice on how to make a printed battlemat from these would be great.

I open them in Paint, cut out a 10-square by 8-square chunk, and print it stretched to fit an 8x10 page.

I already do something like this now, I was just hoping to get the interactive angle to make it easier.

We play on a 4'x 8' table, and I know the maps can be epic. I cut the rooms out and lay them down as they enter them, and clear the table if they move up or down a floor/level. So far, they love it!

Silver Crusade

Pathfinder Adventure Path Subscriber

Any chance of applying this awesome awesomeness to earlier APs/modules/scenarios?

Liberty's Edge

Just downloaded my copy of part 1. LOVE the interactive maps, going to make running so much easier. Thank you.

Are you going to have interactive maps on the modules from now on, too? Or just the adventure paths?


Absolutely loving this addition. Thank you Paizo, I will get extensive use out of this (these?).


TwoWolves wrote:


I would love for an easy way to print them to 1" scale. I know most will be way bigger than 8"x10", so a note about what scale to print to or good "bite-sized chunk" advice on how to make a printed battlemat from these would be great.

If you don't mind black and white you can get a 36"x48" (IIRC) map printed for about $10. The same size in color was over $100 I think. I decided to build a scale version of the Crimson Fleet base when I ran the Savage Tide AP. I had the ground level printed at Fed Ex Kinkos for about $10 IIRC.

I also had the interior of a church printed that was about the same size for an important battle in a D20 Modern campaign I ran recently.

I think the interactive maps are sweet! They will work great with the projector I use to display the playing surface.


Am I being dumb in that I can't see these using goodreader on an Ipad? Or is the interactive map thing only possible with a beefier reader? All I get is a sprinkling of A1, A2, A3, etcetera...

In fact, now I notice, the whole AP is pictureless. :(

Liberty's Edge

James Jacobs wrote:
TwoWolves wrote:


I would love for an easy way to print them to 1" scale. I know most will be way bigger than 8"x10", so a note about what scale to print to or good "bite-sized chunk" advice on how to make a printed battlemat from these would be great.

In fact, many of our maps printed out at that scale would be difficult to put on the floor of your standard living room. Or a parking space. They're bigger than you might think once they're printed out like that—if they weren't we'd probably be doing this for you already. :-)

Well, I just printed the Kobold Lair of Crown of the Kobold King in 1".

True, it's HUGE, but I normally cut the rooms, and lay them on the table as the party progresses through the dungeon.
I normally take the maps from the pdf, but the resolution isn't high enough, so the image gets blurred. But it works.

Liberty's Edge

Steve Geddes wrote:

Am I being dumb in that I can't see these using goodreader on an Ipad? Or is the interactive map thing only possible with a beefier reader? All I get is a sprinkling of A1, A2, A3, etcetera...

In fact, now I notice, the whole AP is pictureless. :(

I get the same error with iAnnotatePDF on the iPad.

The pdfs work fine on my desktop, though.
Such things happen often with Paizos pdfs, but I am sure it's an issue that Apple has to take care of!

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