Hero Lab, how does that work?


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Hi

I know alot of you use it, so I figure it's a good place to ask here.
Now I did try the demo version and it seems to be alot more intuitive and easy to use than PCGen.

I say "seems to be" because I don't really know. Most things like the APG, UM, any supplements etc, are locked and I can't use them.

Now I looked at the prices for the real purchase and I'm not really sure what it will cost me.

It says, in the $29.99 one game system is included.

So that covers the "Pathfinder Roleplaying Game - $20.00". But following the link in the very next line to here:
APG $9.99
UM $9.99
Bestiary 1 and 2, 14.99 and 9.99
Companion Package 19.99
Campaign Package 19.99

So... does the 29.99 for the purchase just include the Core Rulebook, and for APG and UM (which is pretty much the minimum to play these days) I need to pay another 20?


Indeed, you need to buy every package separatly (except the core since you will probably choose that as base system with the actual software).

So as a Player you'll need APG and UM if you want to use that content. As a GM I recommend getting the Bestairys too.

It is quite expensive, it's a real shame. I bought it (together with APG and the Bestiarys) to build NPCs for my campaign (I'm actually converting a 3.0 Campaign, but rebuilding every encounter). It really saves a lot of time. I probably wouldn't have bought it as a player though... since I don't mind building my regular sheets by hand :)

Just my 2 c

Sovereign Court

Its the best product out there for making Pathfinder PC's or monsters with class levels. Well worth the money.

Scarab Sages

Makes making characters a total breeze, hands down the simplest fastest way to do it.

As GM, makes your NPCs a cake walk, and the bestiary's are a total necessity.

Easily one of the best $60 I have ever spent. The fact that I loaded it on my computer and my wifes as well for the same money? Thats just the cheddar, baby!

The Exchange

Yes, it's not cheap, but I don't feel ripped off for having spent the money for every package.

Keep in mind though, it does not replace the books. You still need to have the actually book to reference the specific wording of the spells & abilities.

A 'fer instance' would be that it tends to not tell you what type of bonus a spell or ability grants in the description (which is important to know) but it does calculate the bonus accurately for you.


2 people marked this as a favorite.

For the initial price you get the main program and one game system, which if you choose Pathfinder would be the Core Rulebook contents + the Adventure Path contents. I believe there are a couple of other things in there as well, but I don't recall off the top of my head.

After that, you do not *have to* purchase anything else. Ultimate Magic, the APG, and the Bestiaries are all separate purchases, but you could use HeroLab's editor tool to create the content yourself.

There's a learning curve to the editor, and it can be a lot of work to enter everything in a book the size of the Bestiary by yourself, so I choose to pay a little extra for LoneWolf to do that work for me.

The bundles are typically about 5 of the Campaign Setting or Player Companion volumes done for you.

There are also community-created data packages thar you can download and install for free. Some of them include the content in the paid-for add-ons from LoneWolf.

Hope that helps. :)

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Urath DM wrote:


There are also community-created data packages thar you can download and install for free. Some of them include the content in the paid-for add-ons from LoneWolf.

Hope that helps. :)

Just remember that you are on your own as far as using the freebies regarding any problems those packages might have.


Is there some sort of resource page one might find free packages for Pathfidner? :)


Well adding the stuff from APG or UM myself would be insane.
And if I was happy without them, I could just use the demo version, but since too much is missing really (new classes, archetypes, spells, half the feats, traits...) it's more work to do it in herolabs and then try to fix it compared to just do it manually from hand.

I was just wondering if APG and UM might be included in the base price already, the wording was a bit weird and i was not sure. Seems they're not.

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Quatar wrote:

Well adding the stuff from APG or UM myself would be insane.

And if I was happy without them, I could just use the demo version, but since too much is missing really (new classes, archetypes, spells, half the feats, traits...) it's more work to do it in herolabs and then try to fix it compared to just do it manually from hand.

I was just wondering if APG and UM might be included in the base price already, the wording was a bit weird and i was not sure. Seems they're not.

No they are not, base price gets you core and a few AP extras, everything else is by package, but it's a reasonable price considering that each package IS extra work for coding and support.


AFAIK you're not able to save anything in the demo! So that's the biggest drawback I guess.

Silver Crusade

It's great for PFS characters too because it won't allow you to choose options that are banned in PFS (such as item creation feats and certain traits).

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
FallofCamelot wrote:
It's great for PFS characters too because it won't allow you to choose options that are banned in PFS (such as item creation feats and certain traits).

and it will even make you put in your character number for proper session reporting.


My group uses the Pathfinder Character Accelerator, and it seems to work fine for us.

Caveat: this free product is a big excel spreadsheet so you need to be running microsoft office to use it. Also, we rely on the 2 actuaries in our group (actuaries tend to be excel nerds) to fix any little bugs we find.


I have HL and love it, but I agree what is annoying is the constant need for new packages. True, many books are optional but I end up still needing many $10 packages.

Urath, how bout some links?

Dark Archive

Adventure Path Charter Subscriber
Itchy wrote:

My group uses the Pathfinder Character Accelerator, and it seems to work fine for us.

Caveat: this free product is a big excel spreadsheet so you need to be running microsoft office to use it. Also, we rely on the 2 actuaries in our group (actuaries tend to be excel nerds) to fix any little bugs we find.

Would it work with Libre Office? I'm assuming not.


Not wanting to sink the money into HeroLab, I've been using PCGen -- and while it's a little slow to load (cursed Java), I quite like it -- especially since you can make your own output files (character sheets) and add anything you'd like because all of the data are text files.

Now, there have been errors along the way, but at the moment, there's APG and AP support -- I imagine UM will come in time as well (and in the short-term, it's not too hard to add in a missing archetype)


I've really enjoyed my purchase of Hero Lab. $60~ for all the "required" materials is a song. Pathfinder is my top hobby, and that is a relative pittance for the amount of content you receive. There are a number of free alternatives, but I believe the content, usability, community support, and elegance of the program more than cover the difference in expense.

Liberty's Edge

As a longtime skeptic of HeroLab turned promoter, it is my legal duty to profess that it is an incredible product, and represents good value at the price point it's at.


I too have invested the money for the core, APG, bestiaries, and the UM. I also find it to be enormously helpful to me as a GM. It has dramatically reduced my preparation time - of course now I spend more time anyway. :-)

What I have not yet tried is using it during a game session, and adding my own custom content - in my case that will be magic items.

I would be curuious to hear from those who have used it during a game and/or anyone who has used the editor to add things like magic items.

How difficult is the editor? How intuitive? How long does it take to add custom content - let's say one magic item.

How helpful was it for running a game session? How much time did you have to spend "in the books" rather than just using HL?


I'll throw my hat into the ring to support Hero Labs. One other benefit is that it's officially licensed by Paizo as a Pathfinder product. There's a Mac version coming out soon, and rumor has it that Paizo may them start fiddling with it for in-house work(they use Macs). If that happens, you can bet the attention to accuracy will be held in high regard.


I really like PCGen because it is cross platform and, while slow, very powerful in its ability to be customized.

That being said I very nearly partitioned my HD up just so that I could install Windows on my Macbook Pro, just to use Hero Lab.

I did not, because the nice folks at Lone Wolf assured me that "real soon now," there'd be a Mac version (it has not been real soon, but they are honest folk so I have faith).

I loved the demo so much I damn near set myself up for dual-boot. Just for that ONE program. That ought to say something about the quality of the program. (I hope?)


Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

I don't have Hero Lab, but many of my friends do.

I prefer to make characters myself, as it allows me to better understand the rules--that and I don't trust Hero Lab to not make a mistake somewhere.

Many of my friends are ten year roleplaying veterans, and some of them wouldn't be able to make characters without programs like Hero Labs BECAUSE they've only ever used programs like Hero Labs to make characters. They don't even understand the fundamental mechanics of the game, only how to play. The result? I get asked lots of rules questions at my table all the time (even by the GMs) and I've slowly turned into the rules Nazi that all of you know and love.

What's more, the more I watch them use Hero Lab, the more mistakes we come across in the program. Things like magic items referencing Spot instead of Perception, attack lines not taking into account special weapon abilities, etc.

The only time I would use Hero Lab is if I was making a complicated monster with class levels, or if I were needing to make a high level character quickly.

I don't mind others using it, but I STRONGLY suggest learning how to make a character on your own first.

Honestly though, if Hero Lab allowed me to custom design the output character sheet, I would totally invest in it.

EDIT: Most recently, one of my fellow players found out that Hero Lab won't let you insert archetypes half way through character creation (which is a cinch if you are making the character normally). Apparently, he made a character last minute for a game (while we all waited patiently on him), he couldn't find how the archetypes were added, but then when he did find it, had to start the whole character over from the beginning because the program locked them out after level one.

Jon Brazer Enterprises

Alexander Kilcoyne wrote:
Its the best product out there for making Pathfinder PC's or monsters with class levels. Well worth the money.

+1.

I'm working on an Assassin supplement right now. First I'm making them in Hero Lab and copying the crunch down into my layout program. I really can't imagine writing characters anymore without it. Its just that good.

I have to agree with others, its very cheap for all the info you're getting.

Dark Archive

Dren Everblack wrote:


I would be curuious to hear from those who have used it during a game and/or anyone who has used the editor to add things like magic items.

How difficult is the editor? How intuitive? How long does it take to add custom content - let's say one magic item.

How helpful was it for running a game session? How much time did you have to spend "in the books" rather than just using HL?

I use Hero Lab to run games. Between Hero Lab, www.d20pfsrd.com, PDF's, and players who obsessively collect, the only thing I bring to game is dice, a laptop, and maybe minis... as GM. You could also use it to roll dice, but I'm a purist when it comes to polyhedrals.

The tactical console is simple, but easy to use. I used to keep a self-designed initiative tracker, but I haven't used it since. As has been said, you often have to look up a spell for the specifics, but almost all the feats and special abilities have the complete text contained in them. Lone Wolf keeps professing that they will be adding the spell descriptions, but the time to cost ratio means that it would have to be a spare-time labor of love and not for profit.

If you are just adding spells, magic items, etc, the editor works just fine. It gets more difficult when you are adding in spell adjustments and any other automatic effects that adjust statistics. The editor is still ok if you are familiar with XML. Otherwise, you will spend a lot of time looking up similar effects and jury-rigging it to work. I managed to add in the Abjurant Champion and Warlock from 3.5, the Soulknife from Dreamscarred (with all the blade skills), and all 110 Spell Variants from Super Genius (did not do the Spell Adjustments) with hardly any issues

In much shorter words, the difficultly level of Hero Lab depends ENTIRELY on how complicated you want to make it. If all you care about is getting your custom spell to show up on your character sheet, it's a breeze. If you want to add in a spell that increases your strength for lifting, but not for attack damage, and you don't know how to use XML... you will spend hours beating your head on a desk until finally accepting that you will have to settle for having the spell in your spellbook and having to remember when to apply the effect on your own. I'm somewhere in the middle as far as skill.

However, the forum community for hero lab is absolutely spectacular and you can usually get someone to help you add up those 1's and 0's.

I used to be a paper enthusiast and banned tech at the table. Now I refuse to play without my laptop.

The best free fan creations I've found are at:
d20pfsrd.com
and
cheeseweasel.net

Dark Archive

Ravingdork wrote:

Honestly though, if Hero Lab allowed me to custom design the output character sheet, I would totally invest in it.

EDIT: Most recently, one of my fellow players found out that Hero Lab won't let you insert archetypes half way through character creation (which is a cinch if you are making the character normally). Apparently, he made a character last minute for a game (while we all waited patiently on him), he couldn't find how the archetypes were added, but then when he did find it, had to start the whole character over from the beginning because the program locked them out after level one.

Output: The latest version has this. I haven't played with it, so I can't verify you'd be able to get it exactly as you personally want it, but they did make it so that the sheet output was customizeable

Archetypes: I have not had a problem adding in archetypes later on, so I can't verify why he was having an issue. It shouldn't be a problem, so I would recommend posting on the lone wolf boards and seeing if anyone else has had that problem.

And yeah, I would agree that people should know how to make a character before trusting hero lab 100%. However, I will also go on record stating that every error I've come across has been fixed by the lone wolf guys in short order after it's been pointed out.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber

I fully endorse Hero Lab. I have been using it for about a year now. I have the Pathinder core package, plus all the Pathfinder add-ons. I also have license for Savage Worlds and Mutants and Masterminds 3e.

With regard to the package price, I'd challenge anyone that thinks the price is too high to pick one of the $5 data sets and enter all the information from those books on their own, then decide whether or not they think $5 is a fair price for the content.

With regard to bugs, there are some, as there are virtually any piece of commercial software. The bugs I've encountered have been minor, none of them are game-breaking, and any that I've reported having been quickly squashed by the dev team.

-Skeld

Sovereign Court

Matthew Winn wrote:
Ravingdork wrote:

Honestly though, if Hero Lab allowed me to custom design the output character sheet, I would totally invest in it.

EDIT: Most recently, one of my fellow players found out that Hero Lab won't let you insert archetypes half way through character creation (which is a cinch if you are making the character normally). Apparently, he made a character last minute for a game (while we all waited patiently on him), he couldn't find how the archetypes were added, but then when he did find it, had to start the whole character over from the beginning because the program locked them out after level one.

They are greyed out with a warning you should add them at level 1 but you can just click Add and it does it anyway no harm done...


I find the program works well and you can use it with the base price of $29.99 if that is the game you select for free. It is true they they have an add on cost for other books if you want to purchase them, but that is an option. The editor is there and you can enter all the books yourself or find fan based versions online. (D20PFSRD has many of them.) For my time and money I would much rather spend the cash for the extra books then spends days of my own time doing the entry myself.

One comment I would make is the editor is VERY easy to use and you can copy existing things that are close to what you want and change it a bit. This is mostly used for custom magic items or spells in our group. But the ability to add conditions and spell buffs on the fly in combat by checking a box is the best thing ever. It makes higher level play a breeze.

In our group one person bought the program and after a week or two of using in play every member at the table (7 people) went out and bought a netbook and Herolab for use in our game sessions.


Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Matthew Winn wrote:
Output: The latest version has this. I haven't played with it, so I can't verify you'd be able to get it exactly as you personally want it, but they did make it so that the sheet output was customizeable

Do you know if it will allow for a character sheet that uses the same format as Paizo's NPC Gallery or the Bestiaries?

I can't believe it's been around all these years and it hasn't so much as had an output option that matches Paizo's default statblock format. That's what people are accustomed to, why not have consistency from the beginning?

Silver Crusade

Pathfinder Adventure Path Subscriber
Ravingdork wrote:
Matthew Winn wrote:
Output: The latest version has this. I haven't played with it, so I can't verify you'd be able to get it exactly as you personally want it, but they did make it so that the sheet output was customizeable

Do you know if it will allow for a character sheet that uses the same format as Paizo's NPC Gallery or the Bestiaries?

I can't believe it's been around all these years and it hasn't so much as had an output option that matches Paizo's default statblock format. That's what people are accustomed to, why not have consistency from the beginning?

RD, you can output a Paizo statblock in Hero Lab since like years ago. File -> Output Active Hero Statblock.

People have been posting such statblocks here for long time.

The newest version allows you to customize that.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Ravingdork wrote:
Matthew Winn wrote:
Output: The latest version has this. I haven't played with it, so I can't verify you'd be able to get it exactly as you personally want it, but they did make it so that the sheet output was customizeable

Do you know if it will allow for a character sheet that uses the same format as Paizo's NPC Gallery or the Bestiaries?

I can't believe it's been around all these years and it hasn't so much as had an output option that matches Paizo's default statblock format. That's what people are accustomed to, why not have consistency from the beginning?

The "custom character sheet" thing is pretty new - just added with v3.7 within the last month or so.

As far as statblocks, that capability has been around a while. You can save the statblock (and I believe it's the Paiz-style statblock) as a PDF, BBCode, HTML, or WikiCode.

-Skeld

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber

There are two things that have always frustrated me about PcGen.

1. The absolute resource monster that is Java.

2. Characters especially spellcasters break on updates to the point where they have to be recreated from scratch.

The one thing that has always bugged me about Herolab.

That I can't get the PCGen style character sheet options from it.

Shadow Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
Alexander Kilcoyne wrote:
Matthew Winn wrote:
Ravingdork wrote:

Honestly though, if Hero Lab allowed me to custom design the output character sheet, I would totally invest in it.

EDIT: Most recently, one of my fellow players found out that Hero Lab won't let you insert archetypes half way through character creation (which is a cinch if you are making the character normally). Apparently, he made a character last minute for a game (while we all waited patiently on him), he couldn't find how the archetypes were added, but then when he did find it, had to start the whole character over from the beginning because the program locked them out after level one.

They are greyed out with a warning you should add them at level 1 but you can just click Add and it does it anyway no harm done...

I'll need to test this at home to confirm but I think one of two things is happening. 1. If you click on the add archetype and select only valid, the selection for all of them goes away if you are not first level. If you close the window, you can't open it again because it says no valid selections. 2. If you level a class to the point that you have an ability that would be replaced by the archetype, you can no longer select that archetype.

I'm almost positive 1 is happening (as I've had it happen to me), I'd have to test it out to see if 2 does.

Dark Archive

Ravingdork wrote:
Matthew Winn wrote:
Output: The latest version has this. I haven't played with it, so I can't verify you'd be able to get it exactly as you personally want it, but they did make it so that the sheet output was customizeable

Do you know if it will allow for a character sheet that uses the same format as Paizo's NPC Gallery or the Bestiaries?

I can't believe it's been around all these years and it hasn't so much as had an output option that matches Paizo's default statblock format. That's what people are accustomed to, why not have consistency from the beginning?

EDIT: Ninja'd by Skeld and Gorbacz


I am a cheap bugger. If I could harness heat, I wouldn't give away the steam off my pee. Even I have to admit that while it is a bit pricey, hero lab is worth it. They still need to add/fix a few options, but these are forthcomimg.


Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Gorbacz wrote:


RD, you can output a Paizo statblock in Hero Lab since like years ago. File -> Output Active Hero Statblock.

People have been posting such statblocks here for long time.

I've only ever seen simple txt styled stat blocks. Nothing like this, this, or this.

Silver Crusade

Pathfinder Adventure Path Subscriber
Ravingdork wrote:
Gorbacz wrote:


RD, you can output a Paizo statblock in Hero Lab since like years ago. File -> Output Active Hero Statblock.

People have been posting such statblocks here for long time.

I've only ever seen simple txt styled stat blocks. Nothing like this, this, or this.

OK, back to basics then.

Herolab allows you two options for output:

1. Output as a char sheet - looks like thie

2. Output as a stablock - can be either pure text, BBcode, wikicode, or PDF. The PDF looks pretty much like the stuff you linked.


Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Gorbacz wrote:

OK, back to basics then.

Herolab allows you two options for output:

1. Output as a char sheet - looks like thie

2. Output as a stablock - can be either pure text, BBcode, wikicode, or PDF. The PDF looks pretty much like the stuff you linked.

I'm familiar with #1, but how do you get the #2 option? My friends and I have been using the program for about 6 months and we've never found it.

In fact, we've had people tell us that you COULDN'T make statblock sheets anything like mine with the program.

EDIT: Could someone link me to a PDF sample statblock made by Hero Lab?

Silver Crusade

Pathfinder Adventure Path Subscriber
Ravingdork wrote:
Gorbacz wrote:

OK, back to basics then.

Herolab allows you two options for output:

1. Output as a char sheet - looks like thie

2. Output as a stablock - can be either pure text, BBcode, wikicode, or PDF. The PDF looks pretty much like the stuff you linked.

I'm familiar with #1, but how do you get the #2 option? My friends and I have been using the program for about 6 months and we've never found it.

In fact, we've had people tell us that you COULDN'T make statblock sheets anything like mine with the program.

EDIT: Could someone link me to a PDF sample statblock made by Hero Lab?

Here's a quick one.

Note, it's a random WIP statblock, some things might be off, but that's how they look in PDF form.


Now I am tempted to buy the Pathfinder one. I am particular about my character sheets, and that is one reason I never bothered to get past the trial version.


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber
Ravingdork wrote:
Gorbacz wrote:

OK, back to basics then.

Herolab allows you two options for output:

1. Output as a char sheet - looks like thie

2. Output as a stablock - can be either pure text, BBcode, wikicode, or PDF. The PDF looks pretty much like the stuff you linked.

I'm familiar with #1, but how do you get the #2 option? My friends and I have been using the program for about 6 months and we've never found it.

File/Output Active Hero Statblock

Then it gives you a bunch of options.


Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Gorbacz wrote:

Here's a quick one.

Note, it's a random WIP statblock, some things might be off, but that's how they look in PDF form.

Except for basic layout, that doesn't look anything like mine. (Thanks for posting it.)

Dark Archive

So out the door, how much does HL cost? With everything of course I have all the books so I would want access to all that info even if I don't GM.

Silver Crusade

Pathfinder Adventure Path Subscriber
Ravingdork wrote:
Gorbacz wrote:

Here's a quick one.

Note, it's a random WIP statblock, some things might be off, but that's how they look in PDF form.

Except for basic layout, that doesn't look anything like mine. (Thanks for posting it.)

Aaaaaand that's why the newest HL version gives you the ability to customize outputs.

Which I frankly haven't got the time to play around with yet.

Dark Archive

monskers wrote:
So out the door, how much does HL cost? With everything of course I have all the books so I would want access to all that info even if I don't GM.

If you want everything, today, no waiting, no entering anything on your own...

I think just shy of $100. But like I said, that's buying all the info for CORE+Blog(anything in a paizo blog is added, gratis)+AP's, APG, Ult Mag, all the companion books, Inner Sea World Guide, both Bestiary's, etc etc etc, IE EVERY SINGLE BOOK paizo has put out for PFRPG or Golarion (they included pre-pfrpg 3.5 stuff like Elves of Golarion) AND anything that was WotC open content that Paizo did not transfer over.

That's a metric ton of splat. I recommend just buying what you need right away and spacing it out. It's a pretty big chunk to pay all at once.

I just paid for the core at first. I picked up a data set about every other week until it was done.

Dark Archive

Matthew Winn wrote:


If you want everything, today, no waiting, no entering anything on your own...

I think just shy of $100. But like I said, that's buying all the info for CORE+Blog(anything in a paizo blog is added, gratis)+AP's, APG, Ult Mag, all the companion books, Inner Sea World Guide, both Bestiary's, etc etc etc, IE EVERY SINGLE BOOK paizo has put out for PFRPG or Golarion (they included pre-pfrpg 3.5 stuff like Elves of Golarion) AND anything that was WotC open content that Paizo did not transfer over.

That's a metric ton of splat. I recommend just buying what you need right away and spacing it out. It's a pretty big chunk to pay all at once.

I just paid for the core at first. I picked up a data set about every other week until it was done.

$100. At first I was like that's a bit expensive just to build a character every so often. Then I remember I use the official 4e character builder at $75 a year so the $100 doesn't seem so bad now. I have two big paizo orders coming this month, so I'll probably pick it up next month then.


I picked up HeroLab last fall and have been adding data licenses every few months ever since. I've been using it for running combats for the last couple of months and though there are still things I'm rusty on, overall it's been a real improvement in moving through combat timely for me as a DM.

In the end of May when I ran a complete adventure for some old friends of mine during a visit, the ease at constructing monsters and NPCs and quick characters for last minute players made it absolutely worth the cost. To say nothing of how much easier it is for people to rapidly add levels to their characters during play.

I'm a big fan now.


monskers wrote:
$100. At first I was like that's a bit expensive just to build a character every so often. Then I remember I use the official 4e character builder at $75 a year so the $100 doesn't seem so bad now. I have two big paizo orders coming this month, so I'll probably pick it up next month then.

For a hobby that provides as many hours of fun as this one does at such low relative cost, spending $100 for some software that genuinely adds to the experience isn't bad at all. That is like two rounds of golf at a nice course with cart rental. At least this is how I described it to my lovely wife! My brother (an avid fisherman) spends way more on his hobby than I do on mine.

HeroLab is great software. Easy to use and comprehensive. Great support from the developer, and a huge time saver for this DM! I strongly recommend it. Our group is hooked. Having the program roll new initiative every round through the tactical console is a blast. Keeping track of buffs, conditions, and abilities is very useful to DM and players alike.


Alexander Kilcoyne wrote:
Its the best product out there for making Pathfinder PC's or monsters with class levels. Well worth the money.

Agreed. As long as you know the rules such as how certain classes contribute to certain monsters differently. For instance, monk or rogue equals only 1/2 CR to Rakshasa whilst sorcoror adds 1 because this class complimented it better than the other two. Also about if the monster has racial HD to add: +4 +4 +2 +0 -2 when adding classes.

Apart from that, it's perfect for what the abilities, saves and ect should be. Not to mention templates as well where you can make your own creatures based on templates from the bestiary like a half-dragon noble drow cleric or vampiric elf Eldrich Knight.

Not ot mention it does have all PC and non-standard PC races seporated from the monsters part when choosing a race, which you already know.

Anyway, as said above you will have to buy the other packs, but it's well worth the money. Especially the AP pack where they add what appears in the AP's bestiary.

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