Turin the Mad |
Iobaria looks like it encompasses 324 hexes in area.
Dominant races seem to be centaur, human and werecritters.
As a guesstimate, I would say they could theoretically field as many as 8 - 10 regiments (1,000 critter Gargantuan armies), 30-40% centaur cavalry, 30-40% men and the balance across the other critters in the region.
That is, if Iobaria's leadership unites under one banner to defend themselves instead of acting piecemeal. :)
Erik Freund RPG Superstar 2011 Top 16 |
Iobaria looks like it encompasses 324 hexes in area.
Dominant races seem to be centaur, human and werecritters.
If you (or anyone else) were to try and map up Iobaria, and fit it to a hex-grid, you were be an amazing, amazing contributor to these forums.
Personally, I lack cartography skills, but if a map were provided, I could commit to helping fill out the hexes with encounters, create some plotlines, and write up city stat-blocks.
But for that we'd have to agree on a level-range. I'll suggest a range compatable with VV, plus maybe a little harder as you go further (so it can be run in parallel to book 4).
PJ |
Turin the Mad wrote:Iobaria looks like it encompasses 324 hexes in area.
Dominant races seem to be centaur, human and werecritters.
If you (or anyone else) were to try and map up Iobaria, and fit it to a hex-grid, you were be an amazing, amazing contributor to these forums.
Personally, I lack cartography skills, but if a map were provided, I could commit to helping fill out the hexes with encounters, create some plotlines, and write up city stat-blocks.
But for that we'd have to agree on a level-range. I'll suggest a range compatable with VV, plus maybe a little harder as you go further (so it can be run in parallel to book 4).
THAT WOULD BE AWESOME!!
Canton Ohio Pathfinder Lodge |
Turin the Mad wrote:Iobaria looks like it encompasses 324 hexes in area.
Dominant races seem to be centaur, human and werecritters.
If you (or anyone else) were to try and map up Iobaria, and fit it to a hex-grid, you were be an amazing, amazing contributor to these forums.
Personally, I lack cartography skills, but if a map were provided, I could commit to helping fill out the hexes with encounters, create some plotlines, and write up city stat-blocks.
But for that we'd have to agree on a level-range. I'll suggest a range compatable with VV, plus maybe a little harder as you go further (so it can be run in parallel to book 4).
Funny you should say that. I took the Iobaria map and the Brevoy map. Since they both contain Skywatch and Restov, I measured the distance between them and extrapolated the math. I am using hexographer to map Iobaria and the entire River Kingdoms as we plan on going past the end of Ap with our campaign.
Canton Ohio Pathfinder Lodge |
Yeah there is an online map of Iobaria that has a scale on it....NOTE!! it is incorect. It does not match other maps. If you look at Brevoy map in PF#31 it shows big differnces to the Map in PF#33 also. Icerime peaks are way off too. The scale on the Iobaria map in PF#33 is 1" equals 110mi approximately.
Turin the Mad |
Yeah there is an online map of Iobaria that has a scale on it....NOTE!! it is incorect. It does not match other maps. If you look at Brevoy map in PF#31 it shows big differnces to the Map in PF#33 also. Icerime peaks are way off too. The scale on the Iobaria map in PF#33 is 1" equals 110mi approximately.
Whoa - that makes Iobaria nearly 3 times the area I thought it was - total 792 hexes = 99,000 square miles. It is relatively sparsely settled, so I would gauge the fieldable armies count at 20 regiments (Gargantuan army units) with commanders.
Mosaic |
You all have seen this, right? It's a collage map by someone named Greycloak of Bowness.
Black Dow |
Think Turin touched on a key point earlier...
Iobaria doesn't strike me as a nation with any real standing armies as such. The city states have forces [both home and mercenary] and the various centaur tribes and werecritter packs etc would be formidable should they ever be unified, but under the current fractured regime that's unlikely to happen.
I'm going to be running a pbp set in Iobaria so have been doing alot of reading up and research, although admittedly the army side of things is something I've not paid much attention to.
The civil wars, plagues and giant hordes have really taken their toll on Iobaria. I'd see it as somewhere that opportunist forces could easily subjugate until they gained the ire of the centaurs or land itself [plagues etc]
My 2 runes worth :)
PJ |
Erik Freund wrote:Turin the Mad wrote:Iobaria looks like it encompasses 324 hexes in area.
Dominant races seem to be centaur, human and werecritters.
If you (or anyone else) were to try and map up Iobaria, and fit it to a hex-grid, you were be an amazing, amazing contributor to these forums.
Personally, I lack cartography skills, but if a map were provided, I could commit to helping fill out the hexes with encounters, create some plotlines, and write up city stat-blocks.
But for that we'd have to agree on a level-range. I'll suggest a range compatable with VV, plus maybe a little harder as you go further (so it can be run in parallel to book 4).
Funny you should say that. I took the Iobaria map and the Brevoy map. Since they both contain Skywatch and Restov, I measured the distance between them and extrapolated the math. I am using hexographer to map Iobaria and the entire River Kingdoms as we plan on going past the end of Ap with our campaign.
SWEET!!
Erik Freund RPG Superstar 2011 Top 16 |
You all have seen this, right? It's a collage map by someone named Greycloak of Bowness.
That map was hot stuff when it came out (though leaving the Tors dangling always struck me as strange), however it has been supplanted by the updated map in the new Inner Sea World Guide. It incorporates the new map elements from the KM AP into the wider River Nations map. I'd like to see Iobaria synced up with that.
PJ |
Mosaic wrote:You all have seen this, right? It's a collage map by someone named Greycloak of Bowness.That map was hot stuff when it came out (though leaving the Tors dangling always struck me as strange), however it has been supplanted by the updated map in the new Inner Sea World Guide. It incorporates the new map elements from the KM AP into the wider River Nations map. I'd like to see Iobaria synced up with that.
I agree!
PJ |
Erik Freund wrote:I agree!Mosaic wrote:You all have seen this, right? It's a collage map by someone named Greycloak of Bowness.That map was hot stuff when it came out (though leaving the Tors dangling always struck me as strange), however it has been supplanted by the updated map in the new Inner Sea World Guide. It incorporates the new map elements from the KM AP into the wider River Nations map. I'd like to see Iobaria synced up with that.
Hey Canton, still working on hex map of Iobara?