Master summoner archtype question


Rules Questions


Summoning Mastery (Sp): Starting at 1st level, a master
summoner can cast summon monster I as a spell-like ability
a number of times per day equal to 5 + his Charisma
modifier. The summoner can use this ability when his
eidolon is summoned. Only one summon monster spell
may be in effect while the eidolon is summoned. If the
summoner’s eidolon is not summoned, the number of
creatures that can be summoned with this ability is only
limited by its uses per day. This ability otherwise functions
as the summoner’s normal summon monster I ability. Other
than these restrictions, there is no limit to how many
summon monster or gate spells the summoner can have active
at one time. This ability replaces the summoner’s normal
summon monster I ability and shield ally.

Either this is cool (well the kind of summoner that i would like) or either this sucks big balls, depending of the answer:

does this skill lvl up with him (like summon monster II, III, IV...) like the regular summoner do or is this only block to lvl 1?????


It only replaces the Summon Monster 1 ability; the ability scales as it normally does. It even mentions gate in the description.

I like the archetype too; more emphasis on the actual summon spells.

*random aside* I kind of wish a summoner archetype (like this one) gave you access to Summon Nature's Ally; as is, summoners have to multiclass in order to qualify for Starlight, Moonlight, and Sunlight Summons. *le sigh* Well, of all the summoner archetypes, this one suffers the least harm from multiclassing...


I'm curious as to how Master Summoners would use their Eidolons... I assume they quickly become useless in combat, so I figure they'd be more for tactical use... Give it the Skilled evolution a bunch of times? Make it a detection specialist? Perhaps give it the ability to cast cure light wounds or lesser restoration for some band-aid goodness?

I guess eventually you'll be siphoning off quite a bit of its evolution pool with the Aspect abilities... (When you reach 18th level, you could take as much as 6 evolution points from your eidolon; a lesser eidolon only has 13 at that point.)

...kind of sad to see the eidolon so marginalized, but I suppose that's the price you pay. Master Summoner demonstrates a good use of Archetypes; it plays much different from the original, with a minimal change in text.


The Chort wrote:


...kind of sad to see the eidolon so marginalized, but I suppose that's the price you pay. Master Summoner demonstrates a good use of Archetypes; it plays much different from the original, with a minimal change in text.

Personally, I'd have been happier if the Master Summoner didn't have an eidolon at all. But ah well!

As for uses, I think I would use it for one of two roles. Either as a scout, or simply to serve as a mount.


Slaunyeh wrote:
The Chort wrote:


...kind of sad to see the eidolon so marginalized, but I suppose that's the price you pay. Master Summoner demonstrates a good use of Archetypes; it plays much different from the original, with a minimal change in text.

Personally, I'd have been happier if the Master Summoner didn't have an eidolon at all. But ah well!

As for uses, I think I would use it for one of two roles. Either as a scout, or simply to serve as a mount.

Yeah, it would serve pretty well as a scout; a permanent creature with a variety of means of detecting creatures and you don't care too terribly much if it should die. (As opposed to a familiar, for example.) I suppose while it's around, you're summoning abilities are still somewhat restrained. But perhaps it isn't so bad that you don't automatically spam your summons all in one place...

One thing that's nice about the lesser eidolon is that which evolutions you can take is based upon the summoner's level, so you can still take large the same time you would with a regular eidolon; although Large may be a bad example. You'd more likely want him small; much stealthier. >.>


Other
than these restrictions, there is no limit to how many
summon monster or gate spells the summoner can have active
at one time.

does that mkean we can multiple summon monster???


Foxdie13 wrote:

Other

than these restrictions, there is no limit to how many
summon monster or gate spells the summoner can have active
at one time.

does that mkean we can multiple summon monster???

Yep. ...and they all last for minutes/level. Know if some bad guys are coming up pretty soon? Come prepared. :D


The Master Summoner I'm currently playing doesn't use his eidolon in combat. All of his evolutions are Skilled (Knowledge: Whatever) and Ability Increase (Int). The eidolon is only summoned when a question needs answering that no one else can answer; Evolution Surge can give other Skilled evolutions temporarily that he doesn't permanently have (like Appraise).

The archetype gets just plain _nasty_ at level 7. Face your enemies down with a stampede of 10 aurochs. Have a fog bank of lantern archons, making dozens of touch attacks each round against those T-Rexes.

....just make sure you keep some uses in reserve.


Beats wrote:

The Master Summoner I'm currently playing doesn't use his eidolon in combat. All of his evolutions are Skilled (Knowledge: Whatever) and Ability Increase (Int). The eidolon is only summoned when a question needs answering that no one else can answer; Evolution Surge can give other Skilled evolutions temporarily that he doesn't permanently have (like Appraise).

....just make sure you keep some uses in reserve.

i like that idea for the eidolon on this archtype.

Sovereign Court

Rathendar wrote:
Beats wrote:

The Master Summoner I'm currently playing doesn't use his eidolon in combat. All of his evolutions are Skilled (Knowledge: Whatever) and Ability Increase (Int). The eidolon is only summoned when a question needs answering that no one else can answer; Evolution Surge can give other Skilled evolutions temporarily that he doesn't permanently have (like Appraise).

....just make sure you keep some uses in reserve.

i like that idea for the eidolon on this archtype.

We are about to start a Serpent's Skull game, and I will be using the Master Summoner archetype, and I have built my Eidolon to cover traps and locks. At 1st level, my Eidolon has a +17 to disable device.


I really like this archetype. I was thinking about home brewing something like this before UM came out.

The UM version is better than mine. I'd use the edition as a mount and dismiss it whenever I needed more than one summoned creature.

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