Why is the Monks so Fricking Rad?


Pathfinder First Edition General Discussion

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this thread is for all things monk from the sweet sound of nun chucks hitting goblin skull to not having to wear armor and being able to punch red dragons in the eyes. drop a line and say why you think the monk is sweet


flurry of blows! they can hit up a storm take that! ONE HIT WONDER sir fighter.

Dark Archive

Monks are SO FRICKEN RAD!!11! because the superfluous feeling you get when playing one allows the monk player to relax and zone out during crucial moments.


It feels pretty nice to be ignored so you can loot the bad guy's treasury while he deals with the threat your party poses.


no monks really are rad this isnt sarcasm!!

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

It was pretty rad when the party got disjoined and I didn't have to roll at all against it.


Lobolusk wrote:
no monks really are rad this isnt sarcasm!!

Monks are rad because they give rogues someone to laugh at

:-)


monks are rad when they get tied up and "unarmed" in prison cell you don't have to go with the old sick prisoner fiasco you can just flip out and kill your way to freedmom!


also monks don't have to worry about sleeping in armor, shining armor what breast plate goes with what cod piece they juts put on a pair of whitey tighteys a mask gloves and they are good to go.

bathrobe optional.

when a monk wants to attack he can have tear away pants making his moves more spectacular have you ever tried getting a cape off a full plate it takes like 1d4+5 minutes to undo a buckle.

Silver Crusade

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Monks are rad when my fat, sweaty drunk hobo takes the first round to get a beer and cast True Strike, then the other to become drunk, Spring attack/disarm the bigger baddie and run away unharmed, with his nice magic weapon in the hands and a big trollface.


Monks are awesome because they can get to the fight and be dangerous when they get there.
Monks are awesome because they have all good saves.
Monks are awesome because of ki points.
Monks are awesome because they can do things no one else can do.

-Moox


The image of 10,000 kung fu movies going through the players head


TriOmegaZero wrote:
It was pretty rad when the party got disjoined and I didn't have to roll at all against it.

At epic level, a good 15% of my players' plans were

1) Naked Monk

2) Modified Epic version of Portable Hole

3) ???

4) Profit!

@BigNorseWolf: as stated in a recent thread: AND Carl Douglas.


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the grappling oh the sweet excitably of grappling! having your body pressed up against all sorts of crazy things breathing the heavy musky odor of fear as you lift a kobold and toss him into the pit of fire. the greasy death smell has you jump across a room tackle a zombie! it is as it is almost moaning "swwwwweeeettttt" instead of "braaainnnns"


they're so rad that they have 4 relevant stats!
More than any other class!!!!

Scarab Sages

Think Charles Atlas. You don't buy expensive equipment; you become the equipment.

You don't wear armor, but you still have armor THAT EVEN WORKS AGAINST TOUCH ATTACKS. You don't have to carry melee weapons, but you always have melee weapons, even if you are carrying things in both hands.

Poor Athyc was the most effective damage dealer in the first-level party until he ended up on the wrong end of a "one hit kill". The damage might not have killed a first-level fighter outright, but it could have.

EDIT: Plus a 12th level monk could disarm six opponents in one round. "Hah! You think you're gonna fight with weapons? I don't think so! Let's see how well you fight my way!"


Monks can slow fall.....forever.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Hyperion-Sanctum wrote:

they're so rad that they have 4 relevant stats!

More than any other class!!!!

...and in walks Seltyiel to steal that glory from the monk

Grand Lodge

Mergy wrote:
Monks are SO FRICKEN RAD!!11! because the superfluous feeling you get when playing one allows the monk player to relax and zone out during crucial moments.

Isn't that Zen state called 'enlightenment'?


Mikos are awesome because they can dodge the rain and face off against Yokai all day and night, whilst bearing thier armpits the whole time.


Brother Sapo wrote:

Think Charles Atlas. You don't buy expensive equipment; you become the equipment.

You don't wear armor, but you still have armor THAT EVEN WORKS AGAINST TOUCH ATTACKS. You don't have to carry melee weapons, but you always have melee weapons, even if you are carrying things in both hands.

Poor Athyc was the most effective damage dealer in the first-level party until he ended up on the wrong end of a "one hit kill". The damage might not have killed a first-level fighter outright, but it could have.

EDIT: Plus a 12th level monk could disarm six opponents in one round. "Hah! You think you're gonna fight with weapons? I don't think so! Let's see how well you fight my way!"

+1


Lobolusk wrote:
Brother Sapo wrote:

Think Charles Atlas. You don't buy expensive equipment; you become the equipment.

You don't wear armor, but you still have armor THAT EVEN WORKS AGAINST TOUCH ATTACKS. You don't have to carry melee weapons, but you always have melee weapons, even if you are carrying things in both hands.

Poor Athyc was the most effective damage dealer in the first-level party until he ended up on the wrong end of a "one hit kill". The damage might not have killed a first-level fighter outright, but it could have.

EDIT: Plus a 12th level monk could disarm six opponents in one round. "Hah! You think you're gonna fight with weapons? I don't think so! Let's see how well you fight my way!"

+1

10 move actions to retrieve the swords you're not holding.

9 Whacks to the monk.


BigNorseWolf wrote:
Lobolusk wrote:
Brother Sapo wrote:

Think Charles Atlas. You don't buy expensive equipment; you become the equipment.

You don't wear armor, but you still have armor THAT EVEN WORKS AGAINST TOUCH ATTACKS. You don't have to carry melee weapons, but you always have melee weapons, even if you are carrying things in both hands.

Poor Athyc was the most effective damage dealer in the first-level party until he ended up on the wrong end of a "one hit kill". The damage might not have killed a first-level fighter outright, but it could have.

EDIT: Plus a 12th level monk could disarm six opponents in one round. "Hah! You think you're gonna fight with weapons? I don't think so! Let's see how well you fight my way!"

+1

10 move actions to retrieve the swords you're not holding.

9 Whacks to the monk.

If you successfully disarm your opponent without using a weapon, you may automatically pick up the item dropped.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber
Hyperion-Sanctum wrote:


If you successfully disarm your opponent without using a weapon, you may automatically pick up the item dropped.

Your monk has ten hands?!


Quote:

If you successfully disarm your opponent without using a weapon, you may automatically pick up the item dropped.

Yes you may. But you may not sheath them. You are thus left holding 2 an dropping 4. (i thought it was disarm 12 -2 for the weapons held= 10)

So it would be 4 move actions to retrieve 2 move actions to draw backups and 6 whacks. Not nearly as funny of a mental image.

Silver Crusade

TriOmegaZero wrote:
Hyperion-Sanctum wrote:


If you successfully disarm your opponent without using a weapon, you may automatically pick up the item dropped.
Your monk has ten hands?!

No, but three legs, yes.

ZING !


Pathfinder has significantly rewrote large and critical sections of the monk class giving it a big jump in power over the 3X version.


LilithsThrall wrote:
Pathfinder has significantly rewrote large and critical sections of the monk class giving it a big jump in power over the 3X version.

i agree i love the pathfinder monk i am not being sarcastic. at all


LilithsThrall wrote:
Pathfinder has significantly rewrote large and critical sections of the monk class giving it a big jump in power over the 3X version.

in fact i get tired of all the why do monks suck threads. they don't suck they rock

Silver Crusade

Lobolusk wrote:
LilithsThrall wrote:
Pathfinder has significantly rewrote large and critical sections of the monk class giving it a big jump in power over the 3X version.
in fact i get tired of all the why do monks suck threads. they don't suck they rock

Please, please. Let's be serious.

Monks suck, or nobody would say it so often.

*Takes pop-corn*


Maxximilius wrote:
Lobolusk wrote:
LilithsThrall wrote:
Pathfinder has significantly rewrote large and critical sections of the monk class giving it a big jump in power over the 3X version.
in fact i get tired of all the why do monks suck threads. they don't suck they rock

Please, please. Let's be serious.

Monks suck, or nobody would say it so often.

*Takes pop-corn*

Whenever a lot of people are saying the same thing, it's a really good sign that what they are saying is probably wrong.

Silver Crusade

LilithsThrall wrote:
Whenever a lot of people are saying the same thing, it's a really good sign that what they are saying is probably wrong.

I agree. I see everyone saying the Wizard is OP, but the frickin' wizard can't even take a hit in combat ! Not even talking about being hit by the monk. When you suck against something which sucks, there is a problem somewhere.

They should at least be able to cast in medium armor without any spell failure to begin being usable...


Maxximilius wrote:
LilithsThrall wrote:
Whenever a lot of people are saying the same thing, it's a really good sign that what they are saying is probably wrong.

I agree. I see everyone saying the Wizard is OP, but the frickin' wizard can't even take a hit in combat ! Not even talking about being hit by the monk. When you suck against something which sucks, there is a problem somewhere.

They should at least be able to cast in medium armor without any spell failure to begin being usable...

*laughs*

Scarab Sages

DUUUUUUUUUUUUUDE! Monk are the most triumphant class EVER made, EVER!

EXCELLENT!


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i am not goign to debate this it is like debating if explosions are rad or if jumping the grand canyon in a dirt bike is sweet, monks rock they allow you to play a class unlike another and you dont have to stop the game to look up spell damage range or another crap. you can just wear your bathrobe and swing your arms.

Silver Crusade

Lobolusk wrote:
i am not goign to debate this it is like debating if explosions are rad or if jumping the grand canyon in a dirt bike is sweet, monks rock they allow you to play a class unlike another and you dont have to stop the game to look up spell damage range or another crap. you can just wear your bathrobe and swing your arms.

I am a wizard, and I can break your body with my MIND !

THIS, is rad and totally awesome. Also, barbarian + greataxe = 2 (1/2 monk).

EVIL, I SAY !


Maxximilius wrote:
Lobolusk wrote:
i am not goign to debate this it is like debating if explosions are rad or if jumping the grand canyon in a dirt bike is sweet, monks rock they allow you to play a class unlike another and you dont have to stop the game to look up spell damage range or another crap. you can just wear your bathrobe and swing your arms.

I am a wizard, and I can break your body with my MIND !

THIS, is rad and totally awesome. Also, barbarian + greataxe = 2 (1/2 monk).

EVIL, I SAY !

wizards are sweet too just not monk sweet.

Silver Crusade

Lobolusk wrote:


wizards are sweet too just not monk sweet.

I notice you didn't react to the barbarian = 2 (1/2 monk) part. Which is also true. And pretty much the opposite of false, also.

I guess this is an Internet victory for me : so, a sad one.

EVIL, I SAY !


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Maxximilius wrote:
Lobolusk wrote:
i am not goign to debate this it is like debating if explosions are rad or if jumping the grand canyon in a dirt bike is sweet, monks rock they allow you to play a class unlike another and you dont have to stop the game to look up spell damage range or another crap. you can just wear your bathrobe and swing your arms.

I am a wizard, and I can break your body with my MIND !

THIS, is rad and totally awesome. Also, barbarian + greataxe = 2 (1/2 monk).

EVIL, I SAY !

barbarians though are also pretty cool,but i have a father who does all that for me. you know gets angry hits stuff breaks stuff frothes at the mouth. and the only way i could sop him was to put on my "special" mask and bathrobe and tackle him before he could get the keys to the car. sometimes yes sometimes no but that bathrobe added extra padding., not my wisdom modifier though still working on that.


Lobolusk wrote:
i am not goign to debate this it is like debating if explosions are rad or if jumping the grand canyon in a dirt bike is sweet, monks rock they allow you to play a class unlike another and you dont have to stop the game to look up spell damage range or another crap. you can just wear your bathrobe and swing your arms.

Sure, if your bathrobe is a monk robe, and you remember your ring of protection, amulet of mighty fist, bracers of armor, cloak of resistance, belt of physical stats, headband of wisdom...


Maxximilius wrote:
Lobolusk wrote:


wizards are sweet too just not monk sweet.

I notice you didn't react to the barbarian = 2 (1/2 monk) part. Which is also true. And pretty much the opposite of false, also.

I guess this is an Internet victory for me : so, a sad one.

EVIL, I SAY !

i am at work and have to take calls can't response all the time in like 30 seconds


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Lobolusk wrote:
i am not goign to debate this it is like debating if explosions are rad or if jumping the grand canyon in a dirt bike is sweet, monks rock they allow you to play a class unlike another and you dont have to stop the game to look up spell damage range or another crap. you can just wear your bathrobe and swing your arms.

Clearly, the monk is awful. I mean, it doesn't spend the combat parked fig-to-fig with a monster whitling down hit points. That's not how you play a non spellcaster in DnD! The monk makes the player have to think about how to use it's abilities. What kind of insanity is that? Who needs all that movement when everybody knows that the way to play a non spellcaster in DnD is just to leave them parked in the same place until initiative is no longer being rolled?


Maxximilius wrote:


I am a wizard, and I can break your body with my MIND !
THIS, is rad and totally awesome. Also, barbarian + greataxe = 2 (1/2 monk).

EVIL, I SAY !

So go start a thread about how awesome wizards are. I will go there and celebrate with you.

Enough of this trolling.

Also, Monks are awesome because they are the best tanks. A fighter/paladin/etc is great if you're in a small room with a slow-moving enemy. For a big room with spellcasters and ranged attacks, you need the monk! Dodge those fireballs and catch those arrows!

-Moox


Dude, did you not see how many people hate monks in the other thread? You pretty much just dowsed yourself in chum and jumped into a shark tank.


Maxximilius wrote:
Lobolusk wrote:
i am not goign to debate this it is like debating if explosions are rad or if jumping the grand canyon in a dirt bike is sweet, monks rock they allow you to play a class unlike another and you dont have to stop the game to look up spell damage range or another crap. you can just wear your bathrobe and swing your arms.

I am a wizard, and I can break your body with my MIND !

THIS, is rad and totally awesome. Also, barbarian + greataxe = 2 (1/2 monk).

EVIL, I SAY !

Yep, the Wizard can break the monk's body with his mind.

IF the Wizard can get through the SR and insane will save before he gets bent over the Monk's knee and beat like a red headed step child for wearing a dress.

Silver Crusade

Moox wrote:


So go start a thread about how awesome wizards are. I will go there and celebrate with you.
Enough of this trolling.

Also, Monks are awesome because they are the best tanks. A fighter/paladin/etc is great if you're in a small room with a slow-moving enemy. For a big room with spellcasters and ranged attacks, you need the monk! Dodge those fireballs and catch those arrows!

-Moox

Me ? A troll ? PREPOSTEROUS !

I challenge you to a duel.

...

Oh, yes, your monk BaB. Don't mind then.


sheep999 wrote:
Dude, did you not see how many people hate monks in the other thread? You pretty much just dowsed yourself in chum and jumped into a shark tank.

exactly, my therapist says i cant worry about, what other people think

besides i almost always play the monk i role play, not math play, and i really like the idea. so i made a thread celebrating it.
plus i was bored at work and tired of the same 2 monk threads being on the top of the list with the same to guys arguing. it is like liking han solo or luke skywalker, you cant have both. except the monk can he is han solo with a light saber and sweet darthmaul tatoos!!!!

Silver Crusade

Lobolusk wrote:

it is like liking han solo or luke skywalker, you cant have both. except the monk can he is han solo with a light saber and sweet darthmaul tatoos!!!!

Actually, it is more like being C3PO.

You speak a lot of languages, ennemies ignore you, allies are annoyed, all your shiny jewelry gives you the bling-bling style, you seem impervious to damage at first but one hit and you are crawling for help.

C3PO !


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
Lobolusk wrote:
i am not goign to debate this it is like debating if explosions are rad or if jumping the grand canyon in a dirt bike is sweet, monks rock they allow you to play a class unlike another and you dont have to stop the game to look up spell damage range or another crap. you can just wear your bathrobe and swing your arms.

If you don't want to have to look at a book, play a fighter. You have FEATS! A metric ton of them! And that is basically it. The monk is an interesting alternative to a fighter, but one that needs pages of class abilities to be the same power level of a fighter. I wont debate the class abilities (other than to say that flurry of blows only allows you to fight as well as a two-weapon fighting Ranger of the same level), or if they are "rad" or not.

My only real issue with the class is the fact that it doesn't fit. it is an obviously eastern flavored class shoved into a western setting. The class should have been dropped from the core book and instead released alongside the Samurai and Ninja. I do accept it when players are travelers from distant lands, and actually take the time to think on what being a monk is. I mean, look at the code of the Theravada Buddhist monks. Now ask yourself if any of your monk players have ever even heard of the Four Noble Truths.

And before this starts a debate over wether it's unreasonable to ask players to read up on things for their characters, remember that we GM's have to read whole adventures (that we bought ourselves), and that it'd take less than 15 minutes to read the Wiki entry.

I'd just like to see a monk player play a monk because it's "rad" to explore a new and interesting culture in the game, not because of a collection of class abilities and kung fu moves.


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monks are sweet because even when "popping a squat" they are armored and armed.

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