Lazurite Properties?


Lost Omens Campaign Setting General Discussion

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Just finished perusing a new product from the amazing folks over at Paizo and I came acros mention of Lazurite. Does anyone know of any rules regarding this material? Can it be used for anything specific? The flavor of it would definitely make it an interesting component for necromantic spells, but can it be used in the creation of other items, say a weapon or armor? Can it be used as the base substance or added in to change the properties of said items? I'm interested in using it in an upcoming campaign and am looking for some suggestions or any rules that may be out there. Thanks in advance!!!

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Kyle Lefever wrote:
Just finished perusing a new product from the amazing folks over at Paizo and I came acros mention of Lazurite. Does anyone know of any rules regarding this material? Can it be used for anything specific? The flavor of it would definitely make it an interesting component for necromantic spells, but can it be used in the creation of other items, say a weapon or armor? Can it be used as the base substance or added in to change the properties of said items? I'm interested in using it in an upcoming campaign and am looking for some suggestions or any rules that may be out there. Thanks in advance!!!

It's from Into the Darklands. It might be somewhere else as well; I'm not sure. See the Pathfinder Wiki ... which seems to imply it's also mentioned in Classic Horrore Revisited.

Basically any corpses left nearby have a 50% change to spontaneously reanimate as ghouls, if I remember correctly.

Contributor

I think it is safe to assume you're referring to my use of lazurite in the origins of the Zolurket ghouls in Dungeons of Golarion. I really dig the properties of lazurite, but there isn't much more to them mechanically than what gbonehead outlines, though you've got all sorts of flavor that a devious GM could put to use. Lazurite was originally written up as a CR 1 hazard in Into the Darklands as one of the many types of dangerous radioactive elements found down there. It has a thin, black, crusty appearance like carbon buildup on a bar-b-que pit (so not really a good armor-or-weapon candidate), and it is found in deposits of white, crumbly marrowstone. Rumors attest that the minerals are the buried remains of a dead god, and radiate necromancy.

Leaving a corpse in the presence of lazurite for 24 hours gives it a 50% chance of rising as a free-willed ghoul with +4 turn resistance. But, even better, and as the DoG chapter tells you, these ghouls often rise with class levels intact, which made it perfect for what I needed to do with the dwarves of Zolurket, because I wanted the monster to still, in their hearts, be twisted dwarves. Into the Darklands is filled with great material like that -pick it up!

Also, keep an eye out for a lazurite cameo in Shadows of Gallowspire. The Whispering Way cult thrives on perpetuating free-willed undead, and let's just say they've got a nasty chunk of this stuff that they aren't using to bake birthday cakes. =-)

Frog God Games

Brandon Hodge wrote:

I think it is safe to assume you're referring to my use of lazurite in the origins of the Zolurket ghouls in Dungeons of Golarion. I really dig the properties of lazurite, but there isn't much more to them mechanically than what gbonehead outlines, though you've got all sorts of flavor that a devious GM could put to use. Lazurite was originally written up as a CR 1 hazard in Into the Darklands as one of the many types of dangerous radioactive elements found down there. It has a thin, black, crusty appearance like carbon buildup on a bar-b-que pit (so not really a good armor-or-weapon candidate), and it is found in deposits of white, crumbly marrowstone. Rumors attest that the minerals are the buried remains of a dead god, and radiate necromancy.

Leaving a corpse in the presence of lazurite for 24 hours gives it a 50% chance of rising as a free-willed ghoul with +4 turn resistance. But, even better, and as the DoG chapter tells you, these ghouls often rise with class levels intact, which made it perfect for what I needed to do with the dwarves of Zolurket, because I wanted the monster to still, in their hearts, be twisted dwarves. Into the Darklands is filled with great material like that -pick it up!

Also, keep an eye out for a lazurite cameo in Shadows of Gallowspire. The Whispering Way cult thrives on perpetuating free-willed undead, and let's just say they've got a nasty chunk of this stuff that they aren't using to bake birthday cakes. =-)

Brandon Hodge pays me 10 cents each time he uses lazurite in something he writes. He thinks he owes me 20 cents so far, by I am counting his above post as well so that really makes it 30 cents. Pay up Hodge!

Frog God Games

Oop! I thought you meant intellectual properties of lazurite. ;-)

(You still owe me the money, Brandon.)

Dark Archive

Brandon Hodge wrote:
even better, and as the DoG chapter tells you, these ghouls often rise with class levels intact,

Adding a chunk of lazurite as a power component for a create undead or create greater undead spell sure sounds like potential fun if the GM has a use for undead-with-class-levels.

Dark Archive

I'm working on some different uses of it for weapons and armor, possibly adding negative energy synergy for channeling or adding resistance to positive energy. I do like the point above on keeping the levels intact... may have to use that against the pc's at one point... I can see their faces now... They have just dropped the BBEG and are looting the room, when he rises again as a full level ghoul and begins it all again...

Greg and Brandon, thank you for weighing in. Love both of works, and Greg, you still hold the golden standard for Ap adventures, Skeletons is still my favorite!!!

Frog God Games

Kyle Lefever wrote:

I'm working on some different uses of it for weapons and armor, possibly adding negative energy synergy for channeling or adding resistance to positive energy. I do like the point above on keeping the levels intact... may have to use that against the pc's at one point... I can see their faces now... They have just dropped the BBEG and are looting the room, when he rises again as a full level ghoul and begins it all again...

Greg and Brandon, thank you for weighing in. Love both of works, and Greg, you still hold the golden standard for Ap adventures, Skeletons is still my favorite!!!

Yes! You have made my day. You get a gold star for saying that, especially in a thread also directed to Brandon. I shall enjoy immensely reminding him of it when I see him at Gen Con. ;-)

Contributor

Greg A. Vaughan wrote:
Kyle Lefever wrote:

I'm working on some different uses of it for weapons and armor, possibly adding negative energy synergy for channeling or adding resistance to positive energy. I do like the point above on keeping the levels intact... may have to use that against the pc's at one point... I can see their faces now... They have just dropped the BBEG and are looting the room, when he rises again as a full level ghoul and begins it all again...

Greg and Brandon, thank you for weighing in. Love both of works, and Greg, you still hold the golden standard for Ap adventures, Skeletons is still my favorite!!!

Yes! You have made my day. You get a gold star for saying that, especially in a thread also directed to Brandon. I shall enjoy immensely reminding him of it when I see him at Gen Con. ;-)

Greg, that's only because Kyle hasn't read Shadows of Gallowspire yet. =-)

Frog God Games

Brandon Hodge wrote:
Greg A. Vaughan wrote:
Kyle Lefever wrote:

I'm working on some different uses of it for weapons and armor, possibly adding negative energy synergy for channeling or adding resistance to positive energy. I do like the point above on keeping the levels intact... may have to use that against the pc's at one point... I can see their faces now... They have just dropped the BBEG and are looting the room, when he rises again as a full level ghoul and begins it all again...

Greg and Brandon, thank you for weighing in. Love both of works, and Greg, you still hold the golden standard for Ap adventures, Skeletons is still my favorite!!!

Yes! You have made my day. You get a gold star for saying that, especially in a thread also directed to Brandon. I shall enjoy immensely reminding him of it when I see him at Gen Con. ;-)
Greg, that's only because Kyle hasn't read Shadows of Gallowspire yet. =-)

I sent him a preview copy. He was like...meh.

Nyah, nyah!!

Dark Archive

Greg and Brandon, now that youve dropped by... James mentioned not too long ago that Norgorber would have a large part to play in an upcoming AP, and that he would probably be the last of the core 20 to get a Deity article. Any ideas how he's gonna pull that off in the new pirate AP?

Frog God Games

Kyle Lefever wrote:
Greg and Brandon, now that youve dropped by... James mentioned not too long ago that Norgorber would have a large part to play in an upcoming AP, and that he would probably be the last of the core 20 to get a Deity article. Any ideas how he's gonna pull that off in the new pirate AP?

I do not have any ideas. I don't recall a mention of Norgorber in the AP overview that I received, but it doesn't include all the side articles. So in short, your guess is as good as mine, but I'm sure he'll find some cool way. Pirate assassins maybe? :-)


Kyle Lefever wrote:

I'm working on some different uses of it for weapons and armor, possibly adding negative energy synergy for channeling or adding resistance to positive energy. I do like the point above on keeping the levels intact... may have to use that against the pc's at one point... I can see their faces now... They have just dropped the BBEG and are looting the room, when he rises again as a full level ghoul and begins it all again...

Greg and Brandon, thank you for weighing in. Love both of works, and Greg, you still hold the golden standard for Ap adventures, Skeletons is still my favorite!!!

maybe if a cleric who channels negative energy has a chunk of it on him it empowers it?


Like Brandon, I also used this black, flaky ore. It can also be found in the Devil We Know series parts 3 and 4. It is infused in an undead cleric, and also infused in an earth elemental. So another shout out for Greg's mineral can be found there.

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Larcifer wrote:
Like Brandon, I also used this black, flaky ore. It can also be found in the Devil We Know series parts 3 and 4. It is infused in an undead cleric, and also infused in an earth elemental. So another shout out for Greg's mineral can be found there.

So, conceivably, you could get an earth elemental ghoul? Would it only hunger for Oreads, Azers, Xorn, etc.?

Contributor

drayen wrote:
So, conceivably, you could get an earth elemental ghoul? Would it only hunger for Oreads, Azers, Xorn, etc.?

Well, not an earth elemental ghoul. Only humanoids can become ghouls, so you're limited by that. But, the dwarven ghouls featured in Dungeons of Golarion have put the minerals to use in lazurite earth elementals (conjured as usual, only from within lazurite deposits) and marrowstone golems (variant clay golems). They use them as sort of underground siege engines to create a swathe of risen undead in their wake, swelling the numbers of the ghoul hordes found in the mines. Both variants are feature in the Zolurket chapter.

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Kyle Lefever wrote:
Greg and Brandon, now that youve dropped by... James mentioned not too long ago that Norgorber would have a large part to play in an upcoming AP, and that he would probably be the last of the core 20 to get a Deity article. Any ideas how he's gonna pull that off in the new pirate AP?

That was mostly me guessing, since Norgorber will be one of the two deities featured in the Skull and Shackles volumes (the other being Torag). I suspect w'ell find a way to get some Norgorber elements into Skull and Shackles (probably during development)... but don't hold your breath for many Torag elements in that AP.

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James Jacobs wrote:
but don't hold your breath for many Torag elements in that AP.

Och! Tha Dwarven privateers o' tha Salty Lass say otherwise! Prepare to have yer timbers well and truly shivered!

Silver Crusade

On the one hand, I'm sad that Torag is getting bumped down the line away from the other Big 20.

On the other hand, BESMARA. YES.

Been enjoying the hell out of Dungeons of Golarion, and Zolurket is a place I can actually see using for a campaign that was half that and half settlement-building nearby.

It had the air of an apocalyptic log from a Dwarf Fortress session gone terribly awry, and those are always terrifying. :)

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Mikaze wrote:

On the one hand, I'm sad that Torag is getting bumped down the line away from the other Big 20.

On the other hand, BESMARA. YES.

Been enjoying the hell out of Dungeons of Golarion, and Zolurket is a place I can actually see using for a campaign that was half that and half settlement-building nearby.

It had the air of an apocalyptic log from a Dwarf Fortress session gone terribly awry, and those are always terrifying. :)

Torag's either the 19th or the 20th core deity who'll be detailed. Besmara's entry doesn't "bump" him at all; we've done deity articles "out of order" for minor deities before, such as for Ydersius.

Dark Archive

Thanks again everyone for the input!!! Mr. Jacobs, your goat is tethered in the yard as a sacrifice to your wisdom.

For the Lazurite, I was thinking of it empowering necromancy spells, while dealing negative energy damage to the caster, making it extremely lucrative for undead spellcasters. The specifics are still up in the air, but i was toying with using it like empower spell feat, with it dealing 1d6 negative energy damage/level of spell. A 1 lbs chunk hold 50 charges, with 1 charge being used per spell level. Thoughts?

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