Writing a new Version of Pathfinder


Homebrew and House Rules

The Exchange

I didnt really like the idea of all these other classes simply because you can build most as a Metaclass Template of the existing core classes (Thief, Wizard, Cleric, Fighter) with appropriate Ability rolls at start.

If you want a Gunsmith you can pick up an Alchemist/Artisan Base (Wizard/Thief) giving you a lot more Skill Points and some Potion Mixing (Gunpowder), and Mining (for the smelting of Bellmetal/Gunmetal), and Weaponsmithing, and then some serious focus on the Martial Skills needed to use the weapon.

It means with less time spent on Classes, you can look at expanding the number of Races that can be selected from.


Title seems a bit...misleading.
This is rewriting the game into something else, it seems. I also don't like the WoW aspects you want to put into it. You want to be a gunsmith in Pathfinder, all you do is take Craft (Alchemy) Craft (Metalworking/Blacksmithing) and Profession (Gunsmith) that's far simpler than having to take mining for smelting, and then potion mixing for gunpowder (which is alchemy, not potion making).

Also, gunsmith doesn't mean you shoot the weapons, you just make them. Simple to me.

Grand Lodge

yellowdingo wrote:

I didnt really like the idea of all these other classes simply because you can build most as a Metaclass Template of the existing core classes (Thief, Wizard, Cleric, Fighter) with appropriate Ability rolls at start.

If you want a Gunsmith you can pick up an Alchemist/Artisan Base (Wizard/Thief) giving you a lot more Skill Points and some Potion Mixing (Gunpowder), and Mining (for the smelting of Bellmetal/Gunmetal), and Weaponsmithing, and then some serious focus on the Martial Skills needed to use the weapon.

It means with less time spent on Classes, you can look at expanding the number of Races that can be selected from.

This is something they did with SAGA Edition - 5 classes (jedi being the catch all force users 'magic user' class), each with their own Talent trees (we'll call them 'Feat Plus' though some choices were suboptimal or even fun), skills and class feat trees.

There was no obstacle to multiclassing and PrC's were a way of getting to specialised talent trees.

You literally 'built' the concept you wanted - to the point you could have a 'Jedi' without taking levels in the class by the way you bought certain feats.

The Exchange

Vistarius wrote:

Title seems a bit...misleading.

This is rewriting the game into something else, it seems. I also don't like the WoW aspects you want to put into it. You want to be a gunsmith in Pathfinder, all you do is take Craft (Alchemy) Craft (Metalworking/Blacksmithing) and Profession (Gunsmith) that's far simpler than having to take mining for smelting, and then potion mixing for gunpowder (which is alchemy, not potion making).

Also, gunsmith doesn't mean you shoot the weapons, you just make them. Simple to me.

Thats all well and great if you are playing a version of the game where there is a gunsmith who can teach you the profession, but what if your PC is in the setting and having ony heard of it by description and rumor decide to make one...

So Bob the first level Thief starts combining Levels of Wizard in a multiclass called Gunsmith. And this way you wont have a gun or gunpowder for a long time - being forced to adventure for materials.

It isnt just the overabundance of classes, its a little bit of everything from the Pathfinder that annoys me.


Sense. This does not make it.

yellowdingo wrote:
I didnt really like the idea of all these other classes

Which classes? Examples please?

Quote:
simply because you can build most as a Metaclass Template

A what in the what?

Quote:
of the existing core classes (Thief, Wizard, Cleric, Fighter) with appropriate Ability rolls at start.

Thief is not a class, much less a core one.

Quote:
If you want a Gunsmith

Did you mean gunslinger?

Quote:
you can pick up an Alchemist/Artisan Base (Wizard/Thief)

What does that even mean?

Quote:
giving you a lot more Skill Points and some Potion Mixing (Gunpowder), and Mining (for the smelting of Bellmetal/Gunmetal), and Weaponsmithing, and then some serious focus on the Martial Skills needed to use the weapon.

What is this I don't even... Are we talking about the same game here? Cause I'm not sure...

Quote:
It means with less time spent on Classes, you can look at expanding the number of Races that can be selected from.

So... you want more races instead of classes? I'm really confused.

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