Blogging Serpent's Skull


Serpent's Skull


Pathfinder Battles Case Subscriber

I'm blogging our Serpent's Skull campaign at
http://paulmurray.wordpress.com/category/games/serpents-skull/

The blog contains spoilers, and there are additional spoilers in these posts. Basically - the blog is ok for my players to read, this thread is not.

My players - Andrew, Brett, Tim, Dave, Scott, and the other new one: please do not read below the fold.

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Week 4: http://paulmurray.wordpress.com/2011/07/18/ss-week-4-omg-this-is-all-going- to-go-much-quicker-now/

Not much to add. The "odd scaled footprints" were left by Pezcock - he rolled up as a wandering monster. Yes: his feet have scales. They rolled badly on survival, so they don't have anything more specific.

Likewise, I would have identified the language that the name "nyltithilighti" (or whatever it was) might be ... but I think 20 is fair and they didn't make it. It's very obscure, after all.

I'm concerned about the number of NPCs the party is dragging around. I started the game with three players, so I was lenient on the morale and attitude rolls. Now that I have five players, it's a party of 10. Too much. But the cannibals are aware of the party now, so a raid of some sort is in order.

I'm concerned about the villiage. Too much/too little - balancing the encounter. The Alchemist's bombs are a bit of a wildcard. Hope they don't simply charge in and leave the other quests not done. It'd be sad if chicky-babe didnt have her quest done by some brave and resourceful PCs.

OTOH: it's easy enough to send them back if they escape the island. Out-of-game, the players want to do the module. It's all good. They can do the lighthouse, escape, visit the city and shop, and then be sent back in one or two various ways. One of the characters is a druid, so I can arrange for a dream from chicky-babe. And the haunted surf is of interest to, say, the merchants. And there's always that general-purpose hander out of plot gooks: the pathfinder guild. Gelik still hasn't fulfilled his quest, yet.

All under control.


Pathfinder Battles Case Subscriber

Week 5: http://paulmurray.wordpress.com/2011/07/23/ss-week-5-god-what-an-idiot/

One of my players is a keen roleplayer/user of diplomacy. I am not creative in that way, so it's difficult to run the game without being heavyhanded. I did manage to kill off Jim-Bob before he simply walked the party into the cannibal camp.

The other issue was that a) I was not in top form last night and b) I had not prepared the thrunefang camp encounter. To deal with this I just flat-out told the players. They are mates - we have been playing for a a while.

D&D is not players vs DM - it is collaborative fiction. My players just decided that the party needed to rest a little, off the track. That was about 10ish, which is a short night for us but whatever.

Oh - the Alchemist leveled up and had another liguistics check at the name "Nyalathiti". Ge made 25. I told hin that a) if it was anything, it would be Draconic, and b) the language sounds ancient. Very old.

I suppose out-of-character they know that it's serpent language (are we going to have to call it parseltoungue?).

Next week, I will have the cannibal camp drawn up ahead of time. No worries.


Pathfinder Battles Case Subscriber

Week 6: http://paulmurray.wordpress.com/2011/07/30/ss-week-6-mission-accomplished/

Not a lot to add, here. I will have to stat a "Fishing net with hooks" at some point. Perhaps: touch attack to hit, automatic grapple heck when it does (with a pretty good CMB: is +15 too much? Perhaps +10.). Does (say) 1d4 damage to a grappled opponent that does anything other than stand still, triggering a concentration check for spellcasters using spells with somatic components. Escape as per usual rules for escaping a grapple, but you can add slashing damage to your attempt (offsetting the rather high CMB).


Pathfinder Adventure Path, Rulebook Subscriber

How about this? Note that it's exotic thus -4 on the attack roll (just like an improvised weapon).

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