Treasure in Carrion Crown [spoilers]


Carrion Crown


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Ullapool asked me to put this all in its own thread. After I repost the treasure write ups for the first three modules, I'll be tallying the fourth.

As an aside, I'm still keeping my horribly flawed math for book 2, because the way I go about it is wrong but it adds up to be correct in the end. I ended up skipping something somewhere in my calculations by accident, but it ends up alright.

Ice Titan wrote:

First, let's create the integral 4 characters.

Fighter MacBadfighter, half-orc male fighter.
Ima Goodperson, human female cleric.
Real Ultimatepower, human male wizard.
Iwishi Wazzareelclass, gnome female rogue.

* denotes items that are equipped during the module.

HAUNTING OF HARROWSTONE

GOLD! and LOOT THAT SELLS FOR GOLD!
50
2000
104
500
40
100
35
1265
300
120
dozen masterwork shurikens (?!)
4 pairs of mw chainmail (300gp)
5 pairs of mw studded leather (375gp)
mw punching dagger (150gp)
3 mw heavy maces (450gp)
3 mw longswords (450gp)
total
6181 / 4 = 1545 per PC

Utility Belt Pile
12 silver arrows
2 fully stocked healers kits
3 vials of antitoxin
2 vials of antiplague
3 doses of bloodblock
3 doses of smelling salts
2 vials of soothe syrup
4 sun rods
11 flasks of holy water
10 +1 arrows
10 +1 crossbow bolts
120 crossbow bolts
five +1 ghost touch arrows
two +1 undead bane arrows
9 potions of cure light wounds
5 potions of lesser restoration
scroll of lesser restoration
wand of cure light wounds (15 charges)
wand of lesser restoration (12 charges)
2 potions remove disease
8 potions cure moderate wounds
scroll of detect undead
2 scrolls of hide from undead
scroll of protection from evil
brass spirit planchette
6 haunt siphons
Seriously, wow. This is a huge amount of utility gear. Compare to other APs like Serpent's Skull or Council of Thieves, and you'd be lucky to even find rope.

fighter
+1 handaxe (2300gp)*
+1 keen longsword (8300gp)*
mw silver war razor (300gp)*
mw longsword (300gp)*
mw chainmail (150gp)*

rogue
mw punching dagger (300gp)*
+1 heavy mace (2300gp)*
mw studded leather (150gp)*
mw heavy crossbow (300gp)*
rope of climbing (2000gp)*

wizard
a ton of free spells (1265gp worth)*
masterwork flute (300gp)*
mw heavy crossbow (300gp)*
ring of protection +1 (2000gp)*
rod of ectoplasmic metamagic (3000gp)*

cleric
smith's hammer (55gp)*
stone of alarm (2700gp)*
masterwork chainmail (150gp)*
mw heavy crossbow (300gp)*
mw heavy mace (300gp)*
wand of hold person (11 charges) (990gp)*

So, you have each PC with 1545gp.

The lowest is Ima Goodperson with 6040gp.
Then, Real Ultimatepower with 6410gp.
Iwishi Wazzareelclass comes in second with 6790gp.
Finally, Fighter MacBadfighter rocks in with 11,350gp.

Level 4: 6000gp
Level 5: 10,500gp.

Add in utility belt stuff and the PCs are right on target, if not over-treasured, for where they should be-- everyone but the lucky jerk who gets the +1 keen longsword, who is a level ahead. Most of them will buy +1 armor with their gold.


THE TRIAL OF THE BEAST

* denotes items that are equipped during the module.
^ denotes items stolen from Schloss Caromarc.

GOLD! and LOOT THAT SELLS FOR GOLD!
2000
100
300
30
332
15
85
100
750
200
1200
500
900
175
200
100
208
225
34
3000
75gp
mw punching dagger (150gp)
thieves tools (15gp)
mw handaxe (150gp)
3 mw throwing axes (450gp)
mw shortsword (150gp)
mw heavy mace (150gp)
2 alchemist's labs (200gp)
Subotal
11794 / 4 = 2948
*It is at this point the PCs begin to rob the castle.
500
500
200
450
50
300
90
120
1200
300
100
150
20
50
400
600
800
2000
3000
2000
10 noble's outfits (750gp)
royal outfit (200gp)
figurines of wondrous power (ivory goats) (10,500gp)
Subtotal
24,280 / 4 = 6070
Total
9018

Utility Belt Pile
12 silver crossbow bolts
potion of fox's cunning
oil of keen edge
package of bodybalm
wand of ghost sound (22 charges)
12 vials of alchemist's fire
12 vials of liquid ice
10 smoke pellets
10 smokesticks
6 bottles of bleach
scroll of bull's strength
scroll of ice storm
scroll of phantom steed
14 vials of acid
9 vials of antitoxin
2 dusts of tracelessness
potion of bull's strength
potion of invisibility
12 vials of nushadir
5 tanglefoot bags
3 thunderstones
3 packets of flash powder
5 pots of alchemical grease
3 potions of cure light wounds
2 potions of spiderclimb
potion of water breathing
potion of displacement
potion of gaseous form
potion of nondetection
wand of charm monster (44 charges)
disguise kit
wand of gentle repose (31 charges)
Okay, seriously, I'm done with writing tiny alchemical supplies down. I stopped on page 35.
*It is at this point the PCs begin to rob the castle.
wand of speak with dead (31 charges)

fighter
+1 handaxe (2300gp)
+1 keen longsword (8300gp)
mw silver war razor (300gp)
mw longsword (300gp)
mw chainmail (150gp)
ring of the ram (8600gp)^

rogue
+1 humanoid (shapechanger) bane dagger (8300gp)*
+1 heavy mace (2300gp)
mw studded leather (150gp)
mw heavy crossbow (300gp)
rope of climbing (2000gp)
spyglass (1000gp)*

wizard
a ton of free spells (1265gp worth)
masterwork flute (300gp)
mw heavy crossbow (300gp)
ring of protection +1 (2000gp)
rod of ectoplasmic metamagic (3000gp)
wand of acid arrow (21 charges) (1890gp)*

cleric
smith's hammer (55gp)
stone of alarm (2700gp)
masterwork chainmail (150gp)
mw heavy crossbow (300gp)
mw heavy mace (300gp)
rod of flame extinguishing (15000gp)^
wand of hold person (11 charges) (990gp)

Shared
cleric + wizard - staff of swarming insects (22,800gp)^
Assume they both share it and use it for now, making the item add in half of it's cost to their WBL.

Level 7 - 23,500gp
Level 9 - 46,000gp

IF THE PCS ROB THE CASTLE
So, you have each PC with 9018gp.

Ima Goodperson with 41458gp.
Real Ultimatepower with 17318gp.
Iwishi Wazzareelclass comes in second with 15808gp.
Fighter MacBadfighter rocks in with 28,968gp.

IF THE PCS DO NOT ROB THE CASTLE BECAUSE THE OWNER IS STILL ALIVE, THEY KNOW THIS, AND SERIOUSLY ARE THEY STEALING HIS CLOTHES?

So, you have each PC with 2948gp.

Ima Goodperson with 20388gp.
Real Ultimatepower with 11248gp.
Iwishi Wazzareelclass comes in second with 9738gp.
Fighter MacBadfighter rocks in with 14,298gp.

THE DIFFERENCE
If the PCs rob the castle, some of them are going to pick up some cool items-- mostly casters. You can see Ima and Real got a lot of nice stuff, but had to share. A druid could conceivably end up with the staff of swarming insects and the rod of flame extinguishing AND the ivory goats in some parties, especially since the rod and the goats are, in my opinion, throwaway items that are cool but many power-hungry parties will want to sell to buy the Big Six. This could leave the druid well-off (73,000gp wealth) with other party members rocking numbers like Iwishi's (15,000gp). Compared to these cool items, there's not a single cool thing in here for someone who refuses to ride around a ridiculous goat.

If they don't rob the castle, the PCs will lose a lot of income. Even then, according to the book, the PCs who rob the castle are still 6000 to 8000 behind, again, because there are two high cost magical items in the book-- the staff of swarming insects and the rod of flame extinguishing-- but there isn't anything comparable unless your rogue is evil and mugs the homunculus for his ring.

In total, if your PCs aren't going to rob the castle, I suggest creating some sort of ambiguous "I am obviously not from here" group of enemies and placing 24,000gp of wealth on them for your melee characters.

But, honestly though, if the PCs sell the staff (11,400gp) and the rod (7500gp) and loot the castle...

Total 10,743

So, you have each PC with 13,743gp.

Ima Goodperson with 18095gp.
Real Ultimatepower with 21755gp.
Iwishi Wazzareelclass comes in second with 27050gp.
Fighter MacBadfighter rocks in with 35450gp.


BROKEN MOON

I'm going to be using the "perfect" version of Trial, where the PCs rob the castle and then sell the expensive items, bringing everyone close to WBL.

13,743gp -- from Trial of the Beast
1545gp -- from the Haunting of Harrowstone

Since Broken Moon is very high on "mundane" treasure-- +1 this, that and that over there-- I'm going to spend the PCs money to give a much better idea of what the PCs will buy or sell.

Each PC is buying a +1 ring of protection (2000gp) except for the wizard, who is buying +1 bracers of armor (1000gp).
Each PC is buying a +1 cloak of resistance (1000gp).
Each PC is buying a belt or headband of their primary statistic (4000gp).
Each martial PC is buying a +2 weapon (6000gp upgrade).
Each caster PC is buying a metamagic rod of lesser extend (3000gp)
and a +1 amulet of natural armor (2000gp).
Each PC is buying +1 magical armor (1000gp upgrade) except for the Wizard, who is buying spells (2000gp worth).

So, this is what they look like before they go into Broken Moon, after they conquer the last book and spend some time dallying about ignoring plot hooks.

x
fighter
+2 handaxe (8300gp)
+1 keen longsword (8300gp)
+1 cloak of resistance (1000gp)
+1 fullplate (2650gp)
belt of giant strength (4000gp)
+1 ring of protection (2000gp)
ring of the ram (8600gp)
mw silver war razor (300gp)
mw longsword (300gp)
TOTAL 35450

x
rogue
+1 humanoid (shapechanger) bane dagger (8300gp)
+2 heavy mace (8300gp)
+1 mithral chain shirt (2150gp)
+1 cloak of resistance (1000gp)
ring of protection +1
belt of dexterity (4000)
rope of climbing (2000gp)
mw heavy crossbow (300gp)
spyglass (1000gp)
TOTAL 29050gp.

x
wizard
+1 cloak of resistance (1000gp)
ring of protection +1 (2000gp)
+1 bracers of armor (1000gp)
amulet of natural armor +1 (2000gp)
rod of ectoplasmic metamagic, lesser (3000gp)
rod of extend metamagic, lesser (3000gp)
headband of intelligence (4000)
masterwork flute (300gp)
mw heavy crossbow (300gp)
spells (3265gp worth)
wand of acid arrow (21 charges) (1890gp)
TOTAL 21755 + 2000~ gp

x
cleric
+1 breastplate (1750gp)
+1 ring of protection (2000gp)
amulet of natural armor +1 (2000)
rod of extend metamagic, lesser (3000)
+1 cloak of resistance (1000gp)
headband of wisdom (4000gp)
stone of alarm (2700gp)
smith's hammer (55gp)
mw heavy crossbow (300gp)
mw heavy mace (300gp)
wand of hold person (11 charges) (990gp)
TOTAL 18095 + 1000~ gp

As an aside, someone should have checked my numbers. I did something catastrophically wrong, I think, and the final tally was horribly, horribly off.

So, on to the moneying.

GOLD! And loot that sells for GOLD!
721
ring of feather falling (2200)
Real's bracers of armor +1 (500)
mw weapons (3300)
1000
canopic stone (14,400)
ring of protection +1 (1000)
130
+1 mithral chain shirt (1225)
+1 weapons (5500)
163
cloak of resistance +1 (500)
+1 armors (3500)
235
158
1800
250
2000
Ima's +1 breastplate (500)
whispering way cultist package (1900) x2 (3800)
whispering way curate package (2500) x4 (10000)
TOTAL 75001 / 4 = 18,750gp per PC

Utility Belt Pile
potion of heroism
scroll of remove disease
wand of spider climb (34 charges)
potion of cat's grace
2 potions of cure moderate wounds
scroll of dimension door
wand of acid arrow (11 charges)
2 potions of cure serious wounds
potion of lesser restoration
scroll of summon nature's ally III
4 vials of silversheen
potion of barkskin
120 alchemical silver crossbow bolts
20 silver arrows
wand of command undead (6 charges) x4
wand of animate dead (10 charges)
scroll of control undead
1st level pearl of power x4
3.5 vials of acid
marvelous pigments

fighter
+2 handaxe (8300gp)
+1 keen longsword (8300gp)
+1 cloak of resistance (1000gp)
+1 fullplate (2650gp)
+1 ring of protection (2000gp)
amulet of natural armor +1 (2000gp)
belt of giant strength (4000gp)
ring of the ram (8600gp)
+1 composite longbow (+2 str) (2600)
mw silver war razor (300gp)
+1 silver longsword (2390gp)
TOTAL 42,140 + 18,750 = 60,890

rogue
+1 humanoid (shapechanger) bane dagger (8300gp)
+2 heavy mace (8300gp)
+1 mithral chain shirt (2150gp)
+2 cloak of resistance (4000gp)
belt of dexterity (4000)
ring of protection +1 (2000gp)
amulet of natural armor +1 (2000gp)
rope of climbing (2000gp)
mw heavy crossbow (300gp)
spyglass (1000gp)
lens of detection (3500gp)
TOTAL 37,550 + 18,750 = 56,300

wizard
+1 cloak of resistance (1000gp)
ring of protection +1 (2000gp)
+2 bracers of armor (4000gp)
amulet of natural armor +1 (2000gp)
rod of ectoplasmic metamagic, lesser (3000gp)
rod of extend metamagic, lesser (3000gp)
headband of intelligence (4000)
masterwork flute (300gp)
+1 light crossbow (2300gp)
spells (3265gp worth) + spellbook
wand of acid arrow (38 charges) (3420gp)
rod of silent metamagic, lesser (3000gp)
TOTAL 30285 + 18,750 + 2000 = 52,035

cleric
+2 breastplate (4750gp)
+1 light steel shield (1150)
+1 ring of protection (2000gp)
+1 cloak of resistance (1000gp)
headband of wisdom (4000)
stone of alarm (2700gp)
clear spindle ioun stone (4000gp)
smith's hammer (55gp)
mw heavy crossbow (300gp)
mw heavy mace (300gp)
mw darkwood club (300gp)
wand of hold person (11 charges) (990gp)
TOTAL 21545 + 18,750 + 1000 = 41,295

Summary

PCs are looking good. WBL for level 9 is 46,000.

The only problem, is, well... check out their items before the adventure, and after.

I'll put the fighter's items at 7 next to them at 9 for you.

+2 handaxe (8300gp) +2 handaxe
+1 keen longsword (8300gp) +1 keen longsword
+1 cloak of resistance (1000gp) +1 cloak of resistance
+1 fullplate (2650gp) +1 fullplate
+1 ring of protection (2000gp) +1 ring of protection
amulet of natural armor +1 (2000gp) ---------
belt of giant strength (4000gp) belt of giant strength
ring of the ram (8600gp) ring of the ram
+1 composite longbow (+2 str) (2600) ---------
mw silver war razor (300gp) mw silver war razor
+1 silver longsword (2390gp) mw longsword

There's really nothing that powerful in the entire book, and everything is kind of bland, seen it before, bought it with my money kind of loot. That's fine, as adventures near the center of Paizo APs traditionally don't include many fantastic items but a multitude of lesser items so that the PCs can all have Big Six items so they're not underpowered, but it just takes the mystique out of the game a bit, here. At least the PCs are getting a lot of spreadable wealth so they can buy pretty much anything they want going into 10th level-- 18,000gp is a lot, and they should be able to upgrade up a lot of gear with that.

My one big thing is that there's no "Wow!" loot in the entire book, but I'm running 6 players anyways, so it'll be fine if I add in about 22,000 gold worth of hotness. On that note, here's the total wealth of every party member so you can see how much GP you need to add if you want to run more than 5 PCs.

The Haunting of Harrowstone [keep in mind that more players add more 100 platinum piece rewards]
30,590. +5000gp per player.

The Trial of the Beast [keep in mind that more players add more 100 platinum piece rewards]
105,350. +15,000gp per player.

Broken Moon
208,520. +22,000gp per player.

As a final note, I'm unsure if what happens at the Stairs of the Moon should be factored into WBL, but I didn't. A lot-- and I mean a lot of characters-- aren't going to get any benefit from it, and it'll be a couple levels before they can take advantage of it.


WAKE OF THE WATCHER

~ denotes items upgraded from cash.
* denotes items equipped during the module.

So, here are our intrepid adventurers at the beginning of Wake of the Watcher. They're 9th level and well on their way to superstardom. They buy some magic items and are raring to go again!

fighter
+2 handaxe (8300gp)
+1 keen longsword (8300gp)
+2 cloak of resistance (4000gp)~
+2 fullplate (5650gp)~
+1 ring of protection (2000gp)
amulet of natural armor +1 (2000gp)
belt of giant strength +4 (16000gp) ~
ring of the ram (8600gp)
+1 composite longbow (+2 str) (2600)
mw silver war razor (300gp)
+1 silver longsword (2390gp)
TOTAL 60,140, 750gp

rogue
+1 humanoid (shapechanger) bane dagger (8300gp)
+2 heavy mace (8300gp)
+2 mithral chain shirt (5150gp) ~
+2 cloak of resistance (4000gp)
belt of dexterity +4 (16000) ~
eyes of the eagle (2500) ~
ring of protection +1 (2000gp)
amulet of natural armor +1 (2000gp)
rope of climbing (2000gp)
mw heavy crossbow (300gp)
spyglass (1000gp)
lens of detection (3500gp)
TOTAL 55,050, 1250gp

wizard
+2 cloak of resistance (4000gp) ~
ring of protection +1 (2000gp)
+2 bracers of armor (4000gp)
amulet of natural armor +1 (2000gp)
rod of ectoplasmic metamagic, lesser (3000gp)
rod of extend metamagic, lesser (3000gp)
headband of intelligence +4 (16000) ~
masterwork flute (300gp)
+1 light crossbow (2300gp)
spells (3265gp worth) + spellbook
wand of acid arrow (38 charges) (3420gp)
rod of silent metamagic, lesser (3000gp)
TOTAL 46,285, 5750gp

cleric
+2 breastplate (4750gp)
+2 light steel shield (4150) ~
+1 ring of protection (2000gp)
+2 cloak of resistance (4000gp) ~
headband of wisdom +4 (16000) ~
stone of alarm (2700gp)
clear spindle ioun stone (4000gp)
smith's hammer (55gp)
mw heavy crossbow (300gp)
mw heavy mace (300gp)
mw darkwood club (300gp)
wand of hold person (11 charges) (990gp)
TOTAL 39,545, 1750gp

GOLD! AND LOOT THAT SELLS FOR GOOOOOLD!!
+1 mithral shirt (2150gp)
+2 dagger (4150gp)
200gp
9 mw chain shirt (1125gp)
mw chainmail (150gp)
22 mw scalemails (2200gp)
mw heavy steel shield (135gp)
38 mw weapons (5700)
amulet of natural armor +1 x 9 (9000gp)
81gp
+2 scale mail (2350gp)
+2 weapons (2300gp)
100gp
ring of protection +1 x3 (3000gp)
300gp
1500gp
500gp
75gp
450gp
50
13
trident of warning (5,057gp)
500
120
75
60
+1 defending greataxe (4150gp)
1050
1400
880
66
2
750gp
amulet of mighty fists +1 (2500gp)
1200
27000gp
1550gp
500gp
+1 wounding sickle (4150gp)
shadow mistmail (3000gp)
TOTAL 89539 / 4 = 22,384

Utility Belt Pile
2 vials of large scorpion venom
thieves' tools
disguise kit
4 potions of cure moderate wounds
potion of barkskin
2 elixir of swimming
2 potions of water breathing
fish boat feather token
wand of cure light wounds (13 charges)
potion of cat's grace
Small utility pile.

What the Heroes Looked like Afterwards

WBL for 11th level: 82,000gp
WBL for 12th level: 108,000gp

fighter
+2 handaxe (8300gp)
helm of underwater action (24,000gp)*
+1 keen longsword (8300gp)
+2 cloak of resistance (4000gp)~
+1 cold iron rapier (4340gp)*
+2 fullplate (5650gp)~
+1 ring of protection (2000gp)
amulet of natural armor +2 (8000gp)*
belt of giant strength +4 (16000gp) ~
ring of force shield (8500gp)
+1 composite longbow (+2 str) (2600)
mw silver war razor (300gp)
+1 silver longsword (2390gp)
TOTAL 94,380, 750gp + 22384 = 94,380gp wealth, 23134gp = 117,514gp!

rogue
+1 humanoid (shapechanger) bane dagger (8300gp)
+2 heavy mace (8300gp)
+1 cold iron rapier (4340gp)*
+2 mithral chain shirt (5150gp) ~
+2 cloak of resistance (4000gp)
belt of dexterity +4 (16000) ~
ring of protection +1 (2000gp)
dusty rose prism ioun stone (5,500gp)*
headband of charisma (4000gp)*
eyes of the eagle (2500) ~
amulet of natural armor +1 (2000gp)
rope of climbing (2000gp)
mw heavy crossbow (300gp)
mw silver dagger (320gp)
spyglass (1000gp)
mi-go mist projector (22,500gp)*
lens of detection (3500gp)
TOTAL 91,710, 1250gp + 22384 = 91,710gp wealth, 23634gp = 115,344gp!

wizard
+2 cloak of resistance (4000gp) ~
ring of protection +1 (2000gp)
ring of sustenance (2,500gp)*
+2 bracers of armor (4000gp)
amulet of natural armor +1 (2000gp)
rod of ectoplasmic metamagic, lesser (3000gp)
rod of extend metamagic, lesser (3000gp)
headband of intelligence +4 (16000) ~
masterwork flute (300gp)
+1 light crossbow (2300gp)
spells (3265gp worth) + spellbook
wand of acid arrow (38 charges) (3420gp)
rod of silent metamagic, lesser (3000gp)
the book of abtruse geometries (20,000gp)*
TOTAL 68785, 3750gp + 22384 = 68,785gp wealth, 26134gp = 94,919gp!

cleric
+2 breastplate (4750gp)
+2 light steel shield (4150) ~
+1 ring of protection (2000gp)
amulet of natural armor +1 (2000gp)
ring of the ram (8600gp)*
belt of strength (4000gp)*
raven's head mace (32,300gp)*
+2 cloak of resistance (4000gp) ~
headband of wisdom +4 (16000) ~
stone of alarm (2700gp)
clear spindle ioun stone (4000gp)
smith's hammer (55gp)
mw heavy crossbow (300gp)
mw heavy mace (300gp)
mw darkwood club (300gp)
wand of hold person (11 charges) (990gp)
TOTAL 86,445, 750gp + 22384 = 86,445gp wealth, 23134gp = 109,579gp!

Many of the PCs are now above the cut.

Raven's Head mace is really strong and pretty specialized. I'm heavily considering changing it in my own game, because it's absolutely the worst thing in the world to get an item that is extremely powerful that no one wants to use.

Decent treasure. Much better than Broken Moon. Thanks for the mi-go mist projector, that's awesome. I can imagine a brawl starting at the table for who gets to pick that baby up.


Wow! Really good work Icetitan!

I have been a little concerned that my PCs seem a little ahead at the point in the game we are (just starting TotB), but this total analysis puts my mind at east.

Thank you again.

Sean Mahoney

Liberty's Edge

Good work, but this assumes the PC's "Greyhawk" everything and have the means to transport all the loot out to be sold, which further assumes that the "vendors" will purchase EVERYTHING brought to them.

In a living, dynamic world that is well run, this is not very likely going to happen. Pc's might get the choicest pieces that they can carry out, but much of the "treasure" is dead weight that can't be moved. My party hasn't run into anyone in the game that had a portable hole or bag of holding or anything like that yet. Consequently, my party has found that we are very underpowered for the adventures as written. Of course our DM is not a dummy and has arranged for us to have at least the basics so we can move on. :)

RPG Superstar 2014 Top 32

Are you playing with more than four PCs? If so you'll need to add some treasure.

I added a "body bag of holding" (at V&Gs) along with some other items. Player handouts for this and other items available here. I'm working on more handouts for the later modules (and an update to the old ones as Ross suggests) to be posted soon.


Thanks for this. I'm wondering, are you assuming that fine art and collectible items (Grine's Mogwani mask, Vorkstag's alchemy lab and book collection, etc.) are selling at 50% value or 100% value? Doesn't that seriously impact the wealth by level calculation? It doesn't make any sense to me that the PCs could get 100% value for such items.

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