"Advanced Race Guide" Wish List


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Dark Archive

mdt wrote:
nightflier wrote:

This is what I use for Humans:

Mechanically, I would never play any other race than human.

Even from a roleplay stand point, I would have to force myself to play a different race in your games.

Anything that does that is OP, in my opinion.

The other races are modified as well, you know. :)

My games tend to be upwards on the power scale of things, I admit - but they are pretty deadly. Somewhere along the lines of Dark Sun, I think. The gameworld is almost postapocalyptic setting a year after the war against Hell that lasted for ten thousand years, and the continent where the game takes place is almost completely locked in mini Ice Age.


Pathfinder Rulebook Subscriber
nightflier wrote:


The other races are modified as well, you know. :)

Actually, no, I didn't know that. My vulcan mind powers, although on order from the back of my x-men comic, have not arrived yet. :)

nightflier wrote:


My games tend to be upwards on the power scale of things, I admit - but they are pretty deadly. Somewhere along the lines of Dark Sun, I think. The gameworld is almost postapocalyptic setting a year after the war against Hell that lasted for ten thousand years, and the continent where the game takes place is almost completely locked in mini Ice Age.

If you've boosted all the other races equally, then that's fine.


Please keep this to a wish list of items you want in the Advanced Race Guide.

Liberty's Edge

One of the things that Kenzer and Co. introduced in Kingdoms of Kalamar Campaign that I really liked was the inclusion of the following "Half Races": Half-Dwarf, Half-Hobgoblin, Half-Githzerai* (however it's spelled) Half-Gnome, Half-Goblin, Half-Satyr, and a cross breed between an Elf and an Orc (I foget the name it was given but it was Elven). Anway I would like to see some of them revisited.

*Yes I realize that the "Gith" races aren't part of the SRD but I was listing them for the sake of example.


Here's what I'd like to see:


  • The following races made par with the seven core races (even if it means modifying what's found in their entries in the Bestiaries): aasimar, tiefling, the elemental races, orcs, goblins, hobgoblins. +2 to two stats and -2 to one other, etc.
  • More alternate racial traits, especially for the races I listed above.
  • More favored class options, especially for the races I listed above.
  • A discussion on how various races may view each other, similar to what was found in AD&D 1e (although expanded upon).

RPG Superstar 2012 Top 32

Kevida wrote:

One of the things that Kenzer and Co. introduced in Kingdoms of Kalamar Campaign that I really liked was the inclusion of the following "Half Races": Half-Dwarf, Half-Hobgoblin, Half-Githzerai* (however it's spelled) Half-Gnome, Half-Goblin, Half-Satyr, and a cross breed between an Elf and an Orc (I foget the name it was given but it was Elven). Anway I would like to see some of them revisited.

*Yes I realize that the "Gith" races aren't part of the SRD but I was listing them for the sake of example.

Just call them lichbred. Maybe as a template, like +2 Con, -2 Dex, +2 Int, -2 Cha for githyanki and +2 Dex, +2 Wis, -2 Int, -2 Cha for githzerai, with maybe SR 5 + HD (and racial feats to increase at higher levels), appropriate spell-like abilities, darkvision, astral adaptation, etc.

I think there should a big race (goliath-like powerful build), swift race (kind of elf-like, with base speed of 40, good at ranger and rogue stuff), a flying race (gradual flight based on HD), possibly a pixie-like race (allowed to have "unbalanced" ability score adjustments to counter the benefits of flight and excellent stealth).


Draco Caeruleus wrote:

Here's what I'd like to see:


  • The following races made par with the seven core races (even if it means modifying what's found in their entries in the Bestiaries): aasimar, tiefling, the elemental races, orcs, goblins, hobgoblins. +2 to two stats and -2 to one other, etc.
  • More alternate racial traits, especially for the races I listed above.
  • More favored class options, especially for the races I listed above.
  • A discussion on how various races may view each other, similar to what was found in AD&D 1e (although expanded upon).

This is listed in the first page, in the first post, but it helps to prove we want it.


Dragon78 wrote:
Spring attack requires a base attack bonus of +4.

...

Whoops!


Pathfinder Adventure Path, Rulebook Subscriber

I know this is already been mentioned (at least I think it has) but one more vote for it can't hurt right?

Personally I agree with the thought that there should be some re-balancing done on the "monster" races to bring them in line with the "core" races what I mean is that the way it appears the cores all end up with a net +2 (yes you have to try and put a value to the abilities and that can end up being arbitrary). But even with their specials the "monster" races end up with things like a net 0 or even a net -2 on their stat blocks (again assuming a arbitrary numerical value on abilities to bring them in line). My personal thought is that no PC race should have any distinct power advantage over any other, unique skills and abilities yes, power level difference no.

Also some more additional race specific gear would be nice.


'Rixx wrote:
Dragon78 wrote:
Spring attack requires a base attack bonus of +4.

...

Whoops!

How many characters in your game just suddenly felt the Ret-Con bat being levied against them? Fess up! ;)

Azure_Zero wrote:
This is listed in the first page, in the first post, but it helps to prove we want it.

I repeat my request for Hobgoblins that aren't The Master Race, in any case. :)

Liberty's Edge

SmiloDan wrote:
Kevida wrote:

One of the things that Kenzer and Co. introduced in Kingdoms of Kalamar Campaign that I really liked was the inclusion of the following "Half Races": Half-Dwarf, Half-Hobgoblin, Half-Githzerai* (however it's spelled) Half-Gnome, Half-Goblin, Half-Satyr, and a cross breed between an Elf and an Orc (I foget the name it was given but it was Elven). Anway I would like to see some of them revisited.

*Yes I realize that the "Gith" races aren't part of the SRD but I was listing them for the sake of example.

Just call them lichbred. Maybe as a template, like +2 Con, -2 Dex, +2 Int, -2 Cha for githyanki and +2 Dex, +2 Wis, -2 Int, -2 Cha for githzerai, with maybe SR 5 + HD (and racial feats to increase at higher levels), appropriate spell-like abilities, darkvision, astral adaptation, etc.

I think there should a big race (goliath-like powerful build), swift race (kind of elf-like, with base speed of 40, good at ranger and rogue stuff), a flying race (gradual flight based on HD), possibly a pixie-like race (allowed to have "unbalanced" ability score adjustments to counter the benefits of flight and excellent stealth).

As for your first part, not a bad idea! However I was just mentioning the Half-Githzerai because they were mentioned in the book "Dangerous Denizens: The Monsters of Tellene" for the sake of example of what Kenzer and Co. was doing. You input was great and truly appreciated though! :-)

I too would like to see a "balanced" (as much as they can be) Large PC race. Avereals from The Forgotten Realms were a playble flying race. The "Pixie-ish" race would be good if they were made Tiny with low Strength and Constitution. Good ideas there SmiloDan! :-D


I personally have no interest in seeing sub-races put into this book. Nor do I want to see variant races. However I wouldn't mind seeing some regional/climate/elemental templates put into this book. Something easily applied to all races easily.

Silver Crusade

Draco Caeruleus wrote:
  • A discussion on how various races may view each other, similar to what was found in AD&D 1e (although expanded upon).
    [/list]
  • One caveat on what I'd like to see avoided on this, if this is meant to be a book for players as well:

    No roleplaying advice that suggests violent party dysfunction right out of the gate between standard races, such as the note on how elves see half-orcs in Elves of Golarion(which pretty much boiled down to "murder on sight").

    Dark Archive

    Mikaze wrote:
    Draco Caeruleus wrote:
  • A discussion on how various races may view each other, similar to what was found in AD&D 1e (although expanded upon).
    [/list]
  • One caveat on what I'd like to see avoided on this, if this is meant to be a book for players as well:

    No roleplaying advice that suggests violent party dysfunction right out of the gate between standard races, such as the note on how elves see half-orcs in Elves of Golarion(which pretty much boiled down to "murder on sight").

    Reminds me of the World of Darkness. Especially the old one but the new one has some of these as well.


    atheral wrote:

    I know this is already been mentioned (at least I think it has) but one more vote for it can't hurt right?

    Personally I agree with the thought that there should be some re-balancing done on the "monster" races to bring them in line with the "core" races what I mean is that the way it appears the cores all end up with a net +2 (yes you have to try and put a value to the abilities and that can end up being arbitrary). But even with their specials the "monster" races end up with things like a net 0 or even a net -2 on their stat blocks (again assuming a arbitrary numerical value on abilities to bring them in line). My personal thought is that no PC race should have any distinct power advantage over any other, unique skills and abilities yes, power level difference no.

    Also some more additional race specific gear would be nice.

    Here here

    Liberty's Edge RPG Superstar 2013 Top 32, RPG Superstar 2010 Top 16

    The Unitaur. What a Centaur is to the horse, a Unitaur is to the unicorn.


    Has anything been announced about the book other than the title (and the title change)?

    Frankly, the only other book I saw done like this for core rules is Savage Species and I'm really wondering what this book would have to offer me.


    I hope they include one or two racial feats that can augment a race's size (refer to height and weight only, without changing it's size category) and give some nice bonuses and abilities, But I feel that it will also do a little taking as well.

    refer to example I gave.


    Draconas wrote:
    The Unitaur. What a Centaur is to the horse, a Unitaur is to the unicorn.

    Better yet, a Pegataur. Gotta love those fly speeds.

    Shadow Lodge

    Pale wrote:

    Has anything been announced about the book other than the title (and the title change)?

    Frankly, the only other book I saw done like this for core rules is Savage Species and I'm really wondering what this book would have to offer me.

    This is the Book Info.

    I think a lot of the stuff posted here falls outside the scope they outline.

    Quote:

    Additionally, the Advanced Race Guide offers meaty sections on a dozen “spotlight” races that make interesting and exciting player character options, such as goblins, aasimar, tieflings, dhampyrs, drow, the elemental races from Bestiary 2, and several others.

    All PC-appropriate monster races in the Pathfinder Roleplaying Game, including creatures from all three Bestiaries and The Inner Sea World Guide, receive race options equivalent to those presented for the core races in the Core Rulebook, for the first time allowing players to create and play characters like merfolk, grippli, duergar, stryx, and every other appropriate monster currently in the Pathfinder game.

    Lastly, the Advanced Race Guide includes an extensive section that allows players and GMs to build their own custom races, either to emulate more powerful creatures that already exist in the game or to create wholly original characters unique to their campaign. This section will be the focus of Paizo’s next major Open Playtest effort, which will kick off in late fall 2011.

    It sounds to me like most of the races explored will be races already in the current Bestiaries, or possibly things in Bestiary 3. There might be some surprises but I don't think the unitaur is one of them. (Also sounds way too much like Unitard regardless).

    My suggestion is maybe think about the existing races and what kind of racial traits, race traits, feats, archetypes, etc.. you would like to see for them. Those sort of things are far more likely to appear than flying horse races.

    Some thoughts...
    Halfling Slinger ranger combat style and fighter archetype.
    Elf ranger archetype
    Dwarf Caver? Ranger Archetype maybe?

    Liberty's Edge

    0gre wrote:
    ...I don't think the unitaur is one of them. (Also sounds way too much like Unitard regardless)

    I was going to make a simialr comment about that, too! I was say "Unitaur? Don't people sometimes refer to them as 'body stockings'? Oh wait that's a 'UniTARD'!".:-)

    Now getting back to what the post is about...
    I would like to see other plane-touched races to go along with the aasimar, tieflings, and elemental races. To add to these , I'd like to see axiomatic and aranchic races simialr to the aasimar and tieflings. Maybe some Asrtal and Ethereal plane-touched races could be added to this book as well. Positive and Negative Energy plane-touched races would be cool, too! Anyway, that's what I'd like to see!


    I would like to see racial subs for classes (these can be minor).

    If Heritor Feats are made even better. (Think Complete Mage or Fiendish Codex I: Hordes of the Abyss (most prefered version)). But if you do make the Heritor Feats, I would like a certain hierarchy in it's design to prevent power gaming and define the bloodline of the heritage.

    An example of this hierarchy is a character can select ONE specific base Heritor Feat (i.e. Succubus Heritor, Nymph Heritor, or Deva Heritor) that requires being taken at first level only that base Heritor Feat allows access to a specific general pool of Heritor Feats (i.e. Demon feats, Fey feats, Angel feats) and it's own specific Heritor Feats (i.e. Succubus kiss, Nymph's grace, Deva Stun).


    LordKadarian wrote:
    I miss the mules (Half man half Dwarf from Dark sun) good times

    I second Dark Sun Muls. But maybe they are covered by copyright and therefore unavailable? In that case I would still like them to make some kind of half-Dwarf. Not too many other half-races though - that can get ridiculous really fast.

    Also definitely would like the basic planetouched - air, water, earth, fire, good, evil - maybe a note on those last two about how lawful vs. chaotic would be different. No need to include every possible planar variation - i.e. half-axiomite not needed. Feytouched also not needed since we have gnomes.

    Centaurs, and guidelines on how to change/alter armor, what to do if they don't fit, hauling them across obstacles, etc., given in a way that could apply to GM-created PCs as well.

    Kobolds would be nice if they went all-out on the trap skills - but then Goblins have a lot of the craziness covered, and looks like they'll be in the book.

    So those are my votes.
    Muls, basic planetouched, and Centaurs.


    Guang wrote:
    I second Dark Sun Muls. But maybe they are covered by copyright and therefore unavailable? In that case I would still like them to make some kind of half-Dwarf. Not too many other half-races though - that can get ridiculous really fast.

    I'm fairly sure muls are product identity. But half-dwarves to go along with half-orcs and half-elves? That just kind of makes sense. (I mean, they're Medium humanoids who regularly come into contact with humans, right?)

    Quote:
    Also definitely would like the basic planetouched - air, water, earth, fire, good, evil - maybe a note on those last two about how lawful vs. chaotic would be different.

    Confirmed or at least strongly hinted at. Tieflings, aasimar, ifrits, oreads, sylphs, and undines are getting some coverage.

    Quote:
    No need to include every possible planar variation - i.e. half-axiomite not needed. Feytouched also not needed since we have gnomes.

    Speak for yourself. I'd personally like to see feytouched and lawful/chaotic planetouched. :P


    Arevashti wrote:
    Speak for yourself. I'd personally like to see feytouched and lawful/chaotic planetouched. :P

    Yup, just my own vote, what I would like to see. Adding my own opinion to the conversation. I wouldn't complain if they had those others, they just wouldn't see much use in my own campaigns. Having said that - the more the merrier. 5000 pages of well-balanced, distinct races would be great - more to choose from :)


    What I do NOT Want

    ° No LA. Really. I don't need it.
    ° No Race Paragon Class.

    What I Want

    °Racial Subclass. Really.
    °Racial Archetypes, Forever.
    °Racial Items/Weapons/Tecnology.
    °Specifics for height/weight/age for the various ethnics groups already presented.
    °Racial PrC.

    StockVillian wrote:
    Those are the sort of things I'd like to see in Ultimate Races. I don't need more plant people, or cat people, or dog people, or nine-tailed-fox people, or whatever sort of anthropomorphic critter some small fan group wants.

    Up.with a little reserve. things like merfolk are welcome, but things that allows the creation of a half-dragon/half giant/half yuan-ti/chimeric sand lich, no. that's D & D, not Pathfinder and I don't want that.


    Black XIII wrote:
    ° No LA. Really. I don't need it.

    As a long-time player of planetouched whenever I got the chance? I'm rather glad to see the last of that myself.

    Quote:
    ° No Race Paragon Class.

    Never saw the point of it.

    Quote:

    °Racial Subclass. Really.

    °Racial Archetypes, Forever.

    Could take or leave these two myself, but I'm not necessarily opposed.

    Quote:

    °Racial Items/Weapons/Tecnology.

    °Specifics for height/weight/age for the various ethnics groups already presented.

    Oh, hell to the yes.

    Quote:
    °Racial PrC.

    Again, something I could take or leave. Won't complain if it makes it into the book, but probably won't use it.

    Quote:
    with a little reserve. things like merfolk are welcome, but things that allows the creation of a half-dragon/half giant/half yuan-ti/chimeric sand lich, no. that's D & D, not Pathfinder and I don't want that.

    On the one hand, that's not what he was talking about. He was dismissing things like catfolk and Jade Oath's mandragorans as something that only "some small fan group" wants. (Looked to me like a more significant percentage wanted them than were actively opposed, but that's beside the point.)

    On the other hand? I agree that template-stacking should be discouraged. It gets messy and silly.

    Owner - House of Books and Games LLC

    Black XIII wrote:

    What I Want

    °Racial Subclass. Really.
    °Racial PrC.

    What's a racial subclass or racial prestige class? Race is race, what does it have to do with classes?

    Black XIII wrote:
    °Racial Archetypes, Forever.

    Okay, this I can see to a limited extent, but at some point it turns into "why bother choosing a race?"

    Black XIII wrote:
    °Racial Items/Weapons/Tecnology.

    Okay, now this is something that always annoys me.

    "Hey, look what we found! A magic sling!"
    "Nah, put it down, it's a halfling sling. You can't use it."

    Reminds me of playtesting 4e. Those stupid kobolds were using slings to throw tanglefoot bags at us, so I wanted to pick one up and use it but I couldn't ... it was a "racial ability."

    Ah yes, the racial tanglefoot bag.

    Black XIII wrote:

    °Specifics for height/weight/age for the various ethnics groups already presented.

    Definitely. It's stuff like this that can make a campaign world feel real.


    I'd like to see some hints on using Lycanthropes as PC races ... more so than just adding a template that is :)

    RPG Superstar 2012 Top 32

    I think there is room for living constructs, living dead, living plantfolk, fey, giant (or at least half-giants or powerful build), sphinx-folk, centaurs (or bariaur!), winged folk, etc. etc.

    In general, I feel more options are better than fewer options. People who want fewer options can trim their list of available races down to what they want.


    Truthfully I wouldn't mind seeing a variant of Kobolds and Goblins that wouldn't necessarily be SUICIDE for a player character to pick.

    I realize that for the most part they're small low power monsters meant to be XP fodder for lvl 1 characters...

    But they're actually pretty interesting and I would like to see a small race that doesn't equate to "Weak and DEAD the minute real creatures show up"

    I mean, Kobolds have organized colonies and if it weren't for the massive ability penalties they get they'd be interesting to play.

    Same with Goblins in their cuddly psychotic nature, but a -2 to EVERY mental stat makes them a little hard to take as a PC race.

    I have a LOT of players who enjoy playing evil games, it would be nice to see a few races that are considered "monsters" by regular society that don't inherently take more penalties to stats than positives.

    Also an aquatic based race that isn't necessarily DEAD the minute the GM takes them away from the ocean. There is a lot of awesome flavor potential for sea based games, but most of the rules/monsters and such demand that they REMAIN sea based games or else.


    Black XIII wrote:

    What I do NOT Want

    ° No LA. Really. I don't need it.
    ° No Race Paragon Class.

    What I Want

    °Racial Subclass. Really.
    °Racial Archetypes, Forever.
    °Racial Items/Weapons/Tecnology.
    °Specifics for height/weight/age for the various ethnics groups already presented.
    °Racial PrC.

    StockVillian wrote:
    Those are the sort of things I'd like to see in Ultimate Races. I don't need more plant people, or cat people, or dog people, or nine-tailed-fox people, or whatever sort of anthropomorphic critter some small fan group wants.

    Up.with a little reserve. things like merfolk are welcome, but things that allows the creation of a half-dragon/half giant/half yuan-ti/chimeric sand lich, no. that's D & D, not Pathfinder and I don't want that.

    Amen, °Racial Archetypes, Forever. if that is referring to racial specific spins on existing classes that is. Something that makes a class feel more Elvish, or Gnomish etc. I'd love to see a barbarian with decidedly elvish changes if you choose that archetype.

    Liberty's Edge

    I'm sorry but I am horrible at acronyms. Could someone spell out what "LA" stands for (Besides Lousiana or Los Angeles)? I saw a couple folks mention it and I didn't see it speel out anywhere. Sorry!

    RPG Superstar 2012 Top 32

    Kevida wrote:
    I'm sorry but I am horrible at acronyms. Could someone spell out what "LA" stands for (Besides Lousiana or Los Angeles)? I saw a couple folks mention it and I didn't see it speel out anywhere. Sorry!

    Level Adjustment.

    Bas-Lag races would be fun: garuda, khepri, cactus folk, whatever those little frogfolk are called....rusulka? vodanoi?

    Liberty's Edge

    SmiloDan wrote:
    Kevida wrote:
    I'm sorry but I am horrible at acronyms. Could someone spell out what "LA" stands for (Besides Lousiana or Los Angeles)? I saw a couple folks mention it and I didn't see it speel out anywhere. Sorry!

    Level Adjustment.

    Thanks Dan!


    What I could see being an alternate balancer if LA is not reintroduced is 'racial feat debt':

    A low-powered but more powerful than standard race loses the feat gained at 1st level.

    A medium-powered nonstandard race loses the feats gained at 1st level and 3rd level.

    A high-powered nonstandard race may lose even more.

    Alternately (or additionally) they could also lose a skill rank per level for X levels or some other simple means of costing that doesn't take entire levels away from them.

    RPG Superstar 2012 Top 32

    Umbral Reaver wrote:

    What I could see being an alternate balancer if LA is not reintroduced is 'racial feat debt':

    A low-powered but more powerful than standard race loses the feat gained at 1st level.

    A medium-powered nonstandard race loses the feats gained at 1st level and 3rd level.

    A high-powered nonstandard race may lose even more.

    Alternately (or additionally) they could also lose a skill rank per level for X levels or some other simple means of costing that doesn't take entire levels away from them.

    That what they did to the biodroid race in d20 Modern.

    Dark Archive

    This could be the book I've been waiting for ever since I read savage species (and hated it). It could also be my biggest disappointment since savage species, depending how its handled. I'm hoping it's handled well - and I'm willing to contribute for free (particularly where race/class creation is concerned) to see that it is, if necessary.

    Types of Content
    Monster Classes

    Cartigan wrote:
    It would be nice to get some sort of table that acts as a conversion guide for the most common races that might be used as PC races, similar to Savage Species if I recall correctly.

    This is one of my top priorities. Just make sure you don't fall into the same trap as Savage Species did. Savage Species (and the level adjustment system that was its logical conclusion) made characters that were pathetic compared to non level adjust Characters. The Race creation guide should be balanced more like Upper Krust's Challenging Challenge Ratings, and less like Savage Species (though hopefully an easier read.) Racial classes should:

    A: Be optional: You can choose not to take them and you should be balanced with the human or elf sitting next to you. You can also opt out of the class at any point or mix and match with regular class features.
    B: Be on par with existing classes in terms of usefulness. My level 4 minotaur should be about as useful as a level 4 fighter, or barbarian, should I choose to take the levels in minotaur. Otherwise, I'll just take class levels. This definitely means: you still get your normal feats and attribute boosts at the same levels, and you get hitpoints and skillpoints every level. If the original monster had lots of hitdie but nothing else, give bonus hitpoints or some absurdly high hit die to give the same average hitpoints (like d8+d6, if necessary). 1hd is not equal to 1 level, not if you strip out everything that goes with it.
    C: It doesn't need to give exactly the same stuff as the monster entry by the end, or even have the same total number of levels and whatnot. But all of the iconic abilities should be there, and it *should* get most if not all of the attribute bonuses. If this means making the class take more levels and giving it other stuff to even out the benefits, that's fine.
    tl;dr - SavageSpecies/LA produced crippling terrible characters; go the route of WoW d20 racial levels, and use UpperKrust's Challenging CRs v5 as your starting point (it's not perfect, but its the best I've ever seen, and a good place to start)

    Templates
    A:Acquired templates with a LA value of 0 - so a PC can acquire it midsession without it being gamebreaking. Especially for lycanthropes/vampires.
    B: Template Classes for more powerful templates, done in the same style as the racial levels, mentioned above.

    Creature Sizes
    Please god give us Large sized player races. (and tiny and huge would be awesome too...)
    Adjust the damage progression chart to not be broken at the top end, and they'll be reasonable. Then the only serious boon is the increased reach.
    1, 1d2, 1d3, 1d4, 1d6, 1d8/2d4, 1d10, 1d12/2d6, m14, m16, m18, m20, m22, m24, m26, m28, m30, m32, m34, m36, m38, m40... etc
    the m indicates the maximum roll possible on the dice combination. m14 could be d4+d10, or it could be d6+d8. d6+d8 is closer to the curved 2d6, d4+d10 is closer to the flat probability of 1d12. likewise, m18 could be d10+d8, d12+d6, 3d6, etc. the important part is the range, if you can get the probability curve as flat as possible all the better (cause 2d6 is more powerful than 1d12). I'd recommend using the website anydice.com to math out the probabilities automatically.
    Then, say when you're going up a size category, increase the die type by one step. You don't have the wonkyness of a 1d8 jumping to 2d6 when made for a large creature, where 1d8 on a small creature only becomes 1d10 when for a medium sized creature. 2d6 doesn't go up to 3d6 with this change, it goes to d8+d6 (following the pattern of the lower types.) This would fix the biggest hurdle to having large player characters.

    If you're changing the creature size of something standard (say a medium minotaur for example), I'd rather them not be in the book, and do it myself.

    Specific Creature Type Requests

    Kobolds

    Armour wrote:

    What? No Kobold love?

    I'd like to see one of the "spotlights" be on my favourite little scaled bastards, but I realize that they aren't widely popular. More is the pity. With their mining aptitude, average intelligence, and mad belief in their manifest tiny draconic destiny, they should do better than being relegated to 1st level adventurer fodder.

    I don't know why there aren't more fans of cutebolds.

    The problem with kobolds; I just can't get into the Pathfinder kobolds. they lost the cute factor, and they dont amuse me the way they did in 3.x. When I use them in my games, I pull up a 3.x picture, and treat them as though they were all Deekin Scalesinger - using Pathfinder Kobold Stats. I expect my Kobolds to be primitive but adorable. See Deekin Scalesinger, Meepo from sunless citadel, and the Mascot for Kobold Quarterly Magazine.

    Half-Succubus

    The Forgotten wrote:

    Half succubus. Maybe not my thing but I can think of a number of female players over the years who were basically looking to play a half succubus cleric of lust.

    The Alu-Field (Planescape). This should be a racial template of some kind (some mods that dont make the race more powerful at character creation, plus a racial class), but I'd love to see it.

    Dragonfolk

    Triga wrote:
    Please can we see a Dragon born type race? Please, please? I do not think that lizard folk count, they are reptiles.

    Just please don't give the females boobs (and make them mammals like in 4e). Look to the (large sized, and winged) dragonfolk/dragonkin of 3e (Forgotten Realms) for inspiration instead.

    Dragons
    I'd love to see some rules for just playing a dragon straight up. I'd imagine it would be a race plus a 1-20 racial class, with age requirements(depending on dragon type) on the levels, but it would be awesome if done well.
    The only downside is a dragon can fighter, rogue, mage as well as any of the 3. It would need either a disclaimer to this effect, or I suppose it could be dumbed down to space the class features out more. Though really, you're probably not going to get much farther into the class than the campaign starts, because it usually doesnt last that long in game time.

    Gargoyles
    Gargoyles.
    I'd love rules for gargoyles of small, medium, and large size, as player characters. They can only glide, not fly, and have a hefty racial bonus to climb and can always take 10.

    Lizardfolk
    Both regular(bulky strong) and Poisondusk(lithe) variety for players. Make the racial levels optional.

    Gnolls
    Racial Levels available but optional.

    Minotaur
    Racial Levels available but optional.
    Please leave them Large Size.

    I'd like to see some fey races (satyrs and dryads in particular), but I'll do it myself if I have to - hopefully there is a ruleset for designing balanced racial levels.


    1 person marked this as a favorite.
    Darkholme wrote:

    Dragonfolk

    Triga wrote:
    Please can we see a Dragon born type race? Please, please? I do not think that lizard folk count, they are reptiles.
    Just please don't give the females boobs (and make them mammals like in 4e). Look to the (large sized, and winged) dragonfolk/dragonkin of 3e (Forgotten Realms) for inspiration instead.

    Well, the general consensus is that dragons are at least endothermic...

    ...but then again, so are birds.

    Darkholme wrote:

    Gargoyles

    Gargoyles.
    I'd love rules for gargoyles of small, medium, and large size, as player characters. They can only glide, not fly, and have a hefty racial bonus to climb and can always take 10.

    I once came up with a strongly Gargoyles-inspired race for a homebrew idea. Unfortunately, my notes are long since lost

    What I remember is that they were on the upper end of size Medium (think Goliath) and had some DR (weak DR, but even so) and a minor camouflage ability.

    Darkholme wrote:

    Lizardfolk

    Both regular(bulky strong) and Poisondusk(lithe) variety for players. Make the racial levels optional.

    Gnolls
    Racial Levels available but optional.

    I'm not sure why those races have racial HD at all. (Probably just to make them tougher?) It's always seemed to me like they'd make almost ideal alternative playable races if only they were class-defined.


    Ok, I'm on my iPhone and don't have time to slog through 7 pages... But there's one BIG thing I'd like to see in this if it's possible: Prestige Races

    Bastion Press did these in a few of their books, but given the way Pathfinder works, I have been hoping someone would update the concept without paying xp for the abilities. Each feat slowly transforms the character and gives new physical appearance and new abilities. Perhaps if it was a feat tree coupled with some other kind of sacrifice so they wouldn't be too powerful for their level... I don't know. I'm not a game designer lol...

    Other than Prestige Races, the Hengyokai would be the only other pc race I'd like to see or even have the proper tools to build.

    Chris

    Dark Archive

    I want Lizardfolk (and maybe some other reptilian races too) made out as fully playable character races. Another big thing I want to see is some type of shapeshifting race, not a full doppelganger but something weaker and more limited, like the Changelings from Ebberon.

    I second the call for a race building system, as well as some sort of balancing mechanic for already existing races. The problem with 3.5 is that the LA system never seemed to work quite right, as a lot of it was subjective.


    I too want the Lizardfolk to be given stats, luckily for me awhile back I made a similar request and James Jacobs was kind enough to post this.

    http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderR PG/paizo/lizardfolkOrSaurialsAnytimeSoon&page=1#20

    Enjoy Lizard players, it made my day and is printed out and inserted into my Core Rulebook.

    Grand Lodge

    I would like to see the "Racial Heritage" feat expanded to allow a PC with the feat to mix and match the racial traits of the PC's two races. In addition, I would like to see a lot of feats and background traits associated with the new races so that characters with the Racial Heritage feat can select from them. Some feats, racial traits, and background traits could generically apply to a group or category of races (e.g., races that can naturally fly, races that can naturally breathe water, outsiders, reptiles) so that the book can provide many choices for all of the playable races without having to create multiple new feats and traits for each and every one. For example, gillmen, merfolk, and other races with natural swim speeds could qualify for a background trait, feat, or alternate racial trait that allows them to swim faster.


    Race-themed sorcerer bloodlines! It's unfair that orcs and half-orcs are the only ones who get their own.

    Dark Archive

    LizardMage wrote:

    I too want the Lizardfolk to be given stats, luckily for me awhile back I made a similar request and James Jacobs was kind enough to post this.

    http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderR PG/paizo/lizardfolkOrSaurialsAnytimeSoon&page=1#20

    Enjoy Lizard players, it made my day and is printed out and inserted into my Core Rulebook.

    Thread Doesn't exist.

    Hama wrote:

    Need help? I do not know coding, but i could maybe do some texture work and level design?

    My parents were awesome about me playing RPGs...They mockingly called it a cult thing and made food for every session that happened at my place.

    Absolutely. Grab a copy of the game (so you have access to existing resources, and the toolset which simplifies alot of stuff), and head over here and Send me a message.

    I've been messing with nwn for long enough that I have pretty much all the custom content tools (with the exception of 3ds Max, though we could definitely use a modeler to model all the beautiful Pathfinder Monsters, and possibly revamp the player models) - so I can pass you them as you need them, or just pass along my collection. I've also got tons of guides to nwn custom content if you want help figuring out the tools. Plus some practice. Head over there, send me a message, and I'll get you started. Perhaps this will build momentum. :)


    1 person marked this as a favorite.
    Darkholme wrote:
    Thread Doesn't exist.

    Try this link. Hopefully, that works.


    1 person marked this as a favorite.

    Yup, that worked, and was pretty cool. A pretty nice race choice too. It's nice to see a semi-aquatic race that could function decently in a sea-side campaign and doesn't automatically die on land.

    Dark Archive

    That wasn't bad.

    I was thinking they need improved unarmed strike so they can claw people without AoO, but it's definitely usable.


    idwraith wrote:
    It's nice to see a semi-aquatic race that could function decently in a sea-side campaign and doesn't automatically die on land.

    Well...I made this, some time ago.

    Darkholme wrote:
    I was thinking they need improved unarmed strike so they can claw people without AoO, but it's definitely usable.

    Doesn't seem like it'd be too gamebreaking to add it. But I'd have to playtest it to make sure.


    gbonehead wrote:
    Black XIII wrote:

    What I Want

    °Racial Subclass. Really.
    °Racial PrC.

    What's a racial subclass or racial prestige class? Race is race, what does it have to do with classes?

    A Dwarf Mage or an Elven Mage are the same? they've the same magical tradition or knowledges? The Racial Subclass allow you to change a class skill, replacing it with a more appropriate ability for the type of race that has embarked on a career.

    gbonehead wrote:


    Black XIII wrote:
    °Racial Archetypes, Forever.
    Okay, this I can see to a limited extent, but at some point it turns into "why bother choosing a race?

    because a desert elf it's so different from a wood elf or a mountain elf.

    gbonehead wrote:

    Black XIII wrote:
    °Racial Items/Weapons/Tecnology.

    Okay, now this is something that always annoys me.

    "Hey, look what we found! A magic sling!"
    "Nah, put it down, it's a halfling sling. You can't use it."

    Reminds me of playtesting 4e. Those stupid kobolds were using slings to throw tanglefoot bags at us, so I wanted to pick one up and use it but I couldn't ... it was a "racial ability."

    Ah yes, the racial tanglefoot bag.

    with a little common sense, the race technology is a defining and interesting element, that distinguishes the evolutionary paths of every race. For Example a Dwarf Runic Cannon it's so different from a standard cannon no?

    gbonehead wrote:
    Black XIII wrote:
    °Specifics for height/weight/age for the various ethnics groups already presented.
    Definitely. It's stuff like this that can make a campaign world feel real.

    Hell Yes, Dude.

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