Westcrown Homegame


Council of Thieves


Pathfinder Adventure Path, Rulebook Subscriber

Hi there folks. I've been working on a home game that is separate from Council of Thieves that would use Westcrown as its setting. I was wondering beyond the Player's Guide and the section on Westcrown specifically in the first book of the AP if there were any parts that I might want to read in the AP to get a better feel for the environ. I'm also wondering which section I would go to look at for information on the attacks at night that occur in Westcrown and what the "official" information on that is.
Thanks for answers and help. Happy gaming.


Westcrown is a fine large cosmopolitan setting in pathfinder. As the third largest city in the inner sea region (Not counting the undead of Yled)I'm surprised more doesn't happen there. Given that a third of the city is barely inhabited anymore it is probably the second largest in size.

(Spoilers ahead!! Beware!) If I knew how to hide text and stuff I probably would here .. but I son't so ...

Depending on when your game takes place is whether you have to worry about the night attacks. Many of the details of what is attacking are in the first module.

However the point of the Council of Thieves AP is .... Dun Dun Duuuu!!!

To save the city from the horrors of those attacks. And if it succeeds they won't occur any more. There is also a lot of residual damage and a change in the cities leadership.

The final Module 'The Twice-Damned Prince' Has the players running around the city a lot, so there are some good locations and city information there.


Pathfinder Adventure Path, Rulebook Subscriber

Thanks much for the reply.

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