# Warrior Priest feat

### Rules Questions

 1 person marked this as FAQ candidate.

Warrior Priest feat gives +1 to initiative check and +2 to concentration checks when casting defensively and while grappled.
In comparison Improved Initiative gives +4 to initiative and Combat Casting grants +4 bonus to concentration checks within the same circumstances, which suggest that +2 to initiative is worth half a feat. That notion would be backed up by traits, themselves worth about half a feat each, granting +2 bonus to initiative checks as well.
Who thinks that Warrior Priest should give +2 to initiative and +2 to concentration checks to be more in tune with other feats and traits?

Drejk wrote:

Warrior Priest feat gives +1 to initiative check and +2 to concentration checks when casting defensively and while grappled.

In comparison Improved Initiative gives +4 to initiative and Combat Casting grants +4 bonus to concentration checks within the same circumstances, which suggest that +2 to initiative is worth half a feat. That notion would be backed up by traits, themselves worth about half a feat each, granting +2 bonus to initiative checks as well.
Who thinks that Warrior Priest should give +2 to initiative and +2 to concentration checks to be more in tune with other feats and traits?

although you are in theory correct on the math you don't take into account that this feat benefits 2 abilities not just 1.

so is worth more because you need only spend a single feat to benefit 2 scores.

paizo are also aware of the stacking potential with the above mentioned feats and perhaps they believe +6 init was too much

It stacks with Imp. Initiative, which all casters should take anyway. I think it's balanced the way it is due to that. Casters don't need more power, and their power is largely dependent on them having good initiative.

However, I'm in a group that's houseruled Imp. Init down to a +2 bonus.

Phasics wrote:

although you are in theory correct on the math you don't take into account that this feat benefits 2 abilities not just 1.

so is worth more because you need only spend a single feat to benefit 2 scores.

I don't think that's a very good argument, since generally, gaining different bonuses that don't necessarily add to each other is worse than gaining a single more focused bonus (because characters specialize).

See the +2/+2 feats like Athletic compared to Skill Focus, for example.

stringburka wrote:

It stacks with Imp. Initiative, which all casters should take anyway. I think it's balanced the way it is due to that. Casters don't need more power, and their power is largely dependent on them having good initiative.

However, I'm in a group that's houseruled Imp. Init down to a +2 bonus.

Phasics wrote:

although you are in theory correct on the math you don't take into account that this feat benefits 2 abilities not just 1.

so is worth more because you need only spend a single feat to benefit 2 scores.

I don't think that's a very good argument, since generally, gaining different bonuses that don't necessarily add to each other is worse than gaining a single more focused bonus (because characters specialize).

See the +2/+2 feats like Athletic compared to Skill Focus, for example.

feats are precious in a tight build you might not have 2 feats to spare to bump both init and conc. in which case a bonus to both is more valuable beyond the numerical benefit.

either way devs made it that way for a reason, haven't seen a strong enough argument to warrent a houserule

As has been said already, part of the lower benefit is due to stacking issues.

Improved Initiative

Reactionary trait

Warrior Priest

Cunning Initiative (Inquisitor class ability)

Add all those together and you have a character with +7 to initiative in addition to the bonus for two stats instead of just one.