Roads and streets of the Empire (Inactive)

Game Master Escharid Blackrose

A Warhammer 4th edition adventure

Konrad Wounds 14/14 Fate 3 Fort 3/3 Resil 2 Resolve 3
Brunhilde Wounds 11 / 11 Fate 3 Fort 3 /3 Resil 3 Resolve 3
Felver Wounds 15/15 Fate Fort Resil Resolve
Gottfried Wounds 12/12 Fate 3 Fort 3/3 Resil 3 Resol 3
Imrik Wounds 14/14 Fate 1 Fort 1 Resil 1 Resol 1
Udo wounds 15/15 Fate 3 Fort 3 Resil 3 Resolve 3

STA-Short Term Ambitions
Imrik:Succesfully use magic to defeat a foe or overcome a challenge

Udo: Meet the Master Mason and show your worth as apprentice (a +1 Sl on a skill roll) DONE

Gottfried:stay legit: Win money by honest work, and spend it honestly

Brunhilde: get in the good graces of someone in power (at least Silver status) (Charm SL+2)

Felver :Out perform your foe in single fight (deliver more damage than your foe-it doesn't have to be a fight to the death, a fist fight might do)

Konrad Show your skills as a duellist (defeat an opponent in a public fight)

[dice=Konrad ( )]1d100[/dice]
[dice=Udo ( )]1d100[/dice]
[dice=Felver( )]1d100[/dice]
[dice=Imrik( )]1d100[/dice]
[dice=Brunhilde( )]1d100[/dice]
[dice=Gottfried ( )]1d100[/dice]


Money and trappings

Gold Crown=12 Silver shillings=240 Brass pennies

Trappings (starting equipment)

Academics: Clothing, Dagger, Pouch, Sling Bag containing
Writing Kit and 1d10 sheets of Parchment
Burghers: Cloak, Clothing, Dagger, Hat, Pouch, Sling Bag
containing Lunch
Courtiers: Dagger, Fine Clothing, Pouch containing Tweezers,
Ear Pick, and a Comb
Peasants: Cloak, Clothing, Dagger, Pouch, Sling Bag containing
Rations (1 day)
Rangers: Cloak, Clothing, Dagger, Pouch, Backpack containing
Tinderbox, Blanket, Rations (1 day)
Riverfolk: Cloak, Clothing, Dagger, Pouch, Sling Bag
containing a Flask of Spirits
Rogues: Clothing, Dagger, Pouch, Sling Bag containing 2
Candles, 1d10 Matches, a Hood or Mask
Warriors: Clothing, Hand Weapon, Dagger, Pouch