falcata as a 2handed martial weapon...


Homebrew and House Rules

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like it says in the title.

from a balance stand point, is it bad?

we all have our views on the d8 19-20/x3 one handed exotic weapon... leave those at the door please.

what if we gave it the "bastard sword" treatment and let it be a martial 2 handed, exotic 1 handed?

is it ok? kill it with fire? alright?

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People take the EWP to use the Falcata as a two-handed weapon. It's just that good.


IMHO from a balance standpoint should be trated like the rapier (I mean, you cannot use it two-handed - leaving the other stats as they are).

This fits with the weapon grip shape, too.

What actually I have seen in game? People use it two-hand. Wich is bad, because shifts even more the power toward the TH weapon style.

This is a lost chance of introduce diversity of choice in the game. 1H only falcata could have been a great exotic weapon, without being a no-brainer for ANY warrior not interested in high crit chances, or not being an high level TH fighter (which loves high multipliers).

I find sad that the most iconic two-handed weapons (IMHO) Greatsword and Greataxe, are indeed the less optimal.

IMHO in UC there should be introduce some mechanical advantage in using Handaxe, Greataxe, Dwarven Waraxe, Greatsword, Longsword and Bastard Sword.

Perhaps a little bonus when Power Attack is used for Axes, and some more acuracy when Fighting Defensively and Combat Expertise are used with swords.

For swords, just modifications on the hilt would add bonuses vs disarm.

Another idea would be add piercind damage to the above swords and bludgeoning to the above axes. Pleas note that this could be fluffed with modifications, or simply adding new swords and axes counting as the above for the purpose of feats and class features (I personally would prefer modifications of the blade - like a balancing for CE - and the hilt).


Kaiyanwang wrote:

IMHO from a balance standpoint should be trated like the rapier (you cannot use it two-handed).

Why can't you use the rapier two-handed? I don't see anything in the rules forbiding that.


leo1925 wrote:
Kaiyanwang wrote:

IMHO from a balance standpoint should be trated like the rapier (you cannot use it two-handed).

Why can't you use the rapier two-handed? I don't see anything in the rules forbiding that.

I meant this

Quote:
You can't wield a rapier in two hands in order to apply 1-1/2 times your Strength bonus to damage


Kaiyanwang wrote:
leo1925 wrote:
Kaiyanwang wrote:

IMHO from a balance standpoint should be trated like the rapier (you cannot use it two-handed).

Why can't you use the rapier two-handed? I don't see anything in the rules forbiding that.

I meant this

Quote:
You can't wield a rapier in two hands in order to apply 1-1/2 times your Strength bonus to damage

Thanks.

That's what i got for not reading the entire entry of the rapier.


IMHO for being diverse and interesting options weapons need a little and easy doable overhaul.

here I suggest this.

Spoiler:

I wish to point out the brilliant suggestion of this poster about crossbows.

And I shamelessly re-plug my thoughts about Greataxe, Handaxe, Dwarven Waraxe, Longsword, Greatsword and Bastard Sword needing some love (third post of the thread).

what about

- a modification for axes able to make them gain the blugeoning damage type

- a modification for axes able to make them cut in half the power attack malus (round up, as an example, -3 instead of -6, and -2 instead of -3)

- a modification for longsword and one handed bastard sword able to make them cut in half the malus from fighting defensively and combat expertise (round up as above)

- a modification for greataxe and greatsword to increase the damage for vital strike (count the weapon only as one size larger, or double the dice gained - is far less powerful than how it seems

- a modification for Bastard Sword, Longsword and Greatsword to make them deal piercing damage too

- a modification for longswords to make them gain a +4 on CMD vs disarm, and a +2 on maneuvers - a perfect fencing weapon.

- a modification on greatswords to make them usable with brace, increase the bonus of shield of swing and CE by 50%, like the Landsknecht Zweihander

Maybe allow max 2 modification per weapon. This could add an enormous RPG potential - think about the PCs tryng to find the weaponsmith able to apply these modifications...

And please, no feat taxes :(

Paizo re-introduced sidebars in UM (a great thing!). It could be a good idea suggest some optional rule through the same method, IMHO.

My proposal about the aforementioned weapons could be fullfilled simply with an optional rule of weapon modifications (valid only for those weapons - 18-20/x2 and x4 ones get enough love*), too.

The crossbow proposal (first link) is IMHO a great optional rule suggestion because makes the GM able to decide how important are crossbows in his/her setting. Introducing it as a feat would be a bad idea instead - yet another feat tax for the crossbow users.. bad.

*Said this, it would not be bad increase the DC of critical feats of x3 weapons by +2, and x4 ones by +4 IMHO - this is found IIRC in the Kirth's houserules and is IMHO a great idea.


Another idea for two-bladed swords and axes would be a small bonus on every attack not made with the first iterative during full attack.

to represent the backswing. But I don't like it so much.

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